187 lines
7.4 KiB
Lua
187 lines
7.4 KiB
Lua
---@meta
|
|
|
|
---@class cc.GLView :cc.Ref
|
|
local GLView={ }
|
|
cc.GLView=GLView
|
|
|
|
|
|
|
|
|
|
---* Set the frame size of EGL view.<br>
|
|
---* param width The width of the fram size.<br>
|
|
---* param height The height of the fram size.
|
|
---@param width float
|
|
---@param height float
|
|
---@return self
|
|
function GLView:setFrameSize (width,height) end
|
|
---* Get the opengl view port rectangle.<br>
|
|
---* return Return the opengl view port rectangle.
|
|
---@return rect_table
|
|
function GLView:getViewPortRect () end
|
|
---* Get scale factor of the vertical direction.<br>
|
|
---* return Scale factor of the vertical direction.
|
|
---@return float
|
|
function GLView:getScaleY () end
|
|
---* Only works on ios platform. Set Content Scale of the Factor.
|
|
---@param t floa
|
|
---@return boolean
|
|
function GLView:setContentScaleFactor (t) end
|
|
---* Only works on ios platform. Get Content Scale of the Factor.
|
|
---@return float
|
|
function GLView:getContentScaleFactor () end
|
|
---* Open or close IME keyboard , subclass must implement this method. <br>
|
|
---* param open Open or close IME keyboard.
|
|
---@param open boolean
|
|
---@return self
|
|
function GLView:setIMEKeyboardState (open) end
|
|
---* Gets safe area rectangle
|
|
---@return rect_table
|
|
function GLView:getSafeAreaRect () end
|
|
---* Set Scissor rectangle with points.<br>
|
|
---* param x Set the points of x.<br>
|
|
---* param y Set the points of y.<br>
|
|
---* param w Set the width of the view port<br>
|
|
---* param h Set the Height of the view port.
|
|
---@param x float
|
|
---@param y float
|
|
---@param w float
|
|
---@param h float
|
|
---@return self
|
|
function GLView:setScissorInPoints (x,y,w,h) end
|
|
---* Get the view name.<br>
|
|
---* return The view name.
|
|
---@return string
|
|
function GLView:getViewName () end
|
|
---* Get whether opengl render system is ready, subclass must implement this method.
|
|
---@return boolean
|
|
function GLView:isOpenGLReady () end
|
|
---* Hide or Show the mouse cursor if there is one.<br>
|
|
---* param isVisible Hide or Show the mouse cursor if there is one.
|
|
---@param l boo
|
|
---@return self
|
|
function GLView:setCursorVisible (l) end
|
|
---* Get the frame size of EGL view.<br>
|
|
---* In general, it returns the screen size since the EGL view is a fullscreen view.<br>
|
|
---* return The frame size of EGL view.
|
|
---@return size_table
|
|
function GLView:getFrameSize () end
|
|
---* Set default window icon (implemented for windows and linux).<br>
|
|
---* On windows it will use icon from .exe file (if included).<br>
|
|
---* On linux it will use default window icon.
|
|
---@return self
|
|
function GLView:setDefaultIcon () end
|
|
---* Get scale factor of the horizontal direction.<br>
|
|
---* return Scale factor of the horizontal direction.
|
|
---@return float
|
|
function GLView:getScaleX () end
|
|
---* Get the visible origin point of opengl viewport.<br>
|
|
---* return The visible origin point of opengl viewport.
|
|
---@return vec2_table
|
|
function GLView:getVisibleOrigin () end
|
|
---* Set zoom factor for frame. This methods are for<br>
|
|
---* debugging big resolution (e.g.new ipad) app on desktop.<br>
|
|
---* param zoomFactor The zoom factor for frame.
|
|
---@param t floa
|
|
---@return self
|
|
function GLView:setFrameZoomFactor (t) end
|
|
---* Get zoom factor for frame. This methods are for<br>
|
|
---* debugging big resolution (e.g.new ipad) app on desktop.<br>
|
|
---* return The zoom factor for frame.
|
|
---@return float
|
|
function GLView:getFrameZoomFactor () end
|
|
---* Get design resolution size.<br>
|
|
---* Default resolution size is the same as 'getFrameSize'.<br>
|
|
---* return The design resolution size.
|
|
---@return size_table
|
|
function GLView:getDesignResolutionSize () end
|
|
---@overload fun(string0:array_table):self
|
|
---@overload fun(string:string):self
|
|
---@param filename string
|
|
---@return self
|
|
function GLView:setIcon (filename) end
|
|
---* When the window is closed, it will return false if the platforms is Ios or Android.<br>
|
|
---* If the platforms is windows or Mac,it will return true.<br>
|
|
---* return In ios and android it will return false,if in windows or Mac it will return true.
|
|
---@return boolean
|
|
function GLView:windowShouldClose () end
|
|
---* Exchanges the front and back buffers, subclass must implement this method.
|
|
---@return self
|
|
function GLView:swapBuffers () end
|
|
---* Set the design resolution size.<br>
|
|
---* param width Design resolution width.<br>
|
|
---* param height Design resolution height.<br>
|
|
---* param resolutionPolicy The resolution policy desired, you may choose:<br>
|
|
---* [1] EXACT_FIT Fill screen by stretch-to-fit: if the design resolution ratio of width to height is different from the screen resolution ratio, your game view will be stretched.<br>
|
|
---* [2] NO_BORDER Full screen without black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two areas of your game view will be cut.<br>
|
|
---* [3] SHOW_ALL Full screen with black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two black borders will be shown.
|
|
---@param width float
|
|
---@param height float
|
|
---@param resolutionPolicy int
|
|
---@return self
|
|
function GLView:setDesignResolutionSize (width,height,resolutionPolicy) end
|
|
---* Returns the current Resolution policy.<br>
|
|
---* return The current Resolution policy.
|
|
---@return int
|
|
function GLView:getResolutionPolicy () end
|
|
---* Force destroying EGL view, subclass must implement this method. <br>
|
|
---* lua endToLua
|
|
---@return self
|
|
function GLView:endToLua () end
|
|
---* Returns whether or not the view is in Retina Display mode.<br>
|
|
---* return Returns whether or not the view is in Retina Display mode.
|
|
---@return boolean
|
|
function GLView:isRetinaDisplay () end
|
|
---* Renders a Scene with a Renderer<br>
|
|
---* This method is called directly by the Director
|
|
---@param scene cc.Scene
|
|
---@param renderer cc.Renderer
|
|
---@return self
|
|
function GLView:renderScene (scene,renderer) end
|
|
---* Set opengl view port rectangle with points.<br>
|
|
---* param x Set the points of x.<br>
|
|
---* param y Set the points of y.<br>
|
|
---* param w Set the width of the view port<br>
|
|
---* param h Set the Height of the view port.
|
|
---@param x float
|
|
---@param y float
|
|
---@param w float
|
|
---@param h float
|
|
---@return self
|
|
function GLView:setViewPortInPoints (x,y,w,h) end
|
|
---* Get the current scissor rectangle.<br>
|
|
---* return The current scissor rectangle.
|
|
---@return rect_table
|
|
function GLView:getScissorRect () end
|
|
---* Get retina factor.<br>
|
|
---* return The retina factor.
|
|
---@return int
|
|
function GLView:getRetinaFactor () end
|
|
---* Set the view name. <br>
|
|
---* param viewname A string will be set to the view as name.
|
|
---@param viewname string
|
|
---@return self
|
|
function GLView:setViewName (viewname) end
|
|
---* Get the visible rectangle of opengl viewport.<br>
|
|
---* return The visible rectangle of opengl viewport.
|
|
---@return rect_table
|
|
function GLView:getVisibleRect () end
|
|
---* Get the visible area size of opengl viewport.<br>
|
|
---* return The visible area size of opengl viewport.
|
|
---@return size_table
|
|
function GLView:getVisibleSize () end
|
|
---* Get whether GL_SCISSOR_TEST is enable.<br>
|
|
---* return Whether GL_SCISSOR_TEST is enable.
|
|
---@return boolean
|
|
function GLView:isScissorEnabled () end
|
|
---* Polls the events.
|
|
---@return self
|
|
function GLView:pollEvents () end
|
|
---* Static method and member so that we can modify it on all platforms before create OpenGL context. <br>
|
|
---* param glContextAttrs The OpenGL context attrs.
|
|
---@param glContextAttrs GLContextAttrs
|
|
---@return self
|
|
function GLView:setGLContextAttrs (glContextAttrs) end
|
|
---* Return the OpenGL context attrs. <br>
|
|
---* return Return the OpenGL context attrs.
|
|
---@return GLContextAttrs
|
|
function GLView:getGLContextAttrs () end |