187 lines
7.4 KiB
Lua
187 lines
7.4 KiB
Lua
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---@meta
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---@class cc.GLView :cc.Ref
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local GLView={ }
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cc.GLView=GLView
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---* Set the frame size of EGL view.<br>
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---* param width The width of the fram size.<br>
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---* param height The height of the fram size.
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---@param width float
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---@param height float
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---@return self
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function GLView:setFrameSize (width,height) end
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---* Get the opengl view port rectangle.<br>
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---* return Return the opengl view port rectangle.
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---@return rect_table
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function GLView:getViewPortRect () end
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---* Get scale factor of the vertical direction.<br>
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---* return Scale factor of the vertical direction.
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---@return float
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function GLView:getScaleY () end
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---* Only works on ios platform. Set Content Scale of the Factor.
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---@param t floa
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---@return boolean
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function GLView:setContentScaleFactor (t) end
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---* Only works on ios platform. Get Content Scale of the Factor.
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---@return float
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function GLView:getContentScaleFactor () end
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---* Open or close IME keyboard , subclass must implement this method. <br>
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---* param open Open or close IME keyboard.
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---@param open boolean
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---@return self
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function GLView:setIMEKeyboardState (open) end
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---* Gets safe area rectangle
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---@return rect_table
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function GLView:getSafeAreaRect () end
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---* Set Scissor rectangle with points.<br>
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---* param x Set the points of x.<br>
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---* param y Set the points of y.<br>
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---* param w Set the width of the view port<br>
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---* param h Set the Height of the view port.
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---@param x float
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---@param y float
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---@param w float
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---@param h float
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---@return self
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function GLView:setScissorInPoints (x,y,w,h) end
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---* Get the view name.<br>
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---* return The view name.
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---@return string
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function GLView:getViewName () end
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---* Get whether opengl render system is ready, subclass must implement this method.
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---@return boolean
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function GLView:isOpenGLReady () end
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---* Hide or Show the mouse cursor if there is one.<br>
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---* param isVisible Hide or Show the mouse cursor if there is one.
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---@param l boo
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---@return self
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function GLView:setCursorVisible (l) end
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---* Get the frame size of EGL view.<br>
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---* In general, it returns the screen size since the EGL view is a fullscreen view.<br>
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---* return The frame size of EGL view.
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---@return size_table
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function GLView:getFrameSize () end
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---* Set default window icon (implemented for windows and linux).<br>
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---* On windows it will use icon from .exe file (if included).<br>
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---* On linux it will use default window icon.
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---@return self
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function GLView:setDefaultIcon () end
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---* Get scale factor of the horizontal direction.<br>
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---* return Scale factor of the horizontal direction.
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---@return float
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function GLView:getScaleX () end
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---* Get the visible origin point of opengl viewport.<br>
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---* return The visible origin point of opengl viewport.
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---@return vec2_table
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function GLView:getVisibleOrigin () end
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---* Set zoom factor for frame. This methods are for<br>
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---* debugging big resolution (e.g.new ipad) app on desktop.<br>
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---* param zoomFactor The zoom factor for frame.
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---@param t floa
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---@return self
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function GLView:setFrameZoomFactor (t) end
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---* Get zoom factor for frame. This methods are for<br>
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---* debugging big resolution (e.g.new ipad) app on desktop.<br>
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---* return The zoom factor for frame.
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---@return float
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function GLView:getFrameZoomFactor () end
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---* Get design resolution size.<br>
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---* Default resolution size is the same as 'getFrameSize'.<br>
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---* return The design resolution size.
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---@return size_table
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function GLView:getDesignResolutionSize () end
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---@overload fun(string0:array_table):self
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---@overload fun(string:string):self
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---@param filename string
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---@return self
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function GLView:setIcon (filename) end
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---* When the window is closed, it will return false if the platforms is Ios or Android.<br>
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---* If the platforms is windows or Mac,it will return true.<br>
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---* return In ios and android it will return false,if in windows or Mac it will return true.
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---@return boolean
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function GLView:windowShouldClose () end
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---* Exchanges the front and back buffers, subclass must implement this method.
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---@return self
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function GLView:swapBuffers () end
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---* Set the design resolution size.<br>
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---* param width Design resolution width.<br>
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---* param height Design resolution height.<br>
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---* param resolutionPolicy The resolution policy desired, you may choose:<br>
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---* [1] EXACT_FIT Fill screen by stretch-to-fit: if the design resolution ratio of width to height is different from the screen resolution ratio, your game view will be stretched.<br>
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---* [2] NO_BORDER Full screen without black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two areas of your game view will be cut.<br>
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---* [3] SHOW_ALL Full screen with black border: if the design resolution ratio of width to height is different from the screen resolution ratio, two black borders will be shown.
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---@param width float
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---@param height float
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---@param resolutionPolicy int
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---@return self
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function GLView:setDesignResolutionSize (width,height,resolutionPolicy) end
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---* Returns the current Resolution policy.<br>
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---* return The current Resolution policy.
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---@return int
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function GLView:getResolutionPolicy () end
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---* Force destroying EGL view, subclass must implement this method. <br>
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---* lua endToLua
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---@return self
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function GLView:endToLua () end
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---* Returns whether or not the view is in Retina Display mode.<br>
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---* return Returns whether or not the view is in Retina Display mode.
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---@return boolean
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function GLView:isRetinaDisplay () end
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---* Renders a Scene with a Renderer<br>
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---* This method is called directly by the Director
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---@param scene cc.Scene
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---@param renderer cc.Renderer
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---@return self
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function GLView:renderScene (scene,renderer) end
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---* Set opengl view port rectangle with points.<br>
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---* param x Set the points of x.<br>
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---* param y Set the points of y.<br>
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---* param w Set the width of the view port<br>
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---* param h Set the Height of the view port.
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---@param x float
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---@param y float
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---@param w float
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---@param h float
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---@return self
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function GLView:setViewPortInPoints (x,y,w,h) end
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---* Get the current scissor rectangle.<br>
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---* return The current scissor rectangle.
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---@return rect_table
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function GLView:getScissorRect () end
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---* Get retina factor.<br>
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---* return The retina factor.
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---@return int
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function GLView:getRetinaFactor () end
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---* Set the view name. <br>
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---* param viewname A string will be set to the view as name.
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---@param viewname string
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---@return self
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function GLView:setViewName (viewname) end
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---* Get the visible rectangle of opengl viewport.<br>
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---* return The visible rectangle of opengl viewport.
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---@return rect_table
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function GLView:getVisibleRect () end
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---* Get the visible area size of opengl viewport.<br>
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---* return The visible area size of opengl viewport.
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---@return size_table
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function GLView:getVisibleSize () end
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---* Get whether GL_SCISSOR_TEST is enable.<br>
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---* return Whether GL_SCISSOR_TEST is enable.
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---@return boolean
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function GLView:isScissorEnabled () end
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---* Polls the events.
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---@return self
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function GLView:pollEvents () end
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---* Static method and member so that we can modify it on all platforms before create OpenGL context. <br>
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---* param glContextAttrs The OpenGL context attrs.
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---@param glContextAttrs GLContextAttrs
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---@return self
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function GLView:setGLContextAttrs (glContextAttrs) end
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---* Return the OpenGL context attrs. <br>
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---* return Return the OpenGL context attrs.
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---@return GLContextAttrs
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function GLView:getGLContextAttrs () end
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