85 lines
3.6 KiB
Lua
85 lines
3.6 KiB
Lua
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---@meta
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--
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--iOS GameCenter implementation for network services.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform: object
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---@source UnityEngine.GameCenterModule.dll
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---@field localUser UnityEngine.SocialPlatforms.ILocalUser
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform = {}
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<UnityEngine.SocialPlatforms.IAchievementDescription[]>
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.LoadAchievementDescriptions(callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param id string
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---@param progress double
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ReportProgress(id, progress, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<UnityEngine.SocialPlatforms.IAchievement[]>
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.LoadAchievements(callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param score long
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---@param board string
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ReportScore(score, board, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param category string
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---@param callback System.Action<UnityEngine.SocialPlatforms.IScore[]>
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.LoadScores(category, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param board UnityEngine.SocialPlatforms.ILeaderboard
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.LoadScores(board, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param board UnityEngine.SocialPlatforms.ILeaderboard
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---@return Boolean
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.GetLoading(board) end
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---@source UnityEngine.GameCenterModule.dll
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ShowAchievementsUI() end
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---@source UnityEngine.GameCenterModule.dll
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ShowLeaderboardUI() end
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---@source UnityEngine.GameCenterModule.dll
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---@param userIds string[]
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---@param callback System.Action<UnityEngine.SocialPlatforms.IUserProfile[]>
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.LoadUsers(userIds, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@return ILeaderboard
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.CreateLeaderboard() end
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---@source UnityEngine.GameCenterModule.dll
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---@return IAchievement
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.CreateAchievement() end
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform:ResetAllAchievements(callback) end
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--
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--Show the default iOS banner when achievements are completed.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@param value bool
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform:ShowDefaultAchievementCompletionBanner(value) end
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--
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--Show the leaderboard UI with a specific leaderboard shown initially with a specific time scope selected.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@param leaderboardID string
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---@param timeScope UnityEngine.SocialPlatforms.TimeScope
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function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform:ShowLeaderboardUI(leaderboardID, timeScope) end
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