---@meta -- --iOS GameCenter implementation for network services. -- ---@source UnityEngine.GameCenterModule.dll ---@class UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform: object ---@source UnityEngine.GameCenterModule.dll ---@field localUser UnityEngine.SocialPlatforms.ILocalUser ---@source UnityEngine.GameCenterModule.dll CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform = {} ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.LoadAchievementDescriptions(callback) end ---@source UnityEngine.GameCenterModule.dll ---@param id string ---@param progress double ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ReportProgress(id, progress, callback) end ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.LoadAchievements(callback) end ---@source UnityEngine.GameCenterModule.dll ---@param score long ---@param board string ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ReportScore(score, board, callback) end ---@source UnityEngine.GameCenterModule.dll ---@param category string ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.LoadScores(category, callback) end ---@source UnityEngine.GameCenterModule.dll ---@param board UnityEngine.SocialPlatforms.ILeaderboard ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.LoadScores(board, callback) end ---@source UnityEngine.GameCenterModule.dll ---@param board UnityEngine.SocialPlatforms.ILeaderboard ---@return Boolean function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.GetLoading(board) end ---@source UnityEngine.GameCenterModule.dll function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ShowAchievementsUI() end ---@source UnityEngine.GameCenterModule.dll function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ShowLeaderboardUI() end ---@source UnityEngine.GameCenterModule.dll ---@param userIds string[] ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.LoadUsers(userIds, callback) end ---@source UnityEngine.GameCenterModule.dll ---@return ILeaderboard function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.CreateLeaderboard() end ---@source UnityEngine.GameCenterModule.dll ---@return IAchievement function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.CreateAchievement() end ---@source UnityEngine.GameCenterModule.dll ---@param callback System.Action function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform:ResetAllAchievements(callback) end -- --Show the default iOS banner when achievements are completed. -- ---@source UnityEngine.GameCenterModule.dll ---@param value bool function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform:ShowDefaultAchievementCompletionBanner(value) end -- --Show the leaderboard UI with a specific leaderboard shown initially with a specific time scope selected. -- ---@source UnityEngine.GameCenterModule.dll ---@param leaderboardID string ---@param timeScope UnityEngine.SocialPlatforms.TimeScope function CS.UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform:ShowLeaderboardUI(leaderboardID, timeScope) end