Merge branch 'main' into main

This commit is contained in:
tajo48 2023-06-15 00:46:45 +02:00 committed by GitHub
commit e1704a2f1b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
99 changed files with 748 additions and 425 deletions

View file

@ -2136,6 +2136,69 @@
"contributions": [
"content"
]
},
{
"login": "proofconstruction",
"name": "proofconstruction",
"avatar_url": "https://avatars.githubusercontent.com/u/74747193?v=4",
"profile": "https://github.com/proofconstruction",
"contributions": [
"infra"
]
},
{
"login": "IVIURRAY",
"name": "IVIURRAY",
"avatar_url": "https://avatars.githubusercontent.com/u/16007179?v=4",
"profile": "https://www.youtube.com/channel/UCQCjA6qUutAtWqkCA4Z36CQ",
"contributions": [
"content"
]
},
{
"login": "b-apperlo",
"name": "Bert Apperlo",
"avatar_url": "https://avatars.githubusercontent.com/u/91734527?v=4",
"profile": "https://github.com/b-apperlo",
"contributions": [
"content"
]
},
{
"login": "FWDekker",
"name": "Florine W. Dekker",
"avatar_url": "https://avatars.githubusercontent.com/u/13442533?v=4",
"profile": "https://fwdekker.com/",
"contributions": [
"content"
]
},
{
"login": "luhem7",
"name": "Mehul Gangavelli",
"avatar_url": "https://avatars.githubusercontent.com/u/4008215?v=4",
"profile": "https://github.com/luhem7",
"contributions": [
"content"
]
},
{
"login": "Frosthage",
"name": "Mikael Frosthage",
"avatar_url": "https://avatars.githubusercontent.com/u/14823314?v=4",
"profile": "https://github.com/Frosthage",
"contributions": [
"content"
]
},
{
"login": "robertefry",
"name": "Robert Fry",
"avatar_url": "https://avatars.githubusercontent.com/u/43712054?v=4",
"profile": "https://robertfry.xyz",
"contributions": [
"content"
]
}
],
"contributorsPerLine": 8,
@ -2144,5 +2207,6 @@
"repoType": "github",
"repoHost": "https://github.com",
"skipCi": true,
"commitConvention": "angular"
"commitConvention": "angular",
"commitType": "docs"
}

View file

@ -14,6 +14,8 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Fetch & maybe update Cargo.lock
run: cargo fetch --locked
- name: Build
run: cargo build --verbose
- name: Run tests

View file

@ -303,6 +303,15 @@ authors.
<tr>
<td align="center" valign="top" width="12.5%"><a href="https://github.com/b1ue64"><img src="https://avatars.githubusercontent.com/u/77976308?v=4?s=100" width="100px;" alt="b1ue64"/><br /><sub><b>b1ue64</b></sub></a><br /><a href="#content-b1ue64" title="Content">🖋</a></td>
<td align="center" valign="top" width="12.5%"><a href="https://github.com/lazywalker"><img src="https://avatars.githubusercontent.com/u/53956?v=4?s=100" width="100px;" alt="lazywalker"/><br /><sub><b>lazywalker</b></sub></a><br /><a href="#content-lazywalker" title="Content">🖋</a></td>
<td align="center" valign="top" width="12.5%"><a href="https://github.com/proofconstruction"><img src="https://avatars.githubusercontent.com/u/74747193?v=4?s=100" width="100px;" alt="proofconstruction"/><br /><sub><b>proofconstruction</b></sub></a><br /><a href="#infra-proofconstruction" title="Infrastructure (Hosting, Build-Tools, etc)">🚇</a></td>
<td align="center" valign="top" width="12.5%"><a href="https://www.youtube.com/channel/UCQCjA6qUutAtWqkCA4Z36CQ"><img src="https://avatars.githubusercontent.com/u/16007179?v=4?s=100" width="100px;" alt="IVIURRAY"/><br /><sub><b>IVIURRAY</b></sub></a><br /><a href="#content-IVIURRAY" title="Content">🖋</a></td>
<td align="center" valign="top" width="12.5%"><a href="https://github.com/b-apperlo"><img src="https://avatars.githubusercontent.com/u/91734527?v=4?s=100" width="100px;" alt="Bert Apperlo"/><br /><sub><b>Bert Apperlo</b></sub></a><br /><a href="#content-b-apperlo" title="Content">🖋</a></td>
<td align="center" valign="top" width="12.5%"><a href="https://fwdekker.com/"><img src="https://avatars.githubusercontent.com/u/13442533?v=4?s=100" width="100px;" alt="Florine W. Dekker"/><br /><sub><b>Florine W. Dekker</b></sub></a><br /><a href="#content-FWDekker" title="Content">🖋</a></td>
<td align="center" valign="top" width="12.5%"><a href="https://github.com/luhem7"><img src="https://avatars.githubusercontent.com/u/4008215?v=4?s=100" width="100px;" alt="Mehul Gangavelli"/><br /><sub><b>Mehul Gangavelli</b></sub></a><br /><a href="#content-luhem7" title="Content">🖋</a></td>
<td align="center" valign="top" width="12.5%"><a href="https://github.com/Frosthage"><img src="https://avatars.githubusercontent.com/u/14823314?v=4?s=100" width="100px;" alt="Mikael Frosthage"/><br /><sub><b>Mikael Frosthage</b></sub></a><br /><a href="#content-Frosthage" title="Content">🖋</a></td>
</tr>
<tr>
<td align="center" valign="top" width="12.5%"><a href="https://robertfry.xyz"><img src="https://avatars.githubusercontent.com/u/43712054?v=4?s=100" width="100px;" alt="Robert Fry"/><br /><sub><b>Robert Fry</b></sub></a><br /><a href="#content-robertefry" title="Content">🖋</a></td>
</tr>
</tbody>
</table>

View file

@ -1,10 +1,13 @@
// clippy1.rs
// The Clippy tool is a collection of lints to analyze your code
// so you can catch common mistakes and improve your Rust code.
//
// For these exercises the code will fail to compile when there are clippy warnings
// check clippy's suggestions from the output to solve the exercise.
// Execute `rustlings hint clippy1` or use the `hint` watch subcommand for a hint.
// The Clippy tool is a collection of lints to analyze your code so you can
// catch common mistakes and improve your Rust code.
//
// For these exercises the code will fail to compile when there are clippy
// warnings check clippy's suggestions from the output to solve the exercise.
//
// Execute `rustlings hint clippy1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// clippy2.rs
// Execute `rustlings hint clippy2` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint clippy2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,8 @@
// clippy3.rs
//
// Here's a couple more easy Clippy fixes, so you can see its utility.
//
// Execute `rustlings hint clippy3` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE

View file

@ -1,7 +1,11 @@
// AsRef and AsMut allow for cheap reference-to-reference conversions.
// Read more about them at https://doc.rust-lang.org/std/convert/trait.AsRef.html
// and https://doc.rust-lang.org/std/convert/trait.AsMut.html, respectively.
// Execute `rustlings hint as_ref_mut` or use the `hint` watch subcommand for a hint.
// as_ref_mut.rs
//
// AsRef and AsMut allow for cheap reference-to-reference conversions. Read more
// about them at https://doc.rust-lang.org/std/convert/trait.AsRef.html and
// https://doc.rust-lang.org/std/convert/trait.AsMut.html, respectively.
//
// Execute `rustlings hint as_ref_mut` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,7 +1,11 @@
// The From trait is used for value-to-value conversions.
// If From is implemented correctly for a type, the Into trait should work conversely.
// You can read more about it at https://doc.rust-lang.org/std/convert/trait.From.html
// Execute `rustlings hint from_into` or use the `hint` watch subcommand for a hint.
// from_into.rs
//
// The From trait is used for value-to-value conversions. If From is implemented
// correctly for a type, the Into trait should work conversely. You can read
// more about it at https://doc.rust-lang.org/std/convert/trait.From.html
//
// Execute `rustlings hint from_into` or use the `hint` watch subcommand for a
// hint.
#[derive(Debug)]
struct Person {
@ -20,20 +24,21 @@ impl Default for Person {
}
}
// Your task is to complete this implementation
// in order for the line `let p = Person::from("Mark,20")` to compile
// Please note that you'll need to parse the age component into a `usize`
// with something like `"4".parse::<usize>()`. The outcome of this needs to
// be handled appropriately.
// Your task is to complete this implementation in order for the line `let p =
// Person::from("Mark,20")` to compile Please note that you'll need to parse the
// age component into a `usize` with something like `"4".parse::<usize>()`. The
// outcome of this needs to be handled appropriately.
//
// Steps:
// 1. If the length of the provided string is 0, then return the default of Person
// 2. Split the given string on the commas present in it
// 3. Extract the first element from the split operation and use it as the name
// 4. If the name is empty, then return the default of Person
// 5. Extract the other element from the split operation and parse it into a `usize` as the age
// If while parsing the age, something goes wrong, then return the default of Person
// Otherwise, then return an instantiated Person object with the results
// 1. If the length of the provided string is 0, then return the default of
// Person.
// 2. Split the given string on the commas present in it.
// 3. Extract the first element from the split operation and use it as the name.
// 4. If the name is empty, then return the default of Person.
// 5. Extract the other element from the split operation and parse it into a
// `usize` as the age.
// If while parsing the age, something goes wrong, then return the default of
// Person Otherwise, then return an instantiated Person object with the results
// I AM NOT DONE
@ -77,7 +82,8 @@ mod tests {
}
#[test]
fn test_bad_age() {
// Test that "Mark,twenty" will return the default person due to an error in parsing age
// Test that "Mark,twenty" will return the default person due to an
// error in parsing age
let p = Person::from("Mark,twenty");
assert_eq!(p.name, "John");
assert_eq!(p.age, 30);

View file

@ -1,10 +1,13 @@
// from_str.rs
// This is similar to from_into.rs, but this time we'll implement `FromStr`
// and return errors instead of falling back to a default value.
// Additionally, upon implementing FromStr, you can use the `parse` method
// on strings to generate an object of the implementor type.
// You can read more about it at https://doc.rust-lang.org/std/str/trait.FromStr.html
// Execute `rustlings hint from_str` or use the `hint` watch subcommand for a hint.
//
// This is similar to from_into.rs, but this time we'll implement `FromStr` and
// return errors instead of falling back to a default value. Additionally, upon
// implementing FromStr, you can use the `parse` method on strings to generate
// an object of the implementor type. You can read more about it at
// https://doc.rust-lang.org/std/str/trait.FromStr.html
//
// Execute `rustlings hint from_str` or use the `hint` watch subcommand for a
// hint.
use std::num::ParseIntError;
use std::str::FromStr;
@ -33,15 +36,18 @@ enum ParsePersonError {
// Steps:
// 1. If the length of the provided string is 0, an error should be returned
// 2. Split the given string on the commas present in it
// 3. Only 2 elements should be returned from the split, otherwise return an error
// 3. Only 2 elements should be returned from the split, otherwise return an
// error
// 4. Extract the first element from the split operation and use it as the name
// 5. Extract the other element from the split operation and parse it into a `usize` as the age
// with something like `"4".parse::<usize>()`
// 6. If while extracting the name and the age something goes wrong, an error should be returned
// 5. Extract the other element from the split operation and parse it into a
// `usize` as the age with something like `"4".parse::<usize>()`
// 6. If while extracting the name and the age something goes wrong, an error
// should be returned
// If everything goes well, then return a Result of a Person object
//
// As an aside: `Box<dyn Error>` implements `From<&'_ str>`. This means that if you want to return a
// string error message, you can do so via just using return `Err("my error message".into())`.
// As an aside: `Box<dyn Error>` implements `From<&'_ str>`. This means that if
// you want to return a string error message, you can do so via just using
// return `Err("my error message".into())`.
impl FromStr for Person {
type Err = ParsePersonError;

View file

@ -1,9 +1,13 @@
// try_from_into.rs
// TryFrom is a simple and safe type conversion that may fail in a controlled way under some circumstances.
// Basically, this is the same as From. The main difference is that this should return a Result type
// instead of the target type itself.
// You can read more about it at https://doc.rust-lang.org/std/convert/trait.TryFrom.html
// Execute `rustlings hint try_from_into` or use the `hint` watch subcommand for a hint.
//
// TryFrom is a simple and safe type conversion that may fail in a controlled
// way under some circumstances. Basically, this is the same as From. The main
// difference is that this should return a Result type instead of the target
// type itself. You can read more about it at
// https://doc.rust-lang.org/std/convert/trait.TryFrom.html
//
// Execute `rustlings hint try_from_into` or use the `hint` watch subcommand for
// a hint.
use std::convert::{TryFrom, TryInto};
@ -25,14 +29,13 @@ enum IntoColorError {
// I AM NOT DONE
// Your task is to complete this implementation
// and return an Ok result of inner type Color.
// You need to create an implementation for a tuple of three integers,
// an array of three integers, and a slice of integers.
// Your task is to complete this implementation and return an Ok result of inner
// type Color. You need to create an implementation for a tuple of three
// integers, an array of three integers, and a slice of integers.
//
// Note that the implementation for tuple and array will be checked at compile time,
// but the slice implementation needs to check the slice length!
// Also note that correct RGB color values must be integers in the 0..=255 range.
// Note that the implementation for tuple and array will be checked at compile
// time, but the slice implementation needs to check the slice length! Also note
// that correct RGB color values must be integers in the 0..=255 range.
// Tuple implementation
impl TryFrom<(i16, i16, i16)> for Color {

View file

@ -1,10 +1,14 @@
// Type casting in Rust is done via the usage of the `as` operator.
// Please note that the `as` operator is not only used when type casting.
// It also helps with renaming imports.
// using_as.rs
//
// The goal is to make sure that the division does not fail to compile
// and returns the proper type.
// Execute `rustlings hint using_as` or use the `hint` watch subcommand for a hint.
// Type casting in Rust is done via the usage of the `as` operator. Please note
// that the `as` operator is not only used when type casting. It also helps with
// renaming imports.
//
// The goal is to make sure that the division does not fail to compile and
// returns the proper type.
//
// Execute `rustlings hint using_as` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,4 +1,5 @@
// enums1.rs
//
// No hints this time! ;)
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// enums2.rs
// Execute `rustlings hint enums2` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint enums2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,6 +1,9 @@
// enums3.rs
//
// Address all the TODOs to make the tests pass!
// Execute `rustlings hint enums3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint enums3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE
@ -17,6 +20,7 @@ struct State {
color: (u8, u8, u8),
position: Point,
quit: bool,
message: String
}
impl State {
@ -28,17 +32,17 @@ impl State {
self.quit = true;
}
fn echo(&self, s: String) {
println!("{}", s);
}
fn echo(&mut self, s: String) { self.message = s }
fn move_position(&mut self, p: Point) {
self.position = p;
}
fn process(&mut self, message: Message) {
// TODO: create a match expression to process the different message variants
// Remember: When passing a tuple as a function argument, you'll need extra parentheses: fn function((t, u, p, l, e))
// TODO: create a match expression to process the different message
// variants
// Remember: When passing a tuple as a function argument, you'll need
// extra parentheses: fn function((t, u, p, l, e))
}
}
@ -52,6 +56,7 @@ mod tests {
quit: false,
position: Point { x: 0, y: 0 },
color: (0, 0, 0),
message: "hello world".to_string(),
};
state.process(Message::ChangeColor(255, 0, 255));
state.process(Message::Echo(String::from("hello world")));
@ -62,5 +67,6 @@ mod tests {
assert_eq!(state.position.x, 10);
assert_eq!(state.position.y, 15);
assert_eq!(state.quit, true);
assert_eq!(state.message, "hello world");
}
}

View file

@ -1,9 +1,13 @@
// errors1.rs
// This function refuses to generate text to be printed on a nametag if
// you pass it an empty string. It'd be nicer if it explained what the problem
// was, instead of just sometimes returning `None`. Thankfully, Rust has a similar
// construct to `Option` that can be used to express error conditions. Let's use it!
// Execute `rustlings hint errors1` or use the `hint` watch subcommand for a hint.
//
// This function refuses to generate text to be printed on a nametag if you pass
// it an empty string. It'd be nicer if it explained what the problem was,
// instead of just sometimes returning `None`. Thankfully, Rust has a similar
// construct to `Option` that can be used to express error conditions. Let's use
// it!
//
// Execute `rustlings hint errors1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,21 +1,23 @@
// errors2.rs
//
// Say we're writing a game where you can buy items with tokens. All items cost
// 5 tokens, and whenever you purchase items there is a processing fee of 1
// token. A player of the game will type in how many items they want to buy,
// and the `total_cost` function will calculate the total cost of the tokens.
// Since the player typed in the quantity, though, we get it as a string-- and
// they might have typed anything, not just numbers!
// token. A player of the game will type in how many items they want to buy, and
// the `total_cost` function will calculate the total cost of the tokens. Since
// the player typed in the quantity, though, we get it as a string-- and they
// might have typed anything, not just numbers!
//
// Right now, this function isn't handling the error case at all (and isn't
// handling the success case properly either). What we want to do is:
// if we call the `parse` function on a string that is not a number, that
// function will return a `ParseIntError`, and in that case, we want to
// immediately return that error from our function and not try to multiply
// and add.
// There are at least two ways to implement this that are both correct-- but
// one is a lot shorter!
// Execute `rustlings hint errors2` or use the `hint` watch subcommand for a hint.
// handling the success case properly either). What we want to do is: if we call
// the `parse` function on a string that is not a number, that function will
// return a `ParseIntError`, and in that case, we want to immediately return
// that error from our function and not try to multiply and add.
//
// There are at least two ways to implement this that are both correct-- but one
// is a lot shorter!
//
// Execute `rustlings hint errors2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,8 +1,11 @@
// errors3.rs
//
// This is a program that is trying to use a completed version of the
// `total_cost` function from the previous exercise. It's not working though!
// Why not? What should we do to fix it?
// Execute `rustlings hint errors3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint errors3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// errors4.rs
// Execute `rustlings hint errors4` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint errors4` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,20 +1,26 @@
// errors5.rs
//
// This program uses an altered version of the code from errors4.
// This exercise uses some concepts that we won't get to until later in the course, like `Box` and the
// `From` trait. It's not important to understand them in detail right now, but you can read ahead if you like.
// For now, think of the `Box<dyn ???>` type as an "I want anything that does ???" type, which, given
// Rust's usual standards for runtime safety, should strike you as somewhat lenient!
// In short, this particular use case for boxes is for when you want to own a value and you care only that it is a
// type which implements a particular trait. To do so, The Box is declared as of type Box<dyn Trait> where Trait is the trait
// the compiler looks for on any value used in that context. For this exercise, that context is the potential errors
// which can be returned in a Result.
// What can we use to describe both errors? In other words, is there a trait which both errors implement?
// Execute `rustlings hint errors5` or use the `hint` watch subcommand for a hint.
//
// This exercise uses some concepts that we won't get to until later in the
// course, like `Box` and the `From` trait. It's not important to understand
// them in detail right now, but you can read ahead if you like. For now, think
// of the `Box<dyn ???>` type as an "I want anything that does ???" type, which,
// given Rust's usual standards for runtime safety, should strike you as
// somewhat lenient!
//
// In short, this particular use case for boxes is for when you want to own a
// value and you care only that it is a type which implements a particular
// trait. To do so, The Box is declared as of type Box<dyn Trait> where Trait is
// the trait the compiler looks for on any value used in that context. For this
// exercise, that context is the potential errors which can be returned in a
// Result.
//
// What can we use to describe both errors? In other words, is there a trait
// which both errors implement?
//
// Execute `rustlings hint errors5` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,12 +1,13 @@
// errors6.rs
//
// Using catch-all error types like `Box<dyn error::Error>` isn't recommended
// for library code, where callers might want to make decisions based on the
// error content, instead of printing it out or propagating it further. Here,
// we define a custom error type to make it possible for callers to decide
// what to do next when our function returns an error.
// Execute `rustlings hint errors6` or use the `hint` watch subcommand for a hint.
// error content, instead of printing it out or propagating it further. Here, we
// define a custom error type to make it possible for callers to decide what to
// do next when our function returns an error.
//
// Execute `rustlings hint errors6` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// functions1.rs
// Execute `rustlings hint functions1` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint functions1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// functions2.rs
// Execute `rustlings hint functions2` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint functions2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// functions3.rs
// Execute `rustlings hint functions3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint functions3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,11 +1,12 @@
// functions4.rs
// Execute `rustlings hint functions4` or use the `hint` watch subcommand for a hint.
// This store is having a sale where if the price is an even number, you get
// 10 Rustbucks off, but if it's an odd number, it's 3 Rustbucks off.
// (Don't worry about the function bodies themselves, we're only interested
// in the signatures for now. If anything, this is a good way to peek ahead
// to future exercises!)
//
// This store is having a sale where if the price is an even number, you get 10
// Rustbucks off, but if it's an odd number, it's 3 Rustbucks off. (Don't worry
// about the function bodies themselves, we're only interested in the signatures
// for now. If anything, this is a good way to peek ahead to future exercises!)
//
// Execute `rustlings hint functions4` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// functions5.rs
// Execute `rustlings hint functions5` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint functions5` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,7 +1,10 @@
// This shopping list program isn't compiling!
// Use your knowledge of generics to fix it.
// Execute `rustlings hint generics1` or use the `hint` watch subcommand for a hint.
// generics1.rs
//
// This shopping list program isn't compiling! Use your knowledge of generics to
// fix it.
//
// Execute `rustlings hint generics1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,7 +1,10 @@
// generics2.rs
//
// This powerful wrapper provides the ability to store a positive integer value.
// Rewrite it using generics so that it supports wrapping ANY type.
// Execute `rustlings hint generics2` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint generics2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,14 +1,15 @@
// hashmaps1.rs
// A basket of fruits in the form of a hash map needs to be defined.
// The key represents the name of the fruit and the value represents
// how many of that particular fruit is in the basket. You have to put
// at least three different types of fruits (e.g apple, banana, mango)
// in the basket and the total count of all the fruits should be at
// least five.
//
// A basket of fruits in the form of a hash map needs to be defined. The key
// represents the name of the fruit and the value represents how many of that
// particular fruit is in the basket. You have to put at least three different
// types of fruits (e.g apple, banana, mango) in the basket and the total count
// of all the fruits should be at least five.
//
// Make me compile and pass the tests!
//
// Execute `rustlings hint hashmaps1` or use the `hint` watch subcommand for a hint.
// Execute `rustlings hint hashmaps1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,17 +1,18 @@
// hashmaps2.rs
// We're collecting different fruits to bake a delicious fruit cake.
// For this, we have a basket, which we'll represent in the form of a hash
// map. The key represents the name of each fruit we collect and the value
// represents how many of that particular fruit we have collected.
// Three types of fruits - Apple (4), Mango (2) and Lychee (5) are already
// in the basket hash map.
// You must add fruit to the basket so that there is at least
// one of each kind and more than 11 in total - we have a lot of mouths to feed.
// You are not allowed to insert any more of these fruits!
//
// We're collecting different fruits to bake a delicious fruit cake. For this,
// we have a basket, which we'll represent in the form of a hash map. The key
// represents the name of each fruit we collect and the value represents how
// many of that particular fruit we have collected. Three types of fruits -
// Apple (4), Mango (2) and Lychee (5) are already in the basket hash map. You
// must add fruit to the basket so that there is at least one of each kind and
// more than 11 in total - we have a lot of mouths to feed. You are not allowed
// to insert any more of these fruits!
//
// Make me pass the tests!
//
// Execute `rustlings hint hashmaps2` or use the `hint` watch subcommand for a hint.
// Execute `rustlings hint hashmaps2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE
@ -36,9 +37,9 @@ fn fruit_basket(basket: &mut HashMap<Fruit, u32>) {
];
for fruit in fruit_kinds {
// TODO: Insert new fruits if they are not already present in the basket.
// Note that you are not allowed to put any type of fruit that's already
// present!
// TODO: Insert new fruits if they are not already present in the
// basket. Note that you are not allowed to put any type of fruit that's
// already present!
}
}
@ -80,4 +81,13 @@ mod tests {
let count = basket.values().sum::<u32>();
assert!(count > 11);
}
#[test]
fn all_fruit_types_in_basket() {
let mut basket = get_fruit_basket();
fruit_basket(&mut basket);
for amount in basket.values() {
assert_ne!(amount, &0);
}
}
}

View file

@ -1,26 +1,25 @@
// hashmaps3.rs
// A list of scores (one per line) of a soccer match is given. Each line
// is of the form :
// <team_1_name>,<team_2_name>,<team_1_goals>,<team_2_goals>
//
// A list of scores (one per line) of a soccer match is given. Each line is of
// the form : "<team_1_name>,<team_2_name>,<team_1_goals>,<team_2_goals>"
// Example: England,France,4,2 (England scored 4 goals, France 2).
// You have to build a scores table containing the name of the team, goals
// the team scored, and goals the team conceded. One approach to build
// the scores table is to use a Hashmap. The solution is partially
// written to use a Hashmap, complete it to pass the test.
//
// You have to build a scores table containing the name of the team, goals the
// team scored, and goals the team conceded. One approach to build the scores
// table is to use a Hashmap. The solution is partially written to use a
// Hashmap, complete it to pass the test.
//
// Make me pass the tests!
// Execute `rustlings hint hashmaps3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint hashmaps3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE
use std::collections::HashMap;
// A structure to store team name and its goal details.
// A structure to store the goal details of a team.
struct Team {
name: String,
goals_scored: u8,
goals_conceded: u8,
}

View file

@ -1,4 +1,5 @@
// if1.rs
//
// Execute `rustlings hint if1` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE

View file

@ -1,7 +1,8 @@
// if2.rs
//
// Step 1: Make me compile!
// Step 2: Get the bar_for_fuzz and default_to_baz tests passing!
//
// Execute `rustlings hint if2` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE

View file

@ -1,13 +1,17 @@
// intro1.rs
//
// About this `I AM NOT DONE` thing:
// We sometimes encourage you to keep trying things on a given exercise, even
// after you already figured it out. If you got everything working and feel
// ready for the next exercise, remove the `I AM NOT DONE` comment below.
// Execute `rustlings hint intro1` or use the `hint` watch subcommand for a hint.
//
// If you're running this using `rustlings watch`: The exercise file will be reloaded
// when you change one of the lines below! Try adding a `println!` line, or try changing
// what it outputs in your terminal. Try removing a semicolon and see what happens!
// If you're running this using `rustlings watch`: The exercise file will be
// reloaded when you change one of the lines below! Try adding a `println!`
// line, or try changing what it outputs in your terminal. Try removing a
// semicolon and see what happens!
//
// Execute `rustlings hint intro1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,6 +1,9 @@
// intro2.rs
//
// Make the code print a greeting to the world.
// Execute `rustlings hint intro2` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint intro2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,12 +1,13 @@
// iterators1.rs
//
// When performing operations on elements within a collection, iterators are
// essential. This module helps you get familiar with the structure of using an
// iterator and how to go through elements within an iterable collection.
//
// Make me compile by filling in the `???`s
//
// When performing operations on elements within a collection, iterators are essential.
// This module helps you get familiar with the structure of using an iterator and
// how to go through elements within an iterable collection.
//
// Execute `rustlings hint iterators1` or use the `hint` watch subcommand for a hint.
// Execute `rustlings hint iterators1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,7 +1,10 @@
// iterators2.rs
//
// In this exercise, you'll learn some of the unique advantages that iterators
// can offer. Follow the steps to complete the exercise.
// Execute `rustlings hint iterators2` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint iterators2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,10 +1,13 @@
// iterators3.rs
// This is a bigger exercise than most of the others! You can do it!
// Here is your mission, should you choose to accept it:
//
// This is a bigger exercise than most of the others! You can do it! Here is
// your mission, should you choose to accept it:
// 1. Complete the divide function to get the first four tests to pass.
// 2. Get the remaining tests to pass by completing the result_with_list and
// list_of_results functions.
// Execute `rustlings hint iterators3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint iterators3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE
@ -26,14 +29,16 @@ pub fn divide(a: i32, b: i32) -> Result<i32, DivisionError> {
todo!();
}
// Complete the function and return a value of the correct type so the test passes.
// Complete the function and return a value of the correct type so the test
// passes.
// Desired output: Ok([1, 11, 1426, 3])
fn result_with_list() -> () {
let numbers = vec![27, 297, 38502, 81];
let division_results = numbers.into_iter().map(|n| divide(n, 27));
}
// Complete the function and return a value of the correct type so the test passes.
// Complete the function and return a value of the correct type so the test
// passes.
// Desired output: [Ok(1), Ok(11), Ok(1426), Ok(3)]
fn list_of_results() -> () {
let numbers = vec![27, 297, 38502, 81];

View file

@ -1,5 +1,7 @@
// iterators4.rs
// Execute `rustlings hint iterators4` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint iterators4` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,4 +1,5 @@
// iterators5.rs
//
// Let's define a simple model to track Rustlings exercise progress. Progress
// will be modelled using a hash map. The name of the exercise is the key and
// the progress is the value. Two counting functions were created to count the
@ -6,7 +7,9 @@
// functionality using iterators. Try not to use imperative loops (for, while).
// Only the two iterator methods (count_iterator and count_collection_iterator)
// need to be modified.
// Execute `rustlings hint iterators5` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint iterators5` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,11 +1,12 @@
// lifetimes1.rs
//
// The Rust compiler needs to know how to check whether supplied references are
// valid, so that it can let the programmer know if a reference is at risk
// of going out of scope before it is used. Remember, references are borrows
// and do not own their own data. What if their owner goes out of scope?
// valid, so that it can let the programmer know if a reference is at risk of
// going out of scope before it is used. Remember, references are borrows and do
// not own their own data. What if their owner goes out of scope?
//
// Execute `rustlings hint lifetimes1` or use the `hint` watch subcommand for a hint.
// Execute `rustlings hint lifetimes1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,10 +1,10 @@
// lifetimes2.rs
//
// So if the compiler is just validating the references passed
// to the annotated parameters and the return type, what do
// we need to change?
// So if the compiler is just validating the references passed to the annotated
// parameters and the return type, what do we need to change?
//
// Execute `rustlings hint lifetimes2` or use the `hint` watch subcommand for a hint.
// Execute `rustlings hint lifetimes2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -2,7 +2,8 @@
//
// Lifetimes are also needed when structs hold references.
//
// Execute `rustlings hint lifetimes3` or use the `hint` watch subcommand for a hint.
// Execute `rustlings hint lifetimes3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// macros1.rs
// Execute `rustlings hint macros1` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint macros1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// macros2.rs
// Execute `rustlings hint macros2` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint macros2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,6 +1,9 @@
// macros3.rs
//
// Make me compile, without taking the macro out of the module!
// Execute `rustlings hint macros3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint macros3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// macros4.rs
// Execute `rustlings hint macros4` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint macros4` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// modules1.rs
// Execute `rustlings hint modules1` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint modules1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,7 +1,11 @@
// modules2.rs
// You can bring module paths into scopes and provide new names for them with the
// 'use' and 'as' keywords. Fix these 'use' statements to make the code compile.
// Execute `rustlings hint modules2` or use the `hint` watch subcommand for a hint.
//
// You can bring module paths into scopes and provide new names for them with
// the 'use' and 'as' keywords. Fix these 'use' statements to make the code
// compile.
//
// Execute `rustlings hint modules2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,9 +1,12 @@
// modules3.rs
// You can use the 'use' keyword to bring module paths from modules from anywhere
// and especially from the Rust standard library into your scope.
// Bring SystemTime and UNIX_EPOCH
// from the std::time module. Bonus style points if you can do it with one line!
// Execute `rustlings hint modules3` or use the `hint` watch subcommand for a hint.
//
// You can use the 'use' keyword to bring module paths from modules from
// anywhere and especially from the Rust standard library into your scope. Bring
// SystemTime and UNIX_EPOCH from the std::time module. Bonus style points if
// you can do it with one line!
//
// Execute `rustlings hint modules3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// move_semantics1.rs
// Execute `rustlings hint move_semantics1` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint move_semantics1` or use the `hint` watch subcommand
// for a hint.
// I AM NOT DONE

View file

@ -1,24 +1,24 @@
// move_semantics2.rs
// Execute `rustlings hint move_semantics2` or use the `hint` watch subcommand for a hint.
//
// Expected output:
// vec0 has length 3 content `[22, 44, 66]`
// vec1 has length 4 content `[22, 44, 66, 88]`
// vec0 has length 3, with contents `[22, 44, 66]`
// vec1 has length 4, with contents `[22, 44, 66, 88]`
//
// Execute `rustlings hint move_semantics2` or use the `hint` watch subcommand
// for a hint.
// I AM NOT DONE
fn main() {
let vec0 = Vec::new();
// Do not move the following line!
let mut vec1 = fill_vec(vec0);
// Do not change the following line!
println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0);
println!("{} has length {}, with contents: `{:?}`", "vec0", vec0.len(), vec0);
vec1.push(88);
println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
println!("{} has length {}, with contents `{:?}`", "vec1", vec1.len(), vec1);
}
fn fill_vec(vec: Vec<i32>) -> Vec<i32> {

View file

@ -1,7 +1,10 @@
// move_semantics3.rs
// Make me compile without adding new lines-- just changing existing lines!
// (no lines with multiple semicolons necessary!)
// Execute `rustlings hint move_semantics3` or use the `hint` watch subcommand for a hint.
//
// Make me compile without adding new lines-- just changing existing lines! (no
// lines with multiple semicolons necessary!)
//
// Execute `rustlings hint move_semantics3` or use the `hint` watch subcommand
// for a hint.
// I AM NOT DONE

View file

@ -1,8 +1,11 @@
// move_semantics4.rs
// Refactor this code so that instead of passing `vec0` into the `fill_vec` function,
// the Vector gets created in the function itself and passed back to the main
// function.
// Execute `rustlings hint move_semantics4` or use the `hint` watch subcommand for a hint.
//
// Refactor this code so that instead of passing `vec0` into the `fill_vec`
// function, the Vector gets created in the function itself and passed back to
// the main function.
//
// Execute `rustlings hint move_semantics4` or use the `hint` watch subcommand
// for a hint.
// I AM NOT DONE

View file

@ -1,7 +1,10 @@
// move_semantics5.rs
// Make me compile only by reordering the lines in `main()`, but without
// adding, changing or removing any of them.
// Execute `rustlings hint move_semantics5` or use the `hint` watch subcommand for a hint.
//
// Make me compile only by reordering the lines in `main()`, but without adding,
// changing or removing any of them.
//
// Execute `rustlings hint move_semantics5` or use the `hint` watch subcommand
// for a hint.
// I AM NOT DONE

View file

@ -1,6 +1,9 @@
// move_semantics6.rs
// Execute `rustlings hint move_semantics6` or use the `hint` watch subcommand for a hint.
//
// You can't change anything except adding or removing references.
//
// Execute `rustlings hint move_semantics6` or use the `hint` watch subcommand
// for a hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// options1.rs
// Execute `rustlings hint options1` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint options1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE
@ -7,8 +9,9 @@
// If it's before 10PM, there's 5 pieces left. At 10PM, someone eats them
// all, so there'll be no more left :(
fn maybe_icecream(time_of_day: u16) -> Option<u16> {
// We use the 24-hour system here, so 10PM is a value of 22 and 12AM is a value of 0
// The Option output should gracefully handle cases where time_of_day > 23.
// We use the 24-hour system here, so 10PM is a value of 22 and 12AM is a
// value of 0 The Option output should gracefully handle cases where
// time_of_day > 23.
// TODO: Complete the function body - remember to return an Option!
???
}
@ -28,7 +31,8 @@ mod tests {
#[test]
fn raw_value() {
// TODO: Fix this test. How do you get at the value contained in the Option?
// TODO: Fix this test. How do you get at the value contained in the
// Option?
let icecreams = maybe_icecream(12);
assert_eq!(icecreams, 5);
}

View file

@ -1,5 +1,7 @@
// options2.rs
// Execute `rustlings hint options2` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint options2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE
@ -27,8 +29,9 @@ mod tests {
let mut cursor = range;
// TODO: make this a while let statement - remember that vector.pop also adds another layer of Option<T>
// You can stack `Option<T>`s into while let and if let
// TODO: make this a while let statement - remember that vector.pop also
// adds another layer of Option<T>. You can stack `Option<T>`s into
// while let and if let.
integer = optional_integers.pop() {
assert_eq!(integer, cursor);
cursor -= 1;

View file

@ -1,5 +1,7 @@
// options3.rs
// Execute `rustlings hint options3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint options3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,6 +1,10 @@
// primitive_types1.rs
// Fill in the rest of the line that has code missing!
// No hints, there's no tricks, just get used to typing these :)
//
// Fill in the rest of the line that has code missing! No hints, there's no
// tricks, just get used to typing these :)
//
// Execute `rustlings hint primitive_types1` or use the `hint` watch subcommand
// for a hint.
// I AM NOT DONE

View file

@ -1,6 +1,10 @@
// primitive_types2.rs
// Fill in the rest of the line that has code missing!
// No hints, there's no tricks, just get used to typing these :)
//
// Fill in the rest of the line that has code missing! No hints, there's no
// tricks, just get used to typing these :)
//
// Execute `rustlings hint primitive_types2` or use the `hint` watch subcommand
// for a hint.
// I AM NOT DONE

View file

@ -1,6 +1,9 @@
// primitive_types3.rs
//
// Create an array with at least 100 elements in it where the ??? is.
// Execute `rustlings hint primitive_types3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint primitive_types3` or use the `hint` watch subcommand
// for a hint.
// I AM NOT DONE

View file

@ -1,6 +1,9 @@
// primitive_types4.rs
//
// Get a slice out of Array a where the ??? is so that the test passes.
// Execute `rustlings hint primitive_types4` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint primitive_types4` or use the `hint` watch subcommand
// for a hint.
// I AM NOT DONE

View file

@ -1,6 +1,9 @@
// primitive_types5.rs
//
// Destructure the `cat` tuple so that the println will work.
// Execute `rustlings hint primitive_types5` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint primitive_types5` or use the `hint` watch subcommand
// for a hint.
// I AM NOT DONE

View file

@ -1,7 +1,10 @@
// primitive_types6.rs
// Use a tuple index to access the second element of `numbers`.
// You can put the expression for the second element where ??? is so that the test passes.
// Execute `rustlings hint primitive_types6` or use the `hint` watch subcommand for a hint.
//
// Use a tuple index to access the second element of `numbers`. You can put the
// expression for the second element where ??? is so that the test passes.
//
// Execute `rustlings hint primitive_types6` or use the `hint` watch subcommand
// for a hint.
// I AM NOT DONE

View file

@ -1,14 +1,17 @@
// quiz1.rs
//
// This is a quiz for the following sections:
// - Variables
// - Functions
// - If
//
// Mary is buying apples. The price of an apple is calculated as follows:
// - An apple costs 2 rustbucks.
// - If Mary buys more than 40 apples, each apple only costs 1 rustbuck!
// Write a function that calculates the price of an order of apples given
// the quantity bought. No hints this time!
// Write a function that calculates the price of an order of apples given the
// quantity bought. No hints this time!
//
// No hints this time ;)
// I AM NOT DONE

View file

@ -1,14 +1,15 @@
// quiz2.rs
//
// This is a quiz for the following sections:
// - Strings
// - Vecs
// - Move semantics
// - Modules
// - Enums
// Let's build a little machine in the form of a function.
// As input, we're going to give a list of strings and commands. These commands
// determine what action is going to be applied to the string. It can either be:
//
// Let's build a little machine in the form of a function. As input, we're going
// to give a list of strings and commands. These commands determine what action
// is going to be applied to the string. It can either be:
// - Uppercase the string
// - Trim the string
// - Append "bar" to the string a specified amount of times
@ -16,6 +17,7 @@
// - The input is going to be a Vector of a 2-length tuple,
// the first element is the string, the second one is the command.
// - The output element is going to be a Vector of strings.
//
// No hints this time!
// I AM NOT DONE

View file

@ -1,17 +1,19 @@
// quiz3.rs
//
// This quiz tests:
// - Generics
// - Traits
// An imaginary magical school has a new report card generation system written in Rust!
// Currently the system only supports creating report cards where the student's grade
// is represented numerically (e.g. 1.0 -> 5.5).
// However, the school also issues alphabetical grades (A+ -> F-) and needs
// to be able to print both types of report card!
//
// An imaginary magical school has a new report card generation system written
// in Rust! Currently the system only supports creating report cards where the
// student's grade is represented numerically (e.g. 1.0 -> 5.5). However, the
// school also issues alphabetical grades (A+ -> F-) and needs to be able to
// print both types of report card!
//
// Make the necessary code changes in the struct ReportCard and the impl block
// to support alphabetical report cards. Change the Grade in the second test to "A+"
// to show that your changes allow alphabetical grades.
// to support alphabetical report cards. Change the Grade in the second test to
// "A+" to show that your changes allow alphabetical grades.
//
// Execute `rustlings hint quiz3` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE

View file

@ -1,21 +1,24 @@
// arc1.rs
// In this exercise, we are given a Vec of u32 called "numbers" with values ranging
// from 0 to 99 -- [ 0, 1, 2, ..., 98, 99 ]
// We would like to use this set of numbers within 8 different threads simultaneously.
// Each thread is going to get the sum of every eighth value, with an offset.
//
// In this exercise, we are given a Vec of u32 called "numbers" with values
// ranging from 0 to 99 -- [ 0, 1, 2, ..., 98, 99 ] We would like to use this
// set of numbers within 8 different threads simultaneously. Each thread is
// going to get the sum of every eighth value, with an offset.
//
// The first thread (offset 0), will sum 0, 8, 16, ...
// The second thread (offset 1), will sum 1, 9, 17, ...
// The third thread (offset 2), will sum 2, 10, 18, ...
// ...
// The eighth thread (offset 7), will sum 7, 15, 23, ...
//
// Because we are using threads, our values need to be thread-safe. Therefore,
// we are using Arc. We need to make a change in each of the two TODOs.
//
// Make this code compile by filling in a value for `shared_numbers` where the
// first TODO comment is, and create an initial binding for `child_numbers`
// where the second TODO comment is. Try not to create any copies of the `numbers` Vec!
// where the second TODO comment is. Try not to create any copies of the
// `numbers` Vec!
//
// Execute `rustlings hint arc1` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE

View file

@ -1,13 +1,15 @@
// box1.rs
//
// At compile time, Rust needs to know how much space a type takes up. This becomes problematic
// for recursive types, where a value can have as part of itself another value of the same type.
// To get around the issue, we can use a `Box` - a smart pointer used to store data on the heap,
// which also allows us to wrap a recursive type.
// At compile time, Rust needs to know how much space a type takes up. This
// becomes problematic for recursive types, where a value can have as part of
// itself another value of the same type. To get around the issue, we can use a
// `Box` - a smart pointer used to store data on the heap, which also allows us
// to wrap a recursive type.
//
// The recursive type we're implementing in this exercise is the `cons list` - a data structure
// frequently found in functional programming languages. Each item in a cons list contains two
// elements: the value of the current item and the next item. The last item is a value called `Nil`.
// The recursive type we're implementing in this exercise is the `cons list` - a
// data structure frequently found in functional programming languages. Each
// item in a cons list contains two elements: the value of the current item and
// the next item. The last item is a value called `Nil`.
//
// Step 1: use a `Box` in the enum definition to make the code compile
// Step 2: create both empty and non-empty cons lists by replacing `todo!()`

View file

@ -1,12 +1,16 @@
// cow1.rs
// This exercise explores the Cow, or Clone-On-Write type.
// Cow is a clone-on-write smart pointer.
// It can enclose and provide immutable access to borrowed data, and clone the data lazily when mutation or ownership is required.
// The type is designed to work with general borrowed data via the Borrow trait.
//
// This exercise explores the Cow, or Clone-On-Write type. Cow is a
// clone-on-write smart pointer. It can enclose and provide immutable access to
// borrowed data, and clone the data lazily when mutation or ownership is
// required. The type is designed to work with general borrowed data via the
// Borrow trait.
//
// This exercise is meant to show you what to expect when passing data to Cow.
// Fix the unit tests by checking for Cow::Owned(_) and Cow::Borrowed(_) at the TODO markers.
// Fix the unit tests by checking for Cow::Owned(_) and Cow::Borrowed(_) at the
// TODO markers.
//
// Execute `rustlings hint cow1` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE
@ -50,10 +54,9 @@ mod tests {
#[test]
fn owned_no_mutation() -> Result<(), &'static str> {
// We can also pass `slice` without `&` so Cow owns it directly.
// In this case no mutation occurs and thus also no clone,
// but the result is still owned because it was never borrowed
// or mutated.
// We can also pass `slice` without `&` so Cow owns it directly. In this
// case no mutation occurs and thus also no clone, but the result is
// still owned because it was never borrowed or mutated.
let slice = vec![0, 1, 2];
let mut input = Cow::from(slice);
match abs_all(&mut input) {
@ -63,9 +66,9 @@ mod tests {
#[test]
fn owned_mutation() -> Result<(), &'static str> {
// Of course this is also the case if a mutation does occur.
// In this case the call to `to_mut()` returns a reference to
// the same data as before.
// Of course this is also the case if a mutation does occur. In this
// case the call to `to_mut()` returns a reference to the same data as
// before.
let slice = vec![-1, 0, 1];
let mut input = Cow::from(slice);
match abs_all(&mut input) {

View file

@ -1,9 +1,14 @@
// rc1.rs
// In this exercise, we want to express the concept of multiple owners via the Rc<T> type.
// This is a model of our solar system - there is a Sun type and multiple Planets.
// The Planets take ownership of the sun, indicating that they revolve around the sun.
// Make this code compile by using the proper Rc primitives to express that the sun has multiple owners.
//
// In this exercise, we want to express the concept of multiple owners via the
// Rc<T> type. This is a model of our solar system - there is a Sun type and
// multiple Planets. The Planets take ownership of the sun, indicating that they
// revolve around the sun.
//
// Make this code compile by using the proper Rc primitives to express that the
// sun has multiple owners.
//
// Execute `rustlings hint rc1` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE

View file

@ -1,6 +1,9 @@
// strings1.rs
//
// Make me compile without changing the function signature!
// Execute `rustlings hint strings1` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint strings1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,6 +1,9 @@
// strings2.rs
//
// Make me compile without changing the function signature!
// Execute `rustlings hint strings2` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint strings2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// strings3.rs
// Execute `rustlings hint strings3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint strings3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,9 +1,10 @@
// strings4.rs
//
// Ok, here are a bunch of values-- some are `String`s, some are `&str`s. Your
// task is to call one of these two functions on each value depending on what
// you think each value is. That is, add either `string_slice` or `string`
// before the parentheses on each line. If you're right, it will compile!
//
// No hints this time!
// I AM NOT DONE

View file

@ -1,6 +1,9 @@
// structs1.rs
//
// Address all the TODOs to make the tests pass!
// Execute `rustlings hint structs1` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint structs1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,6 +1,9 @@
// structs2.rs
//
// Address all the TODOs to make the tests pass!
// Execute `rustlings hint structs2` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint structs2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,8 +1,11 @@
// structs3.rs
//
// Structs contain data, but can also have logic. In this exercise we have
// defined the Package struct and we want to test some logic attached to it.
// Make the code compile and the tests pass!
// Execute `rustlings hint structs3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint structs3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,11 +1,14 @@
// tests1.rs
// Tests are important to ensure that your code does what you think it should do.
// Tests can be run on this file with the following command:
// rustlings run tests1
// This test has a problem with it -- make the test compile! Make the test
// pass! Make the test fail!
// Execute `rustlings hint tests1` or use the `hint` watch subcommand for a hint.
//
// Tests are important to ensure that your code does what you think it should
// do. Tests can be run on this file with the following command: rustlings run
// tests1
//
// This test has a problem with it -- make the test compile! Make the test pass!
// Make the test fail!
//
// Execute `rustlings hint tests1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,7 +1,10 @@
// tests2.rs
// This test has a problem with it -- make the test compile! Make the test
// pass! Make the test fail!
// Execute `rustlings hint tests2` or use the `hint` watch subcommand for a hint.
//
// This test has a problem with it -- make the test compile! Make the test pass!
// Make the test fail!
//
// Execute `rustlings hint tests2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,8 +1,11 @@
// tests3.rs
//
// This test isn't testing our function -- make it do that in such a way that
// the test passes. Then write a second test that tests whether we get the result
// we expect to get when we call `is_even(5)`.
// Execute `rustlings hint tests3` or use the `hint` watch subcommand for a hint.
// the test passes. Then write a second test that tests whether we get the
// result we expect to get when we call `is_even(5)`.
//
// Execute `rustlings hint tests3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,6 +1,9 @@
// tests4.rs
//
// Make sure that we're testing for the correct conditions!
// Execute `rustlings hint tests4` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint tests4` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,10 +1,12 @@
// threads1.rs
// Execute `rustlings hint threads1` or use the `hint` watch subcommand for a hint.
// This program spawns multiple threads that each run for at least 250ms,
// and each thread returns how much time they took to complete.
// The program should wait until all the spawned threads have finished and
// should collect their return values into a vector.
//
// This program spawns multiple threads that each run for at least 250ms, and
// each thread returns how much time they took to complete. The program should
// wait until all the spawned threads have finished and should collect their
// return values into a vector.
//
// Execute `rustlings hint threads1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,7 +1,11 @@
// threads2.rs
// Execute `rustlings hint threads2` or use the `hint` watch subcommand for a hint.
// Building on the last exercise, we want all of the threads to complete their work but this time
// the spawned threads need to be in charge of updating a shared value: JobStatus.jobs_completed
//
// Building on the last exercise, we want all of the threads to complete their
// work but this time the spawned threads need to be in charge of updating a
// shared value: JobStatus.jobs_completed
//
// Execute `rustlings hint threads2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE
@ -27,8 +31,9 @@ fn main() {
}
for handle in handles {
handle.join().unwrap();
// TODO: Print the value of the JobStatus.jobs_completed. Did you notice anything
// interesting in the output? Do you have to 'join' on all the handles?
// TODO: Print the value of the JobStatus.jobs_completed. Did you notice
// anything interesting in the output? Do you have to 'join' on all the
// handles?
println!("jobs completed {}", ???);
}
}

View file

@ -1,5 +1,7 @@
// threads3.rs
// Execute `rustlings hint threads3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint threads3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,13 +1,11 @@
// traits1.rs
// Time to implement some traits!
//
// Your task is to implement the trait
// `AppendBar` for the type `String`.
// Time to implement some traits! Your task is to implement the trait
// `AppendBar` for the type `String`. The trait AppendBar has only one function,
// which appends "Bar" to any object implementing this trait.
//
// The trait AppendBar has only one function,
// which appends "Bar" to any object
// implementing this trait.
// Execute `rustlings hint traits1` or use the `hint` watch subcommand for a hint.
// Execute `rustlings hint traits1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,14 +1,11 @@
// traits2.rs
//
// Your task is to implement the trait
// `AppendBar` for a vector of strings.
//
// To implement this trait, consider for
// a moment what it means to 'append "Bar"'
// Your task is to implement the trait `AppendBar` for a vector of strings. To
// implement this trait, consider for a moment what it means to 'append "Bar"'
// to a vector of strings.
//
// No boiler plate code this time,
// you can do this!
// No boiler plate code this time, you can do this!
//
// Execute `rustlings hint traits2` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE

View file

@ -1,11 +1,12 @@
// traits3.rs
//
// Your task is to implement the Licensed trait for
// both structures and have them return the same
// information without writing the same function twice.
// Your task is to implement the Licensed trait for both structures and have
// them return the same information without writing the same function twice.
//
// Consider what you can add to the Licensed trait.
// Execute `rustlings hint traits3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint traits3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,8 +1,11 @@
// traits4.rs
//
// Your task is to replace the '??' sections so the code compiles.
//
// Don't change any line other than the marked one.
// Execute `rustlings hint traits4` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint traits4` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,8 +1,11 @@
// traits5.rs
//
// Your task is to replace the '??' sections so the code compiles.
//
// Don't change any line other than the marked one.
// Execute `rustlings hint traits5` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint traits5` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,6 +1,9 @@
// variables1.rs
//
// Make me compile!
// Execute `rustlings hint variables1` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint variables1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// variables2.rs
// Execute `rustlings hint variables2` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint variables2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// variables3.rs
// Execute `rustlings hint variables3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint variables3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// variables4.rs
// Execute `rustlings hint variables4` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint variables4` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// variables5.rs
// Execute `rustlings hint variables5` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint variables5` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,5 +1,7 @@
// variables6.rs
// Execute `rustlings hint variables6` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint variables6` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

View file

@ -1,7 +1,10 @@
// vecs1.rs
// Your task is to create a `Vec` which holds the exact same elements
// as in the array `a`.
//
// Your task is to create a `Vec` which holds the exact same elements as in the
// array `a`.
//
// Make me compile and pass the test!
//
// Execute `rustlings hint vecs1` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE

View file

@ -1,6 +1,7 @@
// vecs2.rs
// A Vec of even numbers is given. Your task is to complete the loop
// so that each number in the Vec is multiplied by 2.
//
// A Vec of even numbers is given. Your task is to complete the loop so that
// each number in the Vec is multiplied by 2.
//
// Make me pass the test!
//

153
info.toml
View file

@ -287,23 +287,24 @@ Also: Try accessing `vec0` after having called `fill_vec()`. See what happens!""
[[exercises]]
name = "move_semantics2"
path = "exercises/move_semantics/move_semantics2.rs"
mode = "compile"
mode = "test"
hint = """
So, `vec0` is passed into the `fill_vec` function as an argument. In Rust,
when an argument is passed to a function and it's not explicitly returned,
you can't use the original variable anymore. We call this "moving" a variable.
Variables that are moved into a function (or block scope) and aren't explicitly
returned get "dropped" at the end of that function. This is also what happens here.
There's a few ways to fix this, try them all if you want:
1. Make another, separate version of the data that's in `vec0` and pass that
When running this exercise for the first time, you'll notice an error about
"borrow of moved value". In Rust, when an argument is passed to a function and
it's not explicitly returned, you can't use the original variable anymore.
We call this "moving" a variable. When we pass `vec0` into `fill_vec`, it's being
"moved" into `vec1`, meaning we can't access `vec0` anymore after the fact.
Rust provides a couple of different ways to mitigate this issue, feel free to try them all:
1. You could make another, separate version of the data that's in `vec0` and pass that
to `fill_vec` instead.
2. Make `fill_vec` borrow its argument instead of taking ownership of it,
and then copy the data within the function in order to return an owned
`Vec<i32>`
3. Make `fill_vec` *mutably* borrow a reference to its argument (which will need to be
mutable), modify it directly, then not return anything. Then you can get rid
of `vec1` entirely -- note that this will change what gets printed by the
first `println!`"""
and then copy the data within the function (`vec.clone()`) in order to return an owned
`Vec<i32>`.
3. Or, you could make `fill_vec` *mutably* borrow a reference to its argument (which will need to be
mutable), modify it directly, then not return anything. This means that `vec0` will change over the
course of the function, and makes `vec1` redundant (make sure to change the parameters of the `println!`
statements if you go this route)
"""
[[exercises]]
name = "move_semantics3"
@ -905,67 +906,6 @@ The fold method can be useful in the count_collection_iterator function.
For a further challenge, consult the documentation for Iterator to find
a different method that could make your code more compact than using fold."""
# THREADS
[[exercises]]
name = "threads1"
path = "exercises/threads/threads1.rs"
mode = "compile"
hint = """
`JoinHandle` is a struct that is returned from a spawned thread:
https://doc.rust-lang.org/std/thread/fn.spawn.html
A challenge with multi-threaded applications is that the main thread can
finish before the spawned threads are completed.
https://doc.rust-lang.org/book/ch16-01-threads.html#waiting-for-all-threads-to-finish-using-join-handles
Use the JoinHandles to wait for each thread to finish and collect their results.
https://doc.rust-lang.org/std/thread/struct.JoinHandle.html
"""
[[exercises]]
name = "threads2"
path = "exercises/threads/threads2.rs"
mode = "compile"
hint = """
`Arc` is an Atomic Reference Counted pointer that allows safe, shared access
to **immutable** data. But we want to *change* the number of `jobs_completed`
so we'll need to also use another type that will only allow one thread to
mutate the data at a time. Take a look at this section of the book:
https://doc.rust-lang.org/book/ch16-03-shared-state.html#atomic-reference-counting-with-arct
and keep reading if you'd like more hints :)
Do you now have an `Arc` `Mutex` `JobStatus` at the beginning of main? Like:
`let status = Arc::new(Mutex::new(JobStatus { jobs_completed: 0 }));`
Similar to the code in the example in the book that happens after the text
that says "We can use Arc<T> to fix this.". If not, give that a try! If you
do and would like more hints, keep reading!!
Make sure neither of your threads are holding onto the lock of the mutex
while they are sleeping, since this will prevent the other thread from
being allowed to get the lock. Locks are automatically released when
they go out of scope.
If you've learned from the sample solutions, I encourage you to come
back to this exercise and try it again in a few days to reinforce
what you've learned :)"""
[[exercises]]
name = "threads3"
path = "exercises/threads/threads3.rs"
mode = "compile"
hint = """
An alternate way to handle concurrency between threads is to use
a mpsc (multiple producer, single consumer) channel to communicate.
With both a sending end and a receiving end, it's possible to
send values in one thread and receive them in another.
Multiple producers are possible by using clone() to create a duplicate
of the original sending end.
See https://doc.rust-lang.org/book/ch16-02-message-passing.html for more info.
"""
# SMART POINTERS
[[exercises]]
@ -1028,6 +968,67 @@ Check out https://doc.rust-lang.org/std/borrow/enum.Cow.html for documentation
on the `Cow` type.
"""
# THREADS
[[exercises]]
name = "threads1"
path = "exercises/threads/threads1.rs"
mode = "compile"
hint = """
`JoinHandle` is a struct that is returned from a spawned thread:
https://doc.rust-lang.org/std/thread/fn.spawn.html
A challenge with multi-threaded applications is that the main thread can
finish before the spawned threads are completed.
https://doc.rust-lang.org/book/ch16-01-threads.html#waiting-for-all-threads-to-finish-using-join-handles
Use the JoinHandles to wait for each thread to finish and collect their results.
https://doc.rust-lang.org/std/thread/struct.JoinHandle.html
"""
[[exercises]]
name = "threads2"
path = "exercises/threads/threads2.rs"
mode = "compile"
hint = """
`Arc` is an Atomic Reference Counted pointer that allows safe, shared access
to **immutable** data. But we want to *change* the number of `jobs_completed`
so we'll need to also use another type that will only allow one thread to
mutate the data at a time. Take a look at this section of the book:
https://doc.rust-lang.org/book/ch16-03-shared-state.html#atomic-reference-counting-with-arct
and keep reading if you'd like more hints :)
Do you now have an `Arc` `Mutex` `JobStatus` at the beginning of main? Like:
`let status = Arc::new(Mutex::new(JobStatus { jobs_completed: 0 }));`
Similar to the code in the example in the book that happens after the text
that says "We can use Arc<T> to fix this.". If not, give that a try! If you
do and would like more hints, keep reading!!
Make sure neither of your threads are holding onto the lock of the mutex
while they are sleeping, since this will prevent the other thread from
being allowed to get the lock. Locks are automatically released when
they go out of scope.
If you've learned from the sample solutions, I encourage you to come
back to this exercise and try it again in a few days to reinforce
what you've learned :)"""
[[exercises]]
name = "threads3"
path = "exercises/threads/threads3.rs"
mode = "compile"
hint = """
An alternate way to handle concurrency between threads is to use
a mpsc (multiple producer, single consumer) channel to communicate.
With both a sending end and a receiving end, it's possible to
send values in one thread and receive them in another.
Multiple producers are possible by using clone() to create a duplicate
of the original sending end.
See https://doc.rust-lang.org/book/ch16-02-message-passing.html for more info.
"""
# MACROS
[[exercises]]
@ -1170,4 +1171,4 @@ name = "as_ref_mut"
path = "exercises/conversions/as_ref_mut.rs"
mode = "test"
hint = """
Add AsRef<str> as a trait bound to the functions."""
Add AsRef<str> or AsMut<u32> as a trait bound to the functions."""