fix(option2): Rename uninformative variables (#675)
Renaming uninformative names like `optional_value`, `value`, `optional_values_vec` and `value` helps users distinguish between the two parts of the task.
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@ -4,22 +4,22 @@
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// I AM NOT DONE
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// I AM NOT DONE
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fn main() {
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fn main() {
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let optional_value = Some(String::from("rustlings"));
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let optional_word = Some(String::from("rustlings"));
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// TODO: Make this an if let statement whose value is "Some" type
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// TODO: Make this an if let statement whose value is "Some" type
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value = optional_value {
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word = optional_word {
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println!("the value of optional value is: {}", value);
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println!("The word is: {}", word);
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} else {
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} else {
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println!("The optional value doesn't contain anything!");
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println!("The optional word doesn't contain anything");
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}
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}
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let mut optional_values_vec: Vec<Option<i8>> = Vec::new();
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let mut optional_integers_vec: Vec<Option<i8>> = Vec::new();
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for x in 1..10 {
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for x in 1..10 {
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optional_values_vec.push(Some(x));
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optional_integers_vec.push(Some(x));
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}
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}
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// TODO: make this a while let statement - remember that vector.pop also adds another layer of Option<T>
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// TODO: make this a while let statement - remember that vector.pop also adds another layer of Option<T>
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// You can stack `Option<T>`'s into while let and if let
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// You can stack `Option<T>`'s into while let and if let
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value = optional_values_vec.pop() {
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integer = optional_integers_vec.pop() {
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println!("current value: {}", value);
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println!("current value: {}", integer);
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}
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}
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}
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}
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