2814 lines
91 KiB
Lua
2814 lines
91 KiB
Lua
---@meta
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.AnimationTriggers: object
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---@source UnityEngine.UI.dll
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---@field normalTrigger string
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---@source UnityEngine.UI.dll
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---@field highlightedTrigger string
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---@source UnityEngine.UI.dll
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---@field pressedTrigger string
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---@source UnityEngine.UI.dll
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---@field selectedTrigger string
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---@source UnityEngine.UI.dll
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---@field disabledTrigger string
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.AnimationTriggers = {}
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.Button: UnityEngine.UI.Selectable
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---@source UnityEngine.UI.dll
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---@field onClick UnityEngine.UI.Button.ButtonClickedEvent
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.Button = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.UI.Button.OnPointerClick(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.BaseEventData
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function CS.UnityEngine.UI.Button.OnSubmit(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.CanvasUpdate: System.Enum
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---@source UnityEngine.UI.dll
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---@field Prelayout UnityEngine.UI.CanvasUpdate
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---@source UnityEngine.UI.dll
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---@field Layout UnityEngine.UI.CanvasUpdate
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---@source UnityEngine.UI.dll
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---@field PostLayout UnityEngine.UI.CanvasUpdate
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---@source UnityEngine.UI.dll
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---@field PreRender UnityEngine.UI.CanvasUpdate
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---@source UnityEngine.UI.dll
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---@field LatePreRender UnityEngine.UI.CanvasUpdate
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---@source UnityEngine.UI.dll
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---@field MaxUpdateValue UnityEngine.UI.CanvasUpdate
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.CanvasUpdate = {}
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---@source
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---@param value any
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---@return UnityEngine.UI.CanvasUpdate
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function CS.UnityEngine.UI.CanvasUpdate:__CastFrom(value) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.ICanvasElement
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---@source UnityEngine.UI.dll
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---@field transform UnityEngine.Transform
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.ICanvasElement = {}
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---@source UnityEngine.UI.dll
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---@param executing UnityEngine.UI.CanvasUpdate
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function CS.UnityEngine.UI.ICanvasElement.Rebuild(executing) end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.ICanvasElement.LayoutComplete() end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.ICanvasElement.GraphicUpdateComplete() end
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---@source UnityEngine.UI.dll
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---@return Boolean
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function CS.UnityEngine.UI.ICanvasElement.IsDestroyed() end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.CanvasUpdateRegistry: object
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---@source UnityEngine.UI.dll
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---@field instance UnityEngine.UI.CanvasUpdateRegistry
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.CanvasUpdateRegistry = {}
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---@source UnityEngine.UI.dll
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---@param element UnityEngine.UI.ICanvasElement
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function CS.UnityEngine.UI.CanvasUpdateRegistry:RegisterCanvasElementForLayoutRebuild(element) end
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---@source UnityEngine.UI.dll
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---@param element UnityEngine.UI.ICanvasElement
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---@return Boolean
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function CS.UnityEngine.UI.CanvasUpdateRegistry:TryRegisterCanvasElementForLayoutRebuild(element) end
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---@source UnityEngine.UI.dll
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---@param element UnityEngine.UI.ICanvasElement
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function CS.UnityEngine.UI.CanvasUpdateRegistry:RegisterCanvasElementForGraphicRebuild(element) end
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---@source UnityEngine.UI.dll
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---@param element UnityEngine.UI.ICanvasElement
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---@return Boolean
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function CS.UnityEngine.UI.CanvasUpdateRegistry:TryRegisterCanvasElementForGraphicRebuild(element) end
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---@source UnityEngine.UI.dll
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---@param element UnityEngine.UI.ICanvasElement
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function CS.UnityEngine.UI.CanvasUpdateRegistry:UnRegisterCanvasElementForRebuild(element) end
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---@source UnityEngine.UI.dll
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---@return Boolean
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function CS.UnityEngine.UI.CanvasUpdateRegistry:IsRebuildingLayout() end
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---@source UnityEngine.UI.dll
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---@return Boolean
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function CS.UnityEngine.UI.CanvasUpdateRegistry:IsRebuildingGraphics() end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.ColorBlock: System.ValueType
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---@source UnityEngine.UI.dll
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---@field defaultColorBlock UnityEngine.UI.ColorBlock
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---@source UnityEngine.UI.dll
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---@field normalColor UnityEngine.Color
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---@source UnityEngine.UI.dll
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---@field highlightedColor UnityEngine.Color
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---@source UnityEngine.UI.dll
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---@field pressedColor UnityEngine.Color
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---@source UnityEngine.UI.dll
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---@field selectedColor UnityEngine.Color
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---@source UnityEngine.UI.dll
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---@field disabledColor UnityEngine.Color
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---@source UnityEngine.UI.dll
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---@field colorMultiplier float
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---@source UnityEngine.UI.dll
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---@field fadeDuration float
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.ColorBlock = {}
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---@source UnityEngine.UI.dll
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---@param obj object
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---@return Boolean
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function CS.UnityEngine.UI.ColorBlock.Equals(obj) end
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---@source UnityEngine.UI.dll
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---@param other UnityEngine.UI.ColorBlock
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---@return Boolean
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function CS.UnityEngine.UI.ColorBlock.Equals(other) end
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---@source UnityEngine.UI.dll
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---@param point1 UnityEngine.UI.ColorBlock
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---@param point2 UnityEngine.UI.ColorBlock
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---@return Boolean
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function CS.UnityEngine.UI.ColorBlock:op_Equality(point1, point2) end
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---@source UnityEngine.UI.dll
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---@param point1 UnityEngine.UI.ColorBlock
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---@param point2 UnityEngine.UI.ColorBlock
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---@return Boolean
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function CS.UnityEngine.UI.ColorBlock:op_Inequality(point1, point2) end
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---@source UnityEngine.UI.dll
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---@return Int32
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function CS.UnityEngine.UI.ColorBlock.GetHashCode() end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.ClipperRegistry: object
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---@source UnityEngine.UI.dll
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---@field instance UnityEngine.UI.ClipperRegistry
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.ClipperRegistry = {}
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.ClipperRegistry.Cull() end
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---@source UnityEngine.UI.dll
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---@param c UnityEngine.UI.IClipper
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function CS.UnityEngine.UI.ClipperRegistry:Register(c) end
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---@source UnityEngine.UI.dll
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---@param c UnityEngine.UI.IClipper
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function CS.UnityEngine.UI.ClipperRegistry:Unregister(c) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.IClipper
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.IClipper = {}
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.IClipper.PerformClipping() end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.Clipping: object
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.Clipping = {}
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---@source UnityEngine.UI.dll
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---@param rectMaskParents System.Collections.Generic.List<UnityEngine.UI.RectMask2D>
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---@param validRect bool
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---@return Rect
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function CS.UnityEngine.UI.Clipping:FindCullAndClipWorldRect(rectMaskParents, validRect) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.IClippable
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---@source UnityEngine.UI.dll
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---@field gameObject UnityEngine.GameObject
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---@source UnityEngine.UI.dll
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---@field rectTransform UnityEngine.RectTransform
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.IClippable = {}
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.IClippable.RecalculateClipping() end
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---@source UnityEngine.UI.dll
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---@param clipRect UnityEngine.Rect
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---@param validRect bool
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function CS.UnityEngine.UI.IClippable.Cull(clipRect, validRect) end
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---@source UnityEngine.UI.dll
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---@param value UnityEngine.Rect
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---@param validRect bool
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function CS.UnityEngine.UI.IClippable.SetClipRect(value, validRect) end
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---@source UnityEngine.UI.dll
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---@param clipSoftness UnityEngine.Vector2
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function CS.UnityEngine.UI.IClippable.SetClipSoftness(clipSoftness) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.DefaultControls: object
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---@source UnityEngine.UI.dll
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---@field factory UnityEngine.UI.DefaultControls.IFactoryControls
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.DefaultControls = {}
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---@source UnityEngine.UI.dll
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---@param resources UnityEngine.UI.DefaultControls.Resources
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---@return GameObject
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function CS.UnityEngine.UI.DefaultControls:CreatePanel(resources) end
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---@source UnityEngine.UI.dll
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---@param resources UnityEngine.UI.DefaultControls.Resources
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---@return GameObject
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function CS.UnityEngine.UI.DefaultControls:CreateButton(resources) end
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---@source UnityEngine.UI.dll
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---@param resources UnityEngine.UI.DefaultControls.Resources
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---@return GameObject
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function CS.UnityEngine.UI.DefaultControls:CreateText(resources) end
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---@source UnityEngine.UI.dll
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---@param resources UnityEngine.UI.DefaultControls.Resources
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---@return GameObject
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function CS.UnityEngine.UI.DefaultControls:CreateImage(resources) end
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---@source UnityEngine.UI.dll
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---@param resources UnityEngine.UI.DefaultControls.Resources
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---@return GameObject
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function CS.UnityEngine.UI.DefaultControls:CreateRawImage(resources) end
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---@source UnityEngine.UI.dll
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---@param resources UnityEngine.UI.DefaultControls.Resources
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---@return GameObject
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function CS.UnityEngine.UI.DefaultControls:CreateSlider(resources) end
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---@source UnityEngine.UI.dll
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---@param resources UnityEngine.UI.DefaultControls.Resources
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---@return GameObject
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function CS.UnityEngine.UI.DefaultControls:CreateScrollbar(resources) end
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---@source UnityEngine.UI.dll
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---@param resources UnityEngine.UI.DefaultControls.Resources
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---@return GameObject
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function CS.UnityEngine.UI.DefaultControls:CreateToggle(resources) end
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---@source UnityEngine.UI.dll
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---@param resources UnityEngine.UI.DefaultControls.Resources
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---@return GameObject
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function CS.UnityEngine.UI.DefaultControls:CreateInputField(resources) end
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---@source UnityEngine.UI.dll
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---@param resources UnityEngine.UI.DefaultControls.Resources
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---@return GameObject
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function CS.UnityEngine.UI.DefaultControls:CreateDropdown(resources) end
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---@source UnityEngine.UI.dll
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---@param resources UnityEngine.UI.DefaultControls.Resources
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---@return GameObject
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function CS.UnityEngine.UI.DefaultControls:CreateScrollView(resources) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.ButtonClickedEvent: UnityEngine.Events.UnityEvent
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.ButtonClickedEvent = {}
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.IFactoryControls
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.IFactoryControls = {}
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---@source UnityEngine.UI.dll
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---@param name string
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---@param components System.Type[]
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---@return GameObject
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function CS.UnityEngine.UI.IFactoryControls.CreateGameObject(name, components) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.Resources: System.ValueType
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---@source UnityEngine.UI.dll
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---@field standard UnityEngine.Sprite
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---@source UnityEngine.UI.dll
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---@field background UnityEngine.Sprite
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---@source UnityEngine.UI.dll
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---@field inputField UnityEngine.Sprite
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---@source UnityEngine.UI.dll
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---@field knob UnityEngine.Sprite
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---@source UnityEngine.UI.dll
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---@field checkmark UnityEngine.Sprite
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---@source UnityEngine.UI.dll
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---@field dropdown UnityEngine.Sprite
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---@source UnityEngine.UI.dll
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---@field mask UnityEngine.Sprite
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.Resources = {}
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.Dropdown: UnityEngine.UI.Selectable
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---@source UnityEngine.UI.dll
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---@field template UnityEngine.RectTransform
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---@source UnityEngine.UI.dll
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---@field captionText UnityEngine.UI.Text
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---@source UnityEngine.UI.dll
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---@field captionImage UnityEngine.UI.Image
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---@source UnityEngine.UI.dll
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---@field itemText UnityEngine.UI.Text
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---@source UnityEngine.UI.dll
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---@field itemImage UnityEngine.UI.Image
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---@source UnityEngine.UI.dll
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---@field options System.Collections.Generic.List<UnityEngine.UI.Dropdown.OptionData>
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---@source UnityEngine.UI.dll
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---@field onValueChanged UnityEngine.UI.Dropdown.DropdownEvent
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---@source UnityEngine.UI.dll
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---@field alphaFadeSpeed float
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---@source UnityEngine.UI.dll
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---@field value int
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.Dropdown = {}
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---@source UnityEngine.UI.dll
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---@param input int
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function CS.UnityEngine.UI.Dropdown.SetValueWithoutNotify(input) end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Dropdown.RefreshShownValue() end
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---@source UnityEngine.UI.dll
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---@param options System.Collections.Generic.List<UnityEngine.UI.Dropdown.OptionData>
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function CS.UnityEngine.UI.Dropdown.AddOptions(options) end
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---@source UnityEngine.UI.dll
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---@param options System.Collections.Generic.List<string>
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function CS.UnityEngine.UI.Dropdown.AddOptions(options) end
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---@source UnityEngine.UI.dll
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---@param options System.Collections.Generic.List<UnityEngine.Sprite>
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function CS.UnityEngine.UI.Dropdown.AddOptions(options) end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Dropdown.ClearOptions() end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.UI.Dropdown.OnPointerClick(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.BaseEventData
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function CS.UnityEngine.UI.Dropdown.OnSubmit(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.BaseEventData
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function CS.UnityEngine.UI.Dropdown.OnCancel(eventData) end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Dropdown.Show() end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Dropdown.Hide() end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.Graphic: UnityEngine.EventSystems.UIBehaviour
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---@source UnityEngine.UI.dll
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---@field defaultGraphicMaterial UnityEngine.Material
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---@source UnityEngine.UI.dll
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---@field color UnityEngine.Color
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---@source UnityEngine.UI.dll
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---@field raycastTarget bool
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---@source UnityEngine.UI.dll
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---@field raycastPadding UnityEngine.Vector4
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---@source UnityEngine.UI.dll
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---@field depth int
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---@source UnityEngine.UI.dll
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---@field rectTransform UnityEngine.RectTransform
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---@source UnityEngine.UI.dll
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---@field canvas UnityEngine.Canvas
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---@source UnityEngine.UI.dll
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---@field canvasRenderer UnityEngine.CanvasRenderer
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---@source UnityEngine.UI.dll
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---@field defaultMaterial UnityEngine.Material
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---@source UnityEngine.UI.dll
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---@field material UnityEngine.Material
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---@source UnityEngine.UI.dll
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---@field materialForRendering UnityEngine.Material
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---@source UnityEngine.UI.dll
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---@field mainTexture UnityEngine.Texture
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.Graphic = {}
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Graphic.SetAllDirty() end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Graphic.SetLayoutDirty() end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Graphic.SetVerticesDirty() end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Graphic.SetMaterialDirty() end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Graphic.OnCullingChanged() end
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---@source UnityEngine.UI.dll
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---@param update UnityEngine.UI.CanvasUpdate
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function CS.UnityEngine.UI.Graphic.Rebuild(update) end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Graphic.LayoutComplete() end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Graphic.GraphicUpdateComplete() end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Graphic.OnRebuildRequested() end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Graphic.SetNativeSize() end
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---@source UnityEngine.UI.dll
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---@param sp UnityEngine.Vector2
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---@param eventCamera UnityEngine.Camera
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---@return Boolean
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function CS.UnityEngine.UI.Graphic.Raycast(sp, eventCamera) end
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---@source UnityEngine.UI.dll
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---@param point UnityEngine.Vector2
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---@return Vector2
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function CS.UnityEngine.UI.Graphic.PixelAdjustPoint(point) end
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---@source UnityEngine.UI.dll
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---@return Rect
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function CS.UnityEngine.UI.Graphic.GetPixelAdjustedRect() end
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---@source UnityEngine.UI.dll
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---@param targetColor UnityEngine.Color
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---@param duration float
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---@param ignoreTimeScale bool
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---@param useAlpha bool
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function CS.UnityEngine.UI.Graphic.CrossFadeColor(targetColor, duration, ignoreTimeScale, useAlpha) end
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---@source UnityEngine.UI.dll
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---@param targetColor UnityEngine.Color
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---@param duration float
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---@param ignoreTimeScale bool
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---@param useAlpha bool
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---@param useRGB bool
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function CS.UnityEngine.UI.Graphic.CrossFadeColor(targetColor, duration, ignoreTimeScale, useAlpha, useRGB) end
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---@source UnityEngine.UI.dll
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---@param alpha float
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---@param duration float
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---@param ignoreTimeScale bool
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function CS.UnityEngine.UI.Graphic.CrossFadeAlpha(alpha, duration, ignoreTimeScale) end
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---@source UnityEngine.UI.dll
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---@param action UnityEngine.Events.UnityAction
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function CS.UnityEngine.UI.Graphic.RegisterDirtyLayoutCallback(action) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param action UnityEngine.Events.UnityAction
|
|
function CS.UnityEngine.UI.Graphic.UnregisterDirtyLayoutCallback(action) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param action UnityEngine.Events.UnityAction
|
|
function CS.UnityEngine.UI.Graphic.RegisterDirtyVerticesCallback(action) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param action UnityEngine.Events.UnityAction
|
|
function CS.UnityEngine.UI.Graphic.UnregisterDirtyVerticesCallback(action) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param action UnityEngine.Events.UnityAction
|
|
function CS.UnityEngine.UI.Graphic.RegisterDirtyMaterialCallback(action) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param action UnityEngine.Events.UnityAction
|
|
function CS.UnityEngine.UI.Graphic.UnregisterDirtyMaterialCallback(action) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.GraphicRaycaster: UnityEngine.EventSystems.BaseRaycaster
|
|
---@source UnityEngine.UI.dll
|
|
---@field sortOrderPriority int
|
|
---@source UnityEngine.UI.dll
|
|
---@field renderOrderPriority int
|
|
---@source UnityEngine.UI.dll
|
|
---@field ignoreReversedGraphics bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field blockingObjects UnityEngine.UI.GraphicRaycaster.BlockingObjects
|
|
---@source UnityEngine.UI.dll
|
|
---@field blockingMask UnityEngine.LayerMask
|
|
---@source UnityEngine.UI.dll
|
|
---@field eventCamera UnityEngine.Camera
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.GraphicRaycaster = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
---@param resultAppendList System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
|
|
function CS.UnityEngine.UI.GraphicRaycaster.Raycast(eventData, resultAppendList) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.GraphicRebuildTracker: object
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.GraphicRebuildTracker = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param g UnityEngine.UI.Graphic
|
|
function CS.UnityEngine.UI.GraphicRebuildTracker:TrackGraphic(g) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param g UnityEngine.UI.Graphic
|
|
function CS.UnityEngine.UI.GraphicRebuildTracker:UnTrackGraphic(g) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.GraphicRegistry: object
|
|
---@source UnityEngine.UI.dll
|
|
---@field instance UnityEngine.UI.GraphicRegistry
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.GraphicRegistry = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param c UnityEngine.Canvas
|
|
---@param graphic UnityEngine.UI.Graphic
|
|
function CS.UnityEngine.UI.GraphicRegistry:RegisterGraphicForCanvas(c, graphic) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param c UnityEngine.Canvas
|
|
---@param graphic UnityEngine.UI.Graphic
|
|
function CS.UnityEngine.UI.GraphicRegistry:RegisterRaycastGraphicForCanvas(c, graphic) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param c UnityEngine.Canvas
|
|
---@param graphic UnityEngine.UI.Graphic
|
|
function CS.UnityEngine.UI.GraphicRegistry:UnregisterGraphicForCanvas(c, graphic) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param c UnityEngine.Canvas
|
|
---@param graphic UnityEngine.UI.Graphic
|
|
function CS.UnityEngine.UI.GraphicRegistry:UnregisterRaycastGraphicForCanvas(c, graphic) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param canvas UnityEngine.Canvas
|
|
---@return IList
|
|
function CS.UnityEngine.UI.GraphicRegistry:GetGraphicsForCanvas(canvas) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param canvas UnityEngine.Canvas
|
|
---@return IList
|
|
function CS.UnityEngine.UI.GraphicRegistry:GetRaycastableGraphicsForCanvas(canvas) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.IMask
|
|
---@source UnityEngine.UI.dll
|
|
---@field rectTransform UnityEngine.RectTransform
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.IMask = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.IMask.Enabled() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.IMaskable
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.IMaskable = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.IMaskable.RecalculateMasking() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Image: UnityEngine.UI.MaskableGraphic
|
|
---@source UnityEngine.UI.dll
|
|
---@field sprite UnityEngine.Sprite
|
|
---@source UnityEngine.UI.dll
|
|
---@field overrideSprite UnityEngine.Sprite
|
|
---@source UnityEngine.UI.dll
|
|
---@field type UnityEngine.UI.Image.Type
|
|
---@source UnityEngine.UI.dll
|
|
---@field preserveAspect bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field fillCenter bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field fillMethod UnityEngine.UI.Image.FillMethod
|
|
---@source UnityEngine.UI.dll
|
|
---@field fillAmount float
|
|
---@source UnityEngine.UI.dll
|
|
---@field fillClockwise bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field fillOrigin int
|
|
---@source UnityEngine.UI.dll
|
|
---@field eventAlphaThreshold float
|
|
---@source UnityEngine.UI.dll
|
|
---@field alphaHitTestMinimumThreshold float
|
|
---@source UnityEngine.UI.dll
|
|
---@field useSpriteMesh bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field defaultETC1GraphicMaterial UnityEngine.Material
|
|
---@source UnityEngine.UI.dll
|
|
---@field mainTexture UnityEngine.Texture
|
|
---@source UnityEngine.UI.dll
|
|
---@field hasBorder bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field pixelsPerUnitMultiplier float
|
|
---@source UnityEngine.UI.dll
|
|
---@field pixelsPerUnit float
|
|
---@source UnityEngine.UI.dll
|
|
---@field material UnityEngine.Material
|
|
---@source UnityEngine.UI.dll
|
|
---@field minWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field preferredWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field flexibleWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field minHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field preferredHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field flexibleHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field layoutPriority int
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Image = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Image.DisableSpriteOptimizations() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Image.OnBeforeSerialize() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Image.OnAfterDeserialize() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Image.SetNativeSize() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Image.CalculateLayoutInputHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Image.CalculateLayoutInputVertical() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param screenPoint UnityEngine.Vector2
|
|
---@param eventCamera UnityEngine.Camera
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.Image.IsRaycastLocationValid(screenPoint, eventCamera) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.FontData: object
|
|
---@source UnityEngine.UI.dll
|
|
---@field defaultFontData UnityEngine.UI.FontData
|
|
---@source UnityEngine.UI.dll
|
|
---@field font UnityEngine.Font
|
|
---@source UnityEngine.UI.dll
|
|
---@field fontSize int
|
|
---@source UnityEngine.UI.dll
|
|
---@field fontStyle UnityEngine.FontStyle
|
|
---@source UnityEngine.UI.dll
|
|
---@field bestFit bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field minSize int
|
|
---@source UnityEngine.UI.dll
|
|
---@field maxSize int
|
|
---@source UnityEngine.UI.dll
|
|
---@field alignment UnityEngine.TextAnchor
|
|
---@source UnityEngine.UI.dll
|
|
---@field alignByGeometry bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field richText bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field horizontalOverflow UnityEngine.HorizontalWrapMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field verticalOverflow UnityEngine.VerticalWrapMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field lineSpacing float
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.FontData = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.FontUpdateTracker: object
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.FontUpdateTracker = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param t UnityEngine.UI.Text
|
|
function CS.UnityEngine.UI.FontUpdateTracker:TrackText(t) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param t UnityEngine.UI.Text
|
|
function CS.UnityEngine.UI.FontUpdateTracker:UntrackText(t) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.OptionData: object
|
|
---@source UnityEngine.UI.dll
|
|
---@field text string
|
|
---@source UnityEngine.UI.dll
|
|
---@field image UnityEngine.Sprite
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.OptionData = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.BlockingObjects: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field None UnityEngine.UI.GraphicRaycaster.BlockingObjects
|
|
---@source UnityEngine.UI.dll
|
|
---@field TwoD UnityEngine.UI.GraphicRaycaster.BlockingObjects
|
|
---@source UnityEngine.UI.dll
|
|
---@field ThreeD UnityEngine.UI.GraphicRaycaster.BlockingObjects
|
|
---@source UnityEngine.UI.dll
|
|
---@field All UnityEngine.UI.GraphicRaycaster.BlockingObjects
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.BlockingObjects = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.GraphicRaycaster.BlockingObjects
|
|
function CS.UnityEngine.UI.BlockingObjects:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.OptionDataList: object
|
|
---@source UnityEngine.UI.dll
|
|
---@field options System.Collections.Generic.List<UnityEngine.UI.Dropdown.OptionData>
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.OptionDataList = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.AspectRatioFitter: UnityEngine.EventSystems.UIBehaviour
|
|
---@source UnityEngine.UI.dll
|
|
---@field aspectMode UnityEngine.UI.AspectRatioFitter.AspectMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field aspectRatio float
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.AspectRatioFitter = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.AspectRatioFitter.SetLayoutHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.AspectRatioFitter.SetLayoutVertical() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.AspectRatioFitter.IsComponentValidOnObject() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.AspectRatioFitter.IsAspectModeValid() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.ContentSizeFitter: UnityEngine.EventSystems.UIBehaviour
|
|
---@source UnityEngine.UI.dll
|
|
---@field horizontalFit UnityEngine.UI.ContentSizeFitter.FitMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field verticalFit UnityEngine.UI.ContentSizeFitter.FitMode
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.ContentSizeFitter = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.ContentSizeFitter.SetLayoutHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.ContentSizeFitter.SetLayoutVertical() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.DropdownEvent: UnityEngine.Events.UnityEvent<int>
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.DropdownEvent = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.FitMode: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field Unconstrained UnityEngine.UI.ContentSizeFitter.FitMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field MinSize UnityEngine.UI.ContentSizeFitter.FitMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field PreferredSize UnityEngine.UI.ContentSizeFitter.FitMode
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.FitMode = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.ContentSizeFitter.FitMode
|
|
function CS.UnityEngine.UI.FitMode:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Type: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field Simple UnityEngine.UI.Image.Type
|
|
---@source UnityEngine.UI.dll
|
|
---@field Sliced UnityEngine.UI.Image.Type
|
|
---@source UnityEngine.UI.dll
|
|
---@field Tiled UnityEngine.UI.Image.Type
|
|
---@source UnityEngine.UI.dll
|
|
---@field Filled UnityEngine.UI.Image.Type
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Type = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.Image.Type
|
|
function CS.UnityEngine.UI.Type:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.FillMethod: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field Horizontal UnityEngine.UI.Image.FillMethod
|
|
---@source UnityEngine.UI.dll
|
|
---@field Vertical UnityEngine.UI.Image.FillMethod
|
|
---@source UnityEngine.UI.dll
|
|
---@field Radial90 UnityEngine.UI.Image.FillMethod
|
|
---@source UnityEngine.UI.dll
|
|
---@field Radial180 UnityEngine.UI.Image.FillMethod
|
|
---@source UnityEngine.UI.dll
|
|
---@field Radial360 UnityEngine.UI.Image.FillMethod
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.FillMethod = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.Image.FillMethod
|
|
function CS.UnityEngine.UI.FillMethod:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.OriginHorizontal: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field Left UnityEngine.UI.Image.OriginHorizontal
|
|
---@source UnityEngine.UI.dll
|
|
---@field Right UnityEngine.UI.Image.OriginHorizontal
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.OriginHorizontal = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.Image.OriginHorizontal
|
|
function CS.UnityEngine.UI.OriginHorizontal:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.OriginVertical: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field Bottom UnityEngine.UI.Image.OriginVertical
|
|
---@source UnityEngine.UI.dll
|
|
---@field Top UnityEngine.UI.Image.OriginVertical
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.OriginVertical = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.Image.OriginVertical
|
|
function CS.UnityEngine.UI.OriginVertical:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Origin90: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field BottomLeft UnityEngine.UI.Image.Origin90
|
|
---@source UnityEngine.UI.dll
|
|
---@field TopLeft UnityEngine.UI.Image.Origin90
|
|
---@source UnityEngine.UI.dll
|
|
---@field TopRight UnityEngine.UI.Image.Origin90
|
|
---@source UnityEngine.UI.dll
|
|
---@field BottomRight UnityEngine.UI.Image.Origin90
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Origin90 = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.Image.Origin90
|
|
function CS.UnityEngine.UI.Origin90:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Origin180: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field Bottom UnityEngine.UI.Image.Origin180
|
|
---@source UnityEngine.UI.dll
|
|
---@field Left UnityEngine.UI.Image.Origin180
|
|
---@source UnityEngine.UI.dll
|
|
---@field Top UnityEngine.UI.Image.Origin180
|
|
---@source UnityEngine.UI.dll
|
|
---@field Right UnityEngine.UI.Image.Origin180
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Origin180 = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.Image.Origin180
|
|
function CS.UnityEngine.UI.Origin180:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Origin360: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field Bottom UnityEngine.UI.Image.Origin360
|
|
---@source UnityEngine.UI.dll
|
|
---@field Right UnityEngine.UI.Image.Origin360
|
|
---@source UnityEngine.UI.dll
|
|
---@field Top UnityEngine.UI.Image.Origin360
|
|
---@source UnityEngine.UI.dll
|
|
---@field Left UnityEngine.UI.Image.Origin360
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Origin360 = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.Image.Origin360
|
|
function CS.UnityEngine.UI.Origin360:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.InputField: UnityEngine.UI.Selectable
|
|
---@source UnityEngine.UI.dll
|
|
---@field shouldHideMobileInput bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field shouldActivateOnSelect bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field text string
|
|
---@source UnityEngine.UI.dll
|
|
---@field isFocused bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field caretBlinkRate float
|
|
---@source UnityEngine.UI.dll
|
|
---@field caretWidth int
|
|
---@source UnityEngine.UI.dll
|
|
---@field textComponent UnityEngine.UI.Text
|
|
---@source UnityEngine.UI.dll
|
|
---@field placeholder UnityEngine.UI.Graphic
|
|
---@source UnityEngine.UI.dll
|
|
---@field caretColor UnityEngine.Color
|
|
---@source UnityEngine.UI.dll
|
|
---@field customCaretColor bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field selectionColor UnityEngine.Color
|
|
---@source UnityEngine.UI.dll
|
|
---@field onEndEdit UnityEngine.UI.InputField.SubmitEvent
|
|
---@source UnityEngine.UI.dll
|
|
---@field onValueChange UnityEngine.UI.InputField.OnChangeEvent
|
|
---@source UnityEngine.UI.dll
|
|
---@field onValueChanged UnityEngine.UI.InputField.OnChangeEvent
|
|
---@source UnityEngine.UI.dll
|
|
---@field onValidateInput UnityEngine.UI.InputField.OnValidateInput
|
|
---@source UnityEngine.UI.dll
|
|
---@field characterLimit int
|
|
---@source UnityEngine.UI.dll
|
|
---@field contentType UnityEngine.UI.InputField.ContentType
|
|
---@source UnityEngine.UI.dll
|
|
---@field lineType UnityEngine.UI.InputField.LineType
|
|
---@source UnityEngine.UI.dll
|
|
---@field inputType UnityEngine.UI.InputField.InputType
|
|
---@source UnityEngine.UI.dll
|
|
---@field touchScreenKeyboard UnityEngine.TouchScreenKeyboard
|
|
---@source UnityEngine.UI.dll
|
|
---@field keyboardType UnityEngine.TouchScreenKeyboardType
|
|
---@source UnityEngine.UI.dll
|
|
---@field characterValidation UnityEngine.UI.InputField.CharacterValidation
|
|
---@source UnityEngine.UI.dll
|
|
---@field readOnly bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field multiLine bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field asteriskChar char
|
|
---@source UnityEngine.UI.dll
|
|
---@field wasCanceled bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field caretSelectPosition int
|
|
---@source UnityEngine.UI.dll
|
|
---@field caretPosition int
|
|
---@source UnityEngine.UI.dll
|
|
---@field selectionAnchorPosition int
|
|
---@source UnityEngine.UI.dll
|
|
---@field selectionFocusPosition int
|
|
---@source UnityEngine.UI.dll
|
|
---@field minWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field preferredWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field flexibleWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field minHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field preferredHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field flexibleHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field layoutPriority int
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.InputField = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param input string
|
|
function CS.UnityEngine.UI.InputField.SetTextWithoutNotify(input) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param shift bool
|
|
function CS.UnityEngine.UI.InputField.MoveTextEnd(shift) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param shift bool
|
|
function CS.UnityEngine.UI.InputField.MoveTextStart(shift) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param screen UnityEngine.Vector2
|
|
---@return Vector2
|
|
function CS.UnityEngine.UI.InputField.ScreenToLocal(screen) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.InputField.OnBeginDrag(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.InputField.OnDrag(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.InputField.OnEndDrag(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.InputField.OnPointerDown(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param e UnityEngine.Event
|
|
function CS.UnityEngine.UI.InputField.ProcessEvent(e) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
function CS.UnityEngine.UI.InputField.OnUpdateSelected(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.InputField.ForceLabelUpdate() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param update UnityEngine.UI.CanvasUpdate
|
|
function CS.UnityEngine.UI.InputField.Rebuild(update) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.InputField.LayoutComplete() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.InputField.GraphicUpdateComplete() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.InputField.ActivateInputField() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
function CS.UnityEngine.UI.InputField.OnSelect(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.InputField.OnPointerClick(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.InputField.DeactivateInputField() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
function CS.UnityEngine.UI.InputField.OnDeselect(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
function CS.UnityEngine.UI.InputField.OnSubmit(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.InputField.CalculateLayoutInputHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.InputField.CalculateLayoutInputVertical() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.GridLayoutGroup: UnityEngine.UI.LayoutGroup
|
|
---@source UnityEngine.UI.dll
|
|
---@field startCorner UnityEngine.UI.GridLayoutGroup.Corner
|
|
---@source UnityEngine.UI.dll
|
|
---@field startAxis UnityEngine.UI.GridLayoutGroup.Axis
|
|
---@source UnityEngine.UI.dll
|
|
---@field cellSize UnityEngine.Vector2
|
|
---@source UnityEngine.UI.dll
|
|
---@field spacing UnityEngine.Vector2
|
|
---@source UnityEngine.UI.dll
|
|
---@field constraint UnityEngine.UI.GridLayoutGroup.Constraint
|
|
---@source UnityEngine.UI.dll
|
|
---@field constraintCount int
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.GridLayoutGroup = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.GridLayoutGroup.CalculateLayoutInputHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.GridLayoutGroup.CalculateLayoutInputVertical() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.GridLayoutGroup.SetLayoutHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.GridLayoutGroup.SetLayoutVertical() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.AspectMode: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field None UnityEngine.UI.AspectRatioFitter.AspectMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field WidthControlsHeight UnityEngine.UI.AspectRatioFitter.AspectMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field HeightControlsWidth UnityEngine.UI.AspectRatioFitter.AspectMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field FitInParent UnityEngine.UI.AspectRatioFitter.AspectMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field EnvelopeParent UnityEngine.UI.AspectRatioFitter.AspectMode
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.AspectMode = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.AspectRatioFitter.AspectMode
|
|
function CS.UnityEngine.UI.AspectMode:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.CanvasScaler: UnityEngine.EventSystems.UIBehaviour
|
|
---@source UnityEngine.UI.dll
|
|
---@field uiScaleMode UnityEngine.UI.CanvasScaler.ScaleMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field referencePixelsPerUnit float
|
|
---@source UnityEngine.UI.dll
|
|
---@field scaleFactor float
|
|
---@source UnityEngine.UI.dll
|
|
---@field referenceResolution UnityEngine.Vector2
|
|
---@source UnityEngine.UI.dll
|
|
---@field screenMatchMode UnityEngine.UI.CanvasScaler.ScreenMatchMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field matchWidthOrHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field physicalUnit UnityEngine.UI.CanvasScaler.Unit
|
|
---@source UnityEngine.UI.dll
|
|
---@field fallbackScreenDPI float
|
|
---@source UnityEngine.UI.dll
|
|
---@field defaultSpriteDPI float
|
|
---@source UnityEngine.UI.dll
|
|
---@field dynamicPixelsPerUnit float
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.CanvasScaler = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.HorizontalOrVerticalLayoutGroup: UnityEngine.UI.LayoutGroup
|
|
---@source UnityEngine.UI.dll
|
|
---@field spacing float
|
|
---@source UnityEngine.UI.dll
|
|
---@field childForceExpandWidth bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field childForceExpandHeight bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field childControlWidth bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field childControlHeight bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field childScaleWidth bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field childScaleHeight bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field reverseArrangement bool
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.HorizontalOrVerticalLayoutGroup = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.ILayoutElement
|
|
---@source UnityEngine.UI.dll
|
|
---@field minWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field preferredWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field flexibleWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field minHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field preferredHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field flexibleHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field layoutPriority int
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.ILayoutElement = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.ILayoutElement.CalculateLayoutInputHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.ILayoutElement.CalculateLayoutInputVertical() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.ILayoutController
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.ILayoutController = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.ILayoutController.SetLayoutHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.ILayoutController.SetLayoutVertical() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.ILayoutGroup
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.ILayoutGroup = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Corner: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field UpperLeft UnityEngine.UI.GridLayoutGroup.Corner
|
|
---@source UnityEngine.UI.dll
|
|
---@field UpperRight UnityEngine.UI.GridLayoutGroup.Corner
|
|
---@source UnityEngine.UI.dll
|
|
---@field LowerLeft UnityEngine.UI.GridLayoutGroup.Corner
|
|
---@source UnityEngine.UI.dll
|
|
---@field LowerRight UnityEngine.UI.GridLayoutGroup.Corner
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Corner = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.GridLayoutGroup.Corner
|
|
function CS.UnityEngine.UI.Corner:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.ILayoutSelfController
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.ILayoutSelfController = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.ILayoutIgnorer
|
|
---@source UnityEngine.UI.dll
|
|
---@field ignoreLayout bool
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.ILayoutIgnorer = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Axis: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field Horizontal UnityEngine.UI.GridLayoutGroup.Axis
|
|
---@source UnityEngine.UI.dll
|
|
---@field Vertical UnityEngine.UI.GridLayoutGroup.Axis
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Axis = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.GridLayoutGroup.Axis
|
|
function CS.UnityEngine.UI.Axis:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Constraint: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field Flexible UnityEngine.UI.GridLayoutGroup.Constraint
|
|
---@source UnityEngine.UI.dll
|
|
---@field FixedColumnCount UnityEngine.UI.GridLayoutGroup.Constraint
|
|
---@source UnityEngine.UI.dll
|
|
---@field FixedRowCount UnityEngine.UI.GridLayoutGroup.Constraint
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Constraint = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.GridLayoutGroup.Constraint
|
|
function CS.UnityEngine.UI.Constraint:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.LayoutElement: UnityEngine.EventSystems.UIBehaviour
|
|
---@source UnityEngine.UI.dll
|
|
---@field ignoreLayout bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field minWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field minHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field preferredWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field preferredHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field flexibleWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field flexibleHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field layoutPriority int
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.LayoutElement = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.LayoutElement.CalculateLayoutInputHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.LayoutElement.CalculateLayoutInputVertical() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.HorizontalLayoutGroup: UnityEngine.UI.HorizontalOrVerticalLayoutGroup
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.HorizontalLayoutGroup = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.HorizontalLayoutGroup.CalculateLayoutInputHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.HorizontalLayoutGroup.CalculateLayoutInputVertical() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.HorizontalLayoutGroup.SetLayoutHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.HorizontalLayoutGroup.SetLayoutVertical() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.LayoutGroup: UnityEngine.EventSystems.UIBehaviour
|
|
---@source UnityEngine.UI.dll
|
|
---@field padding UnityEngine.RectOffset
|
|
---@source UnityEngine.UI.dll
|
|
---@field childAlignment UnityEngine.TextAnchor
|
|
---@source UnityEngine.UI.dll
|
|
---@field minWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field preferredWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field flexibleWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field minHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field preferredHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field flexibleHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field layoutPriority int
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.LayoutGroup = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.LayoutGroup.CalculateLayoutInputHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.LayoutGroup.CalculateLayoutInputVertical() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.LayoutGroup.SetLayoutHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.LayoutGroup.SetLayoutVertical() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.ScaleMode: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field ConstantPixelSize UnityEngine.UI.CanvasScaler.ScaleMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field ScaleWithScreenSize UnityEngine.UI.CanvasScaler.ScaleMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field ConstantPhysicalSize UnityEngine.UI.CanvasScaler.ScaleMode
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.ScaleMode = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.CanvasScaler.ScaleMode
|
|
function CS.UnityEngine.UI.ScaleMode:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.LayoutUtility: object
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.LayoutUtility = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param rect UnityEngine.RectTransform
|
|
---@param axis int
|
|
---@return Single
|
|
function CS.UnityEngine.UI.LayoutUtility:GetMinSize(rect, axis) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param rect UnityEngine.RectTransform
|
|
---@param axis int
|
|
---@return Single
|
|
function CS.UnityEngine.UI.LayoutUtility:GetPreferredSize(rect, axis) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param rect UnityEngine.RectTransform
|
|
---@param axis int
|
|
---@return Single
|
|
function CS.UnityEngine.UI.LayoutUtility:GetFlexibleSize(rect, axis) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param rect UnityEngine.RectTransform
|
|
---@return Single
|
|
function CS.UnityEngine.UI.LayoutUtility:GetMinWidth(rect) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param rect UnityEngine.RectTransform
|
|
---@return Single
|
|
function CS.UnityEngine.UI.LayoutUtility:GetPreferredWidth(rect) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param rect UnityEngine.RectTransform
|
|
---@return Single
|
|
function CS.UnityEngine.UI.LayoutUtility:GetFlexibleWidth(rect) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param rect UnityEngine.RectTransform
|
|
---@return Single
|
|
function CS.UnityEngine.UI.LayoutUtility:GetMinHeight(rect) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param rect UnityEngine.RectTransform
|
|
---@return Single
|
|
function CS.UnityEngine.UI.LayoutUtility:GetPreferredHeight(rect) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param rect UnityEngine.RectTransform
|
|
---@return Single
|
|
function CS.UnityEngine.UI.LayoutUtility:GetFlexibleHeight(rect) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param rect UnityEngine.RectTransform
|
|
---@param property System.Func<UnityEngine.UI.ILayoutElement, float>
|
|
---@param defaultValue float
|
|
---@return Single
|
|
function CS.UnityEngine.UI.LayoutUtility:GetLayoutProperty(rect, property, defaultValue) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param rect UnityEngine.RectTransform
|
|
---@param property System.Func<UnityEngine.UI.ILayoutElement, float>
|
|
---@param defaultValue float
|
|
---@param source UnityEngine.UI.ILayoutElement
|
|
---@return Single
|
|
function CS.UnityEngine.UI.LayoutUtility:GetLayoutProperty(rect, property, defaultValue, source) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.ScreenMatchMode: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field MatchWidthOrHeight UnityEngine.UI.CanvasScaler.ScreenMatchMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field Expand UnityEngine.UI.CanvasScaler.ScreenMatchMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field Shrink UnityEngine.UI.CanvasScaler.ScreenMatchMode
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.ScreenMatchMode = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.CanvasScaler.ScreenMatchMode
|
|
function CS.UnityEngine.UI.ScreenMatchMode:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Unit: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field Centimeters UnityEngine.UI.CanvasScaler.Unit
|
|
---@source UnityEngine.UI.dll
|
|
---@field Millimeters UnityEngine.UI.CanvasScaler.Unit
|
|
---@source UnityEngine.UI.dll
|
|
---@field Inches UnityEngine.UI.CanvasScaler.Unit
|
|
---@source UnityEngine.UI.dll
|
|
---@field Points UnityEngine.UI.CanvasScaler.Unit
|
|
---@source UnityEngine.UI.dll
|
|
---@field Picas UnityEngine.UI.CanvasScaler.Unit
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Unit = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.CanvasScaler.Unit
|
|
function CS.UnityEngine.UI.Unit:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.VerticalLayoutGroup: UnityEngine.UI.HorizontalOrVerticalLayoutGroup
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.VerticalLayoutGroup = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.VerticalLayoutGroup.CalculateLayoutInputHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.VerticalLayoutGroup.CalculateLayoutInputVertical() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.VerticalLayoutGroup.SetLayoutHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.VerticalLayoutGroup.SetLayoutVertical() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Mask: UnityEngine.EventSystems.UIBehaviour
|
|
---@source UnityEngine.UI.dll
|
|
---@field rectTransform UnityEngine.RectTransform
|
|
---@source UnityEngine.UI.dll
|
|
---@field showMaskGraphic bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field graphic UnityEngine.UI.Graphic
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Mask = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.Mask.MaskEnabled() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Mask.OnSiblingGraphicEnabledDisabled() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param sp UnityEngine.Vector2
|
|
---@param eventCamera UnityEngine.Camera
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.Mask.IsRaycastLocationValid(sp, eventCamera) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param baseMaterial UnityEngine.Material
|
|
---@return Material
|
|
function CS.UnityEngine.UI.Mask.GetModifiedMaterial(baseMaterial) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.IMaterialModifier
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.IMaterialModifier = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param baseMaterial UnityEngine.Material
|
|
---@return Material
|
|
function CS.UnityEngine.UI.IMaterialModifier.GetModifiedMaterial(baseMaterial) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.MaskUtilities: object
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.MaskUtilities = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param mask UnityEngine.Component
|
|
function CS.UnityEngine.UI.MaskUtilities:Notify2DMaskStateChanged(mask) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param mask UnityEngine.Component
|
|
function CS.UnityEngine.UI.MaskUtilities:NotifyStencilStateChanged(mask) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param start UnityEngine.Transform
|
|
---@return Transform
|
|
function CS.UnityEngine.UI.MaskUtilities:FindRootSortOverrideCanvas(start) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param transform UnityEngine.Transform
|
|
---@param stopAfter UnityEngine.Transform
|
|
---@return Int32
|
|
function CS.UnityEngine.UI.MaskUtilities:GetStencilDepth(transform, stopAfter) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param father UnityEngine.Transform
|
|
---@param child UnityEngine.Transform
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.MaskUtilities:IsDescendantOrSelf(father, child) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param clippable UnityEngine.UI.IClippable
|
|
---@return RectMask2D
|
|
function CS.UnityEngine.UI.MaskUtilities:GetRectMaskForClippable(clippable) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param clipper UnityEngine.UI.RectMask2D
|
|
---@param masks System.Collections.Generic.List<UnityEngine.UI.RectMask2D>
|
|
function CS.UnityEngine.UI.MaskUtilities:GetRectMasksForClip(clipper, masks) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.MaskableGraphic: UnityEngine.UI.Graphic
|
|
---@source UnityEngine.UI.dll
|
|
---@field onCullStateChanged UnityEngine.UI.MaskableGraphic.CullStateChangedEvent
|
|
---@source UnityEngine.UI.dll
|
|
---@field maskable bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field isMaskingGraphic bool
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.MaskableGraphic = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param baseMaterial UnityEngine.Material
|
|
---@return Material
|
|
function CS.UnityEngine.UI.MaskableGraphic.GetModifiedMaterial(baseMaterial) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param clipRect UnityEngine.Rect
|
|
---@param validRect bool
|
|
function CS.UnityEngine.UI.MaskableGraphic.Cull(clipRect, validRect) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param clipRect UnityEngine.Rect
|
|
---@param validRect bool
|
|
function CS.UnityEngine.UI.MaskableGraphic.SetClipRect(clipRect, validRect) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param clipSoftness UnityEngine.Vector2
|
|
function CS.UnityEngine.UI.MaskableGraphic.SetClipSoftness(clipSoftness) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.MaskableGraphic.ParentMaskStateChanged() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.MaskableGraphic.RecalculateClipping() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.MaskableGraphic.RecalculateMasking() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Navigation: System.ValueType
|
|
---@source UnityEngine.UI.dll
|
|
---@field mode UnityEngine.UI.Navigation.Mode
|
|
---@source UnityEngine.UI.dll
|
|
---@field wrapAround bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field selectOnUp UnityEngine.UI.Selectable
|
|
---@source UnityEngine.UI.dll
|
|
---@field selectOnDown UnityEngine.UI.Selectable
|
|
---@source UnityEngine.UI.dll
|
|
---@field selectOnLeft UnityEngine.UI.Selectable
|
|
---@source UnityEngine.UI.dll
|
|
---@field selectOnRight UnityEngine.UI.Selectable
|
|
---@source UnityEngine.UI.dll
|
|
---@field defaultNavigation UnityEngine.UI.Navigation
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Navigation = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param other UnityEngine.UI.Navigation
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.Navigation.Equals(other) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.LayoutRebuilder: object
|
|
---@source UnityEngine.UI.dll
|
|
---@field transform UnityEngine.Transform
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.LayoutRebuilder = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.LayoutRebuilder.IsDestroyed() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param layoutRoot UnityEngine.RectTransform
|
|
function CS.UnityEngine.UI.LayoutRebuilder:ForceRebuildLayoutImmediate(layoutRoot) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param executing UnityEngine.UI.CanvasUpdate
|
|
function CS.UnityEngine.UI.LayoutRebuilder.Rebuild(executing) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param rect UnityEngine.RectTransform
|
|
function CS.UnityEngine.UI.LayoutRebuilder:MarkLayoutForRebuild(rect) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.LayoutRebuilder.LayoutComplete() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.LayoutRebuilder.GraphicUpdateComplete() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Int32
|
|
function CS.UnityEngine.UI.LayoutRebuilder.GetHashCode() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param obj object
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.LayoutRebuilder.Equals(obj) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return String
|
|
function CS.UnityEngine.UI.LayoutRebuilder.ToString() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.RawImage: UnityEngine.UI.MaskableGraphic
|
|
---@source UnityEngine.UI.dll
|
|
---@field mainTexture UnityEngine.Texture
|
|
---@source UnityEngine.UI.dll
|
|
---@field texture UnityEngine.Texture
|
|
---@source UnityEngine.UI.dll
|
|
---@field uvRect UnityEngine.Rect
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.RawImage = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.RawImage.SetNativeSize() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Mode: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field None UnityEngine.UI.Navigation.Mode
|
|
---@source UnityEngine.UI.dll
|
|
---@field Horizontal UnityEngine.UI.Navigation.Mode
|
|
---@source UnityEngine.UI.dll
|
|
---@field Vertical UnityEngine.UI.Navigation.Mode
|
|
---@source UnityEngine.UI.dll
|
|
---@field Automatic UnityEngine.UI.Navigation.Mode
|
|
---@source UnityEngine.UI.dll
|
|
---@field Explicit UnityEngine.UI.Navigation.Mode
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Mode = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.Navigation.Mode
|
|
function CS.UnityEngine.UI.Mode:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.RectMask2D: UnityEngine.EventSystems.UIBehaviour
|
|
---@source UnityEngine.UI.dll
|
|
---@field padding UnityEngine.Vector4
|
|
---@source UnityEngine.UI.dll
|
|
---@field softness UnityEngine.Vector2Int
|
|
---@source UnityEngine.UI.dll
|
|
---@field canvasRect UnityEngine.Rect
|
|
---@source UnityEngine.UI.dll
|
|
---@field rectTransform UnityEngine.RectTransform
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.RectMask2D = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param sp UnityEngine.Vector2
|
|
---@param eventCamera UnityEngine.Camera
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.RectMask2D.IsRaycastLocationValid(sp, eventCamera) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.RectMask2D.PerformClipping() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.RectMask2D.UpdateClipSoftness() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param clippable UnityEngine.UI.IClippable
|
|
function CS.UnityEngine.UI.RectMask2D.AddClippable(clippable) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param clippable UnityEngine.UI.IClippable
|
|
function CS.UnityEngine.UI.RectMask2D.RemoveClippable(clippable) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.ScrollRect: UnityEngine.EventSystems.UIBehaviour
|
|
---@source UnityEngine.UI.dll
|
|
---@field content UnityEngine.RectTransform
|
|
---@source UnityEngine.UI.dll
|
|
---@field horizontal bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field vertical bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field movementType UnityEngine.UI.ScrollRect.MovementType
|
|
---@source UnityEngine.UI.dll
|
|
---@field elasticity float
|
|
---@source UnityEngine.UI.dll
|
|
---@field inertia bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field decelerationRate float
|
|
---@source UnityEngine.UI.dll
|
|
---@field scrollSensitivity float
|
|
---@source UnityEngine.UI.dll
|
|
---@field viewport UnityEngine.RectTransform
|
|
---@source UnityEngine.UI.dll
|
|
---@field horizontalScrollbar UnityEngine.UI.Scrollbar
|
|
---@source UnityEngine.UI.dll
|
|
---@field verticalScrollbar UnityEngine.UI.Scrollbar
|
|
---@source UnityEngine.UI.dll
|
|
---@field horizontalScrollbarVisibility UnityEngine.UI.ScrollRect.ScrollbarVisibility
|
|
---@source UnityEngine.UI.dll
|
|
---@field verticalScrollbarVisibility UnityEngine.UI.ScrollRect.ScrollbarVisibility
|
|
---@source UnityEngine.UI.dll
|
|
---@field horizontalScrollbarSpacing float
|
|
---@source UnityEngine.UI.dll
|
|
---@field verticalScrollbarSpacing float
|
|
---@source UnityEngine.UI.dll
|
|
---@field onValueChanged UnityEngine.UI.ScrollRect.ScrollRectEvent
|
|
---@source UnityEngine.UI.dll
|
|
---@field velocity UnityEngine.Vector2
|
|
---@source UnityEngine.UI.dll
|
|
---@field normalizedPosition UnityEngine.Vector2
|
|
---@source UnityEngine.UI.dll
|
|
---@field horizontalNormalizedPosition float
|
|
---@source UnityEngine.UI.dll
|
|
---@field verticalNormalizedPosition float
|
|
---@source UnityEngine.UI.dll
|
|
---@field minWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field preferredWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field flexibleWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field minHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field preferredHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field flexibleHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field layoutPriority int
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.ScrollRect = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param executing UnityEngine.UI.CanvasUpdate
|
|
function CS.UnityEngine.UI.ScrollRect.Rebuild(executing) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.ScrollRect.LayoutComplete() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.ScrollRect.GraphicUpdateComplete() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.ScrollRect.IsActive() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.ScrollRect.StopMovement() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param data UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.ScrollRect.OnScroll(data) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.ScrollRect.OnInitializePotentialDrag(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.ScrollRect.OnBeginDrag(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.ScrollRect.OnEndDrag(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.ScrollRect.OnDrag(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.ScrollRect.CalculateLayoutInputHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.ScrollRect.CalculateLayoutInputVertical() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.ScrollRect.SetLayoutHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.ScrollRect.SetLayoutVertical() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Slider: UnityEngine.UI.Selectable
|
|
---@source UnityEngine.UI.dll
|
|
---@field fillRect UnityEngine.RectTransform
|
|
---@source UnityEngine.UI.dll
|
|
---@field handleRect UnityEngine.RectTransform
|
|
---@source UnityEngine.UI.dll
|
|
---@field direction UnityEngine.UI.Slider.Direction
|
|
---@source UnityEngine.UI.dll
|
|
---@field minValue float
|
|
---@source UnityEngine.UI.dll
|
|
---@field maxValue float
|
|
---@source UnityEngine.UI.dll
|
|
---@field wholeNumbers bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field value float
|
|
---@source UnityEngine.UI.dll
|
|
---@field normalizedValue float
|
|
---@source UnityEngine.UI.dll
|
|
---@field onValueChanged UnityEngine.UI.Slider.SliderEvent
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Slider = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param input float
|
|
function CS.UnityEngine.UI.Slider.SetValueWithoutNotify(input) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param executing UnityEngine.UI.CanvasUpdate
|
|
function CS.UnityEngine.UI.Slider.Rebuild(executing) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Slider.LayoutComplete() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Slider.GraphicUpdateComplete() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.Slider.OnPointerDown(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.Slider.OnDrag(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.AxisEventData
|
|
function CS.UnityEngine.UI.Slider.OnMove(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Selectable
|
|
function CS.UnityEngine.UI.Slider.FindSelectableOnLeft() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Selectable
|
|
function CS.UnityEngine.UI.Slider.FindSelectableOnRight() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Selectable
|
|
function CS.UnityEngine.UI.Slider.FindSelectableOnUp() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Selectable
|
|
function CS.UnityEngine.UI.Slider.FindSelectableOnDown() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.Slider.OnInitializePotentialDrag(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param direction UnityEngine.UI.Slider.Direction
|
|
---@param includeRectLayouts bool
|
|
function CS.UnityEngine.UI.Slider.SetDirection(direction, includeRectLayouts) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.CullStateChangedEvent: UnityEngine.Events.UnityEvent<bool>
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.CullStateChangedEvent = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.StencilMaterial: object
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.StencilMaterial = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param baseMat UnityEngine.Material
|
|
---@param stencilID int
|
|
---@return Material
|
|
function CS.UnityEngine.UI.StencilMaterial:Add(baseMat, stencilID) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param baseMat UnityEngine.Material
|
|
---@param stencilID int
|
|
---@param operation UnityEngine.Rendering.StencilOp
|
|
---@param compareFunction UnityEngine.Rendering.CompareFunction
|
|
---@param colorWriteMask UnityEngine.Rendering.ColorWriteMask
|
|
---@return Material
|
|
function CS.UnityEngine.UI.StencilMaterial:Add(baseMat, stencilID, operation, compareFunction, colorWriteMask) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param baseMat UnityEngine.Material
|
|
---@param stencilID int
|
|
---@param operation UnityEngine.Rendering.StencilOp
|
|
---@param compareFunction UnityEngine.Rendering.CompareFunction
|
|
---@param colorWriteMask UnityEngine.Rendering.ColorWriteMask
|
|
---@param readMask int
|
|
---@param writeMask int
|
|
---@return Material
|
|
function CS.UnityEngine.UI.StencilMaterial:Add(baseMat, stencilID, operation, compareFunction, colorWriteMask, readMask, writeMask) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param customMat UnityEngine.Material
|
|
function CS.UnityEngine.UI.StencilMaterial:Remove(customMat) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.StencilMaterial:ClearAll() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.ContentType: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field Standard UnityEngine.UI.InputField.ContentType
|
|
---@source UnityEngine.UI.dll
|
|
---@field Autocorrected UnityEngine.UI.InputField.ContentType
|
|
---@source UnityEngine.UI.dll
|
|
---@field IntegerNumber UnityEngine.UI.InputField.ContentType
|
|
---@source UnityEngine.UI.dll
|
|
---@field DecimalNumber UnityEngine.UI.InputField.ContentType
|
|
---@source UnityEngine.UI.dll
|
|
---@field Alphanumeric UnityEngine.UI.InputField.ContentType
|
|
---@source UnityEngine.UI.dll
|
|
---@field Name UnityEngine.UI.InputField.ContentType
|
|
---@source UnityEngine.UI.dll
|
|
---@field EmailAddress UnityEngine.UI.InputField.ContentType
|
|
---@source UnityEngine.UI.dll
|
|
---@field Password UnityEngine.UI.InputField.ContentType
|
|
---@source UnityEngine.UI.dll
|
|
---@field Pin UnityEngine.UI.InputField.ContentType
|
|
---@source UnityEngine.UI.dll
|
|
---@field Custom UnityEngine.UI.InputField.ContentType
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.ContentType = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.InputField.ContentType
|
|
function CS.UnityEngine.UI.ContentType:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.InputType: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field Standard UnityEngine.UI.InputField.InputType
|
|
---@source UnityEngine.UI.dll
|
|
---@field AutoCorrect UnityEngine.UI.InputField.InputType
|
|
---@source UnityEngine.UI.dll
|
|
---@field Password UnityEngine.UI.InputField.InputType
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.InputType = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.InputField.InputType
|
|
function CS.UnityEngine.UI.InputType:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.CharacterValidation: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field None UnityEngine.UI.InputField.CharacterValidation
|
|
---@source UnityEngine.UI.dll
|
|
---@field Integer UnityEngine.UI.InputField.CharacterValidation
|
|
---@source UnityEngine.UI.dll
|
|
---@field Decimal UnityEngine.UI.InputField.CharacterValidation
|
|
---@source UnityEngine.UI.dll
|
|
---@field Alphanumeric UnityEngine.UI.InputField.CharacterValidation
|
|
---@source UnityEngine.UI.dll
|
|
---@field Name UnityEngine.UI.InputField.CharacterValidation
|
|
---@source UnityEngine.UI.dll
|
|
---@field EmailAddress UnityEngine.UI.InputField.CharacterValidation
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.CharacterValidation = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.InputField.CharacterValidation
|
|
function CS.UnityEngine.UI.CharacterValidation:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Text: UnityEngine.UI.MaskableGraphic
|
|
---@source UnityEngine.UI.dll
|
|
---@field cachedTextGenerator UnityEngine.TextGenerator
|
|
---@source UnityEngine.UI.dll
|
|
---@field cachedTextGeneratorForLayout UnityEngine.TextGenerator
|
|
---@source UnityEngine.UI.dll
|
|
---@field mainTexture UnityEngine.Texture
|
|
---@source UnityEngine.UI.dll
|
|
---@field font UnityEngine.Font
|
|
---@source UnityEngine.UI.dll
|
|
---@field text string
|
|
---@source UnityEngine.UI.dll
|
|
---@field supportRichText bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field resizeTextForBestFit bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field resizeTextMinSize int
|
|
---@source UnityEngine.UI.dll
|
|
---@field resizeTextMaxSize int
|
|
---@source UnityEngine.UI.dll
|
|
---@field alignment UnityEngine.TextAnchor
|
|
---@source UnityEngine.UI.dll
|
|
---@field alignByGeometry bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field fontSize int
|
|
---@source UnityEngine.UI.dll
|
|
---@field horizontalOverflow UnityEngine.HorizontalWrapMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field verticalOverflow UnityEngine.VerticalWrapMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field lineSpacing float
|
|
---@source UnityEngine.UI.dll
|
|
---@field fontStyle UnityEngine.FontStyle
|
|
---@source UnityEngine.UI.dll
|
|
---@field pixelsPerUnit float
|
|
---@source UnityEngine.UI.dll
|
|
---@field minWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field preferredWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field flexibleWidth float
|
|
---@source UnityEngine.UI.dll
|
|
---@field minHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field preferredHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field flexibleHeight float
|
|
---@source UnityEngine.UI.dll
|
|
---@field layoutPriority int
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Text = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Text.FontTextureChanged() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param extents UnityEngine.Vector2
|
|
---@return TextGenerationSettings
|
|
function CS.UnityEngine.UI.Text.GetGenerationSettings(extents) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param anchor UnityEngine.TextAnchor
|
|
---@return Vector2
|
|
function CS.UnityEngine.UI.Text:GetTextAnchorPivot(anchor) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Text.CalculateLayoutInputHorizontal() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Text.CalculateLayoutInputVertical() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Text.OnRebuildRequested() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.LineType: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field SingleLine UnityEngine.UI.InputField.LineType
|
|
---@source UnityEngine.UI.dll
|
|
---@field MultiLineSubmit UnityEngine.UI.InputField.LineType
|
|
---@source UnityEngine.UI.dll
|
|
---@field MultiLineNewline UnityEngine.UI.InputField.LineType
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.LineType = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.InputField.LineType
|
|
function CS.UnityEngine.UI.LineType:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Toggle: UnityEngine.UI.Selectable
|
|
---@source UnityEngine.UI.dll
|
|
---@field toggleTransition UnityEngine.UI.Toggle.ToggleTransition
|
|
---@source UnityEngine.UI.dll
|
|
---@field graphic UnityEngine.UI.Graphic
|
|
---@source UnityEngine.UI.dll
|
|
---@field onValueChanged UnityEngine.UI.Toggle.ToggleEvent
|
|
---@source UnityEngine.UI.dll
|
|
---@field group UnityEngine.UI.ToggleGroup
|
|
---@source UnityEngine.UI.dll
|
|
---@field isOn bool
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Toggle = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param executing UnityEngine.UI.CanvasUpdate
|
|
function CS.UnityEngine.UI.Toggle.Rebuild(executing) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Toggle.LayoutComplete() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Toggle.GraphicUpdateComplete() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param value bool
|
|
function CS.UnityEngine.UI.Toggle.SetIsOnWithoutNotify(value) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.Toggle.OnPointerClick(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
function CS.UnityEngine.UI.Toggle.OnSubmit(eventData) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.OnValidateInput: System.MulticastDelegate
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.OnValidateInput = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param text string
|
|
---@param charIndex int
|
|
---@param addedChar char
|
|
---@return Char
|
|
function CS.UnityEngine.UI.OnValidateInput.Invoke(text, charIndex, addedChar) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param text string
|
|
---@param charIndex int
|
|
---@param addedChar char
|
|
---@param callback System.AsyncCallback
|
|
---@param object object
|
|
---@return IAsyncResult
|
|
function CS.UnityEngine.UI.OnValidateInput.BeginInvoke(text, charIndex, addedChar, callback, object) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param result System.IAsyncResult
|
|
---@return Char
|
|
function CS.UnityEngine.UI.OnValidateInput.EndInvoke(result) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.SubmitEvent: UnityEngine.Events.UnityEvent<string>
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.SubmitEvent = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.OnChangeEvent: UnityEngine.Events.UnityEvent<string>
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.OnChangeEvent = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.VertexHelper: object
|
|
---@source UnityEngine.UI.dll
|
|
---@field currentVertCount int
|
|
---@source UnityEngine.UI.dll
|
|
---@field currentIndexCount int
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.VertexHelper = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.VertexHelper.Dispose() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.VertexHelper.Clear() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param vertex UnityEngine.UIVertex
|
|
---@param i int
|
|
function CS.UnityEngine.UI.VertexHelper.PopulateUIVertex(vertex, i) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param vertex UnityEngine.UIVertex
|
|
---@param i int
|
|
function CS.UnityEngine.UI.VertexHelper.SetUIVertex(vertex, i) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param mesh UnityEngine.Mesh
|
|
function CS.UnityEngine.UI.VertexHelper.FillMesh(mesh) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param position UnityEngine.Vector3
|
|
---@param color UnityEngine.Color32
|
|
---@param uv0 UnityEngine.Vector4
|
|
---@param uv1 UnityEngine.Vector4
|
|
---@param uv2 UnityEngine.Vector4
|
|
---@param uv3 UnityEngine.Vector4
|
|
---@param normal UnityEngine.Vector3
|
|
---@param tangent UnityEngine.Vector4
|
|
function CS.UnityEngine.UI.VertexHelper.AddVert(position, color, uv0, uv1, uv2, uv3, normal, tangent) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param position UnityEngine.Vector3
|
|
---@param color UnityEngine.Color32
|
|
---@param uv0 UnityEngine.Vector4
|
|
---@param uv1 UnityEngine.Vector4
|
|
---@param normal UnityEngine.Vector3
|
|
---@param tangent UnityEngine.Vector4
|
|
function CS.UnityEngine.UI.VertexHelper.AddVert(position, color, uv0, uv1, normal, tangent) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param position UnityEngine.Vector3
|
|
---@param color UnityEngine.Color32
|
|
---@param uv0 UnityEngine.Vector4
|
|
function CS.UnityEngine.UI.VertexHelper.AddVert(position, color, uv0) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param v UnityEngine.UIVertex
|
|
function CS.UnityEngine.UI.VertexHelper.AddVert(v) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param idx0 int
|
|
---@param idx1 int
|
|
---@param idx2 int
|
|
function CS.UnityEngine.UI.VertexHelper.AddTriangle(idx0, idx1, idx2) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param verts UnityEngine.UIVertex[]
|
|
function CS.UnityEngine.UI.VertexHelper.AddUIVertexQuad(verts) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param verts System.Collections.Generic.List<UnityEngine.UIVertex>
|
|
---@param indices System.Collections.Generic.List<int>
|
|
function CS.UnityEngine.UI.VertexHelper.AddUIVertexStream(verts, indices) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param verts System.Collections.Generic.List<UnityEngine.UIVertex>
|
|
function CS.UnityEngine.UI.VertexHelper.AddUIVertexTriangleStream(verts) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param stream System.Collections.Generic.List<UnityEngine.UIVertex>
|
|
function CS.UnityEngine.UI.VertexHelper.GetUIVertexStream(stream) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.BaseVertexEffect: object
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.BaseVertexEffect = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param vertices System.Collections.Generic.List<UnityEngine.UIVertex>
|
|
function CS.UnityEngine.UI.BaseVertexEffect.ModifyVertices(vertices) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.BaseMeshEffect: UnityEngine.EventSystems.UIBehaviour
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.BaseMeshEffect = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param mesh UnityEngine.Mesh
|
|
function CS.UnityEngine.UI.BaseMeshEffect.ModifyMesh(mesh) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param vh UnityEngine.UI.VertexHelper
|
|
function CS.UnityEngine.UI.BaseMeshEffect.ModifyMesh(vh) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.IVertexModifier
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.IVertexModifier = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param verts System.Collections.Generic.List<UnityEngine.UIVertex>
|
|
function CS.UnityEngine.UI.IVertexModifier.ModifyVertices(verts) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.IMeshModifier
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.IMeshModifier = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param mesh UnityEngine.Mesh
|
|
function CS.UnityEngine.UI.IMeshModifier.ModifyMesh(mesh) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param verts UnityEngine.UI.VertexHelper
|
|
function CS.UnityEngine.UI.IMeshModifier.ModifyMesh(verts) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Outline: UnityEngine.UI.Shadow
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Outline = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param vh UnityEngine.UI.VertexHelper
|
|
function CS.UnityEngine.UI.Outline.ModifyMesh(vh) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.PositionAsUV1: UnityEngine.UI.BaseMeshEffect
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.PositionAsUV1 = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param vh UnityEngine.UI.VertexHelper
|
|
function CS.UnityEngine.UI.PositionAsUV1.ModifyMesh(vh) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Shadow: UnityEngine.UI.BaseMeshEffect
|
|
---@source UnityEngine.UI.dll
|
|
---@field effectColor UnityEngine.Color
|
|
---@source UnityEngine.UI.dll
|
|
---@field effectDistance UnityEngine.Vector2
|
|
---@source UnityEngine.UI.dll
|
|
---@field useGraphicAlpha bool
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Shadow = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param vh UnityEngine.UI.VertexHelper
|
|
function CS.UnityEngine.UI.Shadow.ModifyMesh(vh) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.MovementType: System.Enum
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---@source UnityEngine.UI.dll
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---@field Unrestricted UnityEngine.UI.ScrollRect.MovementType
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---@source UnityEngine.UI.dll
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---@field Elastic UnityEngine.UI.ScrollRect.MovementType
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---@source UnityEngine.UI.dll
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---@field Clamped UnityEngine.UI.ScrollRect.MovementType
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.MovementType = {}
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---@source
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---@param value any
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---@return UnityEngine.UI.ScrollRect.MovementType
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function CS.UnityEngine.UI.MovementType:__CastFrom(value) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.ScrollbarVisibility: System.Enum
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---@source UnityEngine.UI.dll
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---@field Permanent UnityEngine.UI.ScrollRect.ScrollbarVisibility
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---@source UnityEngine.UI.dll
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---@field AutoHide UnityEngine.UI.ScrollRect.ScrollbarVisibility
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---@source UnityEngine.UI.dll
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---@field AutoHideAndExpandViewport UnityEngine.UI.ScrollRect.ScrollbarVisibility
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.ScrollbarVisibility = {}
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---@source
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---@param value any
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---@return UnityEngine.UI.ScrollRect.ScrollbarVisibility
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function CS.UnityEngine.UI.ScrollbarVisibility:__CastFrom(value) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.ScrollRectEvent: UnityEngine.Events.UnityEvent<UnityEngine.Vector2>
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.ScrollRectEvent = {}
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.Scrollbar: UnityEngine.UI.Selectable
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---@source UnityEngine.UI.dll
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---@field handleRect UnityEngine.RectTransform
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---@source UnityEngine.UI.dll
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---@field direction UnityEngine.UI.Scrollbar.Direction
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---@source UnityEngine.UI.dll
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---@field value float
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---@source UnityEngine.UI.dll
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---@field size float
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---@source UnityEngine.UI.dll
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---@field numberOfSteps int
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---@source UnityEngine.UI.dll
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---@field onValueChanged UnityEngine.UI.Scrollbar.ScrollEvent
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---@source UnityEngine.UI.dll
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CS.UnityEngine.UI.Scrollbar = {}
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---@source UnityEngine.UI.dll
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---@param input float
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function CS.UnityEngine.UI.Scrollbar.SetValueWithoutNotify(input) end
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---@source UnityEngine.UI.dll
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---@param executing UnityEngine.UI.CanvasUpdate
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function CS.UnityEngine.UI.Scrollbar.Rebuild(executing) end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Scrollbar.LayoutComplete() end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.UI.Scrollbar.GraphicUpdateComplete() end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.UI.Scrollbar.OnBeginDrag(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.UI.Scrollbar.OnDrag(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.UI.Scrollbar.OnPointerDown(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.UI.Scrollbar.OnPointerUp(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.AxisEventData
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function CS.UnityEngine.UI.Scrollbar.OnMove(eventData) end
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---@source UnityEngine.UI.dll
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---@return Selectable
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function CS.UnityEngine.UI.Scrollbar.FindSelectableOnLeft() end
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|
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---@source UnityEngine.UI.dll
|
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---@return Selectable
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function CS.UnityEngine.UI.Scrollbar.FindSelectableOnRight() end
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|
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---@source UnityEngine.UI.dll
|
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---@return Selectable
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function CS.UnityEngine.UI.Scrollbar.FindSelectableOnUp() end
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|
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---@source UnityEngine.UI.dll
|
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---@return Selectable
|
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function CS.UnityEngine.UI.Scrollbar.FindSelectableOnDown() end
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|
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---@source UnityEngine.UI.dll
|
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.UI.Scrollbar.OnInitializePotentialDrag(eventData) end
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---@source UnityEngine.UI.dll
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---@param direction UnityEngine.UI.Scrollbar.Direction
|
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---@param includeRectLayouts bool
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function CS.UnityEngine.UI.Scrollbar.SetDirection(direction, includeRectLayouts) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.UI.Direction: System.Enum
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---@source UnityEngine.UI.dll
|
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---@field LeftToRight UnityEngine.UI.Slider.Direction
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---@source UnityEngine.UI.dll
|
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---@field RightToLeft UnityEngine.UI.Slider.Direction
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---@source UnityEngine.UI.dll
|
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---@field BottomToTop UnityEngine.UI.Slider.Direction
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|
---@source UnityEngine.UI.dll
|
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---@field TopToBottom UnityEngine.UI.Slider.Direction
|
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---@source UnityEngine.UI.dll
|
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CS.UnityEngine.UI.Direction = {}
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|
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---@source
|
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---@param value any
|
|
---@return UnityEngine.UI.Slider.Direction
|
|
function CS.UnityEngine.UI.Direction:__CastFrom(value) end
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|
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---@source UnityEngine.UI.dll
|
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---@class UnityEngine.UI.SliderEvent: UnityEngine.Events.UnityEvent<float>
|
|
---@source UnityEngine.UI.dll
|
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CS.UnityEngine.UI.SliderEvent = {}
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|
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---@source UnityEngine.UI.dll
|
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---@class UnityEngine.UI.SpriteState: System.ValueType
|
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---@source UnityEngine.UI.dll
|
|
---@field highlightedSprite UnityEngine.Sprite
|
|
---@source UnityEngine.UI.dll
|
|
---@field pressedSprite UnityEngine.Sprite
|
|
---@source UnityEngine.UI.dll
|
|
---@field selectedSprite UnityEngine.Sprite
|
|
---@source UnityEngine.UI.dll
|
|
---@field disabledSprite UnityEngine.Sprite
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.SpriteState = {}
|
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|
|
---@source UnityEngine.UI.dll
|
|
---@param other UnityEngine.UI.SpriteState
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.SpriteState.Equals(other) end
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|
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|
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---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.ToggleTransition: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field None UnityEngine.UI.Toggle.ToggleTransition
|
|
---@source UnityEngine.UI.dll
|
|
---@field Fade UnityEngine.UI.Toggle.ToggleTransition
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.ToggleTransition = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.Toggle.ToggleTransition
|
|
function CS.UnityEngine.UI.ToggleTransition:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.ToggleEvent: UnityEngine.Events.UnityEvent<bool>
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.ToggleEvent = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.ToggleGroup: UnityEngine.EventSystems.UIBehaviour
|
|
---@source UnityEngine.UI.dll
|
|
---@field allowSwitchOff bool
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.ToggleGroup = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param toggle UnityEngine.UI.Toggle
|
|
---@param sendCallback bool
|
|
function CS.UnityEngine.UI.ToggleGroup.NotifyToggleOn(toggle, sendCallback) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param toggle UnityEngine.UI.Toggle
|
|
function CS.UnityEngine.UI.ToggleGroup.UnregisterToggle(toggle) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param toggle UnityEngine.UI.Toggle
|
|
function CS.UnityEngine.UI.ToggleGroup.RegisterToggle(toggle) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.ToggleGroup.EnsureValidState() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.ToggleGroup.AnyTogglesOn() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return IEnumerable
|
|
function CS.UnityEngine.UI.ToggleGroup.ActiveToggles() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Toggle
|
|
function CS.UnityEngine.UI.ToggleGroup.GetFirstActiveToggle() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param sendCallback bool
|
|
function CS.UnityEngine.UI.ToggleGroup.SetAllTogglesOff(sendCallback) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Direction: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field LeftToRight UnityEngine.UI.Scrollbar.Direction
|
|
---@source UnityEngine.UI.dll
|
|
---@field RightToLeft UnityEngine.UI.Scrollbar.Direction
|
|
---@source UnityEngine.UI.dll
|
|
---@field BottomToTop UnityEngine.UI.Scrollbar.Direction
|
|
---@source UnityEngine.UI.dll
|
|
---@field TopToBottom UnityEngine.UI.Scrollbar.Direction
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Direction = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.Scrollbar.Direction
|
|
function CS.UnityEngine.UI.Direction:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.ScrollEvent: UnityEngine.Events.UnityEvent<float>
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.ScrollEvent = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Selectable: UnityEngine.EventSystems.UIBehaviour
|
|
---@source UnityEngine.UI.dll
|
|
---@field allSelectablesArray UnityEngine.UI.Selectable[]
|
|
---@source UnityEngine.UI.dll
|
|
---@field allSelectableCount int
|
|
---@source UnityEngine.UI.dll
|
|
---@field allSelectables System.Collections.Generic.List<UnityEngine.UI.Selectable>
|
|
---@source UnityEngine.UI.dll
|
|
---@field navigation UnityEngine.UI.Navigation
|
|
---@source UnityEngine.UI.dll
|
|
---@field transition UnityEngine.UI.Selectable.Transition
|
|
---@source UnityEngine.UI.dll
|
|
---@field colors UnityEngine.UI.ColorBlock
|
|
---@source UnityEngine.UI.dll
|
|
---@field spriteState UnityEngine.UI.SpriteState
|
|
---@source UnityEngine.UI.dll
|
|
---@field animationTriggers UnityEngine.UI.AnimationTriggers
|
|
---@source UnityEngine.UI.dll
|
|
---@field targetGraphic UnityEngine.UI.Graphic
|
|
---@source UnityEngine.UI.dll
|
|
---@field interactable bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field image UnityEngine.UI.Image
|
|
---@source UnityEngine.UI.dll
|
|
---@field animator UnityEngine.Animator
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Selectable = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param selectables UnityEngine.UI.Selectable[]
|
|
---@return Int32
|
|
function CS.UnityEngine.UI.Selectable:AllSelectablesNoAlloc(selectables) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.UI.Selectable.IsInteractable() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param dir UnityEngine.Vector3
|
|
---@return Selectable
|
|
function CS.UnityEngine.UI.Selectable.FindSelectable(dir) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Selectable
|
|
function CS.UnityEngine.UI.Selectable.FindSelectableOnLeft() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Selectable
|
|
function CS.UnityEngine.UI.Selectable.FindSelectableOnRight() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Selectable
|
|
function CS.UnityEngine.UI.Selectable.FindSelectableOnUp() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Selectable
|
|
function CS.UnityEngine.UI.Selectable.FindSelectableOnDown() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.AxisEventData
|
|
function CS.UnityEngine.UI.Selectable.OnMove(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.Selectable.OnPointerDown(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.Selectable.OnPointerUp(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.Selectable.OnPointerEnter(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.UI.Selectable.OnPointerExit(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
function CS.UnityEngine.UI.Selectable.OnSelect(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
function CS.UnityEngine.UI.Selectable.OnDeselect(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.UI.Selectable.Select() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.UI.Transition: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field None UnityEngine.UI.Selectable.Transition
|
|
---@source UnityEngine.UI.dll
|
|
---@field ColorTint UnityEngine.UI.Selectable.Transition
|
|
---@source UnityEngine.UI.dll
|
|
---@field SpriteSwap UnityEngine.UI.Selectable.Transition
|
|
---@source UnityEngine.UI.dll
|
|
---@field Animation UnityEngine.UI.Selectable.Transition
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.UI.Transition = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.UI.Selectable.Transition
|
|
function CS.UnityEngine.UI.Transition:__CastFrom(value) end
|