126 lines
5.5 KiB
Lua
126 lines
5.5 KiB
Lua
---@meta
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--
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--Registration entry point for subsystems to register their descriptor.
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--
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---@source UnityEngine.SubsystemsModule.dll
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---@class UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore: object
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---@source UnityEngine.SubsystemsModule.dll
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CS.UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore = {}
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---@source UnityEngine.SubsystemsModule.dll
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---@param descriptor UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider
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function CS.UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore:RegisterDescriptor(descriptor) end
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--
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--Information about a SubsystemWithProvider that can be queried before creating a subsystem instance.
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--
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---@source UnityEngine.SubsystemsModule.dll
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---@class UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider: object
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--
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--A unique string that identifies the SubsystemWithProvider that this descriptor can create.
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--
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---@source UnityEngine.SubsystemsModule.dll
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---@field id string
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---@source UnityEngine.SubsystemsModule.dll
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CS.UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider = {}
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---@source UnityEngine.SubsystemsModule.dll
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---@class UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider: UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider
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---@source UnityEngine.SubsystemsModule.dll
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CS.UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider = {}
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---@source UnityEngine.SubsystemsModule.dll
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---@return TSubsystem
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function CS.UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider.Create() end
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--
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--A provider that supplies data to a subsystem, generally for platform-specific implementations.
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--
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---@source UnityEngine.SubsystemsModule.dll
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---@class UnityEngine.SubsystemsImplementation.SubsystemProvider: object
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---@source UnityEngine.SubsystemsModule.dll
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---@field running bool
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---@source UnityEngine.SubsystemsModule.dll
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CS.UnityEngine.SubsystemsImplementation.SubsystemProvider = {}
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---@source UnityEngine.SubsystemsModule.dll
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---@class UnityEngine.SubsystemsImplementation.SubsystemProvider: UnityEngine.SubsystemsImplementation.SubsystemProvider
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---@source UnityEngine.SubsystemsModule.dll
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CS.UnityEngine.SubsystemsImplementation.SubsystemProvider = {}
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---@source UnityEngine.SubsystemsModule.dll
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function CS.UnityEngine.SubsystemsImplementation.SubsystemProvider.Start() end
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---@source UnityEngine.SubsystemsModule.dll
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function CS.UnityEngine.SubsystemsImplementation.SubsystemProvider.Stop() end
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---@source UnityEngine.SubsystemsModule.dll
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function CS.UnityEngine.SubsystemsImplementation.SubsystemProvider.Destroy() end
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---@source UnityEngine.SubsystemsModule.dll
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---@class UnityEngine.SubsystemsImplementation.SubsystemProxy: object
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---@source UnityEngine.SubsystemsModule.dll
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---@field provider TProvider
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---@source UnityEngine.SubsystemsModule.dll
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---@field running bool
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---@source UnityEngine.SubsystemsModule.dll
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CS.UnityEngine.SubsystemsImplementation.SubsystemProxy = {}
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--
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--A subsystem is initialized from a SubsystemDescriptorWithProvider for a given subsystem (Session, Plane, Face, etc.) and provides an interface to interact with that given subsystem until it is Destroyed. After a subsystem is created, it can be Started or Stopped to turn on and off functionality and preserve performance. The base type for the subsystem only exposes this functionality; this class is designed to be a base class for derived classes that expose more functionality specific to a given subsystem.
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--
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--*Note:* Initializing a second subsystem from the same subsystem descriptor will return a reference to the existing subsystem, because only one subsystem is currently allowed for a single subsystem provider.
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--
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---@source UnityEngine.SubsystemsModule.dll
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---@class UnityEngine.SubsystemsImplementation.SubsystemWithProvider: object
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--
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--Whether or not the subsystem is running.
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--
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--This returns true after Start has been called on the subsystem, and false after Stop is called.
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--
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---@source UnityEngine.SubsystemsModule.dll
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---@field running bool
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---@source UnityEngine.SubsystemsModule.dll
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CS.UnityEngine.SubsystemsImplementation.SubsystemWithProvider = {}
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--
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--Starts an instance of a subsystem.
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--
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--Once the instance is started, the subsystem representing this instance is active and can be interacted with.
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--
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---@source UnityEngine.SubsystemsModule.dll
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function CS.UnityEngine.SubsystemsImplementation.SubsystemWithProvider.Start() end
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--
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--Stops an instance of a subsystem.
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--
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--Once the instance is stopped, the subsystem representing this instance is no longer active and should not consume CPU resources.
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--
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---@source UnityEngine.SubsystemsModule.dll
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function CS.UnityEngine.SubsystemsImplementation.SubsystemWithProvider.Stop() end
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--
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--Destroys this instance of a subsystem.
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--
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--Also unloads all resources acquired during the initialization step. Call this when you no longer need this instance of a subsystem.
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--
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--Note: Once a subsystem is Destroyed, script can still hold a reference but calling a method on it will result in a NullArgumentException.
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--
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---@source UnityEngine.SubsystemsModule.dll
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function CS.UnityEngine.SubsystemsImplementation.SubsystemWithProvider.Destroy() end
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---@source UnityEngine.SubsystemsModule.dll
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---@class UnityEngine.SubsystemsImplementation.SubsystemWithProvider: UnityEngine.SubsystemsImplementation.SubsystemWithProvider
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---@source UnityEngine.SubsystemsModule.dll
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---@field subsystemDescriptor TSubsystemDescriptor
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---@source UnityEngine.SubsystemsModule.dll
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CS.UnityEngine.SubsystemsImplementation.SubsystemWithProvider = {}
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