96 lines
3.9 KiB
Lua
96 lines
3.9 KiB
Lua
---@meta
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--
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--Flags that specify which fields to capture in a snapshot.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Profiling.Memory.Experimental.CaptureFlags: System.Enum
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--
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--Corresponds to the ManagedHeapSections, ManagedStacks, Connections, TypeDescriptions fields in a Memory Snapshot.
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--
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---@source UnityEngine.CoreModule.dll
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---@field ManagedObjects UnityEngine.Profiling.Memory.Experimental.CaptureFlags
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--
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--Corresponds to the NativeObject and NativeType fields in a Memory Snapshot.
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--
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---@source UnityEngine.CoreModule.dll
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---@field NativeObjects UnityEngine.Profiling.Memory.Experimental.CaptureFlags
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--
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--Corresponds to the NativeAllocations, NativeMemoryRegions, NativeRootReferences, and NativeMemoryLabels fields in a Memory Snapshot.
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--
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---@source UnityEngine.CoreModule.dll
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---@field NativeAllocations UnityEngine.Profiling.Memory.Experimental.CaptureFlags
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--
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--Corresponds to the NativeAllocationSite field in a Memory Snapshot.
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--
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---@source UnityEngine.CoreModule.dll
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---@field NativeAllocationSites UnityEngine.Profiling.Memory.Experimental.CaptureFlags
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--
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--Corresponds to the NativeCallstackSymbol field in a Memory Snapshot.
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--
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---@source UnityEngine.CoreModule.dll
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---@field NativeStackTraces UnityEngine.Profiling.Memory.Experimental.CaptureFlags
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Profiling.Memory.Experimental.CaptureFlags = {}
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---@source
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---@param value any
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---@return UnityEngine.Profiling.Memory.Experimental.CaptureFlags
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function CS.UnityEngine.Profiling.Memory.Experimental.CaptureFlags:__CastFrom(value) end
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--
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--Container for memory snapshot meta data.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Profiling.Memory.Experimental.MetaData: object
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--
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--User defined meta data.
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--
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---@source UnityEngine.CoreModule.dll
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---@field content string
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--
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--Memory snapshot meta data containing platform information.
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--
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---@source UnityEngine.CoreModule.dll
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---@field platform string
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Profiling.Memory.Experimental.MetaData = {}
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--
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--Memory profiling API container class.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Profiling.Memory.Experimental.MemoryProfiler: object
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---@source UnityEngine.CoreModule.dll
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---@field createMetaData System.Action<UnityEngine.Profiling.Memory.Experimental.MetaData>
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Profiling.Memory.Experimental.MemoryProfiler = {}
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---@source UnityEngine.CoreModule.dll
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---@param value System.Action<UnityEngine.Profiling.Memory.Experimental.MetaData>
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function CS.UnityEngine.Profiling.Memory.Experimental.MemoryProfiler:add_createMetaData(value) end
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---@source UnityEngine.CoreModule.dll
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---@param value System.Action<UnityEngine.Profiling.Memory.Experimental.MetaData>
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function CS.UnityEngine.Profiling.Memory.Experimental.MemoryProfiler:remove_createMetaData(value) end
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---@source UnityEngine.CoreModule.dll
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---@param path string
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---@param finishCallback System.Action<string, bool>
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---@param captureFlags UnityEngine.Profiling.Memory.Experimental.CaptureFlags
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function CS.UnityEngine.Profiling.Memory.Experimental.MemoryProfiler:TakeSnapshot(path, finishCallback, captureFlags) end
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---@source UnityEngine.CoreModule.dll
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---@param path string
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---@param finishCallback System.Action<string, bool>
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---@param screenshotCallback System.Action<string, bool, UnityEngine.Profiling.Experimental.DebugScreenCapture>
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---@param captureFlags UnityEngine.Profiling.Memory.Experimental.CaptureFlags
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function CS.UnityEngine.Profiling.Memory.Experimental.MemoryProfiler:TakeSnapshot(path, finishCallback, screenshotCallback, captureFlags) end
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---@source UnityEngine.CoreModule.dll
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---@param finishCallback System.Action<string, bool>
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---@param captureFlags UnityEngine.Profiling.Memory.Experimental.CaptureFlags
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function CS.UnityEngine.Profiling.Memory.Experimental.MemoryProfiler:TakeTempSnapshot(finishCallback, captureFlags) end
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