928 lines
28 KiB
Lua
928 lines
28 KiB
Lua
---@meta
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--
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--A container for video data.
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--
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---@source UnityEngine.VideoModule.dll
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---@class UnityEngine.Video.VideoClip: UnityEngine.Object
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--
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--The video clip path in the project's assets. (Read Only).
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--
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---@source UnityEngine.VideoModule.dll
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---@field originalPath string
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--
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--The length of the VideoClip in frames. (Read Only).
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--
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---@source UnityEngine.VideoModule.dll
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---@field frameCount ulong
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--
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--The frame rate of the clip in frames/second. (Read Only).
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--
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---@source UnityEngine.VideoModule.dll
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---@field frameRate double
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--
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--The length of the video clip in seconds. (Read Only).
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--
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---@source UnityEngine.VideoModule.dll
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---@field length double
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--
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--The width of the images in the video clip in pixels. (Read Only).
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--
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---@source UnityEngine.VideoModule.dll
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---@field width uint
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--
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--The height of the images in the video clip in pixels. (Read Only).
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--
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---@source UnityEngine.VideoModule.dll
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---@field height uint
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--
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--Numerator of the pixel aspect ratio (num:den). (Read Only).
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--
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---@source UnityEngine.VideoModule.dll
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---@field pixelAspectRatioNumerator uint
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--
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--Denominator of the pixel aspect ratio (num:den). (Read Only).
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--
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---@source UnityEngine.VideoModule.dll
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---@field pixelAspectRatioDenominator uint
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--
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--Whether the imported clip contains sRGB color data (Read Only).
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--
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---@source UnityEngine.VideoModule.dll
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---@field sRGB bool
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--
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--Number of audio tracks in the clip.
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--
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---@source UnityEngine.VideoModule.dll
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---@field audioTrackCount ushort
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---@source UnityEngine.VideoModule.dll
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CS.UnityEngine.Video.VideoClip = {}
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--
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--The number of channels.
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--
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--```plaintext
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--Params: audioTrackIdx - Index of the audio queried audio track.
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--
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--```
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--
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---@source UnityEngine.VideoModule.dll
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---@param audioTrackIdx ushort
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---@return UInt16
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function CS.UnityEngine.Video.VideoClip.GetAudioChannelCount(audioTrackIdx) end
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--
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--The sampling rate in Hertz.
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--
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--```plaintext
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--Params: audioTrackIdx - Index of the audio queried audio track.
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--
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--```
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--
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---@source UnityEngine.VideoModule.dll
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---@param audioTrackIdx ushort
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---@return UInt32
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function CS.UnityEngine.Video.VideoClip.GetAudioSampleRate(audioTrackIdx) end
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--
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--The abbreviated name of the language.
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--
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--```plaintext
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--Params: audioTrackIdx - Index of the audio queried audio track.
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--
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--```
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--
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---@source UnityEngine.VideoModule.dll
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---@param audioTrackIdx ushort
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---@return String
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function CS.UnityEngine.Video.VideoClip.GetAudioLanguage(audioTrackIdx) end
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--
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--Type of destination for the images read by a VideoPlayer.
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--
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---@source UnityEngine.VideoModule.dll
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---@class UnityEngine.Video.VideoRenderMode: System.Enum
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--
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--Draw video content behind a camera's Scene.
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--
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---@source UnityEngine.VideoModule.dll
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---@field CameraFarPlane UnityEngine.Video.VideoRenderMode
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--
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--Draw video content in front of a camera's Scene.
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--
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---@source UnityEngine.VideoModule.dll
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---@field CameraNearPlane UnityEngine.Video.VideoRenderMode
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--
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--Draw video content into a RenderTexture.
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--
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---@source UnityEngine.VideoModule.dll
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---@field RenderTexture UnityEngine.Video.VideoRenderMode
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--
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--Draw the video content into a user-specified property of the current GameObject's material.
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--
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---@source UnityEngine.VideoModule.dll
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---@field MaterialOverride UnityEngine.Video.VideoRenderMode
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--
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--Don't draw the video content anywhere, but still make it available via the VideoPlayer's texture property in the API.
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--
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---@source UnityEngine.VideoModule.dll
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---@field APIOnly UnityEngine.Video.VideoRenderMode
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---@source UnityEngine.VideoModule.dll
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CS.UnityEngine.Video.VideoRenderMode = {}
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---@source
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---@param value any
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---@return UnityEngine.Video.VideoRenderMode
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function CS.UnityEngine.Video.VideoRenderMode:__CastFrom(value) end
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--
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--Types of 3D content layout within a video.
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--
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---@source UnityEngine.VideoModule.dll
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---@class UnityEngine.Video.Video3DLayout: System.Enum
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--
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--Video does not have any 3D content.
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--
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---@source UnityEngine.VideoModule.dll
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---@field No3D UnityEngine.Video.Video3DLayout
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--
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--Video contains 3D content where the left eye occupies the left half and right eye occupies the right half of video frames.
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--
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---@source UnityEngine.VideoModule.dll
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---@field SideBySide3D UnityEngine.Video.Video3DLayout
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--
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--Video contains 3D content where the left eye occupies the upper half and right eye occupies the lower half of video frames.
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--
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---@source UnityEngine.VideoModule.dll
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---@field OverUnder3D UnityEngine.Video.Video3DLayout
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---@source UnityEngine.VideoModule.dll
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CS.UnityEngine.Video.Video3DLayout = {}
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---@source
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---@param value any
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---@return UnityEngine.Video.Video3DLayout
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function CS.UnityEngine.Video.Video3DLayout:__CastFrom(value) end
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--
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--Methods used to fit a video in the target area.
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--
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---@source UnityEngine.VideoModule.dll
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---@class UnityEngine.Video.VideoAspectRatio: System.Enum
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--
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--Preserve the pixel size without adjusting for target area.
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--
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---@source UnityEngine.VideoModule.dll
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---@field NoScaling UnityEngine.Video.VideoAspectRatio
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--
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--Resize proportionally so that height fits the target area, cropping or adding black bars on each side if needed.
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--
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---@source UnityEngine.VideoModule.dll
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---@field FitVertically UnityEngine.Video.VideoAspectRatio
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--
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--Resize proportionally so that width fits the target area, cropping or adding black bars above and below if needed.
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--
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---@source UnityEngine.VideoModule.dll
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---@field FitHorizontally UnityEngine.Video.VideoAspectRatio
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--
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--Resize proportionally so that content fits the target area, adding black bars if needed.
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--
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---@source UnityEngine.VideoModule.dll
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---@field FitInside UnityEngine.Video.VideoAspectRatio
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--
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--Resize proportionally so that content fits the target area, cropping if needed.
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--
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---@source UnityEngine.VideoModule.dll
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---@field FitOutside UnityEngine.Video.VideoAspectRatio
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--
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--Resize non-proportionally to fit the target area.
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--
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---@source UnityEngine.VideoModule.dll
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---@field Stretch UnityEngine.Video.VideoAspectRatio
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---@source UnityEngine.VideoModule.dll
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CS.UnityEngine.Video.VideoAspectRatio = {}
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---@source
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---@param value any
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---@return UnityEngine.Video.VideoAspectRatio
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function CS.UnityEngine.Video.VideoAspectRatio:__CastFrom(value) end
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--
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--Time source followed by the Video.VideoPlayer when reading content.
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--
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---@source UnityEngine.VideoModule.dll
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---@class UnityEngine.Video.VideoTimeSource: System.Enum
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--
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--The audio hardware clock.
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--
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---@source UnityEngine.VideoModule.dll
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---@field AudioDSPTimeSource UnityEngine.Video.VideoTimeSource
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--
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--The unscaled game time as defined by Time.realtimeSinceStartup.
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--
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---@source UnityEngine.VideoModule.dll
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---@field GameTimeSource UnityEngine.Video.VideoTimeSource
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---@source UnityEngine.VideoModule.dll
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CS.UnityEngine.Video.VideoTimeSource = {}
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---@source
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---@param value any
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---@return UnityEngine.Video.VideoTimeSource
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function CS.UnityEngine.Video.VideoTimeSource:__CastFrom(value) end
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--
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--The clock that the Video.VideoPlayer observes to detect and correct drift.
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--
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---@source UnityEngine.VideoModule.dll
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---@class UnityEngine.Video.VideoTimeReference: System.Enum
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--
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--Disables the drift detection.
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--
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---@source UnityEngine.VideoModule.dll
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---@field Freerun UnityEngine.Video.VideoTimeReference
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--
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--Internal reference clock the Video.VideoPlayer observes to detect and correct drift.
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--
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---@source UnityEngine.VideoModule.dll
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---@field InternalTime UnityEngine.Video.VideoTimeReference
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--
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--External reference clock the Video.VideoPlayer observes to detect and correct drift.
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--
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---@source UnityEngine.VideoModule.dll
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---@field ExternalTime UnityEngine.Video.VideoTimeReference
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---@source UnityEngine.VideoModule.dll
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CS.UnityEngine.Video.VideoTimeReference = {}
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---@source
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---@param value any
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---@return UnityEngine.Video.VideoTimeReference
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function CS.UnityEngine.Video.VideoTimeReference:__CastFrom(value) end
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--
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--Source of the video content for a VideoPlayer.
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--
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---@source UnityEngine.VideoModule.dll
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---@class UnityEngine.Video.VideoSource: System.Enum
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--
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--Use the current clip as the video content source.
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--
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---@source UnityEngine.VideoModule.dll
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---@field VideoClip UnityEngine.Video.VideoSource
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--
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--Use the current URL as the video content source.
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--
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---@source UnityEngine.VideoModule.dll
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---@field Url UnityEngine.Video.VideoSource
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---@source UnityEngine.VideoModule.dll
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CS.UnityEngine.Video.VideoSource = {}
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---@source
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---@param value any
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---@return UnityEngine.Video.VideoSource
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function CS.UnityEngine.Video.VideoSource:__CastFrom(value) end
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--
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--Places where the audio embedded in a video can be sent.
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--
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---@source UnityEngine.VideoModule.dll
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---@class UnityEngine.Video.VideoAudioOutputMode: System.Enum
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--
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--Disable the embedded audio.
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--
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---@source UnityEngine.VideoModule.dll
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---@field None UnityEngine.Video.VideoAudioOutputMode
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--
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--Send the embedded audio into a specified AudioSource.
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--
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---@source UnityEngine.VideoModule.dll
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---@field AudioSource UnityEngine.Video.VideoAudioOutputMode
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--
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--Send the embedded audio direct to the platform's audio hardware.
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--
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---@source UnityEngine.VideoModule.dll
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---@field Direct UnityEngine.Video.VideoAudioOutputMode
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--
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--Send the embedded audio to the associated AudioSampleProvider.
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--
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---@source UnityEngine.VideoModule.dll
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---@field APIOnly UnityEngine.Video.VideoAudioOutputMode
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---@source UnityEngine.VideoModule.dll
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CS.UnityEngine.Video.VideoAudioOutputMode = {}
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---@source
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---@param value any
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---@return UnityEngine.Video.VideoAudioOutputMode
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function CS.UnityEngine.Video.VideoAudioOutputMode:__CastFrom(value) end
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--
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--Plays video content onto a target.
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--
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---@source UnityEngine.VideoModule.dll
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---@class UnityEngine.Video.VideoPlayer: UnityEngine.Behaviour
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--
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--The source that the VideoPlayer uses for playback.
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--
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---@source UnityEngine.VideoModule.dll
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---@field source UnityEngine.Video.VideoSource
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--
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--The file or HTTP URL that the VideoPlayer reads content from.
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--
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---@source UnityEngine.VideoModule.dll
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---@field url string
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--
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--The clip being played by the VideoPlayer.
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--
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---@source UnityEngine.VideoModule.dll
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---@field clip UnityEngine.Video.VideoClip
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--
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--Where the video content will be drawn.
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--
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---@source UnityEngine.VideoModule.dll
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---@field renderMode UnityEngine.Video.VideoRenderMode
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--
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--Camera component to draw to when Video.VideoPlayer.renderMode is set to either Video.VideoRenderMode.CameraFarPlane or Video.VideoRenderMode.CameraNearPlane.
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--
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---@source UnityEngine.VideoModule.dll
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---@field targetCamera UnityEngine.Camera
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--
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--RenderTexture to draw to when Video.VideoPlayer.renderMode is set to Video.VideoTarget.RenderTexture.
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--
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---@source UnityEngine.VideoModule.dll
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---@field targetTexture UnityEngine.RenderTexture
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--
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--Renderer which is targeted when Video.VideoPlayer.renderMode is set to Video.VideoTarget.MaterialOverride
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--
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---@source UnityEngine.VideoModule.dll
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---@field targetMaterialRenderer UnityEngine.Renderer
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--
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--Material texture property which is targeted when Video.VideoPlayer.renderMode is set to Video.VideoTarget.MaterialOverride.
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--
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---@source UnityEngine.VideoModule.dll
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---@field targetMaterialProperty string
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--
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--Defines how the video content will be stretched to fill the target area.
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--
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---@source UnityEngine.VideoModule.dll
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---@field aspectRatio UnityEngine.Video.VideoAspectRatio
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--
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--Overall transparency level of the target camera plane video.
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--
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---@source UnityEngine.VideoModule.dll
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---@field targetCameraAlpha float
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--
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--Type of 3D content contained in the source video media.
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--
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---@source UnityEngine.VideoModule.dll
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---@field targetCamera3DLayout UnityEngine.Video.Video3DLayout
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--
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--Internal texture in which video content is placed. (Read Only)
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--
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---@source UnityEngine.VideoModule.dll
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---@field texture UnityEngine.Texture
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--
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--Whether the VideoPlayer has successfully prepared the content to be played. (Read Only)
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--
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---@source UnityEngine.VideoModule.dll
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---@field isPrepared bool
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--
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--Determines whether the VideoPlayer will wait for the first frame to be loaded into the texture before starting playback when Video.VideoPlayer.playOnAwake is on.
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--
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---@source UnityEngine.VideoModule.dll
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---@field waitForFirstFrame bool
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--
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--Whether the content will start playing back as soon as the component awakes.
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--
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---@source UnityEngine.VideoModule.dll
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---@field playOnAwake bool
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--
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--Whether content is being played. (Read Only)
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--
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---@source UnityEngine.VideoModule.dll
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---@field isPlaying bool
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--
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--Whether playback is paused. (Read Only)
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--
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---@source UnityEngine.VideoModule.dll
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---@field isPaused bool
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--
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--Whether current time can be changed using the time or timeFrames property. (Read Only)
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--
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---@source UnityEngine.VideoModule.dll
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---@field canSetTime bool
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--
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--The presentation time of the currently available frame in VideoPlayer.texture.
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--
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---@source UnityEngine.VideoModule.dll
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---@field time double
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--
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--The frame index of the currently available frame in VideoPlayer.texture.
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--
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---@source UnityEngine.VideoModule.dll
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---@field frame long
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--
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--The clock time that the VideoPlayer follows to schedule its samples. The clock time is expressed in seconds. (Read Only)
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--
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---@source UnityEngine.VideoModule.dll
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---@field clockTime double
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--
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--Returns true if the VideoPlayer can step forward through the video content. (Read Only)
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--
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---@source UnityEngine.VideoModule.dll
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---@field canStep bool
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--
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--Whether the playback speed can be changed. (Read Only)
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--
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---@source UnityEngine.VideoModule.dll
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---@field canSetPlaybackSpeed bool
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--
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--Factor by which the basic playback rate will be multiplied.
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--
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---@source UnityEngine.VideoModule.dll
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---@field playbackSpeed float
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--
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--Determines whether the VideoPlayer restarts from the beginning when it reaches the end of the clip.
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--
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---@source UnityEngine.VideoModule.dll
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---@field isLooping bool
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--
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--Whether the time source followed by the VideoPlayer can be changed. (Read Only)
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--
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---@source UnityEngine.VideoModule.dll
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|
---@field canSetTimeSource bool
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|
--
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--[NOT YET IMPLEMENTED] The source used used by the VideoPlayer to derive its current time.
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|
--
|
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---@source UnityEngine.VideoModule.dll
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---@field timeSource UnityEngine.Video.VideoTimeSource
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--
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--The clock that the Video.VideoPlayer observes to detect and correct drift.
|
|
--
|
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---@source UnityEngine.VideoModule.dll
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|
---@field timeReference UnityEngine.Video.VideoTimeReference
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--
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--Reference time of the external clock the Video.VideoPlayer uses to correct its drift.
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
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|
---@field externalReferenceTime double
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--
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--Whether frame-skipping to maintain synchronization can be controlled. (Read Only)
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|
--
|
|
---@source UnityEngine.VideoModule.dll
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|
---@field canSetSkipOnDrop bool
|
|
--
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|
--Whether the VideoPlayer is allowed to skip frames to catch up with current time.
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
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|
---@field skipOnDrop bool
|
|
--
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|
--Number of frames in the current video content. (Read Only)
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field frameCount ulong
|
|
--
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|
--The frame rate of the clip or URL in frames/second. (Read Only)
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field frameRate float
|
|
--
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|
--The length of the VideoClip, or the URL, in seconds. (Read Only)
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field length double
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|
--
|
|
--The width of the images in the VideoClip, or URL, in pixels. (Read Only)
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field width uint
|
|
--
|
|
--The height of the images in the VideoClip, or URL, in pixels. (Read Only)
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field height uint
|
|
--
|
|
--Numerator of the pixel aspect ratio (num:den) for the VideoClip or the URL. (Read Only)
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field pixelAspectRatioNumerator uint
|
|
--
|
|
--Denominator of the pixel aspect ratio (num:den) for the VideoClip or the URL. (Read Only)
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field pixelAspectRatioDenominator uint
|
|
--
|
|
--Number of audio tracks found in the data source currently configured. (Read Only)
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field audioTrackCount ushort
|
|
--
|
|
--Maximum number of audio tracks that can be controlled. (Read Only)
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field controlledAudioTrackMaxCount ushort
|
|
--
|
|
--Number of audio tracks that this VideoPlayer will take control of.
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field controlledAudioTrackCount ushort
|
|
--
|
|
--Destination for the audio embedded in the video.
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field audioOutputMode UnityEngine.Video.VideoAudioOutputMode
|
|
--
|
|
--Whether direct-output volume controls are supported for the current platform and video format. (Read Only)
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field canSetDirectAudioVolume bool
|
|
--
|
|
--Enables the frameReady events.
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field sendFrameReadyEvents bool
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field prepareCompleted UnityEngine.Video.VideoPlayer.EventHandler
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field loopPointReached UnityEngine.Video.VideoPlayer.EventHandler
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field started UnityEngine.Video.VideoPlayer.EventHandler
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field frameDropped UnityEngine.Video.VideoPlayer.EventHandler
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field errorReceived UnityEngine.Video.VideoPlayer.ErrorEventHandler
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field seekCompleted UnityEngine.Video.VideoPlayer.EventHandler
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field clockResyncOccurred UnityEngine.Video.VideoPlayer.TimeEventHandler
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@field frameReady UnityEngine.Video.VideoPlayer.FrameReadyEventHandler
|
|
---@source UnityEngine.VideoModule.dll
|
|
CS.UnityEngine.Video.VideoPlayer = {}
|
|
|
|
--
|
|
--Initiates playback engine preparation.
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
function CS.UnityEngine.Video.VideoPlayer.Prepare() end
|
|
|
|
--
|
|
--Starts playback.
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
function CS.UnityEngine.Video.VideoPlayer.Play() end
|
|
|
|
--
|
|
--Pauses the playback and leaves the current time intact.
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
function CS.UnityEngine.Video.VideoPlayer.Pause() end
|
|
|
|
--
|
|
--Stops the playback and sets the current time to 0.
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
function CS.UnityEngine.Video.VideoPlayer.Stop() end
|
|
|
|
--
|
|
--Advances the current time by one frame immediately.
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
function CS.UnityEngine.Video.VideoPlayer.StepForward() end
|
|
|
|
--
|
|
--Language code.
|
|
--
|
|
--```plaintext
|
|
--Params: trackIndex - Index of the audio track to query.
|
|
--
|
|
--```
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param trackIndex ushort
|
|
---@return String
|
|
function CS.UnityEngine.Video.VideoPlayer.GetAudioLanguageCode(trackIndex) end
|
|
|
|
--
|
|
--Number of audio channels.
|
|
--
|
|
--```plaintext
|
|
--Params: trackIndex - Index for the audio track being queried.
|
|
--
|
|
--```
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param trackIndex ushort
|
|
---@return UInt16
|
|
function CS.UnityEngine.Video.VideoPlayer.GetAudioChannelCount(trackIndex) end
|
|
|
|
--
|
|
--The sampling rate in Hertz.
|
|
--
|
|
--```plaintext
|
|
--Params: trackIndex - Index of the audio track to query.
|
|
--
|
|
--```
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param trackIndex ushort
|
|
---@return UInt32
|
|
function CS.UnityEngine.Video.VideoPlayer.GetAudioSampleRate(trackIndex) end
|
|
|
|
--
|
|
--Enable/disable audio track decoding. Only effective when the VideoPlayer is not currently playing.
|
|
--
|
|
--```plaintext
|
|
--Params: trackIndex - Index of the audio track to enable/disable.
|
|
-- enabled - True for enabling the track. False for disabling the track.
|
|
--
|
|
--```
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param trackIndex ushort
|
|
---@param enabled bool
|
|
function CS.UnityEngine.Video.VideoPlayer.EnableAudioTrack(trackIndex, enabled) end
|
|
|
|
--
|
|
--Returns true if decoding for the specified audio track is enabled.
|
|
--
|
|
--```plaintext
|
|
--Params: trackIndex - Index of the audio track being queried.
|
|
--
|
|
--```
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param trackIndex ushort
|
|
---@return Boolean
|
|
function CS.UnityEngine.Video.VideoPlayer.IsAudioTrackEnabled(trackIndex) end
|
|
|
|
--
|
|
--Volume, between 0 and 1.
|
|
--
|
|
--```plaintext
|
|
--Params: trackIndex - Track index for which the volume is queried.
|
|
--
|
|
--```
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param trackIndex ushort
|
|
---@return Single
|
|
function CS.UnityEngine.Video.VideoPlayer.GetDirectAudioVolume(trackIndex) end
|
|
|
|
--
|
|
--Set the direct-output audio volume for the specified track.
|
|
--
|
|
--```plaintext
|
|
--Params: trackIndex - Track index for which the volume is set.
|
|
-- volume - New volume, between 0 and 1.
|
|
--
|
|
--```
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param trackIndex ushort
|
|
---@param volume float
|
|
function CS.UnityEngine.Video.VideoPlayer.SetDirectAudioVolume(trackIndex, volume) end
|
|
|
|
--
|
|
--Gets the direct-output audio mute status for the specified track.
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param trackIndex ushort
|
|
---@return Boolean
|
|
function CS.UnityEngine.Video.VideoPlayer.GetDirectAudioMute(trackIndex) end
|
|
|
|
--
|
|
--Set the direct-output audio mute status for the specified track.
|
|
--
|
|
--```plaintext
|
|
--Params: trackIndex - Track index for which the mute is set.
|
|
-- mute - Mute on/off.
|
|
--
|
|
--```
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param trackIndex ushort
|
|
---@param mute bool
|
|
function CS.UnityEngine.Video.VideoPlayer.SetDirectAudioMute(trackIndex, mute) end
|
|
|
|
--
|
|
--The source associated with the audio track.
|
|
--
|
|
--```plaintext
|
|
--Params: trackIndex - Index of the audio track for which the AudioSource is wanted.
|
|
--
|
|
--```
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param trackIndex ushort
|
|
---@return AudioSource
|
|
function CS.UnityEngine.Video.VideoPlayer.GetTargetAudioSource(trackIndex) end
|
|
|
|
--
|
|
--Sets the AudioSource that will receive audio samples for the specified track if this audio target is selected with Video.VideoPlayer.audioOutputMode.
|
|
--
|
|
--```plaintext
|
|
--Params: trackIndex - Index of the audio track to associate with the specified AudioSource.
|
|
-- source - AudioSource to associate with the audio track.
|
|
--
|
|
--```
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param trackIndex ushort
|
|
---@param source UnityEngine.AudioSource
|
|
function CS.UnityEngine.Video.VideoPlayer.SetTargetAudioSource(trackIndex, source) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.EventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.add_prepareCompleted(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.EventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.remove_prepareCompleted(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.EventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.add_loopPointReached(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.EventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.remove_loopPointReached(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.EventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.add_started(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.EventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.remove_started(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.EventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.add_frameDropped(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.EventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.remove_frameDropped(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.ErrorEventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.add_errorReceived(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.ErrorEventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.remove_errorReceived(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.EventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.add_seekCompleted(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.EventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.remove_seekCompleted(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.TimeEventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.add_clockResyncOccurred(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.TimeEventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.remove_clockResyncOccurred(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.FrameReadyEventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.add_frameReady(value) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param value UnityEngine.Video.VideoPlayer.FrameReadyEventHandler
|
|
function CS.UnityEngine.Video.VideoPlayer.remove_frameReady(value) end
|
|
|
|
|
|
--
|
|
--Delegate type for all parameterless events emitted by VideoPlayers.
|
|
--
|
|
--```plaintext
|
|
--Params: source - The VideoPlayer that is emitting the event.
|
|
--
|
|
--```
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@class UnityEngine.Video.EventHandler: System.MulticastDelegate
|
|
---@source UnityEngine.VideoModule.dll
|
|
CS.UnityEngine.Video.EventHandler = {}
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param source UnityEngine.Video.VideoPlayer
|
|
function CS.UnityEngine.Video.EventHandler.Invoke(source) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param source UnityEngine.Video.VideoPlayer
|
|
---@param callback System.AsyncCallback
|
|
---@param object object
|
|
---@return IAsyncResult
|
|
function CS.UnityEngine.Video.EventHandler.BeginInvoke(source, callback, object) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param result System.IAsyncResult
|
|
function CS.UnityEngine.Video.EventHandler.EndInvoke(result) end
|
|
|
|
|
|
--
|
|
--Delegate type for VideoPlayer events that contain an error message.
|
|
--
|
|
--```plaintext
|
|
--Params: source - The VideoPlayer that is emitting the event.
|
|
-- message - Message describing the error just encountered.
|
|
--
|
|
--```
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@class UnityEngine.Video.ErrorEventHandler: System.MulticastDelegate
|
|
---@source UnityEngine.VideoModule.dll
|
|
CS.UnityEngine.Video.ErrorEventHandler = {}
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param source UnityEngine.Video.VideoPlayer
|
|
---@param message string
|
|
function CS.UnityEngine.Video.ErrorEventHandler.Invoke(source, message) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param source UnityEngine.Video.VideoPlayer
|
|
---@param message string
|
|
---@param callback System.AsyncCallback
|
|
---@param object object
|
|
---@return IAsyncResult
|
|
function CS.UnityEngine.Video.ErrorEventHandler.BeginInvoke(source, message, callback, object) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param result System.IAsyncResult
|
|
function CS.UnityEngine.Video.ErrorEventHandler.EndInvoke(result) end
|
|
|
|
|
|
--
|
|
--Delegate type for VideoPlayer events that carry a frame number.
|
|
--
|
|
--```plaintext
|
|
--Params: source - The VideoPlayer that is emitting the event.
|
|
-- frameNum - The current frame of the VideoPlayer.
|
|
--
|
|
--```
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@class UnityEngine.Video.FrameReadyEventHandler: System.MulticastDelegate
|
|
---@source UnityEngine.VideoModule.dll
|
|
CS.UnityEngine.Video.FrameReadyEventHandler = {}
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param source UnityEngine.Video.VideoPlayer
|
|
---@param frameIdx long
|
|
function CS.UnityEngine.Video.FrameReadyEventHandler.Invoke(source, frameIdx) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param source UnityEngine.Video.VideoPlayer
|
|
---@param frameIdx long
|
|
---@param callback System.AsyncCallback
|
|
---@param object object
|
|
---@return IAsyncResult
|
|
function CS.UnityEngine.Video.FrameReadyEventHandler.BeginInvoke(source, frameIdx, callback, object) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param result System.IAsyncResult
|
|
function CS.UnityEngine.Video.FrameReadyEventHandler.EndInvoke(result) end
|
|
|
|
|
|
--
|
|
--Delegate type for VideoPlayer events that carry a time position.
|
|
--
|
|
--```plaintext
|
|
--Params: source - The VideoPlayer that is emitting the event.
|
|
-- seconds - Time position.
|
|
--
|
|
--```
|
|
--
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@class UnityEngine.Video.TimeEventHandler: System.MulticastDelegate
|
|
---@source UnityEngine.VideoModule.dll
|
|
CS.UnityEngine.Video.TimeEventHandler = {}
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param source UnityEngine.Video.VideoPlayer
|
|
---@param seconds double
|
|
function CS.UnityEngine.Video.TimeEventHandler.Invoke(source, seconds) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param source UnityEngine.Video.VideoPlayer
|
|
---@param seconds double
|
|
---@param callback System.AsyncCallback
|
|
---@param object object
|
|
---@return IAsyncResult
|
|
function CS.UnityEngine.Video.TimeEventHandler.BeginInvoke(source, seconds, callback, object) end
|
|
|
|
---@source UnityEngine.VideoModule.dll
|
|
---@param result System.IAsyncResult
|
|
function CS.UnityEngine.Video.TimeEventHandler.EndInvoke(result) end
|