576 lines
20 KiB
Lua
576 lines
20 KiB
Lua
---@meta
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--
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--A collection of easing curves to be used with ValueAnimations.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@class UnityEngine.UIElements.Experimental.Easing: object
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---@source UnityEngine.UIElementsModule.dll
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CS.UnityEngine.UIElements.Experimental.Easing = {}
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:Step(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:Linear(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InSine(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:OutSine(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InOutSine(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InQuad(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:OutQuad(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InOutQuad(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InCubic(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:OutCubic(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InOutCubic(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@param power int
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InPower(t, power) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@param power int
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:OutPower(t, power) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@param power int
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InOutPower(t, power) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InBounce(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:OutBounce(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InOutBounce(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InElastic(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:OutElastic(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InOutElastic(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InBack(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:OutBack(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InOutBack(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@param s float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InBack(t, s) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@param s float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:OutBack(t, s) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@param s float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InOutBack(t, s) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InCirc(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:OutCirc(t) end
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---@source UnityEngine.UIElementsModule.dll
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---@param t float
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---@return Single
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function CS.UnityEngine.UIElements.Experimental.Easing:InOutCirc(t) end
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--
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--Container object used to animate multiple style values at once.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@class UnityEngine.UIElements.Experimental.StyleValues: System.ValueType
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--
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--Top distance from the element's box during layout.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field top float
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--
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--Left distance from the element's box during layout.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field left float
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--
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--Fixed width of an element for the layout.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field width float
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--
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--Fixed height of an element for the layout.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field height float
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--
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--Right distance from the element's box during layout.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field right float
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--
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--Bottom distance from the element's box during layout.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field bottom float
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--
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--Color to use when drawing the text of an element.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field color UnityEngine.Color
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--
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--Background color to paint in the element's box.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field backgroundColor UnityEngine.Color
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--
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--Tinting color for the element's backgroundImage.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field unityBackgroundImageTintColor UnityEngine.Color
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--
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--Color of the border to paint inside the element's box.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field borderColor UnityEngine.Color
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--
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--Space reserved for the left edge of the margin during the layout phase.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field marginLeft float
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--
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--Space reserved for the top edge of the margin during the layout phase.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field marginTop float
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--
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--Space reserved for the right edge of the margin during the layout phase.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field marginRight float
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--
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--Space reserved for the bottom edge of the margin during the layout phase.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field marginBottom float
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--
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--Space reserved for the left edge of the padding during the layout phase.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field paddingLeft float
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--
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--Space reserved for the top edge of the padding during the layout phase.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field paddingTop float
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--
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--Space reserved for the right edge of the padding during the layout phase.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field paddingRight float
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--
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--Space reserved for the bottom edge of the padding during the layout phase.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field paddingBottom float
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--
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--Space reserved for the left edge of the border during the layout phase.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field borderLeftWidth float
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--
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--Space reserved for the right edge of the border during the layout phase.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field borderRightWidth float
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--
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--Space reserved for the top edge of the border during the layout phase.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field borderTopWidth float
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--
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--Space reserved for the bottom edge of the border during the layout phase.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field borderBottomWidth float
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--
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--The radius of the top-left corner when a rounded rectangle is drawn in the element's box.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field borderTopLeftRadius float
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--
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--The radius of the top-right corner when a rounded rectangle is drawn in the element's box.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field borderTopRightRadius float
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--
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--The radius of the bottom-left corner when a rounded rectangle is drawn in the element's box.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field borderBottomLeftRadius float
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--
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--The radius of the bottom-right corner when a rounded rectangle is drawn in the element's box.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field borderBottomRightRadius float
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--
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--Specifies the transparency of an element.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field opacity float
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--
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--Specifies how much the item will grow relative to the rest of the flexible items inside the same container.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field flexGrow float
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--
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--Specifies how the item will shrink relative to the rest of the flexible items inside the same container.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field flexShrink float
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---@source UnityEngine.UIElementsModule.dll
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CS.UnityEngine.UIElements.Experimental.StyleValues = {}
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---@source UnityEngine.UIElementsModule.dll
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---@class UnityEngine.UIElements.Experimental.ITransitionAnimations
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---@source UnityEngine.UIElementsModule.dll
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CS.UnityEngine.UIElements.Experimental.ITransitionAnimations = {}
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---@source UnityEngine.UIElementsModule.dll
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---@param from float
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---@param to float
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---@param durationMs int
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---@param onValueChanged System.Action<UnityEngine.UIElements.VisualElement, float>
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(from, to, durationMs, onValueChanged) end
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---@source UnityEngine.UIElementsModule.dll
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---@param from UnityEngine.Rect
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---@param to UnityEngine.Rect
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---@param durationMs int
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---@param onValueChanged System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(from, to, durationMs, onValueChanged) end
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---@source UnityEngine.UIElementsModule.dll
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---@param from UnityEngine.Color
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---@param to UnityEngine.Color
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---@param durationMs int
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---@param onValueChanged System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(from, to, durationMs, onValueChanged) end
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---@source UnityEngine.UIElementsModule.dll
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---@param from UnityEngine.Vector3
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---@param to UnityEngine.Vector3
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---@param durationMs int
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---@param onValueChanged System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(from, to, durationMs, onValueChanged) end
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---@source UnityEngine.UIElementsModule.dll
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---@param from UnityEngine.Vector2
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---@param to UnityEngine.Vector2
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---@param durationMs int
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---@param onValueChanged System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(from, to, durationMs, onValueChanged) end
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---@source UnityEngine.UIElementsModule.dll
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---@param from UnityEngine.Quaternion
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---@param to UnityEngine.Quaternion
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---@param durationMs int
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---@param onValueChanged System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(from, to, durationMs, onValueChanged) end
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---@source UnityEngine.UIElementsModule.dll
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---@param from UnityEngine.UIElements.Experimental.StyleValues
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---@param to UnityEngine.UIElements.Experimental.StyleValues
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---@param durationMs int
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(from, to, durationMs) end
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---@source UnityEngine.UIElementsModule.dll
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---@param to UnityEngine.UIElements.Experimental.StyleValues
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---@param durationMs int
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(to, durationMs) end
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---@source UnityEngine.UIElementsModule.dll
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---@param fromValueGetter System.Func<UnityEngine.UIElements.VisualElement, float>
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---@param to float
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---@param durationMs int
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---@param onValueChanged System.Action<UnityEngine.UIElements.VisualElement, float>
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(fromValueGetter, to, durationMs, onValueChanged) end
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---@source UnityEngine.UIElementsModule.dll
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---@param fromValueGetter System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>
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---@param to UnityEngine.Rect
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---@param durationMs int
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---@param onValueChanged System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(fromValueGetter, to, durationMs, onValueChanged) end
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---@source UnityEngine.UIElementsModule.dll
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---@param fromValueGetter System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>
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---@param to UnityEngine.Color
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---@param durationMs int
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---@param onValueChanged System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(fromValueGetter, to, durationMs, onValueChanged) end
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---@source UnityEngine.UIElementsModule.dll
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---@param fromValueGetter System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>
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---@param to UnityEngine.Vector3
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---@param durationMs int
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---@param onValueChanged System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(fromValueGetter, to, durationMs, onValueChanged) end
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---@source UnityEngine.UIElementsModule.dll
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---@param fromValueGetter System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>
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---@param to UnityEngine.Vector2
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---@param durationMs int
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---@param onValueChanged System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(fromValueGetter, to, durationMs, onValueChanged) end
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---@source UnityEngine.UIElementsModule.dll
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---@param fromValueGetter System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>
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---@param to UnityEngine.Quaternion
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---@param durationMs int
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---@param onValueChanged System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(fromValueGetter, to, durationMs, onValueChanged) end
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--
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--Triggers an animation changing this element's layout style values. See Also: IStyle.top, IStyle.left, IStyle.width, IStyle.height.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@param to UnityEngine.Rect
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---@param durationMs int
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(to, durationMs) end
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--
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--Triggers an animation changing this element's positioning style values. See Also: IStyle.top, IStyle.left.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@param to UnityEngine.Vector2
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---@param durationMs int
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(to, durationMs) end
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--
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--Triggers an animation changing this element's size style values. See Also: IStyle.width, IStyle.height.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@param to UnityEngine.Vector2
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---@param durationMs int
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(to, durationMs) end
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--
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--Triggers an animation changing this element's transform scale. See Also: ITransform.scale.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@param to float
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---@param duration int
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(to, duration) end
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--
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--Triggers an animation changing this element's transform position. See Also: ITransform.position.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@param to UnityEngine.Vector3
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---@param duration int
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(to, duration) end
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--
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--Triggers an animation changing this element's transform rotation. See Also: ITransform.rotation.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@param to UnityEngine.Quaternion
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---@param duration int
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(to, duration) end
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---@source UnityEngine.UIElementsModule.dll
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---@class UnityEngine.UIElements.Experimental.IValueAnimation
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--
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--Tells if the animation is currently active.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field isRunning bool
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--
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--Duration of the transition in milliseconds.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@field durationMs int
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---@source UnityEngine.UIElementsModule.dll
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CS.UnityEngine.UIElements.Experimental.IValueAnimation = {}
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--
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--Starts the animation using this object's values.
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--
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---@source UnityEngine.UIElementsModule.dll
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function CS.UnityEngine.UIElements.Experimental.IValueAnimation.Start() end
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--
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--Stops this animation.
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--
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---@source UnityEngine.UIElementsModule.dll
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function CS.UnityEngine.UIElements.Experimental.IValueAnimation.Stop() end
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--
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--Returns this animation object into its object pool.
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--
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---@source UnityEngine.UIElementsModule.dll
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function CS.UnityEngine.UIElements.Experimental.IValueAnimation.Recycle() end
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--
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--Implementation object for transition animations.
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--
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---@source UnityEngine.UIElementsModule.dll
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---@class UnityEngine.UIElements.Experimental.ValueAnimation: object
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---@source UnityEngine.UIElementsModule.dll
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---@field durationMs int
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---@source UnityEngine.UIElementsModule.dll
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---@field easingCurve System.Func<float, float>
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---@source UnityEngine.UIElementsModule.dll
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---@field isRunning bool
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---@source UnityEngine.UIElementsModule.dll
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---@field onAnimationCompleted System.Action
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---@source UnityEngine.UIElementsModule.dll
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---@field autoRecycle bool
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---@source UnityEngine.UIElementsModule.dll
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---@field valueUpdated System.Action<UnityEngine.UIElements.VisualElement, T>
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---@source UnityEngine.UIElementsModule.dll
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---@field initialValue System.Func<UnityEngine.UIElements.VisualElement, T>
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---@source UnityEngine.UIElementsModule.dll
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---@field interpolator System.Func<T, T, float, T>
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---@source UnityEngine.UIElementsModule.dll
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---@field from T
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---@source UnityEngine.UIElementsModule.dll
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---@field to T
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---@source UnityEngine.UIElementsModule.dll
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CS.UnityEngine.UIElements.Experimental.ValueAnimation = {}
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---@source UnityEngine.UIElementsModule.dll
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function CS.UnityEngine.UIElements.Experimental.ValueAnimation.Start() end
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---@source UnityEngine.UIElementsModule.dll
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function CS.UnityEngine.UIElements.Experimental.ValueAnimation.Stop() end
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---@source UnityEngine.UIElementsModule.dll
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function CS.UnityEngine.UIElements.Experimental.ValueAnimation.Recycle() end
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---@source UnityEngine.UIElementsModule.dll
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---@param e UnityEngine.UIElements.VisualElement
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---@param interpolator System.Func<T, T, float, T>
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ValueAnimation:Create(e, interpolator) end
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---@source UnityEngine.UIElementsModule.dll
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---@param easing System.Func<float, float>
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ValueAnimation.Ease(easing) end
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---@source UnityEngine.UIElementsModule.dll
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---@param callback System.Action
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ValueAnimation.OnCompleted(callback) end
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---@source UnityEngine.UIElementsModule.dll
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---@return ValueAnimation
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function CS.UnityEngine.UIElements.Experimental.ValueAnimation.KeepAlive() end
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