488 lines
15 KiB
Lua
488 lines
15 KiB
Lua
---@meta
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.Local: object
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---@source UnityEngine.GameCenterModule.dll
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---@field localUser UnityEngine.SocialPlatforms.ILocalUser
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.Local = {}
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---@source UnityEngine.GameCenterModule.dll
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---@param userIDs string[]
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---@param callback System.Action<UnityEngine.SocialPlatforms.IUserProfile[]>
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function CS.UnityEngine.SocialPlatforms.Local.LoadUsers(userIDs, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param id string
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---@param progress double
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.Local.ReportProgress(id, progress, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<UnityEngine.SocialPlatforms.IAchievementDescription[]>
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function CS.UnityEngine.SocialPlatforms.Local.LoadAchievementDescriptions(callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<UnityEngine.SocialPlatforms.IAchievement[]>
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function CS.UnityEngine.SocialPlatforms.Local.LoadAchievements(callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param score long
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---@param board string
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.Local.ReportScore(score, board, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param leaderboardID string
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---@param callback System.Action<UnityEngine.SocialPlatforms.IScore[]>
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function CS.UnityEngine.SocialPlatforms.Local.LoadScores(leaderboardID, callback) end
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---@source UnityEngine.GameCenterModule.dll
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function CS.UnityEngine.SocialPlatforms.Local.ShowAchievementsUI() end
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---@source UnityEngine.GameCenterModule.dll
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function CS.UnityEngine.SocialPlatforms.Local.ShowLeaderboardUI() end
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---@source UnityEngine.GameCenterModule.dll
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---@return ILeaderboard
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function CS.UnityEngine.SocialPlatforms.Local.CreateLeaderboard() end
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---@source UnityEngine.GameCenterModule.dll
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---@return IAchievement
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function CS.UnityEngine.SocialPlatforms.Local.CreateAchievement() end
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.ISocialPlatform
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--
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--See Social.localUser.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field localUser UnityEngine.SocialPlatforms.ILocalUser
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.ISocialPlatform = {}
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---@source UnityEngine.GameCenterModule.dll
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---@param userIDs string[]
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---@param callback System.Action<UnityEngine.SocialPlatforms.IUserProfile[]>
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.LoadUsers(userIDs, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param achievementID string
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---@param progress double
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.ReportProgress(achievementID, progress, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<UnityEngine.SocialPlatforms.IAchievementDescription[]>
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.LoadAchievementDescriptions(callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<UnityEngine.SocialPlatforms.IAchievement[]>
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.LoadAchievements(callback) end
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--
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--See Social.CreateAchievement..
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--
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---@source UnityEngine.GameCenterModule.dll
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---@return IAchievement
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.CreateAchievement() end
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---@source UnityEngine.GameCenterModule.dll
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---@param score long
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---@param board string
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.ReportScore(score, board, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param leaderboardID string
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---@param callback System.Action<UnityEngine.SocialPlatforms.IScore[]>
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.LoadScores(leaderboardID, callback) end
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--
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--See Social.CreateLeaderboard.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@return ILeaderboard
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.CreateLeaderboard() end
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--
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--See Social.ShowAchievementsUI.
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--
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---@source UnityEngine.GameCenterModule.dll
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.ShowAchievementsUI() end
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--
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--See Social.ShowLeaderboardUI.
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--
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---@source UnityEngine.GameCenterModule.dll
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.ShowLeaderboardUI() end
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---@source UnityEngine.GameCenterModule.dll
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---@param user UnityEngine.SocialPlatforms.ILocalUser
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.Authenticate(user, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param user UnityEngine.SocialPlatforms.ILocalUser
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---@param callback System.Action<bool, string>
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.Authenticate(user, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param user UnityEngine.SocialPlatforms.ILocalUser
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.LoadFriends(user, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param board UnityEngine.SocialPlatforms.ILeaderboard
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.LoadScores(board, callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param board UnityEngine.SocialPlatforms.ILeaderboard
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---@return Boolean
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function CS.UnityEngine.SocialPlatforms.ISocialPlatform.GetLoading(board) end
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.ILocalUser
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--
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--The users friends list.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field friends UnityEngine.SocialPlatforms.IUserProfile[]
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--
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--Checks if the current user has been authenticated.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field authenticated bool
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--
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--Is the user underage?
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field underage bool
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.ILocalUser = {}
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.ILocalUser.Authenticate(callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<bool, string>
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function CS.UnityEngine.SocialPlatforms.ILocalUser.Authenticate(callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.ILocalUser.LoadFriends(callback) end
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--
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--User presence state.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.UserState: System.Enum
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--
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--The user is online.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field Online UnityEngine.SocialPlatforms.UserState
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--
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--The user is online but away from their computer.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field OnlineAndAway UnityEngine.SocialPlatforms.UserState
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--
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--The user is online but set their status to busy.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field OnlineAndBusy UnityEngine.SocialPlatforms.UserState
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--
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--The user is offline.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field Offline UnityEngine.SocialPlatforms.UserState
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--
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--The user is playing a game.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field Playing UnityEngine.SocialPlatforms.UserState
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.UserState = {}
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---@source
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---@param value any
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---@return UnityEngine.SocialPlatforms.UserState
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function CS.UnityEngine.SocialPlatforms.UserState:__CastFrom(value) end
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.IUserProfile
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--
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--This user's username or alias.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field userName string
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--
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--This user's global unique identifier.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field id string
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--
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--Is this user a friend of the current logged in user?
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field isFriend bool
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--
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--Presence state of the user.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field state UnityEngine.SocialPlatforms.UserState
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--
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--Avatar image of the user.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field image UnityEngine.Texture2D
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.IUserProfile = {}
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.IAchievement
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--
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--The unique identifier of this achievement.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field id string
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--
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--Progress for this achievement.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field percentCompleted double
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--
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--Set to true when percentCompleted is 100.0.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field completed bool
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--
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--This achievement is currently hidden from the user.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field hidden bool
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--
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--Set by server when percentCompleted is updated.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field lastReportedDate System.DateTime
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.IAchievement = {}
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.IAchievement.ReportProgress(callback) end
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.IAchievementDescription
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--
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--Unique identifier for this achievement description.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field id string
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--
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--Human readable title.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field title string
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--
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--Image representation of the achievement.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field image UnityEngine.Texture2D
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--
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--Description when the achivement is completed.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field achievedDescription string
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--
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--Description when the achivement has not been completed.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field unachievedDescription string
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--
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--Hidden achievement are not shown in the list until the percentCompleted has been touched (even if it's 0.0).
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field hidden bool
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--
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--Point value of this achievement.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field points int
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.IAchievementDescription = {}
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.IScore
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--
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--The ID of the leaderboard this score belongs to.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field leaderboardID string
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--
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--The score value achieved.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field value long
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--
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--The date the score was achieved.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field date System.DateTime
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--
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--The correctly formatted value of the score, like X points or X kills.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field formattedValue string
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--
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--The user who owns this score.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field userID string
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--
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--The rank or position of the score in the leaderboard.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field rank int
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.IScore = {}
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.IScore.ReportScore(callback) end
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--
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--The scope of the users searched through when querying the leaderboard.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.UserScope: System.Enum
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---@source UnityEngine.GameCenterModule.dll
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---@field Global UnityEngine.SocialPlatforms.UserScope
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---@source UnityEngine.GameCenterModule.dll
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---@field FriendsOnly UnityEngine.SocialPlatforms.UserScope
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.UserScope = {}
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---@source
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---@param value any
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---@return UnityEngine.SocialPlatforms.UserScope
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function CS.UnityEngine.SocialPlatforms.UserScope:__CastFrom(value) end
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--
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--The scope of time searched through when querying the leaderboard.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.TimeScope: System.Enum
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---@source UnityEngine.GameCenterModule.dll
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---@field Today UnityEngine.SocialPlatforms.TimeScope
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---@source UnityEngine.GameCenterModule.dll
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---@field Week UnityEngine.SocialPlatforms.TimeScope
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---@source UnityEngine.GameCenterModule.dll
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---@field AllTime UnityEngine.SocialPlatforms.TimeScope
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.TimeScope = {}
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---@source
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---@param value any
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---@return UnityEngine.SocialPlatforms.TimeScope
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function CS.UnityEngine.SocialPlatforms.TimeScope:__CastFrom(value) end
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--
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--The score range a leaderboard query should include.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.Range: System.ValueType
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--
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--The rank of the first score which is returned.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field from int
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--
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--The total amount of scores retreived.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field count int
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.Range = {}
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---@source UnityEngine.GameCenterModule.dll
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---@class UnityEngine.SocialPlatforms.ILeaderboard
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--
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--The leaderboad is in the process of loading scores.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field loading bool
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--
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--Unique identifier for this leaderboard.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field id string
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--
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--The users scope searched by this leaderboard.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field userScope UnityEngine.SocialPlatforms.UserScope
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--
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--The rank range this leaderboard returns.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field range UnityEngine.SocialPlatforms.Range
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--
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--The time period/scope searched by this leaderboard.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field timeScope UnityEngine.SocialPlatforms.TimeScope
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--
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--The leaderboard score of the logged in user.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field localUserScore UnityEngine.SocialPlatforms.IScore
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--
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--The total amount of scores the leaderboard contains.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field maxRange uint
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--
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--The leaderboard scores returned by a query.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field scores UnityEngine.SocialPlatforms.IScore[]
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--
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--The human readable title of this leaderboard.
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--
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---@source UnityEngine.GameCenterModule.dll
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---@field title string
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---@source UnityEngine.GameCenterModule.dll
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CS.UnityEngine.SocialPlatforms.ILeaderboard = {}
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--
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--Only search for these user IDs.
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--
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--```plaintext
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--Params: userIDs - List of user ids.
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--
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--```
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--
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---@source UnityEngine.GameCenterModule.dll
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---@param userIDs string[]
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function CS.UnityEngine.SocialPlatforms.ILeaderboard.SetUserFilter(userIDs) end
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---@source UnityEngine.GameCenterModule.dll
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---@param callback System.Action<bool>
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function CS.UnityEngine.SocialPlatforms.ILeaderboard.LoadScores(callback) end
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