2146 lines
98 KiB
Lua
2146 lines
98 KiB
Lua
---@meta
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.DisplayNameAttribute: System.Attribute
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---@source Unity.Postprocessing.Runtime.dll
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---@field displayName string
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.DisplayNameAttribute = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.MaxAttribute: System.Attribute
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---@source Unity.Postprocessing.Runtime.dll
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---@field max float
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.MaxAttribute = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.MinAttribute: System.Attribute
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---@source Unity.Postprocessing.Runtime.dll
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---@field min float
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.MinAttribute = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.MinMaxAttribute: System.Attribute
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---@source Unity.Postprocessing.Runtime.dll
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---@field min float
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---@source Unity.Postprocessing.Runtime.dll
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---@field max float
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.MinMaxAttribute = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.PostProcessAttribute: System.Attribute
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---@source Unity.Postprocessing.Runtime.dll
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---@field renderer System.Type
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---@source Unity.Postprocessing.Runtime.dll
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---@field eventType UnityEngine.Rendering.PostProcessing.PostProcessEvent
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---@source Unity.Postprocessing.Runtime.dll
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---@field menuItem string
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---@source Unity.Postprocessing.Runtime.dll
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---@field allowInSceneView bool
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.PostProcessAttribute = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.TrackballAttribute: System.Attribute
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---@source Unity.Postprocessing.Runtime.dll
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---@field mode UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.TrackballAttribute = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.Mode: System.Enum
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---@source Unity.Postprocessing.Runtime.dll
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---@field None UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode
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---@source Unity.Postprocessing.Runtime.dll
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---@field Lift UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode
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---@source Unity.Postprocessing.Runtime.dll
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---@field Gamma UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode
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---@source Unity.Postprocessing.Runtime.dll
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---@field Gain UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.Mode = {}
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---@source
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---@param value any
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---@return UnityEngine.Rendering.PostProcessing.TrackballAttribute.Mode
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function CS.UnityEngine.Rendering.PostProcessing.Mode:__CastFrom(value) end
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode: System.Enum
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---@source Unity.Postprocessing.Runtime.dll
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---@field ScalableAmbientObscurance UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode
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---@source Unity.Postprocessing.Runtime.dll
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---@field MultiScaleVolumetricObscurance UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode = {}
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---@source
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---@param value any
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---@return UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode
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function CS.UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode:__CastFrom(value) end
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality: System.Enum
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---@source Unity.Postprocessing.Runtime.dll
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---@field Lowest UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality
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---@source Unity.Postprocessing.Runtime.dll
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---@field Low UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality
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---@source Unity.Postprocessing.Runtime.dll
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---@field Medium UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality
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---@source Unity.Postprocessing.Runtime.dll
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---@field High UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality
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---@source Unity.Postprocessing.Runtime.dll
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---@field Ultra UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality = {}
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---@source
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---@param value any
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---@return UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality
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function CS.UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality:__CastFrom(value) end
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.AmbientOcclusionModeParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.AmbientOcclusionMode>
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.AmbientOcclusionModeParameter = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.AmbientOcclusionQualityParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.AmbientOcclusionQuality>
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.AmbientOcclusionQualityParameter = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.AmbientOcclusion: UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
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---@source Unity.Postprocessing.Runtime.dll
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---@field mode UnityEngine.Rendering.PostProcessing.AmbientOcclusionModeParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field intensity UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field color UnityEngine.Rendering.PostProcessing.ColorParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field ambientOnly UnityEngine.Rendering.PostProcessing.BoolParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field noiseFilterTolerance UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field blurTolerance UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field upsampleTolerance UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field thicknessModifier UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field directLightingStrength UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field radius UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field quality UnityEngine.Rendering.PostProcessing.AmbientOcclusionQualityParameter
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.AmbientOcclusion = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
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---@return Boolean
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function CS.UnityEngine.Rendering.PostProcessing.AmbientOcclusion.IsEnabledAndSupported(context) end
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.EyeAdaptation: System.Enum
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---@source Unity.Postprocessing.Runtime.dll
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---@field Progressive UnityEngine.Rendering.PostProcessing.EyeAdaptation
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---@source Unity.Postprocessing.Runtime.dll
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---@field Fixed UnityEngine.Rendering.PostProcessing.EyeAdaptation
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.EyeAdaptation = {}
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---@source
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---@param value any
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---@return UnityEngine.Rendering.PostProcessing.EyeAdaptation
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function CS.UnityEngine.Rendering.PostProcessing.EyeAdaptation:__CastFrom(value) end
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.EyeAdaptationParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.EyeAdaptation>
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.EyeAdaptationParameter = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.AutoExposure: UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
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---@source Unity.Postprocessing.Runtime.dll
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---@field filtering UnityEngine.Rendering.PostProcessing.Vector2Parameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field minLuminance UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field maxLuminance UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field keyValue UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field eyeAdaptation UnityEngine.Rendering.PostProcessing.EyeAdaptationParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field speedUp UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field speedDown UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.AutoExposure = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
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---@return Boolean
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function CS.UnityEngine.Rendering.PostProcessing.AutoExposure.IsEnabledAndSupported(context) end
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.Bloom: UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
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---@source Unity.Postprocessing.Runtime.dll
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---@field intensity UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field threshold UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field softKnee UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field clamp UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field diffusion UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field anamorphicRatio UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field color UnityEngine.Rendering.PostProcessing.ColorParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field fastMode UnityEngine.Rendering.PostProcessing.BoolParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field dirtTexture UnityEngine.Rendering.PostProcessing.TextureParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field dirtIntensity UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.Bloom = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
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---@return Boolean
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function CS.UnityEngine.Rendering.PostProcessing.Bloom.IsEnabledAndSupported(context) end
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.ChromaticAberration: UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
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---@source Unity.Postprocessing.Runtime.dll
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---@field spectralLut UnityEngine.Rendering.PostProcessing.TextureParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field intensity UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field fastMode UnityEngine.Rendering.PostProcessing.BoolParameter
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.ChromaticAberration = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
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---@return Boolean
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function CS.UnityEngine.Rendering.PostProcessing.ChromaticAberration.IsEnabledAndSupported(context) end
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.GradingMode: System.Enum
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---@source Unity.Postprocessing.Runtime.dll
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---@field LowDefinitionRange UnityEngine.Rendering.PostProcessing.GradingMode
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---@source Unity.Postprocessing.Runtime.dll
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---@field HighDefinitionRange UnityEngine.Rendering.PostProcessing.GradingMode
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---@source Unity.Postprocessing.Runtime.dll
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---@field External UnityEngine.Rendering.PostProcessing.GradingMode
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.GradingMode = {}
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---@source
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---@param value any
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---@return UnityEngine.Rendering.PostProcessing.GradingMode
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function CS.UnityEngine.Rendering.PostProcessing.GradingMode:__CastFrom(value) end
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.Tonemapper: System.Enum
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---@source Unity.Postprocessing.Runtime.dll
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---@field None UnityEngine.Rendering.PostProcessing.Tonemapper
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---@source Unity.Postprocessing.Runtime.dll
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---@field Neutral UnityEngine.Rendering.PostProcessing.Tonemapper
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---@source Unity.Postprocessing.Runtime.dll
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---@field ACES UnityEngine.Rendering.PostProcessing.Tonemapper
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---@source Unity.Postprocessing.Runtime.dll
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---@field Custom UnityEngine.Rendering.PostProcessing.Tonemapper
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.Tonemapper = {}
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---@source
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---@param value any
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---@return UnityEngine.Rendering.PostProcessing.Tonemapper
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function CS.UnityEngine.Rendering.PostProcessing.Tonemapper:__CastFrom(value) end
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.GradingModeParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.GradingMode>
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.GradingModeParameter = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.TonemapperParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.Tonemapper>
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.TonemapperParameter = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.ColorGrading: UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
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---@source Unity.Postprocessing.Runtime.dll
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---@field gradingMode UnityEngine.Rendering.PostProcessing.GradingModeParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field externalLut UnityEngine.Rendering.PostProcessing.TextureParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field tonemapper UnityEngine.Rendering.PostProcessing.TonemapperParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field toneCurveToeStrength UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field toneCurveToeLength UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field toneCurveShoulderStrength UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field toneCurveShoulderLength UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field toneCurveShoulderAngle UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field toneCurveGamma UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field ldrLut UnityEngine.Rendering.PostProcessing.TextureParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field ldrLutContribution UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field temperature UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field tint UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field colorFilter UnityEngine.Rendering.PostProcessing.ColorParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field hueShift UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field saturation UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field brightness UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field postExposure UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field contrast UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field mixerRedOutRedIn UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field mixerRedOutGreenIn UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field mixerRedOutBlueIn UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field mixerGreenOutRedIn UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field mixerGreenOutGreenIn UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field mixerGreenOutBlueIn UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field mixerBlueOutRedIn UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field mixerBlueOutGreenIn UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field mixerBlueOutBlueIn UnityEngine.Rendering.PostProcessing.FloatParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field lift UnityEngine.Rendering.PostProcessing.Vector4Parameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field gamma UnityEngine.Rendering.PostProcessing.Vector4Parameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field gain UnityEngine.Rendering.PostProcessing.Vector4Parameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field masterCurve UnityEngine.Rendering.PostProcessing.SplineParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field redCurve UnityEngine.Rendering.PostProcessing.SplineParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field greenCurve UnityEngine.Rendering.PostProcessing.SplineParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field blueCurve UnityEngine.Rendering.PostProcessing.SplineParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field hueVsHueCurve UnityEngine.Rendering.PostProcessing.SplineParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field hueVsSatCurve UnityEngine.Rendering.PostProcessing.SplineParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field satVsSatCurve UnityEngine.Rendering.PostProcessing.SplineParameter
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---@source Unity.Postprocessing.Runtime.dll
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---@field lumVsSatCurve UnityEngine.Rendering.PostProcessing.SplineParameter
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.ColorGrading = {}
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---@source Unity.Postprocessing.Runtime.dll
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---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
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---@return Boolean
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function CS.UnityEngine.Rendering.PostProcessing.ColorGrading.IsEnabledAndSupported(context) end
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---@source Unity.Postprocessing.Runtime.dll
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---@class UnityEngine.Rendering.PostProcessing.KernelSize: System.Enum
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---@source Unity.Postprocessing.Runtime.dll
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---@field Small UnityEngine.Rendering.PostProcessing.KernelSize
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---@source Unity.Postprocessing.Runtime.dll
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---@field Medium UnityEngine.Rendering.PostProcessing.KernelSize
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---@source Unity.Postprocessing.Runtime.dll
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---@field Large UnityEngine.Rendering.PostProcessing.KernelSize
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---@source Unity.Postprocessing.Runtime.dll
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---@field VeryLarge UnityEngine.Rendering.PostProcessing.KernelSize
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---@source Unity.Postprocessing.Runtime.dll
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CS.UnityEngine.Rendering.PostProcessing.KernelSize = {}
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---@source
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---@param value any
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---@return UnityEngine.Rendering.PostProcessing.KernelSize
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function CS.UnityEngine.Rendering.PostProcessing.KernelSize:__CastFrom(value) end
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|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.KernelSizeParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.KernelSize>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.KernelSizeParameter = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.DepthOfField: UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field focusDistance UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field aperture UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field focalLength UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field kernelSize UnityEngine.Rendering.PostProcessing.KernelSizeParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.DepthOfField = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.DepthOfField.IsEnabledAndSupported(context) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.FastApproximateAntialiasing: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field fastMode bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field keepAlpha bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.FastApproximateAntialiasing = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.Fog: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field enabled bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field excludeSkybox bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.Fog = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.Grain: UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field colored UnityEngine.Rendering.PostProcessing.BoolParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field intensity UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field size UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field lumContrib UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.Grain = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.Grain.IsEnabledAndSupported(context) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.LensDistortion: UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field intensity UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field intensityX UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field intensityY UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field centerX UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field centerY UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field scale UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.LensDistortion = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.LensDistortion.IsEnabledAndSupported(context) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.MotionBlur: UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field shutterAngle UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field sampleCount UnityEngine.Rendering.PostProcessing.IntParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.MotionBlur = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.MotionBlur.IsEnabledAndSupported(context) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset: System.Enum
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Lower UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Low UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Medium UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field High UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Higher UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Ultra UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Overkill UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Custom UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset
|
|
function CS.UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution: System.Enum
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Downsampled UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field FullSize UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Supersampled UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution
|
|
function CS.UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPresetParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPreset>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPresetParameter = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolutionParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolution>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolutionParameter = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.ScreenSpaceReflections: UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field preset UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPresetParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field maximumIterationCount UnityEngine.Rendering.PostProcessing.IntParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field resolution UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolutionParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field thickness UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field maximumMarchDistance UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field distanceFade UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field vignette UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.ScreenSpaceReflections = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.ScreenSpaceReflections.IsEnabledAndSupported(context) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field quality UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Quality
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.IsSupported() end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.Quality: System.Enum
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Low UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Quality
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Medium UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Quality
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field High UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Quality
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.Quality = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing.Quality
|
|
function CS.UnityEngine.Rendering.PostProcessing.Quality:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.TemporalAntialiasing: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field jitterSpread float
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field sharpness float
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field stationaryBlending float
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field motionBlending float
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field jitteredMatrixFunc System.Func<UnityEngine.Camera, UnityEngine.Vector2, UnityEngine.Matrix4x4>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field jitter UnityEngine.Vector2
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field sampleIndex int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.TemporalAntialiasing = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.TemporalAntialiasing.IsSupported() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param camera UnityEngine.Camera
|
|
---@return Matrix4x4
|
|
function CS.UnityEngine.Rendering.PostProcessing.TemporalAntialiasing.GetJitteredProjectionMatrix(camera) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
function CS.UnityEngine.Rendering.PostProcessing.TemporalAntialiasing.ConfigureJitteredProjectionMatrix(context) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
function CS.UnityEngine.Rendering.PostProcessing.TemporalAntialiasing.ConfigureStereoJitteredProjectionMatrices(context) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.VignetteMode: System.Enum
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Classic UnityEngine.Rendering.PostProcessing.VignetteMode
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Masked UnityEngine.Rendering.PostProcessing.VignetteMode
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.VignetteMode = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Rendering.PostProcessing.VignetteMode
|
|
function CS.UnityEngine.Rendering.PostProcessing.VignetteMode:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.VignetteModeParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.VignetteMode>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.VignetteModeParameter = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.Vignette: UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field mode UnityEngine.Rendering.PostProcessing.VignetteModeParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field color UnityEngine.Rendering.PostProcessing.ColorParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field center UnityEngine.Rendering.PostProcessing.Vector2Parameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field intensity UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field smoothness UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field roundness UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field rounded UnityEngine.Rendering.PostProcessing.BoolParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field mask UnityEngine.Rendering.PostProcessing.TextureParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field opacity UnityEngine.Rendering.PostProcessing.FloatParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.Vignette = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.Vignette.IsEnabledAndSupported(context) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.HistogramMonitor: UnityEngine.Rendering.PostProcessing.Monitor
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field width int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field height int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field channel UnityEngine.Rendering.PostProcessing.HistogramMonitor.Channel
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.HistogramMonitor = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.Channel: System.Enum
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Red UnityEngine.Rendering.PostProcessing.HistogramMonitor.Channel
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Green UnityEngine.Rendering.PostProcessing.HistogramMonitor.Channel
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Blue UnityEngine.Rendering.PostProcessing.HistogramMonitor.Channel
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Master UnityEngine.Rendering.PostProcessing.HistogramMonitor.Channel
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.Channel = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Rendering.PostProcessing.HistogramMonitor.Channel
|
|
function CS.UnityEngine.Rendering.PostProcessing.Channel:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.LightMeterMonitor: UnityEngine.Rendering.PostProcessing.Monitor
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field width int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field height int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field showCurves bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.LightMeterMonitor = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.MonitorType: System.Enum
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field LightMeter UnityEngine.Rendering.PostProcessing.MonitorType
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Histogram UnityEngine.Rendering.PostProcessing.MonitorType
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Waveform UnityEngine.Rendering.PostProcessing.MonitorType
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Vectorscope UnityEngine.Rendering.PostProcessing.MonitorType
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.MonitorType = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Rendering.PostProcessing.MonitorType
|
|
function CS.UnityEngine.Rendering.PostProcessing.MonitorType:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.Monitor: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field output UnityEngine.RenderTexture
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.Monitor = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.Monitor.IsRequestedAndSupported(context) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.VectorscopeMonitor: UnityEngine.Rendering.PostProcessing.Monitor
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field size int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field exposure float
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.VectorscopeMonitor = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.WaveformMonitor: UnityEngine.Rendering.PostProcessing.Monitor
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field exposure float
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field height int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.WaveformMonitor = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.ParameterOverride: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field overrideState bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.ParameterOverride = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return Int32
|
|
function CS.UnityEngine.Rendering.PostProcessing.ParameterOverride.GetHash() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return T
|
|
function CS.UnityEngine.Rendering.PostProcessing.ParameterOverride.GetValue() end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.ParameterOverride: UnityEngine.Rendering.PostProcessing.ParameterOverride
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field value T
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.ParameterOverride = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param from T
|
|
---@param to T
|
|
---@param t float
|
|
function CS.UnityEngine.Rendering.PostProcessing.ParameterOverride.Interp(from, to, t) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param x T
|
|
function CS.UnityEngine.Rendering.PostProcessing.ParameterOverride.Override(x) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return Int32
|
|
function CS.UnityEngine.Rendering.PostProcessing.ParameterOverride.GetHash() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param prop UnityEngine.Rendering.PostProcessing.ParameterOverride<T>
|
|
---@return T
|
|
function CS.UnityEngine.Rendering.PostProcessing.ParameterOverride:op_Implicit(prop) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.FloatParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<float>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.FloatParameter = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param from float
|
|
---@param to float
|
|
---@param t float
|
|
function CS.UnityEngine.Rendering.PostProcessing.FloatParameter.Interp(from, to, t) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.IntParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<int>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.IntParameter = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param from int
|
|
---@param to int
|
|
---@param t float
|
|
function CS.UnityEngine.Rendering.PostProcessing.IntParameter.Interp(from, to, t) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.BoolParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<bool>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.BoolParameter = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.ColorParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Color>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.ColorParameter = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param from UnityEngine.Color
|
|
---@param to UnityEngine.Color
|
|
---@param t float
|
|
function CS.UnityEngine.Rendering.PostProcessing.ColorParameter.Interp(from, to, t) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param prop UnityEngine.Rendering.PostProcessing.ColorParameter
|
|
---@return Vector4
|
|
function CS.UnityEngine.Rendering.PostProcessing.ColorParameter:op_Implicit(prop) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.Vector2Parameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Vector2>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.Vector2Parameter = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param from UnityEngine.Vector2
|
|
---@param to UnityEngine.Vector2
|
|
---@param t float
|
|
function CS.UnityEngine.Rendering.PostProcessing.Vector2Parameter.Interp(from, to, t) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param prop UnityEngine.Rendering.PostProcessing.Vector2Parameter
|
|
---@return Vector3
|
|
function CS.UnityEngine.Rendering.PostProcessing.Vector2Parameter:op_Implicit(prop) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param prop UnityEngine.Rendering.PostProcessing.Vector2Parameter
|
|
---@return Vector4
|
|
function CS.UnityEngine.Rendering.PostProcessing.Vector2Parameter:op_Implicit(prop) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.Vector3Parameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Vector3>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.Vector3Parameter = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param from UnityEngine.Vector3
|
|
---@param to UnityEngine.Vector3
|
|
---@param t float
|
|
function CS.UnityEngine.Rendering.PostProcessing.Vector3Parameter.Interp(from, to, t) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param prop UnityEngine.Rendering.PostProcessing.Vector3Parameter
|
|
---@return Vector2
|
|
function CS.UnityEngine.Rendering.PostProcessing.Vector3Parameter:op_Implicit(prop) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param prop UnityEngine.Rendering.PostProcessing.Vector3Parameter
|
|
---@return Vector4
|
|
function CS.UnityEngine.Rendering.PostProcessing.Vector3Parameter:op_Implicit(prop) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.Vector4Parameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Vector4>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.Vector4Parameter = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param from UnityEngine.Vector4
|
|
---@param to UnityEngine.Vector4
|
|
---@param t float
|
|
function CS.UnityEngine.Rendering.PostProcessing.Vector4Parameter.Interp(from, to, t) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param prop UnityEngine.Rendering.PostProcessing.Vector4Parameter
|
|
---@return Vector2
|
|
function CS.UnityEngine.Rendering.PostProcessing.Vector4Parameter:op_Implicit(prop) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param prop UnityEngine.Rendering.PostProcessing.Vector4Parameter
|
|
---@return Vector3
|
|
function CS.UnityEngine.Rendering.PostProcessing.Vector4Parameter:op_Implicit(prop) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.SplineParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Rendering.PostProcessing.Spline>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.SplineParameter = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param from UnityEngine.Rendering.PostProcessing.Spline
|
|
---@param to UnityEngine.Rendering.PostProcessing.Spline
|
|
---@param t float
|
|
function CS.UnityEngine.Rendering.PostProcessing.SplineParameter.Interp(from, to, t) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.TextureParameterDefault: System.Enum
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field None UnityEngine.Rendering.PostProcessing.TextureParameterDefault
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Black UnityEngine.Rendering.PostProcessing.TextureParameterDefault
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field White UnityEngine.Rendering.PostProcessing.TextureParameterDefault
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Transparent UnityEngine.Rendering.PostProcessing.TextureParameterDefault
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Lut2D UnityEngine.Rendering.PostProcessing.TextureParameterDefault
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.TextureParameterDefault = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Rendering.PostProcessing.TextureParameterDefault
|
|
function CS.UnityEngine.Rendering.PostProcessing.TextureParameterDefault:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.TextureParameter: UnityEngine.Rendering.PostProcessing.ParameterOverride<UnityEngine.Texture>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field defaultState UnityEngine.Rendering.PostProcessing.TextureParameterDefault
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.TextureParameter = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param from UnityEngine.Texture
|
|
---@param to UnityEngine.Texture
|
|
---@param t float
|
|
function CS.UnityEngine.Rendering.PostProcessing.TextureParameter.Interp(from, to, t) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PostProcessBundle: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field attribute UnityEngine.Rendering.PostProcessing.PostProcessAttribute
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field settings UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PostProcessBundle = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PostProcessDebug: UnityEngine.MonoBehaviour
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field postProcessLayer UnityEngine.Rendering.PostProcessing.PostProcessLayer
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field lightMeter bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field histogram bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field waveform bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field vectorscope bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field debugOverlay UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PostProcessDebug = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.DebugOverlay: System.Enum
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field None UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Depth UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Normals UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field MotionVectors UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field NANTracker UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field ColorBlindnessSimulation UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field _ UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field AmbientOcclusion UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field BloomBuffer UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field BloomThreshold UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field DepthOfField UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.DebugOverlay = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
function CS.UnityEngine.Rendering.PostProcessing.DebugOverlay:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.ColorBlindnessType: System.Enum
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Deuteranopia UnityEngine.Rendering.PostProcessing.ColorBlindnessType
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Protanopia UnityEngine.Rendering.PostProcessing.ColorBlindnessType
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field Tritanopia UnityEngine.Rendering.PostProcessing.ColorBlindnessType
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.ColorBlindnessType = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Rendering.PostProcessing.ColorBlindnessType
|
|
function CS.UnityEngine.Rendering.PostProcessing.ColorBlindnessType:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field lightMeter UnityEngine.Rendering.PostProcessing.LightMeterMonitor
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field histogram UnityEngine.Rendering.PostProcessing.HistogramMonitor
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field waveform UnityEngine.Rendering.PostProcessing.WaveformMonitor
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field vectorscope UnityEngine.Rendering.PostProcessing.VectorscopeMonitor
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field overlaySettings UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer.OverlaySettings
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field debugOverlayTarget UnityEngine.RenderTexture
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field debugOverlayActive bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field debugOverlay UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param monitor UnityEngine.Rendering.PostProcessing.MonitorType
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer.RequestMonitorPass(monitor) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param mode UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer.RequestDebugOverlay(mode) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param cmd UnityEngine.Rendering.CommandBuffer
|
|
---@param source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param sheet UnityEngine.Rendering.PostProcessing.PropertySheet
|
|
---@param pass int
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer.PushDebugOverlay(cmd, source, sheet, pass) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.OverlaySettings: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field linearDepth bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field motionColorIntensity float
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field motionGridSize int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field colorBlindnessType UnityEngine.Rendering.PostProcessing.ColorBlindnessType
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field colorBlindnessStrength float
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.OverlaySettings = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer.Init() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return DepthTextureMode
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer.GetCameraFlags() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer.ResetHistory() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer.Release() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer.Render(context) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer: UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field settings T
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PostProcessEffectRenderer = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings: UnityEngine.ScriptableObject
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field active bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field enabled UnityEngine.Rendering.PostProcessing.BoolParameter
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param state bool
|
|
---@param excludeEnabled bool
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings.SetAllOverridesTo(state, excludeEnabled) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings.IsEnabledAndSupported(context) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return Int32
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings.GetHash() end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PostProcessEvent: System.Enum
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field BeforeTransparent UnityEngine.Rendering.PostProcessing.PostProcessEvent
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field BeforeStack UnityEngine.Rendering.PostProcessing.PostProcessEvent
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field AfterStack UnityEngine.Rendering.PostProcessing.PostProcessEvent
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PostProcessEvent = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Rendering.PostProcessing.PostProcessEvent
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessEvent:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PostProcessLayer: UnityEngine.MonoBehaviour
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field volumeTrigger UnityEngine.Transform
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field volumeLayer UnityEngine.LayerMask
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field stopNaNPropagation bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field finalBlitToCameraTarget bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field antialiasingMode UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field temporalAntialiasing UnityEngine.Rendering.PostProcessing.TemporalAntialiasing
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field subpixelMorphologicalAntialiasing UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field fastApproximateAntialiasing UnityEngine.Rendering.PostProcessing.FastApproximateAntialiasing
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field fog UnityEngine.Rendering.PostProcessing.Fog
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field debugLayer UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field breakBeforeColorGrading bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field sortedBundles System.Collections.Generic.Dictionary<UnityEngine.Rendering.PostProcessing.PostProcessEvent, System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessLayer.SerializedBundleRef>>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field cameraDepthFlags UnityEngine.DepthTextureMode
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field haveBundlesBeenInited bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PostProcessLayer = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param resources UnityEngine.Rendering.PostProcessing.PostProcessResources
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessLayer.Init(resources) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessLayer.InitBundles() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return PostProcessBundle
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessLayer.GetBundle() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param settingsType System.Type
|
|
---@return PostProcessBundle
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessLayer.GetBundle(settingsType) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return T
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessLayer.GetSettings() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param cmd UnityEngine.Rendering.CommandBuffer
|
|
---@param camera UnityEngine.Camera
|
|
---@param destination UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param depthMap UnityEngine.Rendering.RenderTargetIdentifier?
|
|
---@param invert bool
|
|
---@param isMSAA bool
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessLayer.BakeMSVOMap(cmd, camera, destination, depthMap, invert, isMSAA) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessLayer.ResetHistory() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessLayer.HasOpaqueOnlyEffects(context) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param evt UnityEngine.Rendering.PostProcessing.PostProcessEvent
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessLayer.HasActiveEffects(evt, context) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param cam UnityEngine.Camera
|
|
---@param cmd UnityEngine.Rendering.CommandBuffer
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessLayer.UpdateVolumeSystem(cam, cmd) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderOpaqueOnly(context) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render(context) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.Antialiasing: System.Enum
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field None UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field FastApproximateAntialiasing UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field SubpixelMorphologicalAntialiasing UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field TemporalAntialiasing UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.Antialiasing = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing
|
|
function CS.UnityEngine.Rendering.PostProcessing.Antialiasing:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.SerializedBundleRef: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field assemblyQualifiedName string
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field bundle UnityEngine.Rendering.PostProcessing.PostProcessBundle
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.SerializedBundleRef = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PostProcessManager: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field settingsTypes System.Collections.Generic.Dictionary<System.Type, UnityEngine.Rendering.PostProcessing.PostProcessAttribute>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field instance UnityEngine.Rendering.PostProcessing.PostProcessManager
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PostProcessManager = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param layer UnityEngine.Rendering.PostProcessing.PostProcessLayer
|
|
---@param results System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessVolume>
|
|
---@param skipDisabled bool
|
|
---@param skipZeroWeight bool
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessManager.GetActiveVolumes(layer, results, skipDisabled, skipZeroWeight) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param layer UnityEngine.Rendering.PostProcessing.PostProcessLayer
|
|
---@return PostProcessVolume
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessManager.GetHighestPriorityVolume(layer) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param mask UnityEngine.LayerMask
|
|
---@return PostProcessVolume
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessManager.GetHighestPriorityVolume(mask) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param layer int
|
|
---@param priority float
|
|
---@param settings UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings[]
|
|
---@return PostProcessVolume
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessManager.QuickVolume(layer, priority, settings) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PostProcessProfile: UnityEngine.ScriptableObject
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field settings System.Collections.Generic.List<UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field isDirty bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PostProcessProfile = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return T
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessProfile.AddSettings() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param type System.Type
|
|
---@return PostProcessEffectSettings
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessProfile.AddSettings(type) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param effect UnityEngine.Rendering.PostProcessing.PostProcessEffectSettings
|
|
---@return PostProcessEffectSettings
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessProfile.AddSettings(effect) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessProfile.RemoveSettings() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param type System.Type
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessProfile.RemoveSettings(type) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessProfile.HasSettings() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param type System.Type
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessProfile.HasSettings(type) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return T
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessProfile.GetSetting() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param outSetting T
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessProfile.TryGetSettings(outSetting) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PostProcessRenderContext: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field camera UnityEngine.Camera
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field command UnityEngine.Rendering.CommandBuffer
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field destination UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field sourceFormat UnityEngine.RenderTextureFormat
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field flip bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field resources UnityEngine.Rendering.PostProcessing.PostProcessResources
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field propertySheets UnityEngine.Rendering.PostProcessing.PropertySheetFactory
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field userData System.Collections.Generic.Dictionary<string, object>
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field debugLayer UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field width int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field height int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field stereoActive bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field xrActiveEye int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field numberOfEyes int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field stereoRenderingMode UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.StereoRenderingMode
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field screenWidth int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field screenHeight int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field isSceneView bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field antialiasing UnityEngine.Rendering.PostProcessing.PostProcessLayer.Antialiasing
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field temporalAntialiasing UnityEngine.Rendering.PostProcessing.TemporalAntialiasing
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PostProcessRenderContext = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.Reset() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.IsTemporalAntialiasingActive() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param overlay UnityEngine.Rendering.PostProcessing.DebugOverlay
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.IsDebugOverlayEnabled(overlay) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param cmd UnityEngine.Rendering.CommandBuffer
|
|
---@param source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param sheet UnityEngine.Rendering.PostProcessing.PropertySheet
|
|
---@param pass int
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.PushDebugOverlay(cmd, source, sheet, pass) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param cmd UnityEngine.Rendering.CommandBuffer
|
|
---@param nameID int
|
|
---@param depthBufferBits int
|
|
---@param colorFormat UnityEngine.RenderTextureFormat
|
|
---@param readWrite UnityEngine.RenderTextureReadWrite
|
|
---@param filter UnityEngine.FilterMode
|
|
---@param widthOverride int
|
|
---@param heightOverride int
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.GetScreenSpaceTemporaryRT(cmd, nameID, depthBufferBits, colorFormat, readWrite, filter, widthOverride, heightOverride) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param depthBufferBits int
|
|
---@param colorFormat UnityEngine.RenderTextureFormat
|
|
---@param readWrite UnityEngine.RenderTextureReadWrite
|
|
---@param widthOverride int
|
|
---@param heightOverride int
|
|
---@return RenderTexture
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.GetScreenSpaceTemporaryRT(depthBufferBits, colorFormat, readWrite, widthOverride, heightOverride) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param isTAAEnabled bool
|
|
---@param isAOEnabled bool
|
|
---@param isSSREnabled bool
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.UpdateSinglePassStereoState(isTAAEnabled, isAOEnabled, isSSREnabled) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.StereoRenderingMode: System.Enum
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field MultiPass UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.StereoRenderingMode
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field SinglePass UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.StereoRenderingMode
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field SinglePassInstanced UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.StereoRenderingMode
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field SinglePassMultiview UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.StereoRenderingMode
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.StereoRenderingMode = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Rendering.PostProcessing.PostProcessRenderContext.StereoRenderingMode
|
|
function CS.UnityEngine.Rendering.PostProcessing.StereoRenderingMode:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PostProcessResources: UnityEngine.ScriptableObject
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field blueNoise64 UnityEngine.Texture2D[]
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field blueNoise256 UnityEngine.Texture2D[]
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field smaaLuts UnityEngine.Rendering.PostProcessing.PostProcessResources.SMAALuts
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field shaders UnityEngine.Rendering.PostProcessing.PostProcessResources.Shaders
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field computeShaders UnityEngine.Rendering.PostProcessing.PostProcessResources.ComputeShaders
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field changeHandler UnityEngine.Rendering.PostProcessing.PostProcessResources.ChangeHandler
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PostProcessResources = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.Shaders: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field bloom UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field copy UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field copyStd UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field copyStdFromTexArray UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field copyStdFromDoubleWide UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field discardAlpha UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field depthOfField UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field finalPass UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field grainBaker UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field motionBlur UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field temporalAntialiasing UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field subpixelMorphologicalAntialiasing UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field texture2dLerp UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field uber UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field lut2DBaker UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field lightMeter UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field gammaHistogram UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field waveform UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field vectorscope UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field debugOverlays UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field deferredFog UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field scalableAO UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field multiScaleAO UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field screenSpaceReflections UnityEngine.Shader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.Shaders = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return Shaders
|
|
function CS.UnityEngine.Rendering.PostProcessing.Shaders.Clone() end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.ComputeShaders: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field autoExposure UnityEngine.ComputeShader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field exposureHistogram UnityEngine.ComputeShader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field lut3DBaker UnityEngine.ComputeShader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field texture3dLerp UnityEngine.ComputeShader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field gammaHistogram UnityEngine.ComputeShader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field waveform UnityEngine.ComputeShader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field vectorscope UnityEngine.ComputeShader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field multiScaleAODownsample1 UnityEngine.ComputeShader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field multiScaleAODownsample2 UnityEngine.ComputeShader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field multiScaleAORender UnityEngine.ComputeShader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field multiScaleAOUpsample UnityEngine.ComputeShader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field gaussianDownsample UnityEngine.ComputeShader
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.ComputeShaders = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return ComputeShaders
|
|
function CS.UnityEngine.Rendering.PostProcessing.ComputeShaders.Clone() end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.SMAALuts: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field area UnityEngine.Texture2D
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field search UnityEngine.Texture2D
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.SMAALuts = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.ChangeHandler: System.MulticastDelegate
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.ChangeHandler = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
function CS.UnityEngine.Rendering.PostProcessing.ChangeHandler.Invoke() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param callback System.AsyncCallback
|
|
---@param object object
|
|
---@return IAsyncResult
|
|
function CS.UnityEngine.Rendering.PostProcessing.ChangeHandler.BeginInvoke(callback, object) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param result System.IAsyncResult
|
|
function CS.UnityEngine.Rendering.PostProcessing.ChangeHandler.EndInvoke(result) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PostProcessVolume: UnityEngine.MonoBehaviour
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field sharedProfile UnityEngine.Rendering.PostProcessing.PostProcessProfile
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field isGlobal bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field blendDistance float
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field weight float
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field priority float
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field profile UnityEngine.Rendering.PostProcessing.PostProcessProfile
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PostProcessVolume = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.PostProcessVolume.HasInstantiatedProfile() end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.ColorUtilities: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.ColorUtilities = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param x float
|
|
---@return Single
|
|
function CS.UnityEngine.Rendering.PostProcessing.ColorUtilities:StandardIlluminantY(x) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param x float
|
|
---@param y float
|
|
---@return Vector3
|
|
function CS.UnityEngine.Rendering.PostProcessing.ColorUtilities:CIExyToLMS(x, y) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param temperature float
|
|
---@param tint float
|
|
---@return Vector3
|
|
function CS.UnityEngine.Rendering.PostProcessing.ColorUtilities:ComputeColorBalance(temperature, tint) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param color UnityEngine.Vector4
|
|
---@return Vector3
|
|
function CS.UnityEngine.Rendering.PostProcessing.ColorUtilities:ColorToLift(color) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param color UnityEngine.Vector4
|
|
---@return Vector3
|
|
function CS.UnityEngine.Rendering.PostProcessing.ColorUtilities:ColorToInverseGamma(color) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param color UnityEngine.Vector4
|
|
---@return Vector3
|
|
function CS.UnityEngine.Rendering.PostProcessing.ColorUtilities:ColorToGain(color) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param x float
|
|
---@return Single
|
|
function CS.UnityEngine.Rendering.PostProcessing.ColorUtilities:LogCToLinear(x) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param x float
|
|
---@return Single
|
|
function CS.UnityEngine.Rendering.PostProcessing.ColorUtilities:LinearToLogC(x) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param c UnityEngine.Color
|
|
---@return UInt32
|
|
function CS.UnityEngine.Rendering.PostProcessing.ColorUtilities:ToHex(c) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param hex uint
|
|
---@return Color
|
|
function CS.UnityEngine.Rendering.PostProcessing.ColorUtilities:ToRGBA(hex) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.HableCurve: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field uniforms UnityEngine.Rendering.PostProcessing.HableCurve.Uniforms
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field whitePoint float
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field inverseWhitePoint float
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.HableCurve = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param x float
|
|
---@return Single
|
|
function CS.UnityEngine.Rendering.PostProcessing.HableCurve.Eval(x) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param toeStrength float
|
|
---@param toeLength float
|
|
---@param shoulderStrength float
|
|
---@param shoulderLength float
|
|
---@param shoulderAngle float
|
|
---@param gamma float
|
|
function CS.UnityEngine.Rendering.PostProcessing.HableCurve.Init(toeStrength, toeLength, shoulderStrength, shoulderLength, shoulderAngle, gamma) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.Uniforms: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field curve UnityEngine.Vector4
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field toeSegmentA UnityEngine.Vector4
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field toeSegmentB UnityEngine.Vector4
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field midSegmentA UnityEngine.Vector4
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field midSegmentB UnityEngine.Vector4
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field shoSegmentA UnityEngine.Vector4
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field shoSegmentB UnityEngine.Vector4
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.Uniforms = {}
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.HaltonSeq: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.HaltonSeq = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param index int
|
|
---@param radix int
|
|
---@return Single
|
|
function CS.UnityEngine.Rendering.PostProcessing.HaltonSeq:Get(index, radix) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PropertySheet: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field properties UnityEngine.MaterialPropertyBlock
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PropertySheet = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
function CS.UnityEngine.Rendering.PostProcessing.PropertySheet.ClearKeywords() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param keyword string
|
|
function CS.UnityEngine.Rendering.PostProcessing.PropertySheet.EnableKeyword(keyword) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param keyword string
|
|
function CS.UnityEngine.Rendering.PostProcessing.PropertySheet.DisableKeyword(keyword) end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.PropertySheetFactory: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.PropertySheetFactory = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param shaderName string
|
|
---@return PropertySheet
|
|
function CS.UnityEngine.Rendering.PostProcessing.PropertySheetFactory.Get(shaderName) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param shader UnityEngine.Shader
|
|
---@return PropertySheet
|
|
function CS.UnityEngine.Rendering.PostProcessing.PropertySheetFactory.Get(shader) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
function CS.UnityEngine.Rendering.PostProcessing.PropertySheetFactory.Release() end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.RuntimeUtilities: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field whiteTexture UnityEngine.Texture2D
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field whiteTexture3D UnityEngine.Texture3D
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field blackTexture UnityEngine.Texture2D
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field blackTexture3D UnityEngine.Texture3D
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field transparentTexture UnityEngine.Texture2D
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field transparentTexture3D UnityEngine.Texture3D
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field fullscreenTriangle UnityEngine.Mesh
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field copyStdMaterial UnityEngine.Material
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field copyStdFromDoubleWideMaterial UnityEngine.Material
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field copyMaterial UnityEngine.Material
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field copyFromTexArrayMaterial UnityEngine.Material
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field copySheet UnityEngine.Rendering.PostProcessing.PropertySheet
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field copyFromTexArraySheet UnityEngine.Rendering.PostProcessing.PropertySheet
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field scriptableRenderPipelineActive bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field supportsDeferredShading bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field supportsDepthNormals bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field isSinglePassStereoSelected bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field isSinglePassStereoEnabled bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field isVREnabled bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field isAndroidOpenGL bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field defaultHDRRenderTextureFormat UnityEngine.RenderTextureFormat
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field isLinearColorSpace bool
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param size int
|
|
---@return Texture2D
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:GetLutStrip(size) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param cmd UnityEngine.Rendering.CommandBuffer
|
|
---@param source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param destination UnityEngine.Rendering.RenderTargetIdentifier
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:CopyTexture(cmd, source, destination) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param format UnityEngine.RenderTextureFormat
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:isFloatingPointFormat(format) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param obj UnityEngine.Object
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:Destroy(obj) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param camera UnityEngine.Camera
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:IsResolvedDepthAvailable(camera) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param profile UnityEngine.Rendering.PostProcessing.PostProcessProfile
|
|
---@param destroyEffects bool
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:DestroyProfile(profile, destroyEffects) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param volume UnityEngine.Rendering.PostProcessing.PostProcessVolume
|
|
---@param destroyProfile bool
|
|
---@param destroyGameObject bool
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:DestroyVolume(volume, destroyProfile, destroyGameObject) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param layer UnityEngine.Rendering.PostProcessing.PostProcessLayer
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:IsPostProcessingActive(layer) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param layer UnityEngine.Rendering.PostProcessing.PostProcessLayer
|
|
---@return Boolean
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:IsTemporalAntialiasingActive(layer) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return IEnumerable
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:GetAllSceneObjects() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param obj T
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:CreateIfNull(obj) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param x float
|
|
---@return Single
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:Exp2(x) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param camera UnityEngine.Camera
|
|
---@param offset UnityEngine.Vector2
|
|
---@return Matrix4x4
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:GetJitteredPerspectiveProjectionMatrix(camera, offset) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param camera UnityEngine.Camera
|
|
---@param offset UnityEngine.Vector2
|
|
---@return Matrix4x4
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:GetJitteredOrthographicProjectionMatrix(camera, offset) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param context UnityEngine.Rendering.PostProcessing.PostProcessRenderContext
|
|
---@param origProj UnityEngine.Matrix4x4
|
|
---@param jitter UnityEngine.Vector2
|
|
---@return Matrix4x4
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:GenerateJitteredProjectionMatrixFromOriginal(context, origProj, jitter) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return IEnumerable
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:GetAllAssemblyTypes() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return IEnumerable
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:GetAllTypesDerivedFrom() end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param expr System.Linq.Expressions.Expression<System.Func<TType, TValue>>
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:GetMemberAttributes(expr) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param expr System.Linq.Expressions.Expression<System.Func<TType, TValue>>
|
|
---@return String
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities:GetFieldPath(expr) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param rt UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param loadAction UnityEngine.Rendering.RenderBufferLoadAction
|
|
---@param storeAction UnityEngine.Rendering.RenderBufferStoreAction
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.SetRenderTargetWithLoadStoreAction(rt, loadAction, storeAction) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param rt UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param loadAction UnityEngine.Rendering.RenderBufferLoadAction
|
|
---@param storeAction UnityEngine.Rendering.RenderBufferStoreAction
|
|
---@param depthLoadAction UnityEngine.Rendering.RenderBufferLoadAction
|
|
---@param depthStoreAction UnityEngine.Rendering.RenderBufferStoreAction
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.SetRenderTargetWithLoadStoreAction(rt, loadAction, storeAction, depthLoadAction, depthStoreAction) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param color UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param colorLoadAction UnityEngine.Rendering.RenderBufferLoadAction
|
|
---@param colorStoreAction UnityEngine.Rendering.RenderBufferStoreAction
|
|
---@param depth UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param depthLoadAction UnityEngine.Rendering.RenderBufferLoadAction
|
|
---@param depthStoreAction UnityEngine.Rendering.RenderBufferStoreAction
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.SetRenderTargetWithLoadStoreAction(color, colorLoadAction, colorStoreAction, depth, depthLoadAction, depthStoreAction) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param destination UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param clear bool
|
|
---@param viewport UnityEngine.Rect?
|
|
---@param preserveDepth bool
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.BlitFullscreenTriangle(source, destination, clear, viewport, preserveDepth) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param destination UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param propertySheet UnityEngine.Rendering.PostProcessing.PropertySheet
|
|
---@param pass int
|
|
---@param loadAction UnityEngine.Rendering.RenderBufferLoadAction
|
|
---@param viewport UnityEngine.Rect?
|
|
---@param preserveDepth bool
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.BlitFullscreenTriangle(source, destination, propertySheet, pass, loadAction, viewport, preserveDepth) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param destination UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param propertySheet UnityEngine.Rendering.PostProcessing.PropertySheet
|
|
---@param pass int
|
|
---@param clear bool
|
|
---@param viewport UnityEngine.Rect?
|
|
---@param preserveDepth bool
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.BlitFullscreenTriangle(source, destination, propertySheet, pass, clear, viewport, preserveDepth) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param destination UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param material UnityEngine.Material
|
|
---@param pass int
|
|
---@param eye int
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.BlitFullscreenTriangleFromDoubleWide(source, destination, material, pass, eye) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param destination UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param propertySheet UnityEngine.Rendering.PostProcessing.PropertySheet
|
|
---@param pass int
|
|
---@param eye int
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.BlitFullscreenTriangleToDoubleWide(source, destination, propertySheet, pass, eye) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param destination UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param propertySheet UnityEngine.Rendering.PostProcessing.PropertySheet
|
|
---@param pass int
|
|
---@param clear bool
|
|
---@param depthSlice int
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.BlitFullscreenTriangleFromTexArray(source, destination, propertySheet, pass, clear, depthSlice) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param destination UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param propertySheet UnityEngine.Rendering.PostProcessing.PropertySheet
|
|
---@param pass int
|
|
---@param clear bool
|
|
---@param depthSlice int
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.BlitFullscreenTriangleToTexArray(source, destination, propertySheet, pass, clear, depthSlice) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param destination UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param depth UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param propertySheet UnityEngine.Rendering.PostProcessing.PropertySheet
|
|
---@param pass int
|
|
---@param clear bool
|
|
---@param viewport UnityEngine.Rect?
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.BlitFullscreenTriangle(source, destination, depth, propertySheet, pass, clear, viewport) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param destinations UnityEngine.Rendering.RenderTargetIdentifier[]
|
|
---@param depth UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param propertySheet UnityEngine.Rendering.PostProcessing.PropertySheet
|
|
---@param pass int
|
|
---@param clear bool
|
|
---@param viewport UnityEngine.Rect?
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.BlitFullscreenTriangle(source, destinations, depth, propertySheet, pass, clear, viewport) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param destination UnityEngine.Rendering.RenderTargetIdentifier
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.BuiltinBlit(source, destination) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param source UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param destination UnityEngine.Rendering.RenderTargetIdentifier
|
|
---@param mat UnityEngine.Material
|
|
---@param pass int
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.BuiltinBlit(source, destination, mat, pass) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return T
|
|
function CS.UnityEngine.Rendering.PostProcessing.RuntimeUtilities.GetAttribute() end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.Spline: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field k_Precision int
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field k_Step float
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field curve UnityEngine.AnimationCurve
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@field cachedData float[]
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.Spline = {}
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param frame int
|
|
function CS.UnityEngine.Rendering.PostProcessing.Spline.Cache(frame) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param t float
|
|
---@param length int
|
|
---@return Single
|
|
function CS.UnityEngine.Rendering.PostProcessing.Spline.Evaluate(t, length) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@param t float
|
|
---@return Single
|
|
function CS.UnityEngine.Rendering.PostProcessing.Spline.Evaluate(t) end
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@return Int32
|
|
function CS.UnityEngine.Rendering.PostProcessing.Spline.GetHashCode() end
|
|
|
|
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
---@class UnityEngine.Rendering.PostProcessing.TextureFormatUtilities: object
|
|
---@source Unity.Postprocessing.Runtime.dll
|
|
CS.UnityEngine.Rendering.PostProcessing.TextureFormatUtilities = {}
|
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---@source Unity.Postprocessing.Runtime.dll
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---@param texture UnityEngine.Texture
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---@return RenderTextureFormat
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function CS.UnityEngine.Rendering.PostProcessing.TextureFormatUtilities:GetUncompressedRenderTextureFormat(texture) end
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