141 lines
3.6 KiB
Lua
141 lines
3.6 KiB
Lua
---@meta
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---@class cc.Pass :cc.Ref
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local Pass={ }
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cc.Pass=Pass
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---*
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---@param d voi
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---@param t unsigned in
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---@return self
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function Pass:setUniformPointLightPosition (d,t) end
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---*
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---@param d voi
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---@param t unsigned in
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---@return self
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function Pass:setUniformDirLightDir (d,t) end
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---*
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---@param technique cc.Technique
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---@return self
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function Pass:setTechnique (technique) end
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---* Returns the vertex attribute binding for this pass.<br>
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---* return The vertex attribute binding for this pass.
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---@return cc.VertexAttribBinding
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function Pass:getVertexAttributeBinding () end
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---*
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---@param d voi
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---@param t unsigned in
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---@return self
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function Pass:setUniformSpotLightOuterAngleCos (d,t) end
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---*
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---@param d voi
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---@param t unsigned in
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---@return self
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function Pass:setUniformSpotLightDir (d,t) end
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---*
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---@param d voi
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---@param t unsigned in
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---@return self
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function Pass:setUniformMatrixPalette (d,t) end
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---*
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---@param name string
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---@return self
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function Pass:setName (name) end
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---*
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---@return string
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function Pass:getName () end
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---*
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---@param d voi
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---@param t unsigned in
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---@return self
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function Pass:setUniformSpotLightRangeInverse (d,t) end
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---* Returns a clone (deep-copy) of this instance
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---@return self
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function Pass:clone () end
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---*
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---@param meshCommand cc.MeshCommand
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---@param globalZOrder float
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---@param vertexBuffer cc.backend.Buffer
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---@param indexBuffer cc.backend.Buffer
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---@param primitive int
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---@param indexFormat int
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---@param indexCount unsigned_int
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---@param modelView mat4_table
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---@return self
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function Pass:draw (meshCommand,globalZOrder,vertexBuffer,indexBuffer,primitive,indexFormat,indexCount,modelView) end
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---*
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---@param d voi
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---@param t unsigned in
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---@return self
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function Pass:setUniformPointLightRangeInverse (d,t) end
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---*
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---@param slot unsigned_int
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---@param d cc.backend.TextureBacken
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---@return self
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function Pass:setUniformNormTexture (slot,d) end
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---*
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---@param modelView mat4_table
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---@return self
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function Pass:updateMVPUniform (modelView) end
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---* Returns the ProgramState
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---@return cc.backend.ProgramState
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function Pass:getProgramState () end
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---*
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---@param d voi
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---@param t unsigned in
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---@return self
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function Pass:setUniformSpotLightColor (d,t) end
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---*
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---@param d voi
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---@param t unsigned in
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---@return self
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function Pass:setUniformAmbientLigthColor (d,t) end
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---*
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---@param d voi
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---@param t unsigned in
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---@return self
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function Pass:setUniformDirLightColor (d,t) end
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---*
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---@param d voi
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---@param t unsigned in
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---@return self
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function Pass:setUniformSpotLightPosition (d,t) end
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---* Sets a vertex attribute binding for this pass.<br>
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---* When a mesh binding is set, the VertexAttribBinding will be automatically<br>
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---* bound when the bind() method is called for the pass.<br>
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---* param binding The VertexAttribBinding to set (or NULL to remove an existing binding).
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---@param binding cc.VertexAttribBinding
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---@return self
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function Pass:setVertexAttribBinding (binding) end
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---*
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---@param slot unsigned_int
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---@param d cc.backend.TextureBacken
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---@return self
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function Pass:setUniformTexture (slot,d) end
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---*
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---@param d voi
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---@param t unsigned in
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---@return self
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function Pass:setUniformSpotLightInnerAngleCos (d,t) end
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---*
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---@param d voi
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---@param t unsigned in
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---@return self
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function Pass:setUniformColor (d,t) end
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---*
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---@param d voi
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---@param t unsigned in
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---@return self
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function Pass:setUniformPointLightColor (d,t) end
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---* Creates a Pass with a GLProgramState.
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---@param parent cc.Technique
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---@param programState cc.backend.ProgramState
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---@return self
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function Pass:createWithProgramState (parent,programState) end
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---*
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---@param parent cc.Technique
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---@return self
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function Pass:create (parent) end |