47 lines
995 B
Lua
47 lines
995 B
Lua
---@meta
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---@class cc.ActionCamera :cc.ActionInterval
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local ActionCamera={ }
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cc.ActionCamera=ActionCamera
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---@overload fun(float:float,float:float,float:float):self
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---@overload fun(float0:vec3_table):self
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---@param x float
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---@param y float
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---@param z float
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---@return self
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function ActionCamera:setEye (x,y,z) end
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---*
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---@return vec3_table
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function ActionCamera:getEye () end
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---*
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---@param up vec3_table
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---@return self
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function ActionCamera:setUp (up) end
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---*
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---@return vec3_table
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function ActionCamera:getCenter () end
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---*
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---@param center vec3_table
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---@return self
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function ActionCamera:setCenter (center) end
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---*
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---@return vec3_table
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function ActionCamera:getUp () end
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---*
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---@param target cc.Node
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---@return self
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function ActionCamera:startWithTarget (target) end
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---*
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---@return self
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function ActionCamera:clone () end
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---*
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---@return self
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function ActionCamera:reverse () end
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---* js ctor<br>
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---* lua new
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---@return self
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function ActionCamera:ActionCamera () end |