31 lines
941 B
Lua
31 lines
941 B
Lua
---@meta
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---@class cc.PhysicsJointDistance :cc.PhysicsJoint
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local PhysicsJointDistance={ }
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cc.PhysicsJointDistance=PhysicsJointDistance
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---*
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---@return boolean
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function PhysicsJointDistance:createConstraints () end
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---* Set the distance of the anchor points.
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---@param distance float
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---@return self
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function PhysicsJointDistance:setDistance (distance) end
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---* Get the distance of the anchor points.
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---@return float
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function PhysicsJointDistance:getDistance () end
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---* Create a fixed distance joint.<br>
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---* param a A is the body to connect.<br>
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---* param b B is the body to connect.<br>
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---* param anchr1 Anchr1 is the anchor point on body a.<br>
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---* param anchr2 Anchr2 is the anchor point on body b.<br>
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---* return A object pointer.
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---@param a cc.PhysicsBody
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---@param b cc.PhysicsBody
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---@param anchr1 vec2_table
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---@param anchr2 vec2_table
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---@return self
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function PhysicsJointDistance:construct (a,b,anchr1,anchr2) end |