56 lines
1.9 KiB
Lua
56 lines
1.9 KiB
Lua
---Messaging API documentation
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---Functions for passing messages and constructing URL objects.
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---@class msg
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msg = {}
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---Post a message to a receiving URL. The most common case is to send messages
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---to a component. If the component part of the receiver is omitted, the message
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---is broadcast to all components in the game object.
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---The following receiver shorthands are available:
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---
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---
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--- * "." the current game object
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---
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--- * "#" the current component
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---
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--- There is a 2 kilobyte limit to the message parameter table size.
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---@param receiver string|url|hash # The receiver must be a string in URL-format, a URL object or a hashed string.
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---@param message_id string|hash # The id must be a string or a hashed string.
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---@param message table|nil? # a lua table with message parameters to send.
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function msg.post(receiver, message_id, message) end
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---This is equivalent to msg.url(nil) or msg.url("#"), which creates an url to the current
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---script component.
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---@return url # a new URL
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function msg.url() end
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---The format of the string must be [socket:][path][#fragment], which is similar to a HTTP URL.
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---When addressing instances:
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---
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---
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--- * socket is the name of a valid world (a collection)
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---
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--- * path is the id of the instance, which can either be relative the instance of the calling script or global
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---
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--- * fragment would be the id of the desired component
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---
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---In addition, the following shorthands are available:
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---
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---
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--- * "." the current game object
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---
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--- * "#" the current component
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---@param urlstring string # string to create the url from
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---@return url # a new URL
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function msg.url(urlstring) end
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---creates a new URL from separate arguments
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---@param socket string|hash? # socket of the URL
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---@param path string|hash? # path of the URL
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---@param fragment string|hash? # fragment of the URL
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---@return url # a new URL
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function msg.url(socket, path, fragment) end
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return msg |