206 lines
6.9 KiB
Lua
206 lines
6.9 KiB
Lua
---@meta
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---@class ccui.Text :ccui.Widget@all parent class: Widget,BlendProtocol
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local Text={ }
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ccui.Text=Text
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---* Enable shadow for the label.<br>
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---* todo support blur for shadow effect<br>
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---* param shadowColor The color of shadow effect.<br>
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---* param offset The offset of shadow effect.<br>
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---* param blurRadius The blur radius of shadow effect.
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---@return self
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function Text:enableShadow () end
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---* Gets the font size of label.<br>
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---* return The font size.
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---@return float
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function Text:getFontSize () end
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---* Gets the string value of label.<br>
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---* return String value.
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---@return string
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function Text:getString () end
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---@overload fun(int:int):self
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---@overload fun():self
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---@param effect int
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---@return self
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function Text:disableEffect (effect) end
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---* Return current effect type.
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---@return int
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function Text:getLabelEffectType () end
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---* Gets text color.<br>
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---* return Text color.
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---@return color4b_table
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function Text:getTextColor () end
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---* Returns the blending function that is currently being used.<br>
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---* return A BlendFunc structure with source and destination factor which specified pixel arithmetic.<br>
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---* js NA<br>
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---* lua NA
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---@return cc.BlendFunc
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function Text:getBlendFunc () end
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---* Sets text vertical alignment.<br>
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---* param alignment vertical text alignment type
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---@param alignment int
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---@return self
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function Text:setTextVerticalAlignment (alignment) end
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---* Sets the font name of label.<br>
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---* If you are trying to use a system font, you could just pass a font name<br>
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---* If you are trying to use a TTF, you should pass a file path to the TTF file<br>
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---* Usage:<br>
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---* code<br>
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---* create a system font UIText<br>
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---* Text *text = Text::create("Hello", "Arial", 20);<br>
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---* it will change the font to system font no matter the previous font type is TTF or system font<br>
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---* text->setFontName("Marfelt");<br>
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---* it will change the font to TTF font no matter the previous font type is TTF or system font<br>
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---* text->setFontName("xxxx/xxx.ttf");<br>
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---* endcode<br>
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---* param name Font name.
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---@param name string
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---@return self
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function Text:setFontName (name) end
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---* Sets the touch scale enabled of label.<br>
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---* param enabled Touch scale enabled of label.
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---@param enabled boolean
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---@return self
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function Text:setTouchScaleChangeEnabled (enabled) end
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---* Return shadow effect offset value.
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---@return size_table
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function Text:getShadowOffset () end
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---* Changes the string value of label.<br>
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---* param text String value.
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---@param text string
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---@return self
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function Text:setString (text) end
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---* Return the outline effect size value.
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---@return int
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function Text:getOutlineSize () end
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---*
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---@param textContent string
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---@param fontName string
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---@param fontSize float
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---@return boolean
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function Text:init (textContent,fontName,fontSize) end
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---* Return the shadow effect blur radius.
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---@return float
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function Text:getShadowBlurRadius () end
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---* Gets the touch scale enabled of label.<br>
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---* return Touch scale enabled of label.
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---@return boolean
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function Text:isTouchScaleChangeEnabled () end
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---* Gets the font name.<br>
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---* return Font name.
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---@return string
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function Text:getFontName () end
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---* Sets the rendering size of the text, you should call this method<br>
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---* along with calling `ignoreContentAdaptWithSize(false)`, otherwise the text area<br>
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---* size is calculated by the real size of the text content.<br>
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---* param size The text rendering area size.
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---@param size size_table
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---@return self
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function Text:setTextAreaSize (size) end
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---* Gets the string length of the label.<br>
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---* Note: This length will be larger than the raw string length,<br>
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---* if you want to get the raw string length,<br>
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---* you should call this->getString().size() instead.<br>
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---* return String length.
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---@return int
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function Text:getStringLength () end
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---* Gets the render size in auto mode.<br>
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---* return The size of render size in auto mode.
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---@return size_table
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function Text:getAutoRenderSize () end
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---* Enable outline for the label.<br>
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---* It only works on IOS and Android when you use System fonts.<br>
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---* param outlineColor The color of outline.<br>
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---* param outlineSize The size of outline.
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---@param outlineColor color4b_table
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---@param outlineSize int
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---@return self
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function Text:enableOutline (outlineColor,outlineSize) end
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---* Return current effect color value.
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---@return color4b_table
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function Text:getEffectColor () end
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---* Gets the font type.<br>
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---* return The font type.
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---@return int
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function Text:getType () end
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---* Gets text horizontal alignment.<br>
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---* return Horizontal text alignment type
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---@return int
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function Text:getTextHorizontalAlignment () end
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---* Return whether the shadow effect is enabled.
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---@return boolean
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function Text:isShadowEnabled () end
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---* Sets the font size of label.<br>
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---* param size The font size.
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---@param size float
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---@return self
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function Text:setFontSize (size) end
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---* Return the shadow effect color value.
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---@return color4b_table
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function Text:getShadowColor () end
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---* Sets text color.<br>
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---* param color Text color.
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---@param color color4b_table
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---@return self
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function Text:setTextColor (color) end
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---* Only support for TTF.<br>
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---* param glowColor The color of glow.
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---@param glowColor color4b_table
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---@return self
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function Text:enableGlow (glowColor) end
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---* Provides a way to treat each character like a Sprite.<br>
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---* warning No support system font.
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---@param lettetIndex int
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---@return cc.Sprite
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function Text:getLetter (lettetIndex) end
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---* Sets the source blending function.<br>
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---* param blendFunc A structure with source and destination factor to specify pixel arithmetic. e.g. {BlendFactor::ONE, BlendFactor::ONE}, {BlendFactor::SRC_ALPHA, BlendFactor::ONE_MINUS_SRC_ALPHA}.<br>
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---* js NA<br>
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---* lua NA
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---@param blendFunc cc.BlendFunc
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---@return self
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function Text:setBlendFunc (blendFunc) end
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---* Gets text vertical alignment.<br>
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---* return Vertical text alignment type
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---@return int
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function Text:getTextVerticalAlignment () end
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---* Return the text rendering area size.<br>
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---* return The text rendering area size.
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---@return size_table
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function Text:getTextAreaSize () end
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---* Sets text horizontal alignment.<br>
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---* param alignment Horizontal text alignment type
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---@param alignment int
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---@return self
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function Text:setTextHorizontalAlignment (alignment) end
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---@overload fun(string:string,string:string,float:float):self
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---@overload fun():self
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---@param textContent string
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---@param fontName string
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---@param fontSize float
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---@return self
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function Text:create (textContent,fontName,fontSize) end
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---*
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---@return cc.Ref
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function Text:createInstance () end
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---*
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---@return cc.Node
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function Text:getVirtualRenderer () end
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---*
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---@return boolean
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function Text:init () end
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---* Returns the "class name" of widget.
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---@return string
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function Text:getDescription () end
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---*
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---@return size_table
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function Text:getVirtualRendererSize () end
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---* Default constructor.<br>
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---* js ctor<br>
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---* lua new
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---@return self
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function Text:Text () end |