220 lines
8.4 KiB
Lua
220 lines
8.4 KiB
Lua
---@meta
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---@class ccui.Layout :ccui.Widget@all parent class: Widget,LayoutProtocol
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local Layout={ }
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ccui.Layout=Layout
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---* Sets background color vector for layout.<br>
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---* This setting only take effect when layout's color type is BackGroundColorType::GRADIENT<br>
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---* param vector The color vector in `Vec2`.
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---@param vector vec2_table
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---@return self
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function Layout:setBackGroundColorVector (vector) end
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---* Change the clipping type of layout.<br>
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---* On default, the clipping type is `ClippingType::STENCIL`.<br>
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---* see `ClippingType`<br>
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---* param type The clipping type of layout.
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---@param type int
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---@return self
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function Layout:setClippingType (type) end
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---* Sets Color Type for layout's background<br>
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---* param type @see `BackGroundColorType`
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---@param type int
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---@return self
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function Layout:setBackGroundColorType (type) end
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---* If a layout is loop focused which means that the focus movement will be inside the layout<br>
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---* param loop pass true to let the focus movement loop inside the layout
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---@param loop boolean
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---@return self
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function Layout:setLoopFocus (loop) end
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---* Set layout's background image color.<br>
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---* param color Background color value in `Color3B`.
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---@param color color3b_table
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---@return self
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function Layout:setBackGroundImageColor (color) end
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---* Get the layout's background color vector.<br>
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---* return Background color vector.
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---@return vec2_table
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function Layout:getBackGroundColorVector () end
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---* see `setClippingType(ClippingType)`
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---@return int
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function Layout:getClippingType () end
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---*
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---@return cc.ResourceData
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function Layout:getRenderFile () end
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---* return If focus loop is enabled, then it will return true, otherwise it returns false. The default value is false.
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---@return boolean
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function Layout:isLoopFocus () end
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---* Remove the background image of layout.
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---@return self
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function Layout:removeBackGroundImage () end
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---* Get the layout's background color opacity.<br>
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---* return Background color opacity value.
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---@return unsigned_char
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function Layout:getBackGroundColorOpacity () end
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---* Gets if layout is clipping enabled.<br>
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---* return if layout is clipping enabled.
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---@return boolean
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function Layout:isClippingEnabled () end
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---* Set opacity of background image.<br>
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---* param opacity Background image opacity in GLubyte.
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---@param opacity unsigned_char
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---@return self
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function Layout:setBackGroundImageOpacity (opacity) end
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---* Sets a background image for layout.<br>
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---* param fileName image file path.<br>
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---* param texType @see TextureResType.
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---@param fileName string
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---@param texType int
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---@return self
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function Layout:setBackGroundImage (fileName,texType) end
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---@overload fun(color3b_table:color3b_table,color3b_table:color3b_table):self
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---@overload fun(color3b_table:color3b_table):self
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---@param startColor color3b_table
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---@param endColor color3b_table
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---@return self
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function Layout:setBackGroundColor (startColor,endColor) end
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---* request to refresh widget layout
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---@return self
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function Layout:requestDoLayout () end
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---* Query background image's capInsets size.<br>
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---* return The background image capInsets.
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---@return rect_table
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function Layout:getBackGroundImageCapInsets () end
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---* Query the layout's background color.<br>
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---* return Background color in Color3B.
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---@return color3b_table
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function Layout:getBackGroundColor () end
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---* Toggle layout clipping.<br>
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---* If you do need clipping, you pass true to this function.<br>
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---* param enabled Pass true to enable clipping, false otherwise.
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---@param enabled boolean
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---@return self
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function Layout:setClippingEnabled (enabled) end
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---* Get color of layout's background image.<br>
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---* return Layout's background image color.
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---@return color3b_table
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function Layout:getBackGroundImageColor () end
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---* Query background image scale9 enable status.<br>
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---* return Whether background image is scale9 enabled or not.
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---@return boolean
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function Layout:isBackGroundImageScale9Enabled () end
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---* Query the layout's background color type.<br>
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---* return The layout's background color type.
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---@return int
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function Layout:getBackGroundColorType () end
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---* Get the gradient background end color.<br>
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---* return Gradient background end color value.
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---@return color3b_table
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function Layout:getBackGroundEndColor () end
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---* Sets background color opacity of layout.<br>
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---* param opacity The opacity in `GLubyte`.
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---@param opacity unsigned_char
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---@return self
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function Layout:setBackGroundColorOpacity (opacity) end
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---* Get the opacity of layout's background image.<br>
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---* return The opacity of layout's background image.
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---@return unsigned_char
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function Layout:getBackGroundImageOpacity () end
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---* return To query whether the layout will pass the focus to its children or not. The default value is true
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---@return boolean
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function Layout:isPassFocusToChild () end
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---* Sets a background image capinsets for layout, it only affects the scale9 enabled background image<br>
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---* param capInsets The capInsets in Rect.
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---@param capInsets rect_table
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---@return self
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function Layout:setBackGroundImageCapInsets (capInsets) end
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---* Gets background image texture size.<br>
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---* return background image texture size.
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---@return size_table
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function Layout:getBackGroundImageTextureSize () end
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---* force refresh widget layout
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---@return self
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function Layout:forceDoLayout () end
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---* Query layout type.<br>
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---* return Get the layout type.
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---@return int
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function Layout:getLayoutType () end
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---* param pass To specify whether the layout pass its focus to its child
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---@param pass boolean
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---@return self
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function Layout:setPassFocusToChild (pass) end
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---* Get the gradient background start color.<br>
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---* return Gradient background start color value.
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---@return color3b_table
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function Layout:getBackGroundStartColor () end
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---* Enable background image scale9 rendering.<br>
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---* param enabled True means enable scale9 rendering for background image, false otherwise.
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---@param enabled boolean
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---@return self
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function Layout:setBackGroundImageScale9Enabled (enabled) end
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---* Change the layout type.<br>
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---* param type Layout type.
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---@param type int
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---@return self
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function Layout:setLayoutType (type) end
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---* Create a empty layout.
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---@return self
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function Layout:create () end
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---*
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---@return cc.Ref
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function Layout:createInstance () end
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---@overload fun(cc.Node:cc.Node,int:int):self
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---@overload fun(cc.Node:cc.Node):self
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---@overload fun(cc.Node:cc.Node,int:int,string2:int):self
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---@overload fun(cc.Node:cc.Node,int:int,string:string):self
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---@param child cc.Node
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---@param localZOrder int
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---@param name string
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---@return self
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function Layout:addChild (child,localZOrder,name) end
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---* Returns the "class name" of widget.
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---@return string
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function Layout:getDescription () end
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---* Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.<br>
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---* param cleanup true if all running actions on all children nodes should be cleanup, false otherwise.<br>
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---* js removeAllChildren<br>
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---* lua removeAllChildren
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---@param cleanup boolean
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---@return self
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function Layout:removeAllChildrenWithCleanup (cleanup) end
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---* Removes all children from the container with a cleanup.<br>
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---* see `removeAllChildrenWithCleanup(bool)`
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---@return self
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function Layout:removeAllChildren () end
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---* When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.<br>
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---* If the widget is not in a layout, it will return itself<br>
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---* param direction the direction to look for the next focused widget in a layout<br>
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---* param current the current focused widget<br>
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---* return the next focused widget in a layout
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---@param direction int
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---@param current ccui.Widget
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---@return ccui.Widget
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function Layout:findNextFocusedWidget (direction,current) end
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---*
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---@param child cc.Node
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---@param cleanup boolean
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---@return self
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function Layout:removeChild (child,cleanup) end
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---*
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---@return boolean
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function Layout:init () end
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---* Override function. Set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true. <br>
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---* param mask Mask being set<br>
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---* param applyChildren If true call this function recursively from this node to its children.
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---@param mask unsigned short
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---@param applyChildren boolean
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---@return self
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function Layout:setCameraMask (mask,applyChildren) end
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---*
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---@param globalZOrder float
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---@return self
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function Layout:setGlobalZOrder (globalZOrder) end
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---* Default constructor<br>
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---* js ctor<br>
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---* lua new
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---@return self
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function Layout:Layout () end |