57 lines
1.2 KiB
Lua
57 lines
1.2 KiB
Lua
---@meta
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---@class ccs.Skin :cc.Sprite
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local Skin={ }
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ccs.Skin=Skin
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---*
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---@return ccs.Bone
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function Skin:getBone () end
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---*
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---@return mat4_table
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function Skin:getNodeToWorldTransformAR () end
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---*
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---@return string
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function Skin:getDisplayName () end
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---*
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---@return self
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function Skin:updateArmatureTransform () end
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---*
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---@param bone ccs.Bone
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---@return self
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function Skin:setBone (bone) end
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---@overload fun(string:string):self
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---@overload fun():self
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---@param pszFileName string
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---@return self
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function Skin:create (pszFileName) end
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---*
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---@param pszSpriteFrameName string
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---@return self
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function Skin:createWithSpriteFrameName (pszSpriteFrameName) end
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---*
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---@param renderer cc.Renderer
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---@param transform mat4_table
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---@param flags unsigned_int
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---@return self
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function Skin:draw (renderer,transform,flags) end
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---*
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---@return mat4_table
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function Skin:getNodeToWorldTransform () end
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---*
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---@param spriteFrameName string
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---@return boolean
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function Skin:initWithSpriteFrameName (spriteFrameName) end
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---*
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---@param filename string
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---@return boolean
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function Skin:initWithFile (filename) end
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---*
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---@return self
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function Skin:updateTransform () end
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---* js ctor
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---@return self
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function Skin:Skin () end |