167 lines
4.3 KiB
Lua
167 lines
4.3 KiB
Lua
---@meta
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---@class ccs.Bone :cc.Node
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local Bone={ }
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ccs.Bone=Bone
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---*
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---@return boolean
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function Bone:isTransformDirty () end
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---*
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---@param blendFunc cc.BlendFunc
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---@return self
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function Bone:setBlendFunc (blendFunc) end
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---*
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---@return boolean
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function Bone:isIgnoreMovementBoneData () end
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---* Update zorder
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---@return self
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function Bone:updateZOrder () end
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---*
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---@return cc.Node
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function Bone:getDisplayRenderNode () end
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---*
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---@return boolean
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function Bone:isBlendDirty () end
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---* Add a child to this bone, and it will let this child call setParent(Bone *parent) function to set self to it's parent<br>
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---* param child the child you want to add
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---@param child ccs.Bone
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---@return self
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function Bone:addChildBone (child) end
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---*
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---@return ccs.BaseData
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function Bone:getWorldInfo () end
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---*
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---@return ccs.Tween
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function Bone:getTween () end
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---* Get parent bone<br>
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---* return parent bone
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---@return self
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function Bone:getParentBone () end
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---* Update color to render display
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---@return self
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function Bone:updateColor () end
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---*
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---@param dirty boolean
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---@return self
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function Bone:setTransformDirty (dirty) end
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---*
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---@return int
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function Bone:getDisplayRenderNodeType () end
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---*
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---@param index int
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---@return self
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function Bone:removeDisplay (index) end
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---*
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---@param boneData ccs.BoneData
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---@return self
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function Bone:setBoneData (boneData) end
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---* Initializes a Bone with the specified name<br>
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---* param name Bone's name.
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---@param name string
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---@return boolean
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function Bone:init (name) end
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---* Set parent bone.<br>
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---* If parent is null, then also remove this bone from armature.<br>
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---* It will not set the Armature, if you want to add the bone to a Armature, you should use Armature::addBone(Bone *bone, const char* parentName).<br>
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---* param parent the parent bone.<br>
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---* nullptr : remove this bone from armature
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---@param parent ccs.Bone
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---@return self
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function Bone:setParentBone (parent) end
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---@overload fun(ccs.DisplayData0:cc.Node,int:int):self
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---@overload fun(ccs.DisplayData:ccs.DisplayData,int:int):self
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---@param displayData ccs.DisplayData
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---@param index int
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---@return self
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function Bone:addDisplay (displayData,index) end
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---*
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---@return cc.BlendFunc
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function Bone:getBlendFunc () end
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---* Remove itself from its parent.<br>
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---* param recursion whether or not to remove childBone's display
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---@param recursion boolean
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---@return self
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function Bone:removeFromParent (recursion) end
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---*
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---@return ccs.ColliderDetector
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function Bone:getColliderDetector () end
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---*
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---@return ccs.Armature
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function Bone:getChildArmature () end
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---*
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---@return ccs.FrameData
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function Bone:getTweenData () end
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---*
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---@param index int
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---@param force boolean
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---@return self
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function Bone:changeDisplayWithIndex (index,force) end
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---*
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---@param name string
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---@param force boolean
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---@return self
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function Bone:changeDisplayWithName (name,force) end
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---*
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---@param armature ccs.Armature
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---@return self
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function Bone:setArmature (armature) end
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---*
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---@param dirty boolean
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---@return self
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function Bone:setBlendDirty (dirty) end
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---* Removes a child Bone<br>
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---* param bone the bone you want to remove
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---@param bone ccs.Bone
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---@param recursion boolean
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---@return self
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function Bone:removeChildBone (bone,recursion) end
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---*
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---@param childArmature ccs.Armature
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---@return self
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function Bone:setChildArmature (childArmature) end
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---*
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---@return mat4_table
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function Bone:getNodeToArmatureTransform () end
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---*
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---@return ccs.DisplayManager
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function Bone:getDisplayManager () end
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---*
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---@return ccs.Armature
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function Bone:getArmature () end
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---*
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---@return ccs.BoneData
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function Bone:getBoneData () end
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---@overload fun(string:string):self
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---@overload fun():self
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---@param name string
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---@return self
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function Bone:create (name) end
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---*
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---@return mat4_table
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function Bone:getNodeToWorldTransform () end
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---*
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---@param zOrder int
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---@return self
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function Bone:setLocalZOrder (zOrder) end
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---*
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---@param delta float
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---@return self
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function Bone:update (delta) end
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---*
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---@param parentOpacity unsigned_char
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---@return self
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function Bone:updateDisplayedOpacity (parentOpacity) end
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---* Initializes an empty Bone with nothing init.
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---@return boolean
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function Bone:init () end
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---*
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---@param parentColor color3b_table
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---@return self
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function Bone:updateDisplayedColor (parentColor) end
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---* js ctor
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---@return self
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function Bone:Bone () end |