54 lines
1.7 KiB
Lua
54 lines
1.7 KiB
Lua
---@meta
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---@class ccb.Program :cc.Ref
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local Program={ }
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ccb.Program=Program
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---* Get maximum vertex location.<br>
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---* return Maximum vertex locaiton.
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---@return int
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function Program:getMaxVertexLocation () end
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---* Get maximum fragment location.<br>
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---* return Maximum fragment location.
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---@return int
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function Program:getMaxFragmentLocation () end
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---* Get fragment shader.<br>
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---* Fragment shader.
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---@return string
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function Program:getFragmentShader () end
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---* Get uniform buffer size in bytes that can hold all the uniforms.<br>
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---* param stage Specifies the shader stage. The symbolic constant can be either VERTEX or FRAGMENT.<br>
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---* return The uniform buffer size in bytes.
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---@param stage int
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---@return unsigned_int
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function Program:getUniformBufferSize (stage) end
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---@overload fun(string0:int):self
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---@overload fun(string:string):self
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---@param uniform string
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---@return cc.backend.UniformLocation
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function Program:getUniformLocation (uniform) end
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---* Get engine built-in program type.<br>
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---* return The built-in program type.
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---@return int
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function Program:getProgramType () end
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---* Get active vertex attributes.<br>
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---* return Active vertex attributes. key is active attribute name, Value is corresponding attribute info.
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---@return map_table
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function Program:getActiveAttributes () end
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---@overload fun(string0:int):self
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---@overload fun(string:string):self
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---@param name string
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---@return int
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function Program:getAttributeLocation (name) end
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---* Get vertex shader.<br>
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---* return Vertex shader.
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---@return string
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function Program:getVertexShader () end
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---* Get engine built-in program.<br>
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---* param type Specifies the built-in program type.
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---@param type int
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---@return cc.backend.Program
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function Program:getBuiltinProgram (type) end |