64 lines
2.2 KiB
Lua
64 lines
2.2 KiB
Lua
---@meta
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---@class cc.Touch :cc.Ref
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local Touch={ }
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cc.Touch=Touch
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---* Returns the previous touch location in screen coordinates. <br>
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---* return The previous touch location in screen coordinates.
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---@return vec2_table
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function Touch:getPreviousLocationInView () end
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---* Returns the current touch location in OpenGL coordinates.<br>
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---* return The current touch location in OpenGL coordinates.
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---@return vec2_table
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function Touch:getLocation () end
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---* Returns the delta of 2 current touches locations in screen coordinates.<br>
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---* return The delta of 2 current touches locations in screen coordinates.
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---@return vec2_table
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function Touch:getDelta () end
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---* Returns the start touch location in screen coordinates.<br>
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---* return The start touch location in screen coordinates.
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---@return vec2_table
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function Touch:getStartLocationInView () end
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---* Returns the current touch force for 3d touch.<br>
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---* return The current touch force for 3d touch.
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---@return float
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function Touch:getCurrentForce () end
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---* Returns the start touch location in OpenGL coordinates.<br>
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---* return The start touch location in OpenGL coordinates.
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---@return vec2_table
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function Touch:getStartLocation () end
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---* Get touch id.<br>
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---* js getId<br>
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---* lua getId<br>
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---* return The id of touch.
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---@return int
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function Touch:getID () end
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---@overload fun(int:int,float:float,float:float,float:float,float:float):self
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---@overload fun(int:int,float:float,float:float):self
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---@param id int
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---@param x float
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---@param y float
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---@param force float
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---@param maxForce float
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---@return self
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function Touch:setTouchInfo (id,x,y,force,maxForce) end
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---* Returns the maximum touch force for 3d touch.<br>
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---* return The maximum touch force for 3d touch.
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---@return float
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function Touch:getMaxForce () end
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---* Returns the current touch location in screen coordinates.<br>
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---* return The current touch location in screen coordinates.
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---@return vec2_table
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function Touch:getLocationInView () end
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---* Returns the previous touch location in OpenGL coordinates.<br>
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---* return The previous touch location in OpenGL coordinates.
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---@return vec2_table
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function Touch:getPreviousLocation () end
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---* Constructor.<br>
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---* js ctor
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---@return self
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function Touch:Touch () end |