109 lines
4.5 KiB
Lua
109 lines
4.5 KiB
Lua
---@meta
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---@class cc.SpriteFrameCache :cc.Ref
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local SpriteFrameCache={ }
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cc.SpriteFrameCache=SpriteFrameCache
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---*
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---@param plist string
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---@return boolean
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function SpriteFrameCache:reloadTexture (plist) end
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---* Adds multiple Sprite Frames from a plist file content. The texture will be associated with the created sprite frames. <br>
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---* js NA<br>
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---* lua addSpriteFrames<br>
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---* param plist_content Plist file content string.<br>
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---* param texture Texture pointer.
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---@param plist_content string
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---@param texture cc.Texture2D
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---@return self
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function SpriteFrameCache:addSpriteFramesWithFileContent (plist_content,texture) end
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---* Adds an sprite frame with a given name.<br>
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---* If the name already exists, then the contents of the old name will be replaced with the new one.<br>
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---* param frame A certain sprite frame.<br>
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---* param frameName The name of the sprite frame.
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---@param frame cc.SpriteFrame
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---@param frameName string
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---@return self
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function SpriteFrameCache:addSpriteFrame (frame,frameName) end
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---@overload fun(string:string,cc.Texture2D1:string):self
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---@overload fun(string:string):self
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---@overload fun(string:string,cc.Texture2D:cc.Texture2D):self
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---@param plist string
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---@param texture cc.Texture2D
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---@return self
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function SpriteFrameCache:addSpriteFramesWithFile (plist,texture) end
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---* Returns an Sprite Frame that was previously added.<br>
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---* If the name is not found it will return nil.<br>
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---* You should retain the returned copy if you are going to use it.<br>
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---* js getSpriteFrame<br>
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---* lua getSpriteFrame<br>
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---* param name A certain sprite frame name.<br>
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---* return The sprite frame.
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---@param name string
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---@return cc.SpriteFrame
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function SpriteFrameCache:getSpriteFrameByName (name) end
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---* Removes multiple Sprite Frames from a plist file.<br>
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---* Sprite Frames stored in this file will be removed.<br>
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---* It is convenient to call this method when a specific texture needs to be removed.<br>
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---* since v0.99.5<br>
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---* param plist The name of the plist that needs to removed.
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---@param plist string
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---@return self
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function SpriteFrameCache:removeSpriteFramesFromFile (plist) end
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---* Initialize method.<br>
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---* return if success return true.
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---@return boolean
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function SpriteFrameCache:init () end
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---* Purges the dictionary of loaded sprite frames.<br>
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---* Call this method if you receive the "Memory Warning".<br>
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---* In the short term: it will free some resources preventing your app from being killed.<br>
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---* In the medium term: it will allocate more resources.<br>
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---* In the long term: it will be the same.
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---@return self
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function SpriteFrameCache:removeSpriteFrames () end
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---* Removes unused sprite frames.<br>
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---* Sprite Frames that have a retain count of 1 will be deleted.<br>
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---* It is convenient to call this method after when starting a new Scene.<br>
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---* js NA
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---@return self
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function SpriteFrameCache:removeUnusedSpriteFrames () end
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---* Removes multiple Sprite Frames from a plist file content.<br>
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---* Sprite Frames stored in this file will be removed.<br>
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---* It is convenient to call this method when a specific texture needs to be removed.<br>
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---* param plist_content The string of the plist content that needs to removed.<br>
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---* js NA
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---@param plist_content string
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---@return self
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function SpriteFrameCache:removeSpriteFramesFromFileContent (plist_content) end
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---* Deletes an sprite frame from the sprite frame cache. <br>
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---* param name The name of the sprite frame that needs to removed.
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---@param name string
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---@return self
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function SpriteFrameCache:removeSpriteFrameByName (name) end
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---* Check if multiple Sprite Frames from a plist file have been loaded.<br>
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---* js NA<br>
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---* lua NA<br>
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---* param plist Plist file name.<br>
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---* return True if the file is loaded.
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---@param plist string
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---@return boolean
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function SpriteFrameCache:isSpriteFramesWithFileLoaded (plist) end
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---* Removes all Sprite Frames associated with the specified textures.<br>
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---* It is convenient to call this method when a specific texture needs to be removed.<br>
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---* since v0.995.<br>
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---* param texture The texture that needs to removed.
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---@param texture cc.Texture2D
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---@return self
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function SpriteFrameCache:removeSpriteFramesFromTexture (texture) end
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---* Destroys the cache. It releases all the Sprite Frames and the retained instance.<br>
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---* js NA
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---@return self
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function SpriteFrameCache:destroyInstance () end
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---* Returns the shared instance of the Sprite Frame cache.<br>
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---* return The instance of the Sprite Frame Cache.<br>
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---* js NA
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---@return self
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function SpriteFrameCache:getInstance () end |