30 lines
1.1 KiB
Lua
30 lines
1.1 KiB
Lua
---@meta
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---@class cc.ShaderCache :cc.Ref
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local ShaderCache={ }
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cc.ShaderCache=ShaderCache
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---* Remove all unused shaders.
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---@return cc.backend.ShaderCache
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function ShaderCache:removeUnusedShader () end
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---* purges the cache. It releases the retained instance.
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---@return cc.backend.ShaderCache
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function ShaderCache:destroyInstance () end
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---* Create a vertex shader module and add it to cache.<br>
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---* If it is created before, then just return the cached shader module.<br>
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---* param shaderSource The source code of the shader.
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---@param shaderSource string
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---@return cc.backend.ShaderModule
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function ShaderCache:newVertexShaderModule (shaderSource) end
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---* Create a fragment shader module.<br>
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---* If it is created before, then just return the cached shader module.<br>
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---* param shaderSource The source code of the shader.
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---@param shaderSource string
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---@return cc.backend.ShaderModule
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function ShaderCache:newFragmentShaderModule (shaderSource) end
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---* returns the shared instance
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---@return cc.backend.ShaderCache
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function ShaderCache:getInstance () end |