99 lines
3.9 KiB
Lua
99 lines
3.9 KiB
Lua
---@meta
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---@class cc.ProtectedNode :cc.Node
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local ProtectedNode={ }
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cc.ProtectedNode=ProtectedNode
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---@overload fun(cc.Node:cc.Node,int:int):self
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---@overload fun(cc.Node:cc.Node):self
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---@overload fun(cc.Node:cc.Node,int:int,int:int):self
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---@param child cc.Node
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---@param localZOrder int
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---@param tag int
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---@return self
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function ProtectedNode:addProtectedChild (child,localZOrder,tag) end
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---*
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---@return self
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function ProtectedNode:disableCascadeColor () end
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---* Removes a child from the container by tag value. It will also cleanup all running actions depending on the cleanup parameter.<br>
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---* param tag An integer number that identifies a child node.<br>
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---* param cleanup true if all running actions and callbacks on the child node will be cleanup, false otherwise.
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---@param tag int
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---@param cleanup boolean
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---@return self
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function ProtectedNode:removeProtectedChildByTag (tag,cleanup) end
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---* Reorders a child according to a new z value.<br>
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---* param child An already added child node. It MUST be already added.<br>
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---* param localZOrder Z order for drawing priority. Please refer to setLocalZOrder(int)
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---@param child cc.Node
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---@param localZOrder int
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---@return self
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function ProtectedNode:reorderProtectedChild (child,localZOrder) end
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---* Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter.<br>
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---* param cleanup true if all running actions on all children nodes should be cleanup, false otherwise.<br>
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---* js removeAllChildren<br>
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---* lua removeAllChildren
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---@param cleanup boolean
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---@return self
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function ProtectedNode:removeAllProtectedChildrenWithCleanup (cleanup) end
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---*
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---@return self
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function ProtectedNode:disableCascadeOpacity () end
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---* Sorts the children array once before drawing, instead of every time when a child is added or reordered.<br>
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---* This approach can improves the performance massively.<br>
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---* note Don't call this manually unless a child added needs to be removed in the same frame
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---@return self
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function ProtectedNode:sortAllProtectedChildren () end
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---* Gets a child from the container with its tag.<br>
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---* param tag An identifier to find the child node.<br>
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---* return a Node object whose tag equals to the input parameter.
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---@param tag int
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---@return cc.Node
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function ProtectedNode:getProtectedChildByTag (tag) end
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---* Removes a child from the container. It will also cleanup all running actions depending on the cleanup parameter.<br>
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---* param child The child node which will be removed.<br>
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---* param cleanup true if all running actions and callbacks on the child node will be cleanup, false otherwise.
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---@param child cc.Node
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---@param cleanup boolean
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---@return self
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function ProtectedNode:removeProtectedChild (child,cleanup) end
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---* Removes all children from the container with a cleanup.<br>
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---* see `removeAllChildrenWithCleanup(bool)`.
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---@return self
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function ProtectedNode:removeAllProtectedChildren () end
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---* Creates a ProtectedNode with no argument.<br>
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---* return A instance of ProtectedNode.
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---@return self
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function ProtectedNode:create () end
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---*
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---@param mask unsigned short
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---@param applyChildren boolean
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---@return self
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function ProtectedNode:setCameraMask (mask,applyChildren) end
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---*
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---@param globalZOrder float
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---@return self
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function ProtectedNode:setGlobalZOrder (globalZOrder) end
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---* js NA
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---@param renderer cc.Renderer
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---@param parentTransform mat4_table
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---@param parentFlags unsigned_int
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---@return self
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function ProtectedNode:visit (renderer,parentTransform,parentFlags) end
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---*
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---@param parentOpacity unsigned_char
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---@return self
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function ProtectedNode:updateDisplayedOpacity (parentOpacity) end
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---*
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---@param parentColor color3b_table
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---@return self
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function ProtectedNode:updateDisplayedColor (parentColor) end
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---*
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---@return self
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function ProtectedNode:cleanup () end
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---*
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---@return self
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function ProtectedNode:ProtectedNode () end |