45 lines
1.5 KiB
Lua
45 lines
1.5 KiB
Lua
---@meta
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---@class cc.PhysicsJointRotarySpring :cc.PhysicsJoint
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local PhysicsJointRotarySpring={ }
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cc.PhysicsJointRotarySpring=PhysicsJointRotarySpring
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---* Get the spring soft constant.
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---@return float
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function PhysicsJointRotarySpring:getDamping () end
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---* Set the relative angle in radians from the body a to b.
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---@param restAngle float
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---@return self
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function PhysicsJointRotarySpring:setRestAngle (restAngle) end
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---* Get the spring constant.
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---@return float
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function PhysicsJointRotarySpring:getStiffness () end
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---*
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---@return boolean
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function PhysicsJointRotarySpring:createConstraints () end
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---* Set the spring constant.
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---@param stiffness float
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---@return self
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function PhysicsJointRotarySpring:setStiffness (stiffness) end
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---* Set the spring soft constant.
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---@param damping float
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---@return self
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function PhysicsJointRotarySpring:setDamping (damping) end
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---* Get the relative angle in radians from the body a to b.
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---@return float
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function PhysicsJointRotarySpring:getRestAngle () end
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---* Create a damped rotary spring joint.<br>
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---* param a A is the body to connect.<br>
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---* param b B is the body to connect.<br>
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---* param stiffness It's the spring constant.<br>
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---* param damping It's how soft to make the damping of the spring.<br>
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---* return A object pointer.
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---@param a cc.PhysicsBody
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---@param b cc.PhysicsBody
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---@param stiffness float
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---@param damping float
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---@return self
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function PhysicsJointRotarySpring:construct (a,b,stiffness,damping) end |