49 lines
1.5 KiB
Lua
49 lines
1.5 KiB
Lua
---@meta
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---@class cc.Physics3DComponent :cc.Component
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local Physics3DComponent={ }
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cc.Physics3DComponent=Physics3DComponent
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---* synchronize node transformation to physics
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---@return self
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function Physics3DComponent:syncNodeToPhysics () end
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---* add this component to physics world, called by scene
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---@param world cc.Physics3DWorld
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---@return self
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function Physics3DComponent:addToPhysicsWorld (world) end
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---* synchronize physics transformation to node
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---@return self
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function Physics3DComponent:syncPhysicsToNode () end
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---* get physics object
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---@return cc.Physics3DObject
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function Physics3DComponent:getPhysics3DObject () end
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---* set Physics object to the component
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---@param physicsObj cc.Physics3DObject
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---@return self
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function Physics3DComponent:setPhysics3DObject (physicsObj) end
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---* synchronization between node and physics is time consuming, you can skip some synchronization using this function
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---@param syncFlag int
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---@return self
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function Physics3DComponent:setSyncFlag (syncFlag) end
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---* get the component name, it is used to find whether it is Physics3DComponent
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---@return string
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function Physics3DComponent:getPhysics3DComponentName () end
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---* set it enable or not
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---@param b boolean
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---@return self
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function Physics3DComponent:setEnabled (b) end
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---*
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---@return boolean
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function Physics3DComponent:init () end
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---*
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---@return self
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function Physics3DComponent:onEnter () end
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---*
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---@return self
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function Physics3DComponent:onExit () end
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---*
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---@return self
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function Physics3DComponent:Physics3DComponent () end |