529 lines
20 KiB
Lua
529 lines
20 KiB
Lua
---@meta
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---@class cc.ParticleSystem :cc.Node@all parent class: Node,TextureProtocol,PlayableProtocol
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local ParticleSystem={ }
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cc.ParticleSystem=ParticleSystem
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---* Gets the start size variance in pixels of each particle.<br>
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---* return The start size variance in pixels of each particle.
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---@return float
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function ParticleSystem:getStartSizeVar () end
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---*
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---@return cc.Texture2D
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function ParticleSystem:getTexture () end
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---* Whether or not the system is full.<br>
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---* return True if the system is full.
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---@return boolean
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function ParticleSystem:isFull () end
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---* Gets the batch node.<br>
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---* return The batch node.
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---@return cc.ParticleBatchNode
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function ParticleSystem:getBatchNode () end
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---* Gets the start color of each particle.<br>
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---* return The start color of each particle.
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---@return color4f_table
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function ParticleSystem:getStartColor () end
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---* Gets the particles movement type: Free or Grouped.<br>
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---* since v0.8<br>
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---* return The particles movement type.
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---@return int
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function ParticleSystem:getPositionType () end
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---* Sets the position variance of the emitter.<br>
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---* param pos The position variance of the emitter.
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---@param pos vec2_table
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---@return self
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function ParticleSystem:setPosVar (pos) end
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---* Gets the end spin of each particle.<br>
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---* return The end spin of each particle.
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---@return float
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function ParticleSystem:getEndSpin () end
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---* Sets the rotate per second variance.<br>
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---* param degrees The rotate per second variance.
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---@param degrees float
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---@return self
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function ParticleSystem:setRotatePerSecondVar (degrees) end
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---* / @} end of PlayableProtocol
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---@param sourcePositionCompatible boolean
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---@return self
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function ParticleSystem:setSourcePositionCompatible (sourcePositionCompatible) end
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---* Gets the start spin variance of each particle.<br>
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---* return The start spin variance of each particle.
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---@return float
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function ParticleSystem:getStartSpinVar () end
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---* Gets the radial acceleration variance.<br>
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---* return The radial acceleration variance.
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---@return float
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function ParticleSystem:getRadialAccelVar () end
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---* Gets the end size variance in pixels of each particle.<br>
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---* return The end size variance in pixels of each particle.
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---@return float
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function ParticleSystem:getEndSizeVar () end
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---* Sets the tangential acceleration.<br>
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---* param t The tangential acceleration.
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---@param t float
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---@return self
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function ParticleSystem:setTangentialAccel (t) end
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---* Gets the radial acceleration.<br>
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---* return The radial acceleration.
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---@return float
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function ParticleSystem:getRadialAccel () end
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---* Sets the start radius.<br>
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---* param startRadius The start radius.
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---@param startRadius float
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---@return self
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function ParticleSystem:setStartRadius (startRadius) end
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---* Sets the number of degrees to rotate a particle around the source pos per second.<br>
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---* param degrees The number of degrees to rotate a particle around the source pos per second.
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---@param degrees float
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---@return self
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function ParticleSystem:setRotatePerSecond (degrees) end
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---* Sets the end size in pixels of each particle.<br>
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---* param endSize The end size in pixels of each particle.
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---@param endSize float
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---@return self
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function ParticleSystem:setEndSize (endSize) end
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---* Gets the gravity.<br>
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---* return The gravity.
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---@return vec2_table
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function ParticleSystem:getGravity () end
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---*
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---@return self
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function ParticleSystem:resumeEmissions () end
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---* Gets the tangential acceleration.<br>
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---* return The tangential acceleration.
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---@return float
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function ParticleSystem:getTangentialAccel () end
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---* Sets the end radius.<br>
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---* param endRadius The end radius.
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---@param endRadius float
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---@return self
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function ParticleSystem:setEndRadius (endRadius) end
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---* Gets the speed.<br>
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---* return The speed.
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---@return float
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function ParticleSystem:getSpeed () end
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---*
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---@return self
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function ParticleSystem:pauseEmissions () end
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---* Gets the angle of each particle. <br>
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---* return The angle of each particle.
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---@return float
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function ParticleSystem:getAngle () end
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---* Sets the end color and end color variation of each particle.<br>
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---* param color The end color and end color variation of each particle.
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---@param color color4f_table
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---@return self
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function ParticleSystem:setEndColor (color) end
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---* Sets the start spin of each particle.<br>
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---* param spin The start spin of each particle.
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---@param spin float
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---@return self
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function ParticleSystem:setStartSpin (spin) end
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---* Sets how many seconds the emitter will run. -1 means 'forever'.<br>
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---* param duration The seconds that the emitter will run. -1 means 'forever'.
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---@param duration float
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---@return self
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function ParticleSystem:setDuration (duration) end
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---* Initializes a system with a fixed number of particles
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---@param numberOfParticles int
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---@return boolean
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function ParticleSystem:initWithTotalParticles (numberOfParticles) end
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---*
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---@param count int
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---@return self
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function ParticleSystem:addParticles (count) end
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---*
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---@param texture cc.Texture2D
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---@return self
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function ParticleSystem:setTexture (texture) end
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---* Gets the position variance of the emitter.<br>
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---* return The position variance of the emitter.
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---@return vec2_table
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function ParticleSystem:getPosVar () end
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---* Call the update method with no time..
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---@return self
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function ParticleSystem:updateWithNoTime () end
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---* Whether or not the particle system is blend additive.<br>
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---* return True if the particle system is blend additive.
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---@return boolean
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function ParticleSystem:isBlendAdditive () end
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---* Gets the speed variance.<br>
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---* return The speed variance.
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---@return float
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function ParticleSystem:getSpeedVar () end
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---* Sets the particles movement type: Free or Grouped.<br>
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---* since v0.8<br>
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---* param type The particles movement type.
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---@param type int
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---@return self
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function ParticleSystem:setPositionType (type) end
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---*
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---@return self
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function ParticleSystem:stopSystem () end
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---* Gets the source position of the emitter.<br>
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---* return The source position of the emitter.
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---@return vec2_table
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function ParticleSystem:getSourcePosition () end
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---* Sets the life variance of each particle.<br>
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---* param lifeVar The life variance of each particle.
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---@param lifeVar float
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---@return self
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function ParticleSystem:setLifeVar (lifeVar) end
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---* Sets the maximum particles of the system.<br>
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---* param totalParticles The maximum particles of the system.
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---@param totalParticles int
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---@return self
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function ParticleSystem:setTotalParticles (totalParticles) end
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---* Sets the end color variance of each particle.<br>
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---* param color The end color variance of each particle.
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---@param color color4f_table
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---@return self
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function ParticleSystem:setEndColorVar (color) end
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---* Gets the index of system in batch node array.<br>
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---* return The index of system in batch node array.
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---@return int
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function ParticleSystem:getAtlasIndex () end
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---* Gets the start size in pixels of each particle.<br>
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---* return The start size in pixels of each particle.
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---@return float
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function ParticleSystem:getStartSize () end
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---* Sets the start spin variance of each particle.<br>
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---* param pinVar The start spin variance of each particle.
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---@param pinVar float
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---@return self
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function ParticleSystem:setStartSpinVar (pinVar) end
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---* Kill all living particles.
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---@return self
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function ParticleSystem:resetSystem () end
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---* Sets the index of system in batch node array.<br>
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---* param index The index of system in batch node array.
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---@param index int
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---@return self
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function ParticleSystem:setAtlasIndex (index) end
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---* Sets the tangential acceleration variance.<br>
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---* param t The tangential acceleration variance.
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---@param t float
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---@return self
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function ParticleSystem:setTangentialAccelVar (t) end
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---* Sets the end radius variance.<br>
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---* param endRadiusVar The end radius variance.
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---@param endRadiusVar float
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---@return self
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function ParticleSystem:setEndRadiusVar (endRadiusVar) end
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---* Gets the end radius.<br>
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---* return The end radius.
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---@return float
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function ParticleSystem:getEndRadius () end
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---* Whether or not the particle system is active.<br>
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---* return True if the particle system is active.
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---@return boolean
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function ParticleSystem:isActive () end
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---* Sets the radial acceleration variance.<br>
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---* param t The radial acceleration variance.
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---@param t float
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---@return self
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function ParticleSystem:setRadialAccelVar (t) end
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---* Sets the start size in pixels of each particle.<br>
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---* param startSize The start size in pixels of each particle.
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---@param startSize float
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---@return self
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function ParticleSystem:setStartSize (startSize) end
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---* Sets the speed.<br>
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---* param speed The speed.
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---@param speed float
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---@return self
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function ParticleSystem:setSpeed (speed) end
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---* Gets the start spin of each particle.<br>
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---* return The start spin of each particle.
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---@return float
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function ParticleSystem:getStartSpin () end
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---*
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---@return string
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function ParticleSystem:getResourceFile () end
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---* Gets the number of degrees to rotate a particle around the source pos per second.<br>
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---* return The number of degrees to rotate a particle around the source pos per second.
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---@return float
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function ParticleSystem:getRotatePerSecond () end
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---* Sets the mode of the emitter.<br>
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---* param mode The mode of the emitter.
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---@param mode int
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---@return self
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function ParticleSystem:setEmitterMode (mode) end
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---* Gets how many seconds the emitter will run. -1 means 'forever'.<br>
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---* return The seconds that the emitter will run. -1 means 'forever'.
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---@return float
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function ParticleSystem:getDuration () end
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---* Sets the source position of the emitter.<br>
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---* param pos The source position of the emitter.
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---@param pos vec2_table
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---@return self
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function ParticleSystem:setSourcePosition (pos) end
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---*
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---@return self
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function ParticleSystem:stop () end
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---* Update the verts position data of particle,<br>
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---* should be overridden by subclasses.
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---@return self
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function ParticleSystem:updateParticleQuads () end
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---* Gets the end spin variance of each particle.<br>
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---* return The end spin variance of each particle.
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---@return float
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function ParticleSystem:getEndSpinVar () end
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---* Sets the particle system blend additive.<br>
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---* param value True if the particle system is blend additive.
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---@param value boolean
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---@return self
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function ParticleSystem:setBlendAdditive (value) end
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---* Sets the life of each particle.<br>
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---* param life The life of each particle.
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---@param life float
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---@return self
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function ParticleSystem:setLife (life) end
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---* Sets the angle variance of each particle.<br>
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---* param angleVar The angle variance of each particle.
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---@param angleVar float
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---@return self
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function ParticleSystem:setAngleVar (angleVar) end
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---* Sets the rotation of each particle to its direction.<br>
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---* param t True if the rotation is the direction.
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---@param t boolean
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---@return self
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function ParticleSystem:setRotationIsDir (t) end
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---* / @{/ @name implement Playable Protocol
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---@return self
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function ParticleSystem:start () end
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---* Sets the end size variance in pixels of each particle.<br>
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---* param sizeVar The end size variance in pixels of each particle.
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---@param sizeVar float
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---@return self
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function ParticleSystem:setEndSizeVar (sizeVar) end
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---* Sets the angle of each particle.<br>
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---* param angle The angle of each particle.
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---@param angle float
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---@return self
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function ParticleSystem:setAngle (angle) end
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---* Sets the batch node.<br>
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---* param batchNode The batch node.
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---@param batchNode cc.ParticleBatchNode
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---@return self
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function ParticleSystem:setBatchNode (batchNode) end
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---* Gets the tangential acceleration variance.<br>
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---* return The tangential acceleration variance.
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---@return float
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function ParticleSystem:getTangentialAccelVar () end
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---* Switch between different kind of emitter modes:<br>
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---* - kParticleModeGravity: uses gravity, speed, radial and tangential acceleration.<br>
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---* - kParticleModeRadius: uses radius movement + rotation.<br>
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---* return The mode of the emitter.
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---@return int
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function ParticleSystem:getEmitterMode () end
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---* Sets the end spin variance of each particle.<br>
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---* param endSpinVar The end spin variance of each particle.
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---@param endSpinVar float
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---@return self
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function ParticleSystem:setEndSpinVar (endSpinVar) end
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---* initializes a ParticleSystem from a plist file.<br>
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---* This plist files can be created manually or with Particle Designer:<br>
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---* http:particledesigner.71squared.com/<br>
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---* since v0.99.3
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---@param plistFile string
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---@return boolean
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function ParticleSystem:initWithFile (plistFile) end
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---* Gets the angle variance of each particle.<br>
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---* return The angle variance of each particle.
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---@return float
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function ParticleSystem:getAngleVar () end
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---* Sets the start color of each particle.<br>
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---* param color The start color of each particle.
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---@param color color4f_table
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---@return self
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function ParticleSystem:setStartColor (color) end
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---* Gets the rotate per second variance.<br>
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---* return The rotate per second variance.
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---@return float
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function ParticleSystem:getRotatePerSecondVar () end
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---* Gets the end size in pixels of each particle.<br>
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---* return The end size in pixels of each particle.
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---@return float
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function ParticleSystem:getEndSize () end
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---* Gets the life of each particle.<br>
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---* return The life of each particle.
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---@return float
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function ParticleSystem:getLife () end
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---* Are the emissions paused<br>
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---* return True if the emissions are paused, else false
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---@return boolean
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function ParticleSystem:isPaused () end
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---* Sets the speed variance.<br>
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---* param speed The speed variance.
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---@param speed float
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---@return self
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function ParticleSystem:setSpeedVar (speed) end
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---* Set the particle system auto removed it self on finish.<br>
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---* param var True if the particle system removed self on finish.
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---@param var boolean
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---@return self
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function ParticleSystem:setAutoRemoveOnFinish (var) end
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---* Sets the gravity.<br>
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---* param g The gravity.
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---@param g vec2_table
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---@return self
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function ParticleSystem:setGravity (g) end
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---* Update the VBO verts buffer which does not use batch node,<br>
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---* should be overridden by subclasses.
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---@return self
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function ParticleSystem:postStep () end
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---* Sets the emission rate of the particles.<br>
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---* param rate The emission rate of the particles.
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---@param rate float
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---@return self
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function ParticleSystem:setEmissionRate (rate) end
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---* Gets the end color variance of each particle.<br>
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---* return The end color variance of each particle.
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---@return color4f_table
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function ParticleSystem:getEndColorVar () end
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---* Whether or not the rotation of each particle to its direction.<br>
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---* return True if the rotation is the direction.
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---@return boolean
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function ParticleSystem:getRotationIsDir () end
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---* Gets the emission rate of the particles.<br>
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---* return The emission rate of the particles.
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---@return float
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function ParticleSystem:getEmissionRate () end
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---* Gets the end color and end color variation of each particle.<br>
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---* return The end color and end color variation of each particle.
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---@return color4f_table
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function ParticleSystem:getEndColor () end
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---* Gets the life variance of each particle.<br>
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---* return The life variance of each particle.
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---@return float
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function ParticleSystem:getLifeVar () end
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---* Sets the start size variance in pixels of each particle.<br>
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---* param sizeVar The start size variance in pixels of each particle.
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---@param sizeVar float
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---@return self
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function ParticleSystem:setStartSizeVar (sizeVar) end
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---* Gets the start radius.<br>
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---* return The start radius.
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---@return float
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function ParticleSystem:getStartRadius () end
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---* Gets the Quantity of particles that are being simulated at the moment.<br>
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---* return The Quantity of particles that are being simulated at the moment.
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---@return unsigned_int
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function ParticleSystem:getParticleCount () end
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---* Gets the start radius variance.<br>
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---* return The start radius variance.
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---@return float
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function ParticleSystem:getStartRadiusVar () end
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---* js NA<br>
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---* lua NA
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---@return cc.BlendFunc
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function ParticleSystem:getBlendFunc () end
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---* Sets the start color variance of each particle.<br>
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---* param color The start color variance of each particle.
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---@param color color4f_table
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---@return self
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function ParticleSystem:setStartColorVar (color) end
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---* Sets the end spin of each particle.<br>
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---* param endSpin The end spin of each particle.
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---@param endSpin float
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---@return self
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function ParticleSystem:setEndSpin (endSpin) end
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---* Sets the radial acceleration.<br>
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---* param t The radial acceleration.
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---@param t float
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---@return self
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function ParticleSystem:setRadialAccel (t) end
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---@overload fun(map_table:map_table,string:string):self
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---@overload fun(map_table:map_table):self
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---@param dictionary map_table
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---@param dirname string
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---@return boolean
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function ParticleSystem:initWithDictionary (dictionary,dirname) end
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---* Whether or not the particle system removed self on finish.<br>
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---* return True if the particle system removed self on finish.
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---@return boolean
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function ParticleSystem:isAutoRemoveOnFinish () end
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---*
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---@return boolean
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function ParticleSystem:isSourcePositionCompatible () end
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---* Gets the maximum particles of the system.<br>
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---* return The maximum particles of the system.
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---@return int
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function ParticleSystem:getTotalParticles () end
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---* Sets the start radius variance.<br>
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---* param startRadiusVar The start radius variance.
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---@param startRadiusVar float
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---@return self
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function ParticleSystem:setStartRadiusVar (startRadiusVar) end
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---* code<br>
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---* When this function bound into js or lua,the parameter will be changed<br>
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---* In js: var setBlendFunc(var src, var dst)<br>
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---* In lua: local setBlendFunc(local src, local dst)<br>
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---* endcode
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---@param blendFunc cc.BlendFunc
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---@return self
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function ParticleSystem:setBlendFunc (blendFunc) end
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---* Gets the end radius variance.<br>
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---* return The end radius variance.
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---@return float
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function ParticleSystem:getEndRadiusVar () end
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---* Gets the start color variance of each particle.<br>
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---* return The start color variance of each particle.
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---@return color4f_table
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function ParticleSystem:getStartColorVar () end
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---* Creates an initializes a ParticleSystem from a plist file.<br>
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---* This plist files can be created manually or with Particle Designer:<br>
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---* http:particledesigner.71squared.com/<br>
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---* since v2.0<br>
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---* param plistFile Particle plist file name.<br>
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---* return An autoreleased ParticleSystem object.
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---@param plistFile string
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---@return self
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function ParticleSystem:create (plistFile) end
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---* Create a system with a fixed number of particles.<br>
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---* param numberOfParticles A given number of particles.<br>
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---* return An autoreleased ParticleSystemQuad object.<br>
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---* js NA
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---@param numberOfParticles int
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---@return self
|
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function ParticleSystem:createWithTotalParticles (numberOfParticles) end
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---* Gets all ParticleSystem references
|
|
---@return array_table
|
|
function ParticleSystem:getAllParticleSystems () end
|
|
---*
|
|
---@param newScaleY float
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|
---@return self
|
|
function ParticleSystem:setScaleY (newScaleY) end
|
|
---*
|
|
---@param newScaleX float
|
|
---@return self
|
|
function ParticleSystem:setScaleX (newScaleX) end
|
|
---*
|
|
---@return boolean
|
|
function ParticleSystem:isOpacityModifyRGB () end
|
|
---* does the alpha value modify color
|
|
---@param opacityModifyRGB boolean
|
|
---@return self
|
|
function ParticleSystem:setOpacityModifyRGB (opacityModifyRGB) end
|
|
---*
|
|
---@param s float
|
|
---@return self
|
|
function ParticleSystem:setScale (s) end
|
|
---*
|
|
---@param dt float
|
|
---@return self
|
|
function ParticleSystem:update (dt) end
|
|
---* initializes a ParticleSystem
|
|
---@return boolean
|
|
function ParticleSystem:init () end
|
|
---*
|
|
---@param newRotation float
|
|
---@return self
|
|
function ParticleSystem:setRotation (newRotation) end
|
|
---* js ctor
|
|
---@return self
|
|
function ParticleSystem:ParticleSystem () end |