52 lines
1.4 KiB
Lua
52 lines
1.4 KiB
Lua
---@meta
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---@class cc.NavMeshObstacle :cc.Component
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local NavMeshObstacle={ }
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cc.NavMeshObstacle=NavMeshObstacle
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---*
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---@return int
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function NavMeshObstacle:getSyncFlag () end
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---*
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---@param radius float
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---@param height float
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---@return boolean
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function NavMeshObstacle:initWith (radius,height) end
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---* synchronize parameter to obstacle.
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---@return self
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function NavMeshObstacle:syncToObstacle () end
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---* synchronize parameter to node.
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---@return self
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function NavMeshObstacle:syncToNode () end
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---* Get height of obstacle
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---@return float
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function NavMeshObstacle:getHeight () end
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---* synchronization between node and obstacle is time consuming, you can skip some synchronization using this function
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---@param flag int
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---@return self
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function NavMeshObstacle:setSyncFlag (flag) end
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---* Get radius of obstacle
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---@return float
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function NavMeshObstacle:getRadius () end
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---* Create obstacle, shape is cylinder<br>
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---* param radius The radius of obstacle.<br>
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---* param height The height of obstacle.
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---@param radius float
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---@param height float
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---@return self
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function NavMeshObstacle:create (radius,height) end
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---*
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---@return string
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function NavMeshObstacle:getNavMeshObstacleComponentName () end
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---*
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---@return self
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function NavMeshObstacle:onEnter () end
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---*
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---@return self
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function NavMeshObstacle:onExit () end
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---*
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---@return self
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function NavMeshObstacle:NavMeshObstacle () end |