nixos/lua-lsp/meta/3rd/Cocos4.0/library/cc/NavMesh.lua

50 lines
1.4 KiB
Lua

---@meta
---@class cc.NavMesh :cc.Ref
local NavMesh={ }
cc.NavMesh=NavMesh
---* remove a obstacle from navmesh.
---@param obstacle cc.NavMeshObstacle
---@return self
function NavMesh:removeNavMeshObstacle (obstacle) end
---* remove a agent from navmesh.
---@param agent cc.NavMeshAgent
---@return self
function NavMesh:removeNavMeshAgent (agent) end
---* update navmesh.
---@param dt float
---@return self
function NavMesh:update (dt) end
---* Check enabled debug draw.
---@return boolean
function NavMesh:isDebugDrawEnabled () end
---* add a agent to navmesh.
---@param agent cc.NavMeshAgent
---@return self
function NavMesh:addNavMeshAgent (agent) end
---* add a obstacle to navmesh.
---@param obstacle cc.NavMeshObstacle
---@return self
function NavMesh:addNavMeshObstacle (obstacle) end
---* Enable debug draw or disable.
---@param enable boolean
---@return self
function NavMesh:setDebugDrawEnable (enable) end
---* Internal method, the updater of debug drawing, need called each frame.
---@param renderer cc.Renderer
---@return self
function NavMesh:debugDraw (renderer) end
---* Create navmesh<br>
---* param navFilePath The NavMesh File path.<br>
---* param geomFilePath The geometry File Path,include offmesh information,etc.
---@param navFilePath string
---@param geomFilePath string
---@return self
function NavMesh:create (navFilePath,geomFilePath) end
---*
---@return self
function NavMesh:NavMesh () end