146 lines
4.4 KiB
Lua
146 lines
4.4 KiB
Lua
---@meta
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---@class cc.MotionStreak3D :cc.Node@all parent class: Node,TextureProtocol
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local MotionStreak3D={ }
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cc.MotionStreak3D=MotionStreak3D
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---* Remove all living segments of the ribbon.
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---@return self
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function MotionStreak3D:reset () end
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---*
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---@param texture cc.Texture2D
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---@return self
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function MotionStreak3D:setTexture (texture) end
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---*
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---@return cc.Texture2D
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function MotionStreak3D:getTexture () end
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---* Color used for the tint.<br>
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---* param colors The color used for the tint.
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---@param colors color3b_table
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---@return self
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function MotionStreak3D:tintWithColor (colors) end
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---* Get the direction of sweeping line segment
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---@return vec3_table
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function MotionStreak3D:getSweepAxis () end
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---* js NA<br>
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---* lua NA
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---@param blendFunc cc.BlendFunc
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---@return self
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function MotionStreak3D:setBlendFunc (blendFunc) end
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---* Sets the starting position initialized or not.<br>
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---* param bStartingPositionInitialized True if initialized the starting position.
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---@param bStartingPositionInitialized boolean
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---@return self
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function MotionStreak3D:setStartingPositionInitialized (bStartingPositionInitialized) end
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---* js NA<br>
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---* lua NA
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---@return cc.BlendFunc
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function MotionStreak3D:getBlendFunc () end
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---* Is the starting position initialized or not.<br>
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---* return True if the starting position is initialized.
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---@return boolean
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function MotionStreak3D:isStartingPositionInitialized () end
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---* Get stroke.<br>
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---* return float stroke.
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---@return float
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function MotionStreak3D:getStroke () end
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---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self
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---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self
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---@param fade float
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---@param minSeg float
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---@param stroke float
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---@param color color3b_table
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---@param path string
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---@return boolean
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function MotionStreak3D:initWithFade (fade,minSeg,stroke,color,path) end
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---* Set the direction of sweeping line segment.<br>
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---* param sweepAxis Direction of sweeping line segment
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---@param sweepAxis vec3_table
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---@return self
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function MotionStreak3D:setSweepAxis (sweepAxis) end
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---* Set stroke.<br>
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---* param stroke The width of stroke.
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---@param stroke float
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---@return self
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function MotionStreak3D:setStroke (stroke) end
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---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self
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---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self
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---@param fade float
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---@param minSeg float
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---@param stroke float
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---@param color color3b_table
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---@param path string
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---@return self
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function MotionStreak3D:create (fade,minSeg,stroke,color,path) end
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---* js NA<br>
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---* lua NA
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---@param renderer cc.Renderer
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---@param transform mat4_table
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---@param flags unsigned_int
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---@return self
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function MotionStreak3D:draw (renderer,transform,flags) end
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---*
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---@param value boolean
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---@return self
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function MotionStreak3D:setOpacityModifyRGB (value) end
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---*
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---@param y float
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---@return self
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function MotionStreak3D:setPositionY (y) end
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---*
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---@param rotation vec3_table
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---@return self
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function MotionStreak3D:setRotation3D (rotation) end
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---*
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---@param x float
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---@return self
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function MotionStreak3D:setPositionX (x) end
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---*
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---@param position vec3_table
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---@return self
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function MotionStreak3D:setPosition3D (position) end
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---*
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---@return float
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function MotionStreak3D:getPositionY () end
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---*
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---@return float
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function MotionStreak3D:getPositionX () end
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---*
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---@return vec3_table
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function MotionStreak3D:getPosition3D () end
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---*
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---@param opacity unsigned_char
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---@return self
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function MotionStreak3D:setOpacity (opacity) end
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---* lua NA
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---@param delta float
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---@return self
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function MotionStreak3D:update (delta) end
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---*
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---@param quat cc.Quaternion
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---@return self
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function MotionStreak3D:setRotationQuat (quat) end
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---*
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---@return unsigned_char
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function MotionStreak3D:getOpacity () end
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---@overload fun(float:float,float:float):self
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---@overload fun(float0:vec2_table):self
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---@param x float
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---@param y float
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---@return self
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function MotionStreak3D:setPosition (x,y) end
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---@overload fun(float:float,float:float):self
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---@overload fun():self
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---@param x float
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---@param y float
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---@return self
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function MotionStreak3D:getPosition (x,y) end
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---*
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---@return boolean
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function MotionStreak3D:isOpacityModifyRGB () end
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---*
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---@return self
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function MotionStreak3D:MotionStreak3D () end |