124 lines
3.8 KiB
Lua
124 lines
3.8 KiB
Lua
---@meta
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---@class cc.MotionStreak :cc.Node@all parent class: Node,TextureProtocol
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local MotionStreak={ }
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cc.MotionStreak=MotionStreak
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---* Remove all living segments of the ribbon.
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---@return self
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function MotionStreak:reset () end
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---* js NA<br>
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---* lua NA
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---@return cc.BlendFunc
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function MotionStreak:getBlendFunc () end
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---* js NA<br>
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---* lua NA
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---@param blendFunc cc.BlendFunc
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---@return self
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function MotionStreak:setBlendFunc (blendFunc) end
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---* Color used for the tint.<br>
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---* param colors The color used for the tint.
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---@param colors color3b_table
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---@return self
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function MotionStreak:tintWithColor (colors) end
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---*
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---@return cc.Texture2D
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function MotionStreak:getTexture () end
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---* Sets the starting position initialized or not.<br>
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---* param bStartingPositionInitialized True if initialized the starting position.
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---@param bStartingPositionInitialized boolean
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---@return self
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function MotionStreak:setStartingPositionInitialized (bStartingPositionInitialized) end
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---*
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---@param texture cc.Texture2D
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---@return self
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function MotionStreak:setTexture (texture) end
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---* Is the starting position initialized or not.<br>
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---* return True if the starting position is initialized.
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---@return boolean
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function MotionStreak:isStartingPositionInitialized () end
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---* When fast mode is enabled, new points are added faster but with lower precision. <br>
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---* return True if fast mode is enabled.
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---@return boolean
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function MotionStreak:isFastMode () end
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---* Get stroke.<br>
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---* return float stroke.
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---@return float
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function MotionStreak:getStroke () end
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---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self
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---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self
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---@param fade float
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---@param minSeg float
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---@param stroke float
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---@param color color3b_table
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---@param path string
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---@return boolean
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function MotionStreak:initWithFade (fade,minSeg,stroke,color,path) end
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---* Sets fast mode or not.<br>
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---* param bFastMode True if enabled fast mode.
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---@param bFastMode boolean
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---@return self
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function MotionStreak:setFastMode (bFastMode) end
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---* Set stroke.<br>
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---* param stroke The width of stroke.
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---@param stroke float
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---@return self
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function MotionStreak:setStroke (stroke) end
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---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self
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---@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self
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---@param timeToFade float
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---@param minSeg float
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---@param strokeWidth float
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---@param strokeColor color3b_table
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---@param imagePath string
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---@return self
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function MotionStreak:create (timeToFade,minSeg,strokeWidth,strokeColor,imagePath) end
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---*
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---@return boolean
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function MotionStreak:isOpacityModifyRGB () end
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---*
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---@param opacity unsigned_char
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---@return self
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function MotionStreak:setOpacity (opacity) end
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---*
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---@param y float
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---@return self
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function MotionStreak:setPositionY (y) end
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---*
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---@param x float
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---@return self
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function MotionStreak:setPositionX (x) end
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---*
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---@return float
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function MotionStreak:getPositionY () end
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---*
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---@return float
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function MotionStreak:getPositionX () end
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---*
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---@return vec3_table
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function MotionStreak:getPosition3D () end
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---*
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---@param value boolean
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---@return self
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function MotionStreak:setOpacityModifyRGB (value) end
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---*
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---@return unsigned_char
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function MotionStreak:getOpacity () end
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---@overload fun(float:float,float:float):self
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---@overload fun(float0:vec2_table):self
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---@param x float
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---@param y float
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---@return self
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function MotionStreak:setPosition (x,y) end
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---@overload fun(float:float,float:float):self
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---@overload fun():self
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---@param x float
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---@param y float
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---@return self
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function MotionStreak:getPosition (x,y) end
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---*
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---@return self
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function MotionStreak:MotionStreak () end |