46 lines
1.2 KiB
Lua
46 lines
1.2 KiB
Lua
---@meta
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---@class cc.Grid3D :cc.GridBase
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local Grid3D={ }
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cc.Grid3D=Grid3D
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---*
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---@return boolean
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function Grid3D:getNeedDepthTestForBlit () end
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---* Getter and Setter for depth test state when blit.<br>
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---* js NA
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---@param neededDepthTest boolean
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---@return self
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function Grid3D:setNeedDepthTestForBlit (neededDepthTest) end
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---@overload fun(size_table:size_table,cc.Texture2D1:rect_table):self
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---@overload fun(size_table:size_table):self
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---@overload fun(size_table:size_table,cc.Texture2D:cc.Texture2D,boolean:boolean):self
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---@overload fun(size_table:size_table,cc.Texture2D:cc.Texture2D,boolean:boolean,rect_table:rect_table):self
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---@param gridSize size_table
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---@param texture cc.Texture2D
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---@param flipped boolean
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---@param rect rect_table
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---@return self
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function Grid3D:create (gridSize,texture,flipped,rect) end
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---*
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---@return self
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function Grid3D:calculateVertexPoints () end
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---* Implementations for interfaces in base class.
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---@return self
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function Grid3D:beforeBlit () end
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---*
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---@return self
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function Grid3D:afterBlit () end
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---*
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---@return self
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function Grid3D:reuse () end
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---*
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---@return self
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function Grid3D:blit () end
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---* Constructor.<br>
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---* js ctor
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---@return self
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function Grid3D:Grid3D () end |