91 lines
3.1 KiB
Lua
91 lines
3.1 KiB
Lua
---@meta
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---@class cc.EventMouse :cc.Event
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local EventMouse={ }
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cc.EventMouse=EventMouse
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---* Returns the previous touch location in screen coordinates.<br>
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---* return The previous touch location in screen coordinates.<br>
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---* js NA
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---@return vec2_table
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function EventMouse:getPreviousLocationInView () end
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---* Returns the current touch location in OpenGL coordinates.<br>
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---* return The current touch location in OpenGL coordinates.
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---@return vec2_table
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function EventMouse:getLocation () end
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---* Get mouse button.<br>
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---* return The mouse button.<br>
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---* js getButton
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---@return int
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function EventMouse:getMouseButton () end
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---* Returns the previous touch location in OpenGL coordinates.<br>
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---* return The previous touch location in OpenGL coordinates.<br>
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---* js NA
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---@return vec2_table
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function EventMouse:getPreviousLocation () end
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---* Returns the delta of 2 current touches locations in screen coordinates.<br>
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---* return The delta of 2 current touches locations in screen coordinates.
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---@return vec2_table
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function EventMouse:getDelta () end
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---* Set mouse scroll data.<br>
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---* param scrollX The scroll data of x axis.<br>
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---* param scrollY The scroll data of y axis.
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---@param scrollX float
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---@param scrollY float
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---@return self
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function EventMouse:setScrollData (scrollX,scrollY) end
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---* Returns the start touch location in screen coordinates.<br>
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---* return The start touch location in screen coordinates.<br>
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---* js NA
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---@return vec2_table
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function EventMouse:getStartLocationInView () end
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---* Returns the start touch location in OpenGL coordinates.<br>
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---* return The start touch location in OpenGL coordinates.<br>
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---* js NA
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---@return vec2_table
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function EventMouse:getStartLocation () end
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---* Set mouse button.<br>
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---* param button a given mouse button.<br>
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---* js setButton
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---@param button int
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---@return self
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function EventMouse:setMouseButton (button) end
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---* Returns the current touch location in screen coordinates.<br>
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---* return The current touch location in screen coordinates.
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---@return vec2_table
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function EventMouse:getLocationInView () end
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---* Get mouse scroll data of y axis.<br>
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---* return The scroll data of y axis.
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---@return float
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function EventMouse:getScrollY () end
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---* Get mouse scroll data of x axis.<br>
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---* return The scroll data of x axis.
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---@return float
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function EventMouse:getScrollX () end
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---* Get the cursor position of x axis.<br>
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---* return The x coordinate of cursor position.<br>
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---* js getLocationX
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---@return float
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function EventMouse:getCursorX () end
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---* Get the cursor position of y axis.<br>
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---* return The y coordinate of cursor position.<br>
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---* js getLocationY
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---@return float
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function EventMouse:getCursorY () end
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---* Set the cursor position.<br>
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---* param x The x coordinate of cursor position.<br>
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---* param y The y coordinate of cursor position.<br>
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---* js setLocation
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---@param x float
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---@param y float
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---@return self
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function EventMouse:setCursorPosition (x,y) end
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---* Constructor.<br>
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---* param mouseEventCode A given mouse event type.<br>
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---* js ctor
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---@param mouseEventCode int
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---@return self
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function EventMouse:EventMouse (mouseEventCode) end |