45 lines
1.2 KiB
Lua
45 lines
1.2 KiB
Lua
---@meta
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---@class cc.CardinalSplineTo :cc.ActionInterval
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local CardinalSplineTo={ }
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cc.CardinalSplineTo=CardinalSplineTo
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---* Return a PointArray.<br>
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---* return A PointArray.
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---@return point_table
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function CardinalSplineTo:getPoints () end
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---* It will update the target position and change the _previousPosition to newPos<br>
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---* param newPos The new position.
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---@param newPos vec2_table
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---@return self
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function CardinalSplineTo:updatePosition (newPos) end
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---* Initializes the action with a duration and an array of points.<br>
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---* param duration In seconds.<br>
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---* param points An PointArray.<br>
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---* param tension Goodness of fit.
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---@param duration float
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---@param points point_table
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---@param tension float
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---@return boolean
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function CardinalSplineTo:initWithDuration (duration,points,tension) end
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---*
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---@param target cc.Node
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---@return self
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function CardinalSplineTo:startWithTarget (target) end
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---*
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---@return self
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function CardinalSplineTo:clone () end
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---*
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---@return self
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function CardinalSplineTo:reverse () end
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---* param time In seconds.
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---@param time float
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---@return self
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function CardinalSplineTo:update (time) end
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---* js ctor<br>
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---* lua NA
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---@return self
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function CardinalSplineTo:CardinalSplineTo () end |