84 lines
3 KiB
Lua
84 lines
3 KiB
Lua
---@meta
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---@class cc.Action :cc.Ref
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local Action={ }
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cc.Action=Action
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---* Called before the action start. It will also set the target. <br>
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---* param target A certain target.
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---@param target cc.Node
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---@return self
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function Action:startWithTarget (target) end
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---* Set the original target, since target can be nil.<br>
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---* Is the target that were used to run the action. Unless you are doing something complex, like ActionManager, you should NOT call this method.<br>
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---* The target is 'assigned', it is not 'retained'.<br>
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---* since v0.8.2<br>
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---* param originalTarget Is 'assigned', it is not 'retained'.
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---@param originalTarget cc.Node
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---@return self
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function Action:setOriginalTarget (originalTarget) end
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---* Returns a clone of action.<br>
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---* return A clone action.
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---@return self
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function Action:clone () end
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---* Return a original Target. <br>
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---* return A original Target.
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---@return cc.Node
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function Action:getOriginalTarget () end
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---* Called after the action has finished. It will set the 'target' to nil.<br>
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---* IMPORTANT: You should never call "Action::stop()" manually. Instead, use: "target->stopAction(action);".
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---@return self
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function Action:stop () end
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---* Called once per frame. time a value between 0 and 1.<br>
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---* For example:<br>
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---* - 0 Means that the action just started.<br>
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---* - 0.5 Means that the action is in the middle.<br>
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---* - 1 Means that the action is over.<br>
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---* param time A value between 0 and 1.
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---@param time float
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---@return self
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function Action:update (time) end
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---* Return certain target.<br>
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---* return A certain target.
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---@return cc.Node
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function Action:getTarget () end
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---* Returns a flag field that is used to group the actions easily.<br>
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---* return A tag.
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---@return unsigned_int
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function Action:getFlags () end
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---* Called every frame with it's delta time, dt in seconds. DON'T override unless you know what you are doing. <br>
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---* param dt In seconds.
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---@param dt float
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---@return self
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function Action:step (dt) end
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---* Changes the tag that is used to identify the action easily. <br>
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---* param tag Used to identify the action easily.
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---@param tag int
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---@return self
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function Action:setTag (tag) end
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---* Changes the flag field that is used to group the actions easily.<br>
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---* param flags Used to group the actions easily.
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---@param flags unsigned_int
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---@return self
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function Action:setFlags (flags) end
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---* Returns a tag that is used to identify the action easily. <br>
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---* return A tag.
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---@return int
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function Action:getTag () end
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---* The action will modify the target properties. <br>
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---* param target A certain target.
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---@param target cc.Node
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---@return self
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function Action:setTarget (target) end
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---* Return true if the action has finished. <br>
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---* return Is true if the action has finished.
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---@return boolean
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function Action:isDone () end
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---* Returns a new action that performs the exact reverse of the action. <br>
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---* return A new action that performs the exact reverse of the action.<br>
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---* js NA
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---@return self
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function Action:reverse () end |