190 lines
4.5 KiB
Lua
190 lines
4.5 KiB
Lua
---@meta
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--
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--This class provides information regarding application's trial status and allows initiating application purchase.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Windows.LicenseInformation: object
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--
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--Checks whether the application is installed in trial mode.
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--
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---@source UnityEngine.CoreModule.dll
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---@field isOnAppTrial bool
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Windows.LicenseInformation = {}
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--
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--Purchase receipt.
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--
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---@source UnityEngine.CoreModule.dll
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---@return String
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function CS.UnityEngine.Windows.LicenseInformation:PurchaseApp() end
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--
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--Exposes useful information related to crash reporting on Windows platforms.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Windows.CrashReporting: object
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--
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--Returns the path to the crash report folder on Windows.
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--
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---@source UnityEngine.CoreModule.dll
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---@field crashReportFolder string
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Windows.CrashReporting = {}
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--
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--Class representing cryptography algorithms.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Windows.Crypto: object
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Windows.Crypto = {}
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--
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--Computes MD5 hash value for the specified byte array.
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--
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--```plaintext
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--Params: buffer - The input to compute the hash code for.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param buffer byte[]
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function CS.UnityEngine.Windows.Crypto:ComputeMD5Hash(buffer) end
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--
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--Computes SHA1 hash value for the specified byte array.
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--
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--```plaintext
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--Params: buffer - The input to compute the hash code for.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param buffer byte[]
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function CS.UnityEngine.Windows.Crypto:ComputeSHA1Hash(buffer) end
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--
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--Exposes static methods for directory operations.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Windows.Directory: object
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--
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--Returns a path to temporary folder.
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--
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---@source UnityEngine.CoreModule.dll
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---@field temporaryFolder string
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--
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--Returns a path to local folder.
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--
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---@source UnityEngine.CoreModule.dll
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---@field localFolder string
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--
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--Returns a path to roaming folder.
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--
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---@source UnityEngine.CoreModule.dll
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---@field roamingFolder string
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Windows.Directory = {}
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--
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--Creates directory in the specified path.
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--
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--```plaintext
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--Params: path - The directory path to create.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param path string
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function CS.UnityEngine.Windows.Directory:CreateDirectory(path) end
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--
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--Determines whether the given path refers to an existing directory.
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--
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--```plaintext
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--Params: path - The path to test.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param path string
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---@return Boolean
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function CS.UnityEngine.Windows.Directory:Exists(path) end
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--
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--Deletes a directory from a specified path.
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--
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--```plaintext
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--Params: path - The name of the directory to remove.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param path string
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function CS.UnityEngine.Windows.Directory:Delete(path) end
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--
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--Provides static methods for file operations.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Windows.File: object
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Windows.File = {}
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--
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--Opens a binary file, reads the contents of the file into a byte array, and then closes the file.
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--
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--```plaintext
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--Params: path - The file to open for reading.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param path string
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function CS.UnityEngine.Windows.File:ReadAllBytes(path) end
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--
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--Creates a new file, writes the specified byte array to the file, and then closes the file. If the target file already exists, it is overwritten.
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--
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--```plaintext
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--Params: path - The file to write to.
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-- bytes - The bytes to write to the file.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param path string
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---@param bytes byte[]
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function CS.UnityEngine.Windows.File:WriteAllBytes(path, bytes) end
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--
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--Determines whether the specified file exists.
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--
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--```plaintext
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--Params: path - The file to check.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param path string
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---@return Boolean
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function CS.UnityEngine.Windows.File:Exists(path) end
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--
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--Deletes the specified file.
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--
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--```plaintext
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--Params: path - The name of the file to be deleted.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param path string
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function CS.UnityEngine.Windows.File:Delete(path) end
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