1387 lines
49 KiB
Lua
1387 lines
49 KiB
Lua
---@meta
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---@source Unity.Timeline.dll
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---@class UnityEngine.Timeline.ActivationTrack: UnityEngine.Timeline.TrackAsset
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---@source Unity.Timeline.dll
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---@field postPlaybackState UnityEngine.Timeline.ActivationTrack.PostPlaybackState
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---@source Unity.Timeline.dll
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CS.UnityEngine.Timeline.ActivationTrack = {}
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---@source Unity.Timeline.dll
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---@param graph UnityEngine.Playables.PlayableGraph
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---@param go UnityEngine.GameObject
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---@param inputCount int
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---@return Playable
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function CS.UnityEngine.Timeline.ActivationTrack.CreateTrackMixer(graph, go, inputCount) end
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---@source Unity.Timeline.dll
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---@param director UnityEngine.Playables.PlayableDirector
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---@param driver UnityEngine.Timeline.IPropertyCollector
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function CS.UnityEngine.Timeline.ActivationTrack.GatherProperties(director, driver) end
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---@source Unity.Timeline.dll
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---@class UnityEngine.Timeline.PostPlaybackState: System.Enum
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---@source Unity.Timeline.dll
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---@field Active UnityEngine.Timeline.ActivationTrack.PostPlaybackState
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---@source Unity.Timeline.dll
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---@field Inactive UnityEngine.Timeline.ActivationTrack.PostPlaybackState
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---@source Unity.Timeline.dll
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---@field Revert UnityEngine.Timeline.ActivationTrack.PostPlaybackState
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---@source Unity.Timeline.dll
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---@field LeaveAsIs UnityEngine.Timeline.ActivationTrack.PostPlaybackState
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---@source Unity.Timeline.dll
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CS.UnityEngine.Timeline.PostPlaybackState = {}
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---@source
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---@param value any
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---@return UnityEngine.Timeline.ActivationTrack.PostPlaybackState
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function CS.UnityEngine.Timeline.PostPlaybackState:__CastFrom(value) end
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---@source Unity.Timeline.dll
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---@class UnityEngine.Timeline.AnimationPlayableAsset: UnityEngine.Playables.PlayableAsset
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---@source Unity.Timeline.dll
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---@field position UnityEngine.Vector3
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---@source Unity.Timeline.dll
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---@field rotation UnityEngine.Quaternion
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---@source Unity.Timeline.dll
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---@field eulerAngles UnityEngine.Vector3
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---@source Unity.Timeline.dll
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---@field useTrackMatchFields bool
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---@source Unity.Timeline.dll
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---@field matchTargetFields UnityEngine.Timeline.MatchTargetFields
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---@source Unity.Timeline.dll
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---@field removeStartOffset bool
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---@source Unity.Timeline.dll
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---@field applyFootIK bool
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---@source Unity.Timeline.dll
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---@field loop UnityEngine.Timeline.AnimationPlayableAsset.LoopMode
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---@source Unity.Timeline.dll
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---@field clip UnityEngine.AnimationClip
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---@source Unity.Timeline.dll
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---@field duration double
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---@source Unity.Timeline.dll
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---@field outputs System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>
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---@source Unity.Timeline.dll
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---@field clipCaps UnityEngine.Timeline.ClipCaps
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---@source Unity.Timeline.dll
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CS.UnityEngine.Timeline.AnimationPlayableAsset = {}
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---@source Unity.Timeline.dll
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---@param graph UnityEngine.Playables.PlayableGraph
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---@param go UnityEngine.GameObject
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---@return Playable
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function CS.UnityEngine.Timeline.AnimationPlayableAsset.CreatePlayable(graph, go) end
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---@source Unity.Timeline.dll
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function CS.UnityEngine.Timeline.AnimationPlayableAsset.LiveLink() end
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---@source Unity.Timeline.dll
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function CS.UnityEngine.Timeline.AnimationPlayableAsset.ResetOffsets() end
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---@source Unity.Timeline.dll
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---@param director UnityEngine.Playables.PlayableDirector
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---@param driver UnityEngine.Timeline.IPropertyCollector
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function CS.UnityEngine.Timeline.AnimationPlayableAsset.GatherProperties(director, driver) end
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---@source Unity.Timeline.dll
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---@class UnityEngine.Timeline.LoopMode: System.Enum
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---@source Unity.Timeline.dll
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---@field UseSourceAsset UnityEngine.Timeline.AnimationPlayableAsset.LoopMode
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---@source Unity.Timeline.dll
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---@field On UnityEngine.Timeline.AnimationPlayableAsset.LoopMode
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---@source Unity.Timeline.dll
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---@field Off UnityEngine.Timeline.AnimationPlayableAsset.LoopMode
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---@source Unity.Timeline.dll
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CS.UnityEngine.Timeline.LoopMode = {}
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---@source
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---@param value any
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---@return UnityEngine.Timeline.AnimationPlayableAsset.LoopMode
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function CS.UnityEngine.Timeline.LoopMode:__CastFrom(value) end
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---@source Unity.Timeline.dll
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---@class UnityEngine.Timeline.MatchTargetFields: System.Enum
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---@source Unity.Timeline.dll
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---@field PositionX UnityEngine.Timeline.MatchTargetFields
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---@source Unity.Timeline.dll
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---@field PositionY UnityEngine.Timeline.MatchTargetFields
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---@source Unity.Timeline.dll
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---@field PositionZ UnityEngine.Timeline.MatchTargetFields
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---@source Unity.Timeline.dll
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---@field RotationX UnityEngine.Timeline.MatchTargetFields
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---@source Unity.Timeline.dll
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---@field RotationY UnityEngine.Timeline.MatchTargetFields
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---@source Unity.Timeline.dll
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---@field RotationZ UnityEngine.Timeline.MatchTargetFields
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---@source Unity.Timeline.dll
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CS.UnityEngine.Timeline.MatchTargetFields = {}
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---@source
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---@param value any
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---@return UnityEngine.Timeline.MatchTargetFields
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function CS.UnityEngine.Timeline.MatchTargetFields:__CastFrom(value) end
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---@source Unity.Timeline.dll
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---@class UnityEngine.Timeline.TrackOffset: System.Enum
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---@source Unity.Timeline.dll
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---@field ApplyTransformOffsets UnityEngine.Timeline.TrackOffset
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---@source Unity.Timeline.dll
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---@field ApplySceneOffsets UnityEngine.Timeline.TrackOffset
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---@source Unity.Timeline.dll
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---@field Auto UnityEngine.Timeline.TrackOffset
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---@source Unity.Timeline.dll
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CS.UnityEngine.Timeline.TrackOffset = {}
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---@source
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---@param value any
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---@return UnityEngine.Timeline.TrackOffset
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function CS.UnityEngine.Timeline.TrackOffset:__CastFrom(value) end
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---@source Unity.Timeline.dll
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---@class UnityEngine.Timeline.AnimationTrack: UnityEngine.Timeline.TrackAsset
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---@source Unity.Timeline.dll
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---@field position UnityEngine.Vector3
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---@source Unity.Timeline.dll
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---@field rotation UnityEngine.Quaternion
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---@source Unity.Timeline.dll
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---@field eulerAngles UnityEngine.Vector3
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---@source Unity.Timeline.dll
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---@field applyOffsets bool
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---@source Unity.Timeline.dll
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---@field trackOffset UnityEngine.Timeline.TrackOffset
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---@source Unity.Timeline.dll
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---@field matchTargetFields UnityEngine.Timeline.MatchTargetFields
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---@source Unity.Timeline.dll
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---@field infiniteClip UnityEngine.AnimationClip
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---@source Unity.Timeline.dll
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---@field avatarMask UnityEngine.AvatarMask
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---@source Unity.Timeline.dll
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---@field applyAvatarMask bool
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---@source Unity.Timeline.dll
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---@field outputs System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>
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---@source Unity.Timeline.dll
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---@field inClipMode bool
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---@source Unity.Timeline.dll
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---@field infiniteClipOffsetPosition UnityEngine.Vector3
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---@source Unity.Timeline.dll
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---@field infiniteClipOffsetRotation UnityEngine.Quaternion
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---@source Unity.Timeline.dll
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---@field infiniteClipOffsetEulerAngles UnityEngine.Vector3
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---@source Unity.Timeline.dll
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---@field infiniteClipPreExtrapolation UnityEngine.Timeline.TimelineClip.ClipExtrapolation
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---@source Unity.Timeline.dll
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---@field infiniteClipPostExtrapolation UnityEngine.Timeline.TimelineClip.ClipExtrapolation
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---@source Unity.Timeline.dll
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---@field openClipOffsetPosition UnityEngine.Vector3
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---@source Unity.Timeline.dll
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---@field openClipOffsetRotation UnityEngine.Quaternion
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---@source Unity.Timeline.dll
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---@field openClipOffsetEulerAngles UnityEngine.Vector3
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---@source Unity.Timeline.dll
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---@field openClipPreExtrapolation UnityEngine.Timeline.TimelineClip.ClipExtrapolation
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---@source Unity.Timeline.dll
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---@field openClipPostExtrapolation UnityEngine.Timeline.TimelineClip.ClipExtrapolation
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---@source Unity.Timeline.dll
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CS.UnityEngine.Timeline.AnimationTrack = {}
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---@source Unity.Timeline.dll
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---@param clip UnityEngine.AnimationClip
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---@return TimelineClip
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function CS.UnityEngine.Timeline.AnimationTrack.CreateClip(clip) end
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---@source Unity.Timeline.dll
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---@param infiniteClipName string
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function CS.UnityEngine.Timeline.AnimationTrack.CreateInfiniteClip(infiniteClipName) end
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---@source Unity.Timeline.dll
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---@param animClipName string
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---@return TimelineClip
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function CS.UnityEngine.Timeline.AnimationTrack.CreateRecordableClip(animClipName) end
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---@source Unity.Timeline.dll
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---@param director UnityEngine.Playables.PlayableDirector
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---@param driver UnityEngine.Timeline.IPropertyCollector
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function CS.UnityEngine.Timeline.AnimationTrack.GatherProperties(director, driver) end
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---@source Unity.Timeline.dll
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---@class UnityEngine.Timeline.TimelineClip: object
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---@source Unity.Timeline.dll
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---@field kDefaultClipCaps UnityEngine.Timeline.ClipCaps
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---@source Unity.Timeline.dll
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---@field kDefaultClipDurationInSeconds float
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---@source Unity.Timeline.dll
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---@field kTimeScaleMin double
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---@source Unity.Timeline.dll
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---@field kTimeScaleMax double
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---@source Unity.Timeline.dll
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---@field hasPreExtrapolation bool
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---@source Unity.Timeline.dll
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---@field hasPostExtrapolation bool
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---@source Unity.Timeline.dll
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---@field timeScale double
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---@source Unity.Timeline.dll
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---@field start double
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---@source Unity.Timeline.dll
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---@field duration double
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---@source Unity.Timeline.dll
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---@field end double
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---@source Unity.Timeline.dll
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---@field clipIn double
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---@source Unity.Timeline.dll
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---@field displayName string
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---@source Unity.Timeline.dll
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---@field clipAssetDuration double
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---@source Unity.Timeline.dll
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---@field curves UnityEngine.AnimationClip
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---@source Unity.Timeline.dll
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---@field hasCurves bool
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---@source Unity.Timeline.dll
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---@field asset UnityEngine.Object
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---@source Unity.Timeline.dll
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---@field underlyingAsset UnityEngine.Object
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---@source Unity.Timeline.dll
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---@field parentTrack UnityEngine.Timeline.TrackAsset
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---@source Unity.Timeline.dll
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---@field easeInDuration double
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---@source Unity.Timeline.dll
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---@field easeOutDuration double
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---@source Unity.Timeline.dll
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---@field eastOutTime double
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---@source Unity.Timeline.dll
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---@field easeOutTime double
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---@source Unity.Timeline.dll
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---@field blendInDuration double
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---@source Unity.Timeline.dll
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---@field blendOutDuration double
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---@source Unity.Timeline.dll
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---@field blendInCurveMode UnityEngine.Timeline.TimelineClip.BlendCurveMode
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---@source Unity.Timeline.dll
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---@field blendOutCurveMode UnityEngine.Timeline.TimelineClip.BlendCurveMode
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---@source Unity.Timeline.dll
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---@field hasBlendIn bool
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---@source Unity.Timeline.dll
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---@field hasBlendOut bool
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---@source Unity.Timeline.dll
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---@field mixInCurve UnityEngine.AnimationCurve
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---@source Unity.Timeline.dll
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---@field mixInPercentage float
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---@source Unity.Timeline.dll
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---@field mixInDuration double
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---@source Unity.Timeline.dll
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---@field mixOutCurve UnityEngine.AnimationCurve
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---@source Unity.Timeline.dll
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---@field mixOutTime double
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---@source Unity.Timeline.dll
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---@field mixOutDuration double
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---@source Unity.Timeline.dll
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---@field mixOutPercentage float
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---@source Unity.Timeline.dll
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---@field recordable bool
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---@source Unity.Timeline.dll
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---@field exposedParameters System.Collections.Generic.List<string>
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---@source Unity.Timeline.dll
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---@field clipCaps UnityEngine.Timeline.ClipCaps
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---@source Unity.Timeline.dll
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---@field animationClip UnityEngine.AnimationClip
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---@source Unity.Timeline.dll
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---@field postExtrapolationMode UnityEngine.Timeline.TimelineClip.ClipExtrapolation
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---@source Unity.Timeline.dll
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---@field preExtrapolationMode UnityEngine.Timeline.TimelineClip.ClipExtrapolation
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---@source Unity.Timeline.dll
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---@field extrapolatedStart double
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---@source Unity.Timeline.dll
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---@field extrapolatedDuration double
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---@source Unity.Timeline.dll
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CS.UnityEngine.Timeline.TimelineClip = {}
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---@source Unity.Timeline.dll
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---@param time double
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---@return Single
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function CS.UnityEngine.Timeline.TimelineClip.EvaluateMixOut(time) end
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---@source Unity.Timeline.dll
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---@param time double
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---@return Single
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function CS.UnityEngine.Timeline.TimelineClip.EvaluateMixIn(time) end
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---@source Unity.Timeline.dll
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---@param time double
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---@return Double
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function CS.UnityEngine.Timeline.TimelineClip.ToLocalTime(time) end
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---@source Unity.Timeline.dll
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---@param time double
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---@return Double
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function CS.UnityEngine.Timeline.TimelineClip.ToLocalTimeUnbound(time) end
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---@source Unity.Timeline.dll
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---@param sequenceTime double
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---@return Boolean
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function CS.UnityEngine.Timeline.TimelineClip.IsExtrapolatedTime(sequenceTime) end
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---@source Unity.Timeline.dll
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---@param sequenceTime double
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---@return Boolean
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function CS.UnityEngine.Timeline.TimelineClip.IsPreExtrapolatedTime(sequenceTime) end
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---@source Unity.Timeline.dll
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---@param sequenceTime double
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---@return Boolean
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function CS.UnityEngine.Timeline.TimelineClip.IsPostExtrapolatedTime(sequenceTime) end
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---@source Unity.Timeline.dll
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---@param curvesClipName string
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function CS.UnityEngine.Timeline.TimelineClip.CreateCurves(curvesClipName) end
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---@source Unity.Timeline.dll
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---@return String
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function CS.UnityEngine.Timeline.TimelineClip.ToString() end
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---@source Unity.Timeline.dll
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function CS.UnityEngine.Timeline.TimelineClip.ConformEaseValues() end
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---@source Unity.Timeline.dll
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---@class UnityEngine.Timeline.ClipExtrapolation: System.Enum
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---@source Unity.Timeline.dll
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---@field None UnityEngine.Timeline.TimelineClip.ClipExtrapolation
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---@source Unity.Timeline.dll
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---@field Hold UnityEngine.Timeline.TimelineClip.ClipExtrapolation
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---@source Unity.Timeline.dll
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---@field Loop UnityEngine.Timeline.TimelineClip.ClipExtrapolation
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---@source Unity.Timeline.dll
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---@field PingPong UnityEngine.Timeline.TimelineClip.ClipExtrapolation
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---@source Unity.Timeline.dll
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---@field Continue UnityEngine.Timeline.TimelineClip.ClipExtrapolation
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---@source Unity.Timeline.dll
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CS.UnityEngine.Timeline.ClipExtrapolation = {}
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---@source
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---@param value any
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---@return UnityEngine.Timeline.TimelineClip.ClipExtrapolation
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function CS.UnityEngine.Timeline.ClipExtrapolation:__CastFrom(value) end
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---@source Unity.Timeline.dll
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---@class UnityEngine.Timeline.BlendCurveMode: System.Enum
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---@source Unity.Timeline.dll
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---@field Auto UnityEngine.Timeline.TimelineClip.BlendCurveMode
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---@source Unity.Timeline.dll
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---@field Manual UnityEngine.Timeline.TimelineClip.BlendCurveMode
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---@source Unity.Timeline.dll
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CS.UnityEngine.Timeline.BlendCurveMode = {}
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---@source
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---@param value any
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---@return UnityEngine.Timeline.TimelineClip.BlendCurveMode
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function CS.UnityEngine.Timeline.BlendCurveMode:__CastFrom(value) end
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---@source Unity.Timeline.dll
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---@class UnityEngine.Timeline.TimelineAsset: UnityEngine.Playables.PlayableAsset
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---@source Unity.Timeline.dll
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---@field editorSettings UnityEngine.Timeline.TimelineAsset.EditorSettings
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---@source Unity.Timeline.dll
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---@field duration double
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---@source Unity.Timeline.dll
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---@field fixedDuration double
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---@source Unity.Timeline.dll
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---@field durationMode UnityEngine.Timeline.TimelineAsset.DurationMode
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---@source Unity.Timeline.dll
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---@field outputs System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>
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---@source Unity.Timeline.dll
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---@field clipCaps UnityEngine.Timeline.ClipCaps
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---@source Unity.Timeline.dll
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---@field outputTrackCount int
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---@source Unity.Timeline.dll
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---@field rootTrackCount int
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---@source Unity.Timeline.dll
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---@field markerTrack UnityEngine.Timeline.MarkerTrack
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---@source Unity.Timeline.dll
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CS.UnityEngine.Timeline.TimelineAsset = {}
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---@source Unity.Timeline.dll
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---@param index int
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---@return TrackAsset
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function CS.UnityEngine.Timeline.TimelineAsset.GetRootTrack(index) end
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---@source Unity.Timeline.dll
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---@return IEnumerable
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function CS.UnityEngine.Timeline.TimelineAsset.GetRootTracks() end
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---@source Unity.Timeline.dll
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---@param index int
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---@return TrackAsset
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function CS.UnityEngine.Timeline.TimelineAsset.GetOutputTrack(index) end
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---@source Unity.Timeline.dll
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---@return IEnumerable
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function CS.UnityEngine.Timeline.TimelineAsset.GetOutputTracks() end
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---@source Unity.Timeline.dll
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---@param graph UnityEngine.Playables.PlayableGraph
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---@param go UnityEngine.GameObject
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---@return Playable
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function CS.UnityEngine.Timeline.TimelineAsset.CreatePlayable(graph, go) end
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---@source Unity.Timeline.dll
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---@param director UnityEngine.Playables.PlayableDirector
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---@param driver UnityEngine.Timeline.IPropertyCollector
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function CS.UnityEngine.Timeline.TimelineAsset.GatherProperties(director, driver) end
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---@source Unity.Timeline.dll
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function CS.UnityEngine.Timeline.TimelineAsset.CreateMarkerTrack() end
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---@source Unity.Timeline.dll
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---@param type System.Type
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---@param parent UnityEngine.Timeline.TrackAsset
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---@param name string
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---@return TrackAsset
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function CS.UnityEngine.Timeline.TimelineAsset.CreateTrack(type, parent, name) end
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---@source Unity.Timeline.dll
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---@param parent UnityEngine.Timeline.TrackAsset
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---@param trackName string
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---@return T
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function CS.UnityEngine.Timeline.TimelineAsset.CreateTrack(parent, trackName) end
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---@source Unity.Timeline.dll
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---@param trackName string
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---@return T
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function CS.UnityEngine.Timeline.TimelineAsset.CreateTrack(trackName) end
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---@source Unity.Timeline.dll
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---@return T
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function CS.UnityEngine.Timeline.TimelineAsset.CreateTrack() end
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---@source Unity.Timeline.dll
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---@param clip UnityEngine.Timeline.TimelineClip
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---@return Boolean
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function CS.UnityEngine.Timeline.TimelineAsset.DeleteClip(clip) end
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---@source Unity.Timeline.dll
|
|
---@param track UnityEngine.Timeline.TrackAsset
|
|
---@return Boolean
|
|
function CS.UnityEngine.Timeline.TimelineAsset.DeleteTrack(track) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.MediaType: System.Enum
|
|
---@source Unity.Timeline.dll
|
|
---@field Animation UnityEngine.Timeline.TimelineAsset.MediaType
|
|
---@source Unity.Timeline.dll
|
|
---@field Audio UnityEngine.Timeline.TimelineAsset.MediaType
|
|
---@source Unity.Timeline.dll
|
|
---@field Texture UnityEngine.Timeline.TimelineAsset.MediaType
|
|
---@source Unity.Timeline.dll
|
|
---@field Video UnityEngine.Timeline.TimelineAsset.MediaType
|
|
---@source Unity.Timeline.dll
|
|
---@field Script UnityEngine.Timeline.TimelineAsset.MediaType
|
|
---@source Unity.Timeline.dll
|
|
---@field Hybrid UnityEngine.Timeline.TimelineAsset.MediaType
|
|
---@source Unity.Timeline.dll
|
|
---@field Group UnityEngine.Timeline.TimelineAsset.MediaType
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.MediaType = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Timeline.TimelineAsset.MediaType
|
|
function CS.UnityEngine.Timeline.MediaType:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.DurationMode: System.Enum
|
|
---@source Unity.Timeline.dll
|
|
---@field BasedOnClips UnityEngine.Timeline.TimelineAsset.DurationMode
|
|
---@source Unity.Timeline.dll
|
|
---@field FixedLength UnityEngine.Timeline.TimelineAsset.DurationMode
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.DurationMode = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Timeline.TimelineAsset.DurationMode
|
|
function CS.UnityEngine.Timeline.DurationMode:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.EditorSettings: object
|
|
---@source Unity.Timeline.dll
|
|
---@field fps float
|
|
---@source Unity.Timeline.dll
|
|
---@field scenePreview bool
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.EditorSettings = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.TrackAsset: UnityEngine.Playables.PlayableAsset
|
|
---@source Unity.Timeline.dll
|
|
---@field start double
|
|
---@source Unity.Timeline.dll
|
|
---@field end double
|
|
---@source Unity.Timeline.dll
|
|
---@field duration double
|
|
---@source Unity.Timeline.dll
|
|
---@field muted bool
|
|
---@source Unity.Timeline.dll
|
|
---@field mutedInHierarchy bool
|
|
---@source Unity.Timeline.dll
|
|
---@field timelineAsset UnityEngine.Timeline.TimelineAsset
|
|
---@source Unity.Timeline.dll
|
|
---@field parent UnityEngine.Playables.PlayableAsset
|
|
---@source Unity.Timeline.dll
|
|
---@field isEmpty bool
|
|
---@source Unity.Timeline.dll
|
|
---@field hasClips bool
|
|
---@source Unity.Timeline.dll
|
|
---@field hasCurves bool
|
|
---@source Unity.Timeline.dll
|
|
---@field isSubTrack bool
|
|
---@source Unity.Timeline.dll
|
|
---@field outputs System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>
|
|
---@source Unity.Timeline.dll
|
|
---@field curves UnityEngine.AnimationClip
|
|
---@source Unity.Timeline.dll
|
|
---@field locked bool
|
|
---@source Unity.Timeline.dll
|
|
---@field lockedInHierarchy bool
|
|
---@source Unity.Timeline.dll
|
|
---@field supportsNotifications bool
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.TrackAsset = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@return IEnumerable
|
|
function CS.UnityEngine.Timeline.TrackAsset.GetClips() end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@return IEnumerable
|
|
function CS.UnityEngine.Timeline.TrackAsset.GetChildTracks() end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param curvesClipName string
|
|
function CS.UnityEngine.Timeline.TrackAsset.CreateCurves(curvesClipName) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param graph UnityEngine.Playables.PlayableGraph
|
|
---@param go UnityEngine.GameObject
|
|
---@param inputCount int
|
|
---@return Playable
|
|
function CS.UnityEngine.Timeline.TrackAsset.CreateTrackMixer(graph, go, inputCount) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param graph UnityEngine.Playables.PlayableGraph
|
|
---@param go UnityEngine.GameObject
|
|
---@return Playable
|
|
function CS.UnityEngine.Timeline.TrackAsset.CreatePlayable(graph, go) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@return TimelineClip
|
|
function CS.UnityEngine.Timeline.TrackAsset.CreateDefaultClip() end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@return TimelineClip
|
|
function CS.UnityEngine.Timeline.TrackAsset.CreateClip() end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param clip UnityEngine.Timeline.TimelineClip
|
|
---@return Boolean
|
|
function CS.UnityEngine.Timeline.TrackAsset.DeleteClip(clip) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param type System.Type
|
|
---@param time double
|
|
---@return IMarker
|
|
function CS.UnityEngine.Timeline.TrackAsset.CreateMarker(type, time) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param time double
|
|
---@return T
|
|
function CS.UnityEngine.Timeline.TrackAsset.CreateMarker(time) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param marker UnityEngine.Timeline.IMarker
|
|
---@return Boolean
|
|
function CS.UnityEngine.Timeline.TrackAsset.DeleteMarker(marker) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@return IEnumerable
|
|
function CS.UnityEngine.Timeline.TrackAsset.GetMarkers() end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@return Int32
|
|
function CS.UnityEngine.Timeline.TrackAsset.GetMarkerCount() end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param idx int
|
|
---@return IMarker
|
|
function CS.UnityEngine.Timeline.TrackAsset.GetMarker(idx) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param director UnityEngine.Playables.PlayableDirector
|
|
---@param driver UnityEngine.Timeline.IPropertyCollector
|
|
function CS.UnityEngine.Timeline.TrackAsset.GatherProperties(director, driver) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.TrackColorAttribute: System.Attribute
|
|
---@source Unity.Timeline.dll
|
|
---@field color UnityEngine.Color
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.TrackColorAttribute = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.AudioPlayableAsset: UnityEngine.Playables.PlayableAsset
|
|
---@source Unity.Timeline.dll
|
|
---@field clip UnityEngine.AudioClip
|
|
---@source Unity.Timeline.dll
|
|
---@field loop bool
|
|
---@source Unity.Timeline.dll
|
|
---@field duration double
|
|
---@source Unity.Timeline.dll
|
|
---@field outputs System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>
|
|
---@source Unity.Timeline.dll
|
|
---@field clipCaps UnityEngine.Timeline.ClipCaps
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.AudioPlayableAsset = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param graph UnityEngine.Playables.PlayableGraph
|
|
---@param go UnityEngine.GameObject
|
|
---@return Playable
|
|
function CS.UnityEngine.Timeline.AudioPlayableAsset.CreatePlayable(graph, go) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.AudioTrack: UnityEngine.Timeline.TrackAsset
|
|
---@source Unity.Timeline.dll
|
|
---@field outputs System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.AudioTrack = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param clip UnityEngine.AudioClip
|
|
---@return TimelineClip
|
|
function CS.UnityEngine.Timeline.AudioTrack.CreateClip(clip) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.ClipCaps: System.Enum
|
|
---@source Unity.Timeline.dll
|
|
---@field None UnityEngine.Timeline.ClipCaps
|
|
---@source Unity.Timeline.dll
|
|
---@field Looping UnityEngine.Timeline.ClipCaps
|
|
---@source Unity.Timeline.dll
|
|
---@field Extrapolation UnityEngine.Timeline.ClipCaps
|
|
---@source Unity.Timeline.dll
|
|
---@field ClipIn UnityEngine.Timeline.ClipCaps
|
|
---@source Unity.Timeline.dll
|
|
---@field SpeedMultiplier UnityEngine.Timeline.ClipCaps
|
|
---@source Unity.Timeline.dll
|
|
---@field Blending UnityEngine.Timeline.ClipCaps
|
|
---@source Unity.Timeline.dll
|
|
---@field AutoScale UnityEngine.Timeline.ClipCaps
|
|
---@source Unity.Timeline.dll
|
|
---@field All UnityEngine.Timeline.ClipCaps
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.ClipCaps = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Timeline.ClipCaps
|
|
function CS.UnityEngine.Timeline.ClipCaps:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.ControlPlayableAsset: UnityEngine.Playables.PlayableAsset
|
|
---@source Unity.Timeline.dll
|
|
---@field sourceGameObject UnityEngine.ExposedReference<UnityEngine.GameObject>
|
|
---@source Unity.Timeline.dll
|
|
---@field prefabGameObject UnityEngine.GameObject
|
|
---@source Unity.Timeline.dll
|
|
---@field updateParticle bool
|
|
---@source Unity.Timeline.dll
|
|
---@field particleRandomSeed uint
|
|
---@source Unity.Timeline.dll
|
|
---@field updateDirector bool
|
|
---@source Unity.Timeline.dll
|
|
---@field updateITimeControl bool
|
|
---@source Unity.Timeline.dll
|
|
---@field searchHierarchy bool
|
|
---@source Unity.Timeline.dll
|
|
---@field active bool
|
|
---@source Unity.Timeline.dll
|
|
---@field postPlayback UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState
|
|
---@source Unity.Timeline.dll
|
|
---@field duration double
|
|
---@source Unity.Timeline.dll
|
|
---@field clipCaps UnityEngine.Timeline.ClipCaps
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.ControlPlayableAsset = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
function CS.UnityEngine.Timeline.ControlPlayableAsset.OnEnable() end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param graph UnityEngine.Playables.PlayableGraph
|
|
---@param go UnityEngine.GameObject
|
|
---@return Playable
|
|
function CS.UnityEngine.Timeline.ControlPlayableAsset.CreatePlayable(graph, go) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param director UnityEngine.Playables.PlayableDirector
|
|
---@param driver UnityEngine.Timeline.IPropertyCollector
|
|
function CS.UnityEngine.Timeline.ControlPlayableAsset.GatherProperties(director, driver) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.ControlTrack: UnityEngine.Timeline.TrackAsset
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.ControlTrack = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param director UnityEngine.Playables.PlayableDirector
|
|
---@param driver UnityEngine.Timeline.IPropertyCollector
|
|
function CS.UnityEngine.Timeline.ControlTrack.GatherProperties(director, driver) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.IMarker
|
|
---@source Unity.Timeline.dll
|
|
---@field time double
|
|
---@source Unity.Timeline.dll
|
|
---@field parent UnityEngine.Timeline.TrackAsset
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.IMarker = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param parent UnityEngine.Timeline.TrackAsset
|
|
function CS.UnityEngine.Timeline.IMarker.Initialize(parent) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.INotificationOptionProvider
|
|
---@source Unity.Timeline.dll
|
|
---@field flags UnityEngine.Timeline.NotificationFlags
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.INotificationOptionProvider = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.Marker: UnityEngine.ScriptableObject
|
|
---@source Unity.Timeline.dll
|
|
---@field parent UnityEngine.Timeline.TrackAsset
|
|
---@source Unity.Timeline.dll
|
|
---@field time double
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.Marker = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param aPent UnityEngine.Timeline.TrackAsset
|
|
function CS.UnityEngine.Timeline.Marker.OnInitialize(aPent) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.MarkerTrack: UnityEngine.Timeline.TrackAsset
|
|
---@source Unity.Timeline.dll
|
|
---@field outputs System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.MarkerTrack = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.SignalTrack: UnityEngine.Timeline.MarkerTrack
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.SignalTrack = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.SignalAsset: UnityEngine.ScriptableObject
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.SignalAsset = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.SignalEmitter: UnityEngine.Timeline.Marker
|
|
---@source Unity.Timeline.dll
|
|
---@field retroactive bool
|
|
---@source Unity.Timeline.dll
|
|
---@field emitOnce bool
|
|
---@source Unity.Timeline.dll
|
|
---@field asset UnityEngine.Timeline.SignalAsset
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.SignalEmitter = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.SignalReceiver: UnityEngine.MonoBehaviour
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.SignalReceiver = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param origin UnityEngine.Playables.Playable
|
|
---@param notification UnityEngine.Playables.INotification
|
|
---@param context object
|
|
function CS.UnityEngine.Timeline.SignalReceiver.OnNotify(origin, notification, context) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param asset UnityEngine.Timeline.SignalAsset
|
|
---@param reaction UnityEngine.Events.UnityEvent
|
|
function CS.UnityEngine.Timeline.SignalReceiver.AddReaction(asset, reaction) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param reaction UnityEngine.Events.UnityEvent
|
|
---@return Int32
|
|
function CS.UnityEngine.Timeline.SignalReceiver.AddEmptyReaction(reaction) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param asset UnityEngine.Timeline.SignalAsset
|
|
function CS.UnityEngine.Timeline.SignalReceiver.Remove(asset) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@return IEnumerable
|
|
function CS.UnityEngine.Timeline.SignalReceiver.GetRegisteredSignals() end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param key UnityEngine.Timeline.SignalAsset
|
|
---@return UnityEvent
|
|
function CS.UnityEngine.Timeline.SignalReceiver.GetReaction(key) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@return Int32
|
|
function CS.UnityEngine.Timeline.SignalReceiver.Count() end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param idx int
|
|
---@param newKey UnityEngine.Timeline.SignalAsset
|
|
function CS.UnityEngine.Timeline.SignalReceiver.ChangeSignalAtIndex(idx, newKey) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param idx int
|
|
function CS.UnityEngine.Timeline.SignalReceiver.RemoveAtIndex(idx) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param idx int
|
|
---@param reaction UnityEngine.Events.UnityEvent
|
|
function CS.UnityEngine.Timeline.SignalReceiver.ChangeReactionAtIndex(idx, reaction) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param idx int
|
|
---@return UnityEvent
|
|
function CS.UnityEngine.Timeline.SignalReceiver.GetReactionAtIndex(idx) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param idx int
|
|
---@return SignalAsset
|
|
function CS.UnityEngine.Timeline.SignalReceiver.GetSignalAssetAtIndex(idx) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.TrackAssetExtensions: object
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.TrackAssetExtensions = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@return GroupTrack
|
|
function CS.UnityEngine.Timeline.TrackAssetExtensions.GetGroup() end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param group UnityEngine.Timeline.GroupTrack
|
|
function CS.UnityEngine.Timeline.TrackAssetExtensions.SetGroup(group) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.GroupTrack: UnityEngine.Timeline.TrackAsset
|
|
---@source Unity.Timeline.dll
|
|
---@field outputs System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.GroupTrack = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.ILayerable
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.ILayerable = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param graph UnityEngine.Playables.PlayableGraph
|
|
---@param go UnityEngine.GameObject
|
|
---@param inputCount int
|
|
---@return Playable
|
|
function CS.UnityEngine.Timeline.ILayerable.CreateLayerMixer(graph, go, inputCount) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.PostPlaybackState: System.Enum
|
|
---@source Unity.Timeline.dll
|
|
---@field Active UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState
|
|
---@source Unity.Timeline.dll
|
|
---@field Inactive UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState
|
|
---@source Unity.Timeline.dll
|
|
---@field Revert UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.PostPlaybackState = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Timeline.ActivationControlPlayable.PostPlaybackState
|
|
function CS.UnityEngine.Timeline.PostPlaybackState:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.BasicPlayableBehaviour: UnityEngine.ScriptableObject
|
|
---@source Unity.Timeline.dll
|
|
---@field duration double
|
|
---@source Unity.Timeline.dll
|
|
---@field outputs System.Collections.Generic.IEnumerable<UnityEngine.Playables.PlayableBinding>
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.BasicPlayableBehaviour = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
function CS.UnityEngine.Timeline.BasicPlayableBehaviour.OnGraphStart(playable) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
function CS.UnityEngine.Timeline.BasicPlayableBehaviour.OnGraphStop(playable) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
function CS.UnityEngine.Timeline.BasicPlayableBehaviour.OnPlayableCreate(playable) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
function CS.UnityEngine.Timeline.BasicPlayableBehaviour.OnPlayableDestroy(playable) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.BasicPlayableBehaviour.OnBehaviourPlay(playable, info) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.BasicPlayableBehaviour.OnBehaviourPause(playable, info) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.BasicPlayableBehaviour.PrepareFrame(playable, info) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
---@param playerData object
|
|
function CS.UnityEngine.Timeline.BasicPlayableBehaviour.ProcessFrame(playable, info, playerData) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param graph UnityEngine.Playables.PlayableGraph
|
|
---@param owner UnityEngine.GameObject
|
|
---@return Playable
|
|
function CS.UnityEngine.Timeline.BasicPlayableBehaviour.CreatePlayable(graph, owner) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.DirectorControlPlayable: UnityEngine.Playables.PlayableBehaviour
|
|
---@source Unity.Timeline.dll
|
|
---@field director UnityEngine.Playables.PlayableDirector
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.DirectorControlPlayable = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param graph UnityEngine.Playables.PlayableGraph
|
|
---@param director UnityEngine.Playables.PlayableDirector
|
|
---@return ScriptPlayable
|
|
function CS.UnityEngine.Timeline.DirectorControlPlayable:Create(graph, director) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
function CS.UnityEngine.Timeline.DirectorControlPlayable.OnPlayableDestroy(playable) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.DirectorControlPlayable.PrepareFrame(playable, info) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.DirectorControlPlayable.OnBehaviourPlay(playable, info) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.DirectorControlPlayable.OnBehaviourPause(playable, info) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
---@param playerData object
|
|
function CS.UnityEngine.Timeline.DirectorControlPlayable.ProcessFrame(playable, info, playerData) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.ITimeControl
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.ITimeControl = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param time double
|
|
function CS.UnityEngine.Timeline.ITimeControl.SetTime(time) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
function CS.UnityEngine.Timeline.ITimeControl.OnControlTimeStart() end
|
|
|
|
---@source Unity.Timeline.dll
|
|
function CS.UnityEngine.Timeline.ITimeControl.OnControlTimeStop() end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.NotificationFlags: System.Enum
|
|
---@source Unity.Timeline.dll
|
|
---@field TriggerInEditMode UnityEngine.Timeline.NotificationFlags
|
|
---@source Unity.Timeline.dll
|
|
---@field Retroactive UnityEngine.Timeline.NotificationFlags
|
|
---@source Unity.Timeline.dll
|
|
---@field TriggerOnce UnityEngine.Timeline.NotificationFlags
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.NotificationFlags = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Timeline.NotificationFlags
|
|
function CS.UnityEngine.Timeline.NotificationFlags:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.ParticleControlPlayable: UnityEngine.Playables.PlayableBehaviour
|
|
---@source Unity.Timeline.dll
|
|
---@field particleSystem UnityEngine.ParticleSystem
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.ParticleControlPlayable = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param graph UnityEngine.Playables.PlayableGraph
|
|
---@param component UnityEngine.ParticleSystem
|
|
---@param randomSeed uint
|
|
---@return ScriptPlayable
|
|
function CS.UnityEngine.Timeline.ParticleControlPlayable:Create(graph, component, randomSeed) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param ps UnityEngine.ParticleSystem
|
|
---@param randomSeed uint
|
|
function CS.UnityEngine.Timeline.ParticleControlPlayable.Initialize(ps, randomSeed) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
function CS.UnityEngine.Timeline.ParticleControlPlayable.OnPlayableDestroy(playable) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param data UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.ParticleControlPlayable.PrepareFrame(playable, data) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.ParticleControlPlayable.OnBehaviourPlay(playable, info) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.ParticleControlPlayable.OnBehaviourPause(playable, info) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.PrefabControlPlayable: UnityEngine.Playables.PlayableBehaviour
|
|
---@source Unity.Timeline.dll
|
|
---@field prefabInstance UnityEngine.GameObject
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.PrefabControlPlayable = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param graph UnityEngine.Playables.PlayableGraph
|
|
---@param prefabGameObject UnityEngine.GameObject
|
|
---@param parentTransform UnityEngine.Transform
|
|
---@return ScriptPlayable
|
|
function CS.UnityEngine.Timeline.PrefabControlPlayable:Create(graph, prefabGameObject, parentTransform) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param prefabGameObject UnityEngine.GameObject
|
|
---@param parentTransform UnityEngine.Transform
|
|
---@return GameObject
|
|
function CS.UnityEngine.Timeline.PrefabControlPlayable.Initialize(prefabGameObject, parentTransform) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
function CS.UnityEngine.Timeline.PrefabControlPlayable.OnPlayableDestroy(playable) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.PrefabControlPlayable.OnBehaviourPlay(playable, info) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.PrefabControlPlayable.OnBehaviourPause(playable, info) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.TimeControlPlayable: UnityEngine.Playables.PlayableBehaviour
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.TimeControlPlayable = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param graph UnityEngine.Playables.PlayableGraph
|
|
---@param timeControl UnityEngine.Timeline.ITimeControl
|
|
---@return ScriptPlayable
|
|
function CS.UnityEngine.Timeline.TimeControlPlayable:Create(graph, timeControl) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param timeControl UnityEngine.Timeline.ITimeControl
|
|
function CS.UnityEngine.Timeline.TimeControlPlayable.Initialize(timeControl) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.TimeControlPlayable.PrepareFrame(playable, info) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.TimeControlPlayable.OnBehaviourPlay(playable, info) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.TimeControlPlayable.OnBehaviourPause(playable, info) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.TimeNotificationBehaviour: UnityEngine.Playables.PlayableBehaviour
|
|
---@source Unity.Timeline.dll
|
|
---@field timeSource UnityEngine.Playables.Playable
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.TimeNotificationBehaviour = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param graph UnityEngine.Playables.PlayableGraph
|
|
---@param duration double
|
|
---@param loopMode UnityEngine.Playables.DirectorWrapMode
|
|
---@return ScriptPlayable
|
|
function CS.UnityEngine.Timeline.TimeNotificationBehaviour:Create(graph, duration, loopMode) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param time double
|
|
---@param payload UnityEngine.Playables.INotification
|
|
---@param flags UnityEngine.Timeline.NotificationFlags
|
|
function CS.UnityEngine.Timeline.TimeNotificationBehaviour.AddNotification(time, payload, flags) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
function CS.UnityEngine.Timeline.TimeNotificationBehaviour.OnGraphStart(playable) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.TimeNotificationBehaviour.OnBehaviourPause(playable, info) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.TimeNotificationBehaviour.PrepareFrame(playable, info) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.PlayableTrack: UnityEngine.Timeline.TrackAsset
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.PlayableTrack = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.TrackMediaType: System.Attribute
|
|
---@source Unity.Timeline.dll
|
|
---@field m_MediaType UnityEngine.Timeline.TimelineAsset.MediaType
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.TrackMediaType = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.TrackClipTypeAttribute: System.Attribute
|
|
---@source Unity.Timeline.dll
|
|
---@field inspectedType System.Type
|
|
---@source Unity.Timeline.dll
|
|
---@field allowAutoCreate bool
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.TrackClipTypeAttribute = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.NotKeyableAttribute: System.Attribute
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.NotKeyableAttribute = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.TrackBindingFlags: System.Enum
|
|
---@source Unity.Timeline.dll
|
|
---@field None UnityEngine.Timeline.TrackBindingFlags
|
|
---@source Unity.Timeline.dll
|
|
---@field AllowCreateComponent UnityEngine.Timeline.TrackBindingFlags
|
|
---@source Unity.Timeline.dll
|
|
---@field All UnityEngine.Timeline.TrackBindingFlags
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.TrackBindingFlags = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.Timeline.TrackBindingFlags
|
|
function CS.UnityEngine.Timeline.TrackBindingFlags:__CastFrom(value) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.TrackBindingTypeAttribute: System.Attribute
|
|
---@source Unity.Timeline.dll
|
|
---@field type System.Type
|
|
---@source Unity.Timeline.dll
|
|
---@field flags UnityEngine.Timeline.TrackBindingFlags
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.TrackBindingTypeAttribute = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.HideInMenuAttribute: System.Attribute
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.HideInMenuAttribute = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.CustomStyleAttribute: System.Attribute
|
|
---@source Unity.Timeline.dll
|
|
---@field ussStyle string
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.CustomStyleAttribute = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.ITimelineClipAsset
|
|
---@source Unity.Timeline.dll
|
|
---@field clipCaps UnityEngine.Timeline.ClipCaps
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.ITimelineClipAsset = {}
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.TimelinePlayable: UnityEngine.Playables.PlayableBehaviour
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.TimelinePlayable = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param graph UnityEngine.Playables.PlayableGraph
|
|
---@param tracks System.Collections.Generic.IEnumerable<UnityEngine.Timeline.TrackAsset>
|
|
---@param go UnityEngine.GameObject
|
|
---@param autoRebalance bool
|
|
---@param createOutputs bool
|
|
---@return ScriptPlayable
|
|
function CS.UnityEngine.Timeline.TimelinePlayable:Create(graph, tracks, go, autoRebalance, createOutputs) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param graph UnityEngine.Playables.PlayableGraph
|
|
---@param timelinePlayable UnityEngine.Playables.Playable
|
|
---@param tracks System.Collections.Generic.IEnumerable<UnityEngine.Timeline.TrackAsset>
|
|
---@param go UnityEngine.GameObject
|
|
---@param autoRebalance bool
|
|
---@param createOutputs bool
|
|
function CS.UnityEngine.Timeline.TimelinePlayable.Compile(graph, timelinePlayable, tracks, go, autoRebalance, createOutputs) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param playable UnityEngine.Playables.Playable
|
|
---@param info UnityEngine.Playables.FrameData
|
|
function CS.UnityEngine.Timeline.TimelinePlayable.PrepareFrame(playable, info) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.IPropertyCollector
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.IPropertyCollector = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param gameObject UnityEngine.GameObject
|
|
function CS.UnityEngine.Timeline.IPropertyCollector.PushActiveGameObject(gameObject) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
function CS.UnityEngine.Timeline.IPropertyCollector.PopActiveGameObject() end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param clip UnityEngine.AnimationClip
|
|
function CS.UnityEngine.Timeline.IPropertyCollector.AddFromClip(clip) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param clips System.Collections.Generic.IEnumerable<UnityEngine.AnimationClip>
|
|
function CS.UnityEngine.Timeline.IPropertyCollector.AddFromClips(clips) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param name string
|
|
function CS.UnityEngine.Timeline.IPropertyCollector.AddFromName(name) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param name string
|
|
function CS.UnityEngine.Timeline.IPropertyCollector.AddFromName(name) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param obj UnityEngine.GameObject
|
|
---@param clip UnityEngine.AnimationClip
|
|
function CS.UnityEngine.Timeline.IPropertyCollector.AddFromClip(obj, clip) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param obj UnityEngine.GameObject
|
|
---@param clips System.Collections.Generic.IEnumerable<UnityEngine.AnimationClip>
|
|
function CS.UnityEngine.Timeline.IPropertyCollector.AddFromClips(obj, clips) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param obj UnityEngine.GameObject
|
|
---@param name string
|
|
function CS.UnityEngine.Timeline.IPropertyCollector.AddFromName(obj, name) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param obj UnityEngine.GameObject
|
|
---@param name string
|
|
function CS.UnityEngine.Timeline.IPropertyCollector.AddFromName(obj, name) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param component UnityEngine.Component
|
|
---@param name string
|
|
function CS.UnityEngine.Timeline.IPropertyCollector.AddFromName(component, name) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param obj UnityEngine.GameObject
|
|
---@param component UnityEngine.Component
|
|
function CS.UnityEngine.Timeline.IPropertyCollector.AddFromComponent(obj, component) end
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param obj UnityEngine.Object
|
|
---@param clip UnityEngine.AnimationClip
|
|
function CS.UnityEngine.Timeline.IPropertyCollector.AddObjectProperties(obj, clip) end
|
|
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@class UnityEngine.Timeline.IPropertyPreview
|
|
---@source Unity.Timeline.dll
|
|
CS.UnityEngine.Timeline.IPropertyPreview = {}
|
|
|
|
---@source Unity.Timeline.dll
|
|
---@param director UnityEngine.Playables.PlayableDirector
|
|
---@param driver UnityEngine.Timeline.IPropertyCollector
|
|
function CS.UnityEngine.Timeline.IPropertyPreview.GatherProperties(director, driver) end
|