285 lines
8.1 KiB
Lua
285 lines
8.1 KiB
Lua
---@meta
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--
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--A structure that contains information about a given typeface and for a specific point size.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@class UnityEngine.TextCore.FaceInfo: System.ValueType
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--
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--The name of the font typeface also known as family name.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field familyName string
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--
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--The style name of the typeface which defines both the visual style and weight of the typeface.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field styleName string
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--
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--The point size used for sampling the typeface.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field pointSize int
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--
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--The relative scale of the typeface.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field scale float
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--
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--The line height represents the distance between consecutive lines of text.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field lineHeight float
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--
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--The Ascent line is typically located at the top of the tallest glyph in the typeface.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field ascentLine float
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--
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--The Cap line is typically located at the top of capital letters.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field capLine float
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--
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--The Mean line is typically located at the top of lowercase letters.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field meanLine float
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--
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--The Baseline is an imaginary line upon which all glyphs appear to rest on.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field baseline float
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--
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--The Descent line is typically located at the bottom of the glyph with the lowest descender in the typeface.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field descentLine float
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--
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--The position of characters using superscript.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field superscriptOffset float
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--
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--The relative size / scale of superscript characters.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field superscriptSize float
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--
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--The position of characters using subscript.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field subscriptOffset float
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--
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--The relative size / scale of subscript characters.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field subscriptSize float
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--
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--The position of the underline.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field underlineOffset float
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--
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--The thickness of the underline.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field underlineThickness float
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--
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--The position of the strikethrough.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field strikethroughOffset float
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--
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--The thickness of the strikethrough.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field strikethroughThickness float
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--
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--The width of the tab character.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field tabWidth float
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---@source UnityEngine.TextCoreModule.dll
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CS.UnityEngine.TextCore.FaceInfo = {}
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--
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--Returns true if the FaceInfo structures have the same values. False if not.
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--
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--```plaintext
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--Params: other - The FaceInfo structure to compare this FaceInfo structure with.
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--
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--```
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--
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---@source UnityEngine.TextCoreModule.dll
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---@param other UnityEngine.TextCore.FaceInfo
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---@return Boolean
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function CS.UnityEngine.TextCore.FaceInfo.Compare(other) end
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--
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--A rectangle that defines the position of a glyph within an atlas texture.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@class UnityEngine.TextCore.GlyphRect: System.ValueType
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--
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--The x position of the glyph in the font atlas texture.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field x int
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--
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--The y position of the glyph in the font atlas texture.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field y int
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--
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--The width of the glyph.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field width int
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--
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--The height of the glyph.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field height int
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--
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--A GlyphRect with all values set to zero. Shorthand for writing GlyphRect(0, 0, 0, 0).
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field zero UnityEngine.TextCore.GlyphRect
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---@source UnityEngine.TextCoreModule.dll
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CS.UnityEngine.TextCore.GlyphRect = {}
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---@source UnityEngine.TextCoreModule.dll
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---@return Int32
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function CS.UnityEngine.TextCore.GlyphRect.GetHashCode() end
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---@source UnityEngine.TextCoreModule.dll
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---@param obj object
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---@return Boolean
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function CS.UnityEngine.TextCore.GlyphRect.Equals(obj) end
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---@source UnityEngine.TextCoreModule.dll
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---@param other UnityEngine.TextCore.GlyphRect
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---@return Boolean
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function CS.UnityEngine.TextCore.GlyphRect.Equals(other) end
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---@source UnityEngine.TextCoreModule.dll
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---@param lhs UnityEngine.TextCore.GlyphRect
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---@param rhs UnityEngine.TextCore.GlyphRect
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---@return Boolean
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function CS.UnityEngine.TextCore.GlyphRect:op_Equality(lhs, rhs) end
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---@source UnityEngine.TextCoreModule.dll
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---@param lhs UnityEngine.TextCore.GlyphRect
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---@param rhs UnityEngine.TextCore.GlyphRect
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---@return Boolean
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function CS.UnityEngine.TextCore.GlyphRect:op_Inequality(lhs, rhs) end
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--
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--A set of values that define the size, position and spacing of a glyph when performing text layout.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@class UnityEngine.TextCore.GlyphMetrics: System.ValueType
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--
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--The width of the glyph.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field width float
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--
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--The height of the glyph.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field height float
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--
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--The horizontal distance from the current drawing position (origin) relative to the element's left bounding box edge (bbox).
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field horizontalBearingX float
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--
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--The vertical distance from the current baseline relative to the element's top bounding box edge (bbox).
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field horizontalBearingY float
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--
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--The horizontal distance to increase (left to right) or decrease (right to left) the drawing position relative to the origin of the text element.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field horizontalAdvance float
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---@source UnityEngine.TextCoreModule.dll
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CS.UnityEngine.TextCore.GlyphMetrics = {}
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---@source UnityEngine.TextCoreModule.dll
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---@return Int32
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function CS.UnityEngine.TextCore.GlyphMetrics.GetHashCode() end
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---@source UnityEngine.TextCoreModule.dll
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---@param obj object
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---@return Boolean
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function CS.UnityEngine.TextCore.GlyphMetrics.Equals(obj) end
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---@source UnityEngine.TextCoreModule.dll
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---@param other UnityEngine.TextCore.GlyphMetrics
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---@return Boolean
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function CS.UnityEngine.TextCore.GlyphMetrics.Equals(other) end
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---@source UnityEngine.TextCoreModule.dll
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---@param lhs UnityEngine.TextCore.GlyphMetrics
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---@param rhs UnityEngine.TextCore.GlyphMetrics
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---@return Boolean
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function CS.UnityEngine.TextCore.GlyphMetrics:op_Equality(lhs, rhs) end
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---@source UnityEngine.TextCoreModule.dll
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---@param lhs UnityEngine.TextCore.GlyphMetrics
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---@param rhs UnityEngine.TextCore.GlyphMetrics
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---@return Boolean
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function CS.UnityEngine.TextCore.GlyphMetrics:op_Inequality(lhs, rhs) end
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--
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--A Glyph is the visual representation of a text element or character.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@class UnityEngine.TextCore.Glyph: object
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--
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--The index of the glyph in the source font file.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field index uint
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--
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--The metrics that define the size, position and spacing of a glyph when performing text layout.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field metrics UnityEngine.TextCore.GlyphMetrics
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--
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--A rectangle that defines the position of a glyph within an atlas texture.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field glyphRect UnityEngine.TextCore.GlyphRect
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--
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--The relative scale of the glyph. The default value is 1.0.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field scale float
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--
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--The index of the atlas texture that contains this glyph.
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--
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---@source UnityEngine.TextCoreModule.dll
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---@field atlasIndex int
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---@source UnityEngine.TextCoreModule.dll
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CS.UnityEngine.TextCore.Glyph = {}
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--
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--Returns true if the glyphs have the same values. False if not.
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--
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--```plaintext
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--Params: other - The glyph to compare with.
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--
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--```
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--
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---@source UnityEngine.TextCoreModule.dll
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---@param other UnityEngine.TextCore.Glyph
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---@return Boolean
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function CS.UnityEngine.TextCore.Glyph.Compare(other) end
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