960 lines
35 KiB
Lua
960 lines
35 KiB
Lua
---@meta
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.AxisEventData: UnityEngine.EventSystems.BaseEventData
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---@source UnityEngine.UI.dll
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---@field moveVector UnityEngine.Vector2
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---@source UnityEngine.UI.dll
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---@field moveDir UnityEngine.EventSystems.MoveDirection
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.AxisEventData = {}
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.AbstractEventData: object
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---@source UnityEngine.UI.dll
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---@field used bool
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.AbstractEventData = {}
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.EventSystems.AbstractEventData.Reset() end
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.EventSystems.AbstractEventData.Use() end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.BaseEventData: UnityEngine.EventSystems.AbstractEventData
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---@source UnityEngine.UI.dll
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---@field currentInputModule UnityEngine.EventSystems.BaseInputModule
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---@source UnityEngine.UI.dll
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---@field selectedObject UnityEngine.GameObject
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.BaseEventData = {}
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.PointerEventData: UnityEngine.EventSystems.BaseEventData
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---@source UnityEngine.UI.dll
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---@field hovered System.Collections.Generic.List<UnityEngine.GameObject>
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---@source UnityEngine.UI.dll
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---@field pointerEnter UnityEngine.GameObject
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---@source UnityEngine.UI.dll
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---@field lastPress UnityEngine.GameObject
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---@source UnityEngine.UI.dll
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---@field rawPointerPress UnityEngine.GameObject
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---@source UnityEngine.UI.dll
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---@field pointerDrag UnityEngine.GameObject
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---@source UnityEngine.UI.dll
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---@field pointerClick UnityEngine.GameObject
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---@source UnityEngine.UI.dll
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---@field pointerCurrentRaycast UnityEngine.EventSystems.RaycastResult
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---@source UnityEngine.UI.dll
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---@field pointerPressRaycast UnityEngine.EventSystems.RaycastResult
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---@source UnityEngine.UI.dll
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---@field eligibleForClick bool
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---@source UnityEngine.UI.dll
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---@field pointerId int
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---@source UnityEngine.UI.dll
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---@field position UnityEngine.Vector2
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---@source UnityEngine.UI.dll
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---@field delta UnityEngine.Vector2
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---@source UnityEngine.UI.dll
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---@field pressPosition UnityEngine.Vector2
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---@source UnityEngine.UI.dll
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---@field worldPosition UnityEngine.Vector3
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---@source UnityEngine.UI.dll
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---@field worldNormal UnityEngine.Vector3
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---@source UnityEngine.UI.dll
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---@field clickTime float
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---@source UnityEngine.UI.dll
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---@field clickCount int
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---@source UnityEngine.UI.dll
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---@field scrollDelta UnityEngine.Vector2
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---@source UnityEngine.UI.dll
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---@field useDragThreshold bool
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---@source UnityEngine.UI.dll
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---@field dragging bool
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---@source UnityEngine.UI.dll
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---@field button UnityEngine.EventSystems.PointerEventData.InputButton
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---@source UnityEngine.UI.dll
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---@field enterEventCamera UnityEngine.Camera
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---@source UnityEngine.UI.dll
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---@field pressEventCamera UnityEngine.Camera
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---@source UnityEngine.UI.dll
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---@field pointerPress UnityEngine.GameObject
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.PointerEventData = {}
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---@source UnityEngine.UI.dll
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---@return Boolean
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function CS.UnityEngine.EventSystems.PointerEventData.IsPointerMoving() end
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---@source UnityEngine.UI.dll
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---@return Boolean
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function CS.UnityEngine.EventSystems.PointerEventData.IsScrolling() end
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---@source UnityEngine.UI.dll
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---@return String
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function CS.UnityEngine.EventSystems.PointerEventData.ToString() end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.EventHandle: System.Enum
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---@source UnityEngine.UI.dll
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---@field Unused UnityEngine.EventSystems.EventHandle
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---@source UnityEngine.UI.dll
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---@field Used UnityEngine.EventSystems.EventHandle
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.EventHandle = {}
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---@source
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---@param value any
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---@return UnityEngine.EventSystems.EventHandle
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function CS.UnityEngine.EventSystems.EventHandle:__CastFrom(value) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IEventSystemHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IEventSystemHandler = {}
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IPointerEnterHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IPointerEnterHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.IPointerEnterHandler.OnPointerEnter(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IPointerExitHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IPointerExitHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.IPointerExitHandler.OnPointerExit(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IPointerUpHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IPointerUpHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.IPointerUpHandler.OnPointerUp(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IPointerDownHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IPointerDownHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.IPointerDownHandler.OnPointerDown(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IPointerClickHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IPointerClickHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IInitializePotentialDragHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IInitializePotentialDragHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.IInitializePotentialDragHandler.OnInitializePotentialDrag(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IBeginDragHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IBeginDragHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.IBeginDragHandler.OnBeginDrag(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.InputButton: System.Enum
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---@source UnityEngine.UI.dll
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---@field Left UnityEngine.EventSystems.PointerEventData.InputButton
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---@source UnityEngine.UI.dll
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---@field Right UnityEngine.EventSystems.PointerEventData.InputButton
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---@source UnityEngine.UI.dll
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---@field Middle UnityEngine.EventSystems.PointerEventData.InputButton
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.InputButton = {}
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---@source
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---@param value any
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---@return UnityEngine.EventSystems.PointerEventData.InputButton
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function CS.UnityEngine.EventSystems.InputButton:__CastFrom(value) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IDragHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IDragHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.IDragHandler.OnDrag(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IEndDragHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IEndDragHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.IEndDragHandler.OnEndDrag(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.FramePressState: System.Enum
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---@source UnityEngine.UI.dll
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---@field Pressed UnityEngine.EventSystems.PointerEventData.FramePressState
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---@source UnityEngine.UI.dll
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---@field Released UnityEngine.EventSystems.PointerEventData.FramePressState
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---@source UnityEngine.UI.dll
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---@field PressedAndReleased UnityEngine.EventSystems.PointerEventData.FramePressState
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---@source UnityEngine.UI.dll
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---@field NotChanged UnityEngine.EventSystems.PointerEventData.FramePressState
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.FramePressState = {}
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---@source
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---@param value any
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---@return UnityEngine.EventSystems.PointerEventData.FramePressState
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function CS.UnityEngine.EventSystems.FramePressState:__CastFrom(value) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IScrollHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IScrollHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.IScrollHandler.OnScroll(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IDropHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IDropHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.IDropHandler.OnDrop(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IUpdateSelectedHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IUpdateSelectedHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.BaseEventData
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function CS.UnityEngine.EventSystems.IUpdateSelectedHandler.OnUpdateSelected(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.ISelectHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.ISelectHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.BaseEventData
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function CS.UnityEngine.EventSystems.ISelectHandler.OnSelect(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IDeselectHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IDeselectHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.BaseEventData
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function CS.UnityEngine.EventSystems.IDeselectHandler.OnDeselect(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.IMoveHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.IMoveHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.AxisEventData
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function CS.UnityEngine.EventSystems.IMoveHandler.OnMove(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.ISubmitHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.ISubmitHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.BaseEventData
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function CS.UnityEngine.EventSystems.ISubmitHandler.OnSubmit(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.ICancelHandler
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.ICancelHandler = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.BaseEventData
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function CS.UnityEngine.EventSystems.ICancelHandler.OnCancel(eventData) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.EventSystem: UnityEngine.EventSystems.UIBehaviour
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---@source UnityEngine.UI.dll
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---@field current UnityEngine.EventSystems.EventSystem
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---@source UnityEngine.UI.dll
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---@field sendNavigationEvents bool
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---@source UnityEngine.UI.dll
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---@field pixelDragThreshold int
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---@source UnityEngine.UI.dll
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---@field currentInputModule UnityEngine.EventSystems.BaseInputModule
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---@source UnityEngine.UI.dll
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---@field firstSelectedGameObject UnityEngine.GameObject
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---@source UnityEngine.UI.dll
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---@field currentSelectedGameObject UnityEngine.GameObject
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---@source UnityEngine.UI.dll
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---@field lastSelectedGameObject UnityEngine.GameObject
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---@source UnityEngine.UI.dll
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---@field isFocused bool
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---@source UnityEngine.UI.dll
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---@field alreadySelecting bool
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.EventSystem = {}
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.EventSystems.EventSystem.UpdateModules() end
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---@source UnityEngine.UI.dll
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---@param selected UnityEngine.GameObject
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---@param pointer UnityEngine.EventSystems.BaseEventData
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function CS.UnityEngine.EventSystems.EventSystem.SetSelectedGameObject(selected, pointer) end
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---@source UnityEngine.UI.dll
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---@param selected UnityEngine.GameObject
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function CS.UnityEngine.EventSystems.EventSystem.SetSelectedGameObject(selected) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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---@param raycastResults System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
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function CS.UnityEngine.EventSystems.EventSystem.RaycastAll(eventData, raycastResults) end
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---@source UnityEngine.UI.dll
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---@return Boolean
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function CS.UnityEngine.EventSystems.EventSystem.IsPointerOverGameObject() end
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---@source UnityEngine.UI.dll
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---@param pointerId int
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---@return Boolean
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function CS.UnityEngine.EventSystems.EventSystem.IsPointerOverGameObject(pointerId) end
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---@source UnityEngine.UI.dll
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---@return String
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function CS.UnityEngine.EventSystems.EventSystem.ToString() end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.EventTriggerType: System.Enum
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---@source UnityEngine.UI.dll
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---@field PointerEnter UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field PointerExit UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field PointerDown UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field PointerUp UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field PointerClick UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field Drag UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field Drop UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field Scroll UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field UpdateSelected UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field Select UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field Deselect UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field Move UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field InitializePotentialDrag UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field BeginDrag UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field EndDrag UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field Submit UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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---@field Cancel UnityEngine.EventSystems.EventTriggerType
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.EventTriggerType = {}
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---@source
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---@param value any
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---@return UnityEngine.EventSystems.EventTriggerType
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function CS.UnityEngine.EventSystems.EventTriggerType:__CastFrom(value) end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.EventTrigger: UnityEngine.MonoBehaviour
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---@source UnityEngine.UI.dll
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---@field delegates System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry>
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---@source UnityEngine.UI.dll
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---@field triggers System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry>
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.EventTrigger = {}
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.EventTrigger.OnPointerEnter(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.EventTrigger.OnPointerExit(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.EventTrigger.OnDrag(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.EventTrigger.OnDrop(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.EventTrigger.OnPointerDown(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.EventTrigger.OnPointerUp(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.PointerEventData
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function CS.UnityEngine.EventSystems.EventTrigger.OnPointerClick(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.BaseEventData
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function CS.UnityEngine.EventSystems.EventTrigger.OnSelect(eventData) end
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---@source UnityEngine.UI.dll
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---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
function CS.UnityEngine.EventSystems.EventTrigger.OnDeselect(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.EventSystems.EventTrigger.OnScroll(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.AxisEventData
|
|
function CS.UnityEngine.EventSystems.EventTrigger.OnMove(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
function CS.UnityEngine.EventSystems.EventTrigger.OnUpdateSelected(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.EventSystems.EventTrigger.OnInitializePotentialDrag(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.EventSystems.EventTrigger.OnBeginDrag(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
function CS.UnityEngine.EventSystems.EventTrigger.OnEndDrag(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
function CS.UnityEngine.EventSystems.EventTrigger.OnSubmit(eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
function CS.UnityEngine.EventSystems.EventTrigger.OnCancel(eventData) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.ExecuteEvents: object
|
|
---@source UnityEngine.UI.dll
|
|
---@field pointerEnterHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerEnterHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field pointerExitHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerExitHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field pointerDownHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerDownHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field pointerUpHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerUpHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field pointerClickHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IPointerClickHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field initializePotentialDrag UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IInitializePotentialDragHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field beginDragHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IBeginDragHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field dragHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IDragHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field endDragHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IEndDragHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field dropHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IDropHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field scrollHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IScrollHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field updateSelectedHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IUpdateSelectedHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field selectHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.ISelectHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field deselectHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IDeselectHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field moveHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.IMoveHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field submitHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.ISubmitHandler>
|
|
---@source UnityEngine.UI.dll
|
|
---@field cancelHandler UnityEngine.EventSystems.ExecuteEvents.EventFunction<UnityEngine.EventSystems.ICancelHandler>
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.ExecuteEvents = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param data UnityEngine.EventSystems.BaseEventData
|
|
---@return T
|
|
function CS.UnityEngine.EventSystems.ExecuteEvents:ValidateEventData(data) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param target UnityEngine.GameObject
|
|
---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
---@param functor UnityEngine.EventSystems.ExecuteEvents.EventFunction<T>
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.ExecuteEvents:Execute(target, eventData, functor) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param root UnityEngine.GameObject
|
|
---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
---@param callbackFunction UnityEngine.EventSystems.ExecuteEvents.EventFunction<T>
|
|
---@return GameObject
|
|
function CS.UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(root, eventData, callbackFunction) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param go UnityEngine.GameObject
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.ExecuteEvents:CanHandleEvent(go) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param root UnityEngine.GameObject
|
|
---@return GameObject
|
|
function CS.UnityEngine.EventSystems.ExecuteEvents:GetEventHandler(root) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.EventFunction: System.MulticastDelegate
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.EventFunction = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param handler T1
|
|
---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
function CS.UnityEngine.EventSystems.EventFunction.Invoke(handler, eventData) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param handler T1
|
|
---@param eventData UnityEngine.EventSystems.BaseEventData
|
|
---@param callback System.AsyncCallback
|
|
---@param object object
|
|
---@return IAsyncResult
|
|
function CS.UnityEngine.EventSystems.EventFunction.BeginInvoke(handler, eventData, callback, object) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param result System.IAsyncResult
|
|
function CS.UnityEngine.EventSystems.EventFunction.EndInvoke(result) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.BaseInput: UnityEngine.EventSystems.UIBehaviour
|
|
---@source UnityEngine.UI.dll
|
|
---@field compositionString string
|
|
---@source UnityEngine.UI.dll
|
|
---@field imeCompositionMode UnityEngine.IMECompositionMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field compositionCursorPos UnityEngine.Vector2
|
|
---@source UnityEngine.UI.dll
|
|
---@field mousePresent bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field mousePosition UnityEngine.Vector2
|
|
---@source UnityEngine.UI.dll
|
|
---@field mouseScrollDelta UnityEngine.Vector2
|
|
---@source UnityEngine.UI.dll
|
|
---@field touchSupported bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field touchCount int
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.BaseInput = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param button int
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.BaseInput.GetMouseButtonDown(button) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param button int
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.BaseInput.GetMouseButtonUp(button) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param button int
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.BaseInput.GetMouseButton(button) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param index int
|
|
---@return Touch
|
|
function CS.UnityEngine.EventSystems.BaseInput.GetTouch(index) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param axisName string
|
|
---@return Single
|
|
function CS.UnityEngine.EventSystems.BaseInput.GetAxisRaw(axisName) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param buttonName string
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.BaseInput.GetButtonDown(buttonName) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.BaseInputModule: UnityEngine.EventSystems.UIBehaviour
|
|
---@source UnityEngine.UI.dll
|
|
---@field input UnityEngine.EventSystems.BaseInput
|
|
---@source UnityEngine.UI.dll
|
|
---@field inputOverride UnityEngine.EventSystems.BaseInput
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.BaseInputModule = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.EventSystems.BaseInputModule.Process() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param pointerId int
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.BaseInputModule.IsPointerOverGameObject(pointerId) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.BaseInputModule.ShouldActivateModule() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.EventSystems.BaseInputModule.DeactivateModule() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.EventSystems.BaseInputModule.ActivateModule() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.EventSystems.BaseInputModule.UpdateModule() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.BaseInputModule.IsModuleSupported() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.PointerInputModule: UnityEngine.EventSystems.BaseInputModule
|
|
---@source UnityEngine.UI.dll
|
|
---@field kMouseLeftId int
|
|
---@source UnityEngine.UI.dll
|
|
---@field kMouseRightId int
|
|
---@source UnityEngine.UI.dll
|
|
---@field kMouseMiddleId int
|
|
---@source UnityEngine.UI.dll
|
|
---@field kFakeTouchesId int
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.PointerInputModule = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param pointerId int
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.PointerInputModule.IsPointerOverGameObject(pointerId) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return String
|
|
function CS.UnityEngine.EventSystems.PointerInputModule.ToString() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.TriggerEvent: UnityEngine.Events.UnityEvent<UnityEngine.EventSystems.BaseEventData>
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.TriggerEvent = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.Entry: object
|
|
---@source UnityEngine.UI.dll
|
|
---@field eventID UnityEngine.EventSystems.EventTriggerType
|
|
---@source UnityEngine.UI.dll
|
|
---@field callback UnityEngine.EventSystems.EventTrigger.TriggerEvent
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.Entry = {}
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.MouseButtonEventData: object
|
|
---@source UnityEngine.UI.dll
|
|
---@field buttonState UnityEngine.EventSystems.PointerEventData.FramePressState
|
|
---@source UnityEngine.UI.dll
|
|
---@field buttonData UnityEngine.EventSystems.PointerEventData
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.MouseButtonEventData = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.MouseButtonEventData.PressedThisFrame() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.MouseButtonEventData.ReleasedThisFrame() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.StandaloneInputModule: UnityEngine.EventSystems.PointerInputModule
|
|
---@source UnityEngine.UI.dll
|
|
---@field inputMode UnityEngine.EventSystems.StandaloneInputModule.InputMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field allowActivationOnMobileDevice bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field forceModuleActive bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field inputActionsPerSecond float
|
|
---@source UnityEngine.UI.dll
|
|
---@field repeatDelay float
|
|
---@source UnityEngine.UI.dll
|
|
---@field horizontalAxis string
|
|
---@source UnityEngine.UI.dll
|
|
---@field verticalAxis string
|
|
---@source UnityEngine.UI.dll
|
|
---@field submitButton string
|
|
---@source UnityEngine.UI.dll
|
|
---@field cancelButton string
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.StandaloneInputModule = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.EventSystems.StandaloneInputModule.UpdateModule() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.StandaloneInputModule.IsModuleSupported() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.StandaloneInputModule.ShouldActivateModule() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.EventSystems.StandaloneInputModule.ActivateModule() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.EventSystems.StandaloneInputModule.DeactivateModule() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.EventSystems.StandaloneInputModule.Process() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.BaseRaycaster: UnityEngine.EventSystems.UIBehaviour
|
|
---@source UnityEngine.UI.dll
|
|
---@field eventCamera UnityEngine.Camera
|
|
---@source UnityEngine.UI.dll
|
|
---@field priority int
|
|
---@source UnityEngine.UI.dll
|
|
---@field sortOrderPriority int
|
|
---@source UnityEngine.UI.dll
|
|
---@field renderOrderPriority int
|
|
---@source UnityEngine.UI.dll
|
|
---@field rootRaycaster UnityEngine.EventSystems.BaseRaycaster
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.BaseRaycaster = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
---@param resultAppendList System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
|
|
function CS.UnityEngine.EventSystems.BaseRaycaster.Raycast(eventData, resultAppendList) end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return String
|
|
function CS.UnityEngine.EventSystems.BaseRaycaster.ToString() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.Physics2DRaycaster: UnityEngine.EventSystems.PhysicsRaycaster
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.Physics2DRaycaster = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
---@param resultAppendList System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
|
|
function CS.UnityEngine.EventSystems.Physics2DRaycaster.Raycast(eventData, resultAppendList) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.PhysicsRaycaster: UnityEngine.EventSystems.BaseRaycaster
|
|
---@source UnityEngine.UI.dll
|
|
---@field eventCamera UnityEngine.Camera
|
|
---@source UnityEngine.UI.dll
|
|
---@field depth int
|
|
---@source UnityEngine.UI.dll
|
|
---@field finalEventMask int
|
|
---@source UnityEngine.UI.dll
|
|
---@field eventMask UnityEngine.LayerMask
|
|
---@source UnityEngine.UI.dll
|
|
---@field maxRayIntersections int
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.PhysicsRaycaster = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@param eventData UnityEngine.EventSystems.PointerEventData
|
|
---@param resultAppendList System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
|
|
function CS.UnityEngine.EventSystems.PhysicsRaycaster.Raycast(eventData, resultAppendList) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.InputMode: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field Mouse UnityEngine.EventSystems.StandaloneInputModule.InputMode
|
|
---@source UnityEngine.UI.dll
|
|
---@field Buttons UnityEngine.EventSystems.StandaloneInputModule.InputMode
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.InputMode = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.EventSystems.StandaloneInputModule.InputMode
|
|
function CS.UnityEngine.EventSystems.InputMode:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.TouchInputModule: UnityEngine.EventSystems.PointerInputModule
|
|
---@source UnityEngine.UI.dll
|
|
---@field allowActivationOnStandalone bool
|
|
---@source UnityEngine.UI.dll
|
|
---@field forceModuleActive bool
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.TouchInputModule = {}
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.EventSystems.TouchInputModule.UpdateModule() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.TouchInputModule.IsModuleSupported() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return Boolean
|
|
function CS.UnityEngine.EventSystems.TouchInputModule.ShouldActivateModule() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.EventSystems.TouchInputModule.Process() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
function CS.UnityEngine.EventSystems.TouchInputModule.DeactivateModule() end
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@return String
|
|
function CS.UnityEngine.EventSystems.TouchInputModule.ToString() end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.MoveDirection: System.Enum
|
|
---@source UnityEngine.UI.dll
|
|
---@field Left UnityEngine.EventSystems.MoveDirection
|
|
---@source UnityEngine.UI.dll
|
|
---@field Up UnityEngine.EventSystems.MoveDirection
|
|
---@source UnityEngine.UI.dll
|
|
---@field Right UnityEngine.EventSystems.MoveDirection
|
|
---@source UnityEngine.UI.dll
|
|
---@field Down UnityEngine.EventSystems.MoveDirection
|
|
---@source UnityEngine.UI.dll
|
|
---@field None UnityEngine.EventSystems.MoveDirection
|
|
---@source UnityEngine.UI.dll
|
|
CS.UnityEngine.EventSystems.MoveDirection = {}
|
|
|
|
---@source
|
|
---@param value any
|
|
---@return UnityEngine.EventSystems.MoveDirection
|
|
function CS.UnityEngine.EventSystems.MoveDirection:__CastFrom(value) end
|
|
|
|
|
|
---@source UnityEngine.UI.dll
|
|
---@class UnityEngine.EventSystems.RaycastResult: System.ValueType
|
|
---@source UnityEngine.UI.dll
|
|
---@field module UnityEngine.EventSystems.BaseRaycaster
|
|
---@source UnityEngine.UI.dll
|
|
---@field distance float
|
|
---@source UnityEngine.UI.dll
|
|
---@field index float
|
|
---@source UnityEngine.UI.dll
|
|
---@field depth int
|
|
---@source UnityEngine.UI.dll
|
|
---@field sortingLayer int
|
|
---@source UnityEngine.UI.dll
|
|
---@field sortingOrder int
|
|
---@source UnityEngine.UI.dll
|
|
---@field worldPosition UnityEngine.Vector3
|
|
---@source UnityEngine.UI.dll
|
|
---@field worldNormal UnityEngine.Vector3
|
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---@source UnityEngine.UI.dll
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---@field screenPosition UnityEngine.Vector2
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---@source UnityEngine.UI.dll
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---@field displayIndex int
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---@source UnityEngine.UI.dll
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---@field gameObject UnityEngine.GameObject
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---@source UnityEngine.UI.dll
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---@field isValid bool
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.RaycastResult = {}
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---@source UnityEngine.UI.dll
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function CS.UnityEngine.EventSystems.RaycastResult.Clear() end
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---@source UnityEngine.UI.dll
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---@return String
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function CS.UnityEngine.EventSystems.RaycastResult.ToString() end
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---@source UnityEngine.UI.dll
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---@class UnityEngine.EventSystems.UIBehaviour: UnityEngine.MonoBehaviour
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---@source UnityEngine.UI.dll
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CS.UnityEngine.EventSystems.UIBehaviour = {}
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---@source UnityEngine.UI.dll
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---@return Boolean
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function CS.UnityEngine.EventSystems.UIBehaviour.IsActive() end
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---@source UnityEngine.UI.dll
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---@return Boolean
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function CS.UnityEngine.EventSystems.UIBehaviour.IsDestroyed() end
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