92 lines
3 KiB
Lua
92 lines
3 KiB
Lua
---@meta
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--
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--Specifies the category of crash to cause when calling ForceCrash().
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Diagnostics.ForcedCrashCategory: System.Enum
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--
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--Cause a crash by performing an invalid memory access.
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--
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--The invalid memory access is performed on each platform as follows:
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--
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---@source UnityEngine.CoreModule.dll
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---@field AccessViolation UnityEngine.Diagnostics.ForcedCrashCategory
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--
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--Cause a crash using Unity's native fatal error implementation.
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--
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---@source UnityEngine.CoreModule.dll
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---@field FatalError UnityEngine.Diagnostics.ForcedCrashCategory
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--
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--Cause a crash by calling the abort() function.
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--
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---@source UnityEngine.CoreModule.dll
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---@field Abort UnityEngine.Diagnostics.ForcedCrashCategory
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--
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--Cause a crash by calling a pure virtual function to raise an exception.
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--
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---@source UnityEngine.CoreModule.dll
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---@field PureVirtualFunction UnityEngine.Diagnostics.ForcedCrashCategory
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--
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--Cause a crash by calling the abort() function within the Mono dynamic library.
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--
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---@source UnityEngine.CoreModule.dll
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---@field MonoAbort UnityEngine.Diagnostics.ForcedCrashCategory
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Diagnostics.ForcedCrashCategory = {}
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---@source
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---@param value any
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---@return UnityEngine.Diagnostics.ForcedCrashCategory
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function CS.UnityEngine.Diagnostics.ForcedCrashCategory:__CastFrom(value) end
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--
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--A utility class that you can use for diagnostic purposes.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Diagnostics.Utils: object
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Diagnostics.Utils = {}
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--
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--Manually causes an application crash in the specified category.
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--
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---@source UnityEngine.CoreModule.dll
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---@param crashCategory UnityEngine.Diagnostics.ForcedCrashCategory
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function CS.UnityEngine.Diagnostics.Utils:ForceCrash(crashCategory) end
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--
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--Manually causes an assert that outputs the specified message to the log and registers an error.
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--
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---@source UnityEngine.CoreModule.dll
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---@param message string
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function CS.UnityEngine.Diagnostics.Utils:NativeAssert(message) end
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--
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--Manually causes a native error that outputs the specified message to the log and registers an error.
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--
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---@source UnityEngine.CoreModule.dll
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---@param message string
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function CS.UnityEngine.Diagnostics.Utils:NativeError(message) end
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--
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--Manually causes a warning that outputs the specified message to the log and registers an error.
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--
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---@source UnityEngine.CoreModule.dll
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---@param message string
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function CS.UnityEngine.Diagnostics.Utils:NativeWarning(message) end
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Diagnostics.PlayerConnection: object
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---@source UnityEngine.CoreModule.dll
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---@field connected bool
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Diagnostics.PlayerConnection = {}
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---@source UnityEngine.CoreModule.dll
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---@param remoteFilePath string
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---@param data byte[]
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function CS.UnityEngine.Diagnostics.PlayerConnection:SendFile(remoteFilePath, data) end
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