---@meta ---@class ccb.ProgramState :cc.Ref local ProgramState={ } ccb.ProgramState=ProgramState ---* Set texture.<br> ---* param uniformLocation Specifies texture location.<br> ---* param slot Specifies texture slot selector.<br> ---* param texture Specifies a pointer to backend texture. ---@param uniformLocation cc.backend.UniformLocation ---@param slot unsigned_int ---@param texture cc.backend.TextureBackend ---@return cc.backend.ProgramState function ProgramState:setTexture (uniformLocation,slot,texture) end ---* Deep clone ProgramState ---@return cc.backend.ProgramState function ProgramState:clone () end ---* Sets a uniform auto-binding.<br> ---* This method parses the passed in autoBinding string and attempts to convert it<br> ---* to an enumeration value. If it matches to one of the predefined strings, it will create a<br> ---* callback to get the correct value at runtime.<br> ---* param uniformName The name of the material parameter to store an auto-binding for.<br> ---* param autoBinding A string matching one of the built-in AutoBinding enum constants. ---@param uniformName string ---@param autoBinding string ---@return cc.backend.ProgramState function ProgramState:setParameterAutoBinding (uniformName,autoBinding) end ---* Get the program object. ---@return cc.backend.Program function ProgramState:getProgram () end ---@overload fun(string0:int):self ---@overload fun(string:string):self ---@param name string ---@return int function ProgramState:getAttributeLocation (name) end ---* param program Specifies the program. ---@param program cc.backend.Program ---@return cc.backend.ProgramState function ProgramState:ProgramState (program) end