---@meta ---@class cc.PhysicsShapeEdgeSegment :cc.PhysicsShape local PhysicsShapeEdgeSegment={ } cc.PhysicsShapeEdgeSegment=PhysicsShapeEdgeSegment ---* Get this edge's end position.<br> ---* return A Vec2 object. ---@return vec2_table function PhysicsShapeEdgeSegment:getPointB () end ---* Get this edge's begin position.<br> ---* return A Vec2 object. ---@return vec2_table function PhysicsShapeEdgeSegment:getPointA () end ---* Creates a PhysicsShapeEdgeSegment with specified value.<br> ---* param a It's the edge's begin position.<br> ---* param b It's the edge's end position.<br> ---* param material A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT.<br> ---* param border It's a edge's border width.<br> ---* return An autoreleased PhysicsShapeEdgeSegment object pointer. ---@param a vec2_table ---@param b vec2_table ---@param material cc.PhysicsMaterial ---@param border float ---@return self function PhysicsShapeEdgeSegment:create (a,b,material,border) end ---* Get this edge's center position.<br> ---* return A Vec2 object. ---@return vec2_table function PhysicsShapeEdgeSegment:getCenter () end