---Collection factory API documentation ---Functions for controlling collection factory components which are ---used to dynamically spawn collections into the runtime. ---@class collectionfactory collectionfactory = {} ---loaded collectionfactory.STATUS_LOADED = nil ---loading collectionfactory.STATUS_LOADING = nil ---unloaded collectionfactory.STATUS_UNLOADED = nil ---The URL identifies the collectionfactory component that should do the spawning. ---Spawning is instant, but spawned game objects get their first update calls the following frame. The supplied parameters for position, rotation and scale ---will be applied to the whole collection when spawned. ---Script properties in the created game objects can be overridden through ---a properties-parameter table. The table should contain game object ids ---(hash) as keys and property tables as values to be used when initiating each ---spawned game object. ---See go.property for more information on script properties. ---The function returns a table that contains a key for each game object ---id (hash), as addressed if the collection file was top level, and the ---corresponding spawned instance id (hash) as value with a unique path ---prefix added to each instance. --- Calling collectionfactory.create <> create on a collection factory that is marked as dynamic without having loaded resources ---using collectionfactory.load <> will synchronously load and create resources which may affect application performance. ---@param url string|hash|url # the collection factory component to be used ---@param position vector3? # position to assign to the newly spawned collection ---@param rotation quaternion? # rotation to assign to the newly spawned collection ---@param properties table? # table of script properties to propagate to any new game object instances ---@param scale number? # uniform scaling to apply to the newly spawned collection (must be greater than 0). ---@return table # a table mapping the id:s from the collection to the new instance id:s function collectionfactory.create(url, position, rotation, properties, scale) end ---This returns status of the collection factory. ---Calling this function when the factory is not marked as dynamic loading always returns COMP_COLLECTION_FACTORY_STATUS_LOADED. ---@param url string|hash|url? # the collection factory component to get status from ---@return constant # status of the collection factory component function collectionfactory.get_status(url) end ---Resources loaded are referenced by the collection factory component until the existing (parent) collection is destroyed or collectionfactory.unload is called. ---Calling this function when the factory is not marked as dynamic loading does nothing. ---@param url string|hash|url? # the collection factory component to load ---@param complete_function (fun(self: object, url: url, result: boolean))? # function to call when resources are loaded. function collectionfactory.load(url, complete_function) end ---This decreases the reference count for each resource loaded with collectionfactory.load. If reference is zero, the resource is destroyed. ---Calling this function when the factory is not marked as dynamic loading does nothing. ---@param url string|hash|url? # the collection factory component to unload function collectionfactory.unload(url) end return collectionfactory