Add on-demand minecraft server

This commit is contained in:
Evie Litherland-Smith 2024-02-09 14:08:42 +00:00
parent a7d0c8d9c7
commit 694d3ea7c2
2 changed files with 176 additions and 7 deletions

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@ -126,13 +126,7 @@
max-free = ${toString (1024 * 1024 * 1024)} max-free = ${toString (1024 * 1024 * 1024)}
''; '';
}; };
nixpkgs.config.allowUnfreePredicate = pkg: nixpkgs.config.allowUnfree = true;
builtins.elem (lib.getName pkg) [
"steam"
"steam-original"
"steam-run"
"nomachine-client"
];
system = {inherit stateVersion;}; system = {inherit stateVersion;};
networking = { networking = {
inherit hostName; inherit hostName;
@ -262,6 +256,7 @@
./services/caddy.nix ./services/caddy.nix
./services/gitea.nix ./services/gitea.nix
./services/grafana.nix ./services/grafana.nix
./services/minecraft.nix
./services/ntfy-sh.nix ./services/ntfy-sh.nix
./services/sshd.nix ./services/sshd.nix
./services/syncthing.nix ./services/syncthing.nix

174
services/minecraft.nix Normal file
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@ -0,0 +1,174 @@
# Configuration from https://dataswamp.org/~solene/2022-08-20-on-demand-minecraft-with-systemd.html
{
config,
lib,
pkgs,
modulesPath,
...
}: let
# check every 20 seconds if the server
# need to be stopped
frequency-check-players = "*-*-* *:*:0/20";
# time in second before we could stop the server
# this should let it time to spawn
minimum-server-lifetime = 300;
# minecraft port
# used in a few places in the code
# this is not the port that should be used publicly
# don't need to open it on the firewall
minecraft-port = 25564;
# this is the port that will trigger the server start
# and the one that should be used by players
# you need to open it in the firewall
public-port = 25565;
# a rcon password used by the local systemd commands
# to get information about the server such as the
# player list
# this will be stored plaintext in the store
rcon-password = "260a368f55f4fb4fa";
# a script used by hook-minecraft.service
# to start minecraft and the timer regularly
# polling for stopping it
start-mc = pkgs.writeShellScriptBin "start-mc" ''
systemctl start minecraft-server.service
systemctl start stop-minecraft.timer
'';
# wait 60s for a TCP socket to be available
# to wait in the proxifier
# idea found in https://blog.developer.atlassian.com/docker-systemd-socket-activation/
wait-tcp = pkgs.writeShellScriptBin "wait-tcp" ''
for i in `seq 60`; do
if ${pkgs.libressl.nc}/bin/nc -z 127.0.0.1 ${toString minecraft-port} > /dev/null ; then
exit 0
fi
${pkgs.busybox.out}/bin/sleep 1
done
exit 1
'';
# script returning true if the server has to be shutdown
# for minecraft, uses rcon to get the player list
# skips the checks if the service started less than minimum-server-lifetime
no-player-connected = pkgs.writeShellScriptBin "no-player-connected" ''
servicestartsec=$(date -d "$(systemctl show --property=ActiveEnterTimestamp minecraft-server.service | cut -d= -f2)" +%s)
serviceelapsedsec=$(( $(date +%s) - servicestartsec))
# exit if the server started less than 5 minutes ago
if [ $serviceelapsedsec -lt ${toString minimum-server-lifetime} ]
then
echo "server is too young to be stopped"
exit 1
fi
PLAYERS=`printf "list\n" | ${pkgs.rcon.out}/bin/rcon -m -H 127.0.0.1 -p 25575 -P ${rcon-password}`
if echo "$PLAYERS" | grep "are 0 of a"
then
exit 0
else
exit 1
fi
'';
in {
networking.firewall = {
allowedTCPPorts = [public-port];
allowedUDPPorts = [public-port];
};
# use NixOS module to declare your Minecraft
# rcon is mandatory for no-player-connected
services.minecraft-server = {
enable = true;
eula = true;
openFirewall = false;
declarative = true;
whitelist = {
"Tux922" = "b1848d60-4ddd-4fa4-a328-fb269910b6ae";
};
serverProperties = {
server-port = minecraft-port;
difficulty = 3;
gamemode = "survival";
force-gamemode = true;
max-players = 10;
# level-seed = 238902389203;
motd = "NixOS Minecraft server!";
white-list = true;
enable-rcon = true;
"rcon.password" = rcon-password;
};
};
# don't start Minecraft on startup
systemd.services.minecraft-server = {
wantedBy = pkgs.lib.mkForce [];
};
# this waits for incoming connection on public-port
# and triggers listen-minecraft.service upon connection
systemd.sockets.listen-minecraft = {
enable = true;
wantedBy = ["sockets.target"];
requires = ["network.target"];
listenStreams = ["${toString public-port}"];
};
# this is triggered by a connection on TCP port public-port
# start hook-minecraft if not running yet and wait for it to return
# then, proxify the TCP connection to the real Minecraft port on localhost
systemd.services.listen-minecraft = {
path = with pkgs; [systemd];
enable = true;
requires = ["hook-minecraft.service" "listen-minecraft.socket"];
after = ["hook-minecraft.service" "listen-minecraft.socket"];
serviceConfig.ExecStart = "${pkgs.systemd.out}/lib/systemd/systemd-socket-proxyd 127.0.0.1:${toString minecraft-port}";
};
# this starts Minecraft is required
# and wait for it to be available over TCP
# to unlock listen-minecraft.service proxy
systemd.services.hook-minecraft = {
path = with pkgs; [systemd libressl busybox];
enable = true;
serviceConfig = {
ExecStartPost = "${wait-tcp.out}/bin/wait-tcp";
ExecStart = "${start-mc.out}/bin/start-mc";
};
};
# create a timer running every frequency-check-players
# that runs stop-minecraft.service script on a regular
# basis to check if the server needs to be stopped
systemd.timers.stop-minecraft = {
enable = true;
timerConfig = {
OnCalendar = "${frequency-check-players}";
Unit = "stop-minecraft.service";
};
wantedBy = ["timers.target"];
};
# run the script no-player-connected
# and if it returns true, stop the minecraft-server
# but also the timer and the hook-minecraft service
# to prepare a working state ready to resume the
# server again
systemd.services.stop-minecraft = {
enable = true;
serviceConfig.Type = "oneshot";
script = ''
if ${no-player-connected}/bin/no-player-connected
then
echo "stopping server"
systemctl stop minecraft-server.service
systemctl stop hook-minecraft.service
systemctl stop stop-minecraft.timer
fi
'';
};
}