238 lines
4.8 KiB
Lua
238 lines
4.8 KiB
Lua
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local time = require 'bee.time'
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local setmetatable = setmetatable
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local mathMax = math.max
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local mathFloor = math.floor
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local monotonic = time.monotonic
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local xpcall = xpcall
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local logError = log.error
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_ENV = nil
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local curFrame = 0
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local maxFrame = 0
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local curIndex = 0
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local tarFrame = 0
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local fwFrame = 0
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local freeQueue = {}
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local timer = {}
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local function allocQueue()
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local n = #freeQueue
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if n > 0 then
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local r = freeQueue[n]
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freeQueue[n] = nil
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return r
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else
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return {}
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end
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end
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local function mTimeout(self, timeout)
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if self._pauseRemaining or self._running then
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return
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end
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local ti = tarFrame + timeout
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local q = timer[ti]
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if q == nil then
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q = allocQueue()
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timer[ti] = q
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end
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self._timeoutFrame = ti
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self._running = true
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q[#q + 1] = self
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end
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local function mWakeup(self)
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if self._removed then
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return
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end
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self._running = false
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if self._onTimer then
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xpcall(self._onTimer, logError, self)
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end
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if self._removed then
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return
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end
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if self._timerCount then
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if self._timerCount > 1 then
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self._timerCount = self._timerCount - 1
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mTimeout(self, self._timeout)
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else
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self._removed = true
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end
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else
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mTimeout(self, self._timeout)
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end
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end
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local function getRemaining(self)
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if self._removed then
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return 0
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end
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if self._pauseRemaining then
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return self._pauseRemaining
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end
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if self._timeoutFrame == curFrame then
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return self._timeout or 0
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end
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return self._timeoutFrame - curFrame
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end
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local function onTick()
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local q = timer[curFrame]
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if q == nil then
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curIndex = 0
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return
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end
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for i = curIndex + 1, #q do
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local callback = q[i]
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curIndex = i
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q[i] = nil
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if callback then
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mWakeup(callback)
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end
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end
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curIndex = 0
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timer[curFrame] = nil
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freeQueue[#freeQueue + 1] = q
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end
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---@class timer.manager
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local m = {}
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---@class timer
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---@field _onTimer? fun(self: timer)
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---@field _timeoutFrame integer
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---@field _timeout integer
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local mt = {}
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mt.__index = mt
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mt.type = 'timer'
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function mt:__tostring()
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return '[table:timer]'
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end
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function mt:__call()
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if self._onTimer then
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self:_onTimer()
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end
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end
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function mt:remove()
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self._removed = true
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end
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function mt:pause()
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if self._removed or self._pauseRemaining then
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return
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end
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self._pauseRemaining = getRemaining(self)
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self._running = false
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local ti = self._timeoutFrame
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local q = timer[ti]
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if q then
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for i = #q, 1, -1 do
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if q[i] == self then
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q[i] = false
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return
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end
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end
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end
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end
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function mt:resume()
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if self._removed or not self._pauseRemaining then
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return
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end
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local timeout = self._pauseRemaining
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self._pauseRemaining = nil
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mTimeout(self, timeout)
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end
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function mt:restart()
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if self._removed or self._pauseRemaining or not self._running then
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return
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end
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local ti = self._timeoutFrame
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local q = timer[ti]
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if q then
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for i = #q, 1, -1 do
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if q[i] == self then
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q[i] = false
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break
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end
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end
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end
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self._running = false
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mTimeout(self, self._timeout)
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end
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function mt:remaining()
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return getRemaining(self) / 1000.0
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end
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function mt:onTimer()
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self:_onTimer()
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end
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function m.wait(timeout, onTimer)
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local _timeout = mathMax(mathFloor(timeout * 1000.0), 1)
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local t = setmetatable({
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['_timeout'] = _timeout,
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['_onTimer'] = onTimer,
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['_timerCount'] = 1,
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}, mt)
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mTimeout(t, _timeout)
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return t
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end
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function m.loop(timeout, onTimer)
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local _timeout = mathFloor(timeout * 1000.0)
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local t = setmetatable({
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['_timeout'] = _timeout,
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['_onTimer'] = onTimer,
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}, mt)
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mTimeout(t, _timeout)
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return t
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end
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function m.timer(timeout, count, onTimer)
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if count == 0 then
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return m.loop(timeout, onTimer)
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end
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local _timeout = mathFloor(timeout * 1000.0)
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local t = setmetatable({
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['_timeout'] = _timeout,
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['_onTimer'] = onTimer,
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['_timerCount'] = count,
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}, mt)
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mTimeout(t, _timeout)
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return t
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end
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function m.clock()
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return curFrame / 1000.0
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end
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local lastClock = monotonic()
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function m.update()
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local currentClock = monotonic() + fwFrame
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local delta = currentClock - lastClock
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lastClock = currentClock
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if curIndex ~= 0 then
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curFrame = curFrame - 1
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end
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maxFrame = maxFrame + delta
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tarFrame = mathFloor(maxFrame)
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while curFrame < maxFrame do
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curFrame = curFrame + 1
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onTick()
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end
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end
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function m.timeJump(delta)
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fwFrame = fwFrame + mathFloor(delta * 1000.0)
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end
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return m
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