36 lines
1.3 KiB
Lua
36 lines
1.3 KiB
Lua
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---@meta
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--
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--Use this attribute to rename a field without losing its serialized value.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Serialization.FormerlySerializedAsAttribute: System.Attribute
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--
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--The name of the field before the rename.
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--
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---@source UnityEngine.CoreModule.dll
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---@field oldName string
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Serialization.FormerlySerializedAsAttribute = {}
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Serialization.UnitySurrogateSelector: object
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Serialization.UnitySurrogateSelector = {}
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---@source UnityEngine.CoreModule.dll
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---@param type System.Type
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---@param context System.Runtime.Serialization.StreamingContext
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---@param selector System.Runtime.Serialization.ISurrogateSelector
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---@return ISerializationSurrogate
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function CS.UnityEngine.Serialization.UnitySurrogateSelector.GetSurrogate(type, context, selector) end
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---@source UnityEngine.CoreModule.dll
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---@param selector System.Runtime.Serialization.ISurrogateSelector
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function CS.UnityEngine.Serialization.UnitySurrogateSelector.ChainSelector(selector) end
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---@source UnityEngine.CoreModule.dll
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---@return ISurrogateSelector
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function CS.UnityEngine.Serialization.UnitySurrogateSelector.GetNextSelector() end
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