426 lines
12 KiB
Lua
426 lines
12 KiB
Lua
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---@meta
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--
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--THe mode that a listener is operating in.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Events.PersistentListenerMode: System.Enum
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--
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--The listener will use the function binding specified by the even.
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--
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---@source UnityEngine.CoreModule.dll
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---@field EventDefined UnityEngine.Events.PersistentListenerMode
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--
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--The listener will bind to zero argument functions.
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--
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---@source UnityEngine.CoreModule.dll
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---@field Void UnityEngine.Events.PersistentListenerMode
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--
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--The listener will bind to one argument Object functions.
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--
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---@source UnityEngine.CoreModule.dll
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---@field Object UnityEngine.Events.PersistentListenerMode
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--
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--The listener will bind to one argument int functions.
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--
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---@source UnityEngine.CoreModule.dll
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---@field Int UnityEngine.Events.PersistentListenerMode
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--
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--The listener will bind to one argument float functions.
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--
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---@source UnityEngine.CoreModule.dll
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---@field Float UnityEngine.Events.PersistentListenerMode
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--
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--The listener will bind to one argument string functions.
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--
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---@source UnityEngine.CoreModule.dll
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---@field String UnityEngine.Events.PersistentListenerMode
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--
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--The listener will bind to one argument bool functions.
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--
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---@source UnityEngine.CoreModule.dll
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---@field Bool UnityEngine.Events.PersistentListenerMode
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Events.PersistentListenerMode = {}
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---@source
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---@param value any
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---@return UnityEngine.Events.PersistentListenerMode
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function CS.UnityEngine.Events.PersistentListenerMode:__CastFrom(value) end
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--
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--Controls the scope of UnityEvent callbacks.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Events.UnityEventCallState: System.Enum
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--
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--Callback is not issued.
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--
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---@source UnityEngine.CoreModule.dll
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---@field Off UnityEngine.Events.UnityEventCallState
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--
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--Callback is always issued.
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--
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---@source UnityEngine.CoreModule.dll
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---@field EditorAndRuntime UnityEngine.Events.UnityEventCallState
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--
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--Callback is only issued in the Runtime and Editor playmode.
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--
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---@source UnityEngine.CoreModule.dll
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---@field RuntimeOnly UnityEngine.Events.UnityEventCallState
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Events.UnityEventCallState = {}
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---@source
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---@param value any
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---@return UnityEngine.Events.UnityEventCallState
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function CS.UnityEngine.Events.UnityEventCallState:__CastFrom(value) end
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--
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--Abstract base class for UnityEvents.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Events.UnityEventBase: object
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Events.UnityEventBase = {}
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--
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--Get the number of registered persistent listeners.
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--
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---@source UnityEngine.CoreModule.dll
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---@return Int32
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function CS.UnityEngine.Events.UnityEventBase.GetPersistentEventCount() end
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--
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--Get the target component of the listener at index index.
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--
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--```plaintext
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--Params: index - Index of the listener to query.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param index int
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---@return Object
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function CS.UnityEngine.Events.UnityEventBase.GetPersistentTarget(index) end
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--
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--Get the target method name of the listener at index index.
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--
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--```plaintext
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--Params: index - Index of the listener to query.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param index int
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---@return String
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function CS.UnityEngine.Events.UnityEventBase.GetPersistentMethodName(index) end
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--
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--Modify the execution state of a persistent listener.
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--
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--```plaintext
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--Params: index - Index of the listener to query.
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-- state - State to set.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param index int
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---@param state UnityEngine.Events.UnityEventCallState
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function CS.UnityEngine.Events.UnityEventBase.SetPersistentListenerState(index, state) end
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--
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--Remove all non-persisent (ie created from script) listeners from the event.
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--
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---@source UnityEngine.CoreModule.dll
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function CS.UnityEngine.Events.UnityEventBase.RemoveAllListeners() end
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---@source UnityEngine.CoreModule.dll
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---@return String
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function CS.UnityEngine.Events.UnityEventBase.ToString() end
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--
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--Given an object, function name, and a list of argument types; find the method that matches.
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--
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--```plaintext
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--Params: obj - Object to search for the method.
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-- functionName - Function name to search for.
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-- argumentTypes - Argument types for the function.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param obj object
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---@param functionName string
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---@param argumentTypes System.Type[]
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---@return MethodInfo
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function CS.UnityEngine.Events.UnityEventBase:GetValidMethodInfo(obj, functionName, argumentTypes) end
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--
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--Given an object type, function name, and a list of argument types; find the method that matches.
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--
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--```plaintext
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--Params: objectType - Object type to search for the method.
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-- functionName - Function name to search for.
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-- argumentTypes - Argument types for the function.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param objectType System.Type
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---@param functionName string
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---@param argumentTypes System.Type[]
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---@return MethodInfo
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function CS.UnityEngine.Events.UnityEventBase:GetValidMethodInfo(objectType, functionName, argumentTypes) end
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--
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--Zero argument delegate used by UnityEvents.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Events.UnityAction: System.MulticastDelegate
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Events.UnityAction = {}
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---@source UnityEngine.CoreModule.dll
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function CS.UnityEngine.Events.UnityAction.Invoke() end
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---@source UnityEngine.CoreModule.dll
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---@param callback System.AsyncCallback
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---@param object object
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---@return IAsyncResult
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function CS.UnityEngine.Events.UnityAction.BeginInvoke(callback, object) end
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---@source UnityEngine.CoreModule.dll
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---@param result System.IAsyncResult
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function CS.UnityEngine.Events.UnityAction.EndInvoke(result) end
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Events.UnityAction: System.MulticastDelegate
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Events.UnityAction = {}
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---@source UnityEngine.CoreModule.dll
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---@param arg0 T0
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function CS.UnityEngine.Events.UnityAction.Invoke(arg0) end
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---@source UnityEngine.CoreModule.dll
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---@param arg0 T0
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---@param callback System.AsyncCallback
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---@param object object
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---@return IAsyncResult
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function CS.UnityEngine.Events.UnityAction.BeginInvoke(arg0, callback, object) end
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---@source UnityEngine.CoreModule.dll
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---@param result System.IAsyncResult
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function CS.UnityEngine.Events.UnityAction.EndInvoke(result) end
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Events.UnityAction: System.MulticastDelegate
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Events.UnityAction = {}
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---@source UnityEngine.CoreModule.dll
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---@param arg0 T0
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---@param arg1 T1
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function CS.UnityEngine.Events.UnityAction.Invoke(arg0, arg1) end
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---@source UnityEngine.CoreModule.dll
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---@param arg0 T0
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---@param arg1 T1
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---@param callback System.AsyncCallback
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---@param object object
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---@return IAsyncResult
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function CS.UnityEngine.Events.UnityAction.BeginInvoke(arg0, arg1, callback, object) end
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---@source UnityEngine.CoreModule.dll
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---@param result System.IAsyncResult
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function CS.UnityEngine.Events.UnityAction.EndInvoke(result) end
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Events.UnityAction: System.MulticastDelegate
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Events.UnityAction = {}
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---@source UnityEngine.CoreModule.dll
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---@param arg0 T0
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---@param arg1 T1
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---@param arg2 T2
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function CS.UnityEngine.Events.UnityAction.Invoke(arg0, arg1, arg2) end
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---@source UnityEngine.CoreModule.dll
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---@param arg0 T0
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---@param arg1 T1
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---@param arg2 T2
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---@param callback System.AsyncCallback
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---@param object object
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---@return IAsyncResult
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function CS.UnityEngine.Events.UnityAction.BeginInvoke(arg0, arg1, arg2, callback, object) end
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---@source UnityEngine.CoreModule.dll
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---@param result System.IAsyncResult
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function CS.UnityEngine.Events.UnityAction.EndInvoke(result) end
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Events.UnityAction: System.MulticastDelegate
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Events.UnityAction = {}
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---@source UnityEngine.CoreModule.dll
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---@param arg0 T0
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---@param arg1 T1
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---@param arg2 T2
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---@param arg3 T3
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function CS.UnityEngine.Events.UnityAction.Invoke(arg0, arg1, arg2, arg3) end
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---@source UnityEngine.CoreModule.dll
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---@param arg0 T0
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---@param arg1 T1
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---@param arg2 T2
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---@param arg3 T3
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---@param callback System.AsyncCallback
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---@param object object
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---@return IAsyncResult
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function CS.UnityEngine.Events.UnityAction.BeginInvoke(arg0, arg1, arg2, arg3, callback, object) end
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---@source UnityEngine.CoreModule.dll
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---@param result System.IAsyncResult
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function CS.UnityEngine.Events.UnityAction.EndInvoke(result) end
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--
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--A zero argument persistent callback that can be saved with the Scene.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Events.UnityEvent: UnityEngine.Events.UnityEventBase
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Events.UnityEvent = {}
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--
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--Add a non persistent listener to the UnityEvent.
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--
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--```plaintext
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--Params: call - Callback function.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param call UnityEngine.Events.UnityAction
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function CS.UnityEngine.Events.UnityEvent.AddListener(call) end
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--
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--Remove a non persistent listener from the UnityEvent. If you have added the same listener multiple times, this method will remove all occurrences of it.
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--
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--```plaintext
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--Params: call - Callback function.
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--
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--```
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--
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---@source UnityEngine.CoreModule.dll
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---@param call UnityEngine.Events.UnityAction
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function CS.UnityEngine.Events.UnityEvent.RemoveListener(call) end
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--
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--Invoke all registered callbacks (runtime and persistent).
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--
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---@source UnityEngine.CoreModule.dll
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function CS.UnityEngine.Events.UnityEvent.Invoke() end
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--
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--One argument version of UnityEvent.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Events.UnityEvent: UnityEngine.Events.UnityEventBase
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Events.UnityEvent = {}
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---@source UnityEngine.CoreModule.dll
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---@param call UnityEngine.Events.UnityAction<T0>
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function CS.UnityEngine.Events.UnityEvent.AddListener(call) end
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---@source UnityEngine.CoreModule.dll
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---@param call UnityEngine.Events.UnityAction<T0>
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function CS.UnityEngine.Events.UnityEvent.RemoveListener(call) end
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---@source UnityEngine.CoreModule.dll
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---@param arg0 T0
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function CS.UnityEngine.Events.UnityEvent.Invoke(arg0) end
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--
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--Two argument version of UnityEvent.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Events.UnityEvent: UnityEngine.Events.UnityEventBase
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Events.UnityEvent = {}
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---@source UnityEngine.CoreModule.dll
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---@param call UnityEngine.Events.UnityAction<T0, T1>
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function CS.UnityEngine.Events.UnityEvent.AddListener(call) end
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---@source UnityEngine.CoreModule.dll
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---@param call UnityEngine.Events.UnityAction<T0, T1>
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function CS.UnityEngine.Events.UnityEvent.RemoveListener(call) end
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---@source UnityEngine.CoreModule.dll
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---@param arg0 T0
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---@param arg1 T1
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function CS.UnityEngine.Events.UnityEvent.Invoke(arg0, arg1) end
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--
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--Three argument version of UnityEvent.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Events.UnityEvent: UnityEngine.Events.UnityEventBase
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Events.UnityEvent = {}
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---@source UnityEngine.CoreModule.dll
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---@param call UnityEngine.Events.UnityAction<T0, T1, T2>
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function CS.UnityEngine.Events.UnityEvent.AddListener(call) end
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---@source UnityEngine.CoreModule.dll
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---@param call UnityEngine.Events.UnityAction<T0, T1, T2>
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function CS.UnityEngine.Events.UnityEvent.RemoveListener(call) end
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---@source UnityEngine.CoreModule.dll
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---@param arg0 T0
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---@param arg1 T1
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---@param arg2 T2
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function CS.UnityEngine.Events.UnityEvent.Invoke(arg0, arg1, arg2) end
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--
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--Four argument version of UnityEvent.
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--
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---@source UnityEngine.CoreModule.dll
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---@class UnityEngine.Events.UnityEvent: UnityEngine.Events.UnityEventBase
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---@source UnityEngine.CoreModule.dll
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CS.UnityEngine.Events.UnityEvent = {}
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---@source UnityEngine.CoreModule.dll
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---@param call UnityEngine.Events.UnityAction<T0, T1, T2, T3>
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function CS.UnityEngine.Events.UnityEvent.AddListener(call) end
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---@source UnityEngine.CoreModule.dll
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---@param call UnityEngine.Events.UnityAction<T0, T1, T2, T3>
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function CS.UnityEngine.Events.UnityEvent.RemoveListener(call) end
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---@source UnityEngine.CoreModule.dll
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---@param arg0 T0
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---@param arg1 T1
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---@param arg2 T2
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---@param arg3 T3
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function CS.UnityEngine.Events.UnityEvent.Invoke(arg0, arg1, arg2, arg3) end
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