51 lines
1.5 KiB
Lua
51 lines
1.5 KiB
Lua
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---@meta
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---@class cc.TargetedAction :cc.ActionInterval
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local TargetedAction={ }
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cc.TargetedAction=TargetedAction
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---@overload fun():cc.Node
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---@overload fun():cc.Node
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---@return cc.Node
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function TargetedAction:getForcedTarget () end
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---* Init an action with the specified action and forced target
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---@param target cc.Node
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---@param action cc.FiniteTimeAction
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---@return boolean
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function TargetedAction:initWithTarget (target,action) end
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---* Sets the target that the action will be forced to run with.<br>
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---* param forcedTarget The target that the action will be forced to run with.
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---@param forcedTarget cc.Node
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---@return self
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function TargetedAction:setForcedTarget (forcedTarget) end
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---* Create an action with the specified action and forced target.<br>
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---* param target The target needs to override.<br>
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---* param action The action needs to override.<br>
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---* return An autoreleased TargetedAction object.
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---@param target cc.Node
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---@param action cc.FiniteTimeAction
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---@return self
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function TargetedAction:create (target,action) end
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---*
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---@param target cc.Node
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---@return self
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function TargetedAction:startWithTarget (target) end
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---*
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---@return self
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function TargetedAction:clone () end
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---*
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---@return self
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function TargetedAction:stop () end
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---*
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---@return self
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function TargetedAction:reverse () end
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---* param time In seconds.
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---@param time float
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---@return self
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function TargetedAction:update (time) end
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---*
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---@return self
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function TargetedAction:TargetedAction () end
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